Add documentation on placing tiles.
[Tsunagari.git] / src / character.h
blobeabbd72f5350817cf9d4df2de8296b8c90fae454
1 /*********************************
2 ** Tsunagari Tile Engine **
3 ** character.h **
4 ** Copyright 2011-2012 OmegaSDG **
5 *********************************/
7 // **********
8 // Permission is hereby granted, free of charge, to any person obtaining a copy
9 // of this software and associated documentation files (the "Software"), to
10 // deal in the Software without restriction, including without limitation the
11 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
12 // sell copies of the Software, and to permit persons to whom the Software is
13 // furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included in
16 // all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 // IN THE SOFTWARE.
25 // **********
27 #ifndef CHARACTER_H
28 #define CHARACTER_H
30 #include "entity.h"
32 class Character : public Entity
34 public:
35 Character();
36 virtual ~Character();
38 void teleport(int x, int y);
39 void move(int x, int y);
41 protected:
42 virtual void erase();
45 #endif