1 ________ _________________ ________
2 \_____ \ _____ ____ _________ / _____/\______ \ / _____/
3 / | \ / \_/ __ \ / ___\__ \ \_____ \ | | \/ \ ___
4 / | \ Y Y \ ___// /_/ > __ \_/ \ | ` \ \_\ \
5 \_______ /__|_| /\___ >___ (____ /_______ //_______ /\______ /
6 \/ \/ \/_____/ \/ \/ \/ \/
13 Tsunagari is a tile engine inspired by the cult classic game Yume Nikki. It is
14 intended as an open source replacement for the popular proprietary RPGMaker
15 game development suite that the original and most fangames were/are written on.
16 The main focus is compatibility with all features of the original game, and
17 beyond that it strives to add networking and additional features. Tsunagari is
18 written in C++, using the Gosu framework.
21 Tsunagari will be a comprehensive game design suite for singleplayer 2D games.
22 The engine will support several styles, such as roguelikes, RPGs, and RTS
23 games. Multiplayer support is more difficult, and is not expected to be present
24 in the first release. Tsunagari is intended as an open source replacement for
25 game design suites such as RPGMaker, and will allow Lua scripting for the event
26 system, and for additional custom functionality. As a suite, Tsunagari aims to
27 allow as much game variation as possible without direct modifications to the
28 engine source code. Game design will require manual file editing during the
29 Alpha and Beta phases, but a game editor suite will be shipped with the first
34 libboost (BOOST) - http://www.boost.org/
35 libgosu (MIT) - http://www.libgosu.org/
36 libpopt (MIT) - http://rpm5.org/files/popt/
37 libxml2 (MIT) - http://xmlsoft.org/
38 libzip (BSD) - http://www.nih.at/libzip/