Add documentation on placing tiles.
[Tsunagari.git] / src / tiledimage-impl.cpp
blob78a3ac616bbe16b5199b81538a096e9a3e014055
1 /****************************
2 ** Tsunagari Tile Engine **
3 ** tiledimage-impl.cpp **
4 ** Copyright 2012 OmegaSDG **
5 ****************************/
7 // **********
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to
10 // deal in the Software without restriction, including without limitation the
11 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
12 // sell copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 // IN THE SOFTWARE.
25 // **********
27 #include <Gosu/Bitmap.hpp>
29 #include "gosu-cbuffer.h"
30 #include "image-impl.h"
31 #include "tiledimage-impl.h"
32 #include "window.h"
34 TiledImage* TiledImage::create(void* data, size_t length,
35 unsigned tileW, unsigned tileH)
37 TiledImageImpl* tii = new TiledImageImpl;
38 if (tii->init(data, length, tileW, tileH))
39 return tii;
40 else {
41 delete tii;
42 return NULL;
47 bool TiledImageImpl::init(void* data, size_t length, unsigned tileW, unsigned tileH)
49 Gosu::CBuffer buffer(data, length);
50 Gosu::Bitmap bitmap;
52 Gosu::loadImageFile(bitmap, buffer.frontReader());
54 for (unsigned y = 0; y < bitmap.height(); y += tileH) {
55 for (unsigned x = 0; x < bitmap.width(); x += tileW) {
56 ImageImpl* img = new ImageImpl;
57 if (img->init(bitmap, x, y, tileW, tileH))
58 vec.push_back(ImageRef(img));
59 else {
60 delete img;
61 return false;
66 return true;
70 size_t TiledImageImpl::size() const
72 return vec.size();
76 ImageRef& TiledImageImpl::operator[](size_t n)
78 return vec[n];
81 const ImageRef& TiledImageImpl::operator[](size_t n) const
83 return vec[n];