1 ________ _________________ ________
2 \_____ \ _____ ____ _________ / _____/\______ \ / _____/
3 / | \ / \_/ __ \ / ___\__ \ \_____ \ | | \/ \ ___
4 / | \ Y Y \ ___// /_/ > __ \_/ \ | ` \ \_\ \
5 \_______ /__|_| /\___ >___ (____ /_______ //_______ /\______ /
6 \/ \/ \/_____/ \/ \/ \/ \/
12 <http://tileengine.org/>
14 Alpha Preview Release 4 "Akatsuki" Revision 2
17 Compiling requires Jamer's Gosu fork (retro branch).
18 https://github.com/jamer/gosu/tree/retro
22 Tsunagari is a tiled game engine inspired by the cult classic game Yume Nikki.
23 It is intended as an open source replacement for the popular proprietary
24 RPGMaker game development suite that the original and most fangames were/are
25 written on. The main focus is compatibility with all features of Yume Nikki,
26 and beyond that it strives to add networking and additional features, and
27 become an all-purpose game authoring suite. Tsunagari is written in C++, using
31 Tsunagari will be a comprehensive game design suite for singleplayer 2D games.
32 The engine will support several styles, such as roguelikes, and old
33 console-style RPGs. Multiplayer support is more difficult, and is not expected
34 to be present in the first release. Tsunagari is intended as an open source
35 replacement for game design suites such as RPGMaker, and will allow Python
36 scripting for the event system, and for additional custom functionality. As a
37 suite, Tsunagari aims to allow as much game variation as possible without
38 direct modifications to the engine source code. Game design will require manual
39 file editing during the Alpha and Beta phases, but a game editor suite will be
40 shipped with the first major release.
42 Tsunagari license: MIT
46 libboost (BOOST) http://www.boost.org/
47 libgosu (MIT) http://www.libgosu.org/
48 libpython (PSF) http://www.python.org/
49 libxml2 (MIT) http://xmlsoft.org/
50 PhysicsFS (ZLIB) http://icculus.org/physfs/