1 /******************************
2 ** Tsunagari Tile Engine **
4 ** Copyright 2011 OmegaSDG **
5 ******************************/
20 void addFn(const char* name
, lua_CFunction fn
);
21 void addInt(const char* name
, lua_Integer i
);
22 void addData(const char* name
, void* data
);
24 void run(const char* fn
);