1 ________ _________________ ________
2 \_____ \ _____ ____ _________ / _____/\______ \ / _____/
3 / | \ / \_/ __ \ / ___\__ \ \_____ \ | | \/ \ ___
4 / | \ Y Y \ ___// /_/ > __ \_/ \ | ` \ \_\ \
5 \_______ /__|_| /\___ >___ (____ /_______ //_______ /\______ /
6 \/ \/ \/_____/ \/ \/ \/ \/
12 <http://tileengine.org/>
14 Alpha Preview Release 4 "Akatsuki" Revision 1
18 Tsunagari is a free tile engine inspired by the cult classic game Yume Nikki.
19 It is intended as an open source replacement for the popular proprietary
20 RPGMaker game development suite that the original and most fangames were/are
21 written on. The main focus is compatibility with all features of the original
22 game, and beyond that it strives to add networking and additional features.
23 Tsunagari is written in C++, using the Gosu framework.
26 Tsunagari will be a comprehensive game design suite for singleplayer 2D games.
27 The engine will support several styles, such as roguelikes, RPGs, and RTS
28 games. Multiplayer support is more difficult, and is not expected to be present
29 in the first release. Tsunagari is intended as an open source replacement for
30 game design suites such as RPGMaker, and will allow Lua scripting for the event
31 system, and for additional custom functionality. As a suite, Tsunagari aims to
32 allow as much game variation as possible without direct modifications to the
33 engine source code. Game design will require manual file editing during the
34 Alpha and Beta phases, but a game editor suite will be shipped with the first
37 Tsunagari license: MIT
41 libboost (BOOST) - http://www.boost.org/
42 libgosu (MIT) - http://www.libgosu.org/ latest git recommended
43 libxml2 (MIT) - http://xmlsoft.org/
44 PhysicsFS (ZLIB) - http://icculus.org/physfs/