1 # -----------------------------------------------------------------------------
2 # Copyright (c) 2014 GarageGames, LLC
4 # Permission is hereby granted, free of charge, to any person obtaining a copy
5 # of this software and associated documentation files (the "Software"), to
6 # deal in the Software without restriction, including without limitation the
7 # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 # sell copies of the Software, and to permit persons to whom the Software is
9 # furnished to do so, subject to the following conditions:
11 # The above copyright notice and this permission notice shall be included in
12 # all copies or substantial portions of the Software.
14 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 # -----------------------------------------------------------------------------
23 project(${TORQUE_APP_NAME})
29 #set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
31 if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
32 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
33 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
35 # default compiler flags
36 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
37 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
42 SET (CMAKE_ASM_NASM_OBJECT_FORMAT "elf")
43 ENABLE_LANGUAGE (ASM_NASM)
45 set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
50 ###############################################################################
52 ###############################################################################
53 option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
54 mark_as_advanced(TORQUE_SFX_VORBIS)
55 option(TORQUE_THEORA "Theora Video Support" ON)
56 mark_as_advanced(TORQUE_THEORA)
57 option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
58 mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
59 option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
60 mark_as_advanced(TORQUE_BASIC_LIGHTING)
62 option(TORQUE_SFX_DirectX "DirectX Sound" ON)
63 mark_as_advanced(TORQUE_SFX_DirectX)
65 set(TORQUE_SFX_DirectX OFF)
67 option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
68 #windows uses openal-soft
70 #disable a few things that are not required
71 set(ALSOFT_TESTS OFF CACHE BOOL "Build and install test programs" FORCE)
72 set(ALSOFT_UTILS OFF CACHE BOOL "Build and install utility programs" FORCE)
73 set(ALSOFT_EXAMPLES OFF CACHE BOOL "Build and install example programs" FORCE)
74 set(ALSOFT_CONFIG OFF CACHE BOOL "Install alsoft.conf sample configuration file" FORCE)
75 set(ALSOFT_INSTALL OFF CACHE BOOL "Install headers and libraries" FORCE)
76 set(ALSOFT_NO_CONFIG_UTIL OFF CACHE BOOL "Disable building the alsoft-config utility" FORCE)
77 set(ALSOFT_HRTF_DEFS OFF CACHE BOOL "Install HRTF definition files" FORCE)
78 set(ALSOFT_AMBDEC_PRESETS OFF CACHE BOOL "Install AmbDec presets" FORCE)
79 add_subdirectory( ${libDir}/openal-soft ${CMAKE_CURRENT_BINARY_DIR}/openal-soft)
81 mark_as_advanced(TORQUE_SFX_OPENAL)
82 option(TORQUE_HIFI "HIFI? support" OFF)
83 mark_as_advanced(TORQUE_HIFI)
84 option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
85 mark_as_advanced(TORQUE_EXTENDED_MOVE)
88 option(TORQUE_SDL "Use SDL for window and input" ON)
90 set(TORQUE_SDL ON) # we need sdl to work on Linux/Mac
94 option(TORQUE_OPENGL "Allow OpenGL render" ON)
95 #mark_as_advanced(TORQUE_OPENGL)
97 set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
101 option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
104 option(TORQUE_EXPERIMENTAL_EC "Experimental Entity/Component systems" OFF)
105 mark_as_advanced(TORQUE_EXPERIMENTAL_EC)
107 option(TORQUE_DEDICATED "Torque dedicated" OFF)
108 mark_as_advanced(TORQUE_DEDICATED)
110 ###############################################################################
112 ###############################################################################
113 if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
114 set(TORQUE_BUILD_TYPE "Debug" CACHE STRING "Select one of Debug, Release and RelWithDebInfo")
115 set_property(CACHE TORQUE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
117 set(TORQUE_ADDITIONAL_LINKER_FLAGS "" CACHE STRING "Additional linker flags")
118 mark_as_advanced(TORQUE_ADDITIONAL_LINKER_FLAGS)
121 option(TORQUE_MULTITHREAD "Multi Threading" ON)
122 mark_as_advanced(TORQUE_MULTITHREAD)
124 option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
125 mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
127 option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
128 mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
130 option(TORQUE_PLAYER "Playback only?" OFF)
131 mark_as_advanced(TORQUE_PLAYER)
133 option(TORQUE_TOOLS "Enable or disable the tools" ON)
134 mark_as_advanced(TORQUE_TOOLS)
136 option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
137 mark_as_advanced(TORQUE_ENABLE_PROFILER)
139 option(TORQUE_DEBUG "T3D Debug mode" OFF)
140 mark_as_advanced(TORQUE_DEBUG)
142 option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
143 mark_as_advanced(TORQUE_SHIPPING)
145 option(TORQUE_DEBUG_NET "debug network" OFF)
146 mark_as_advanced(TORQUE_DEBUG_NET)
148 option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
149 mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
151 option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
152 mark_as_advanced(TORQUE_ENABLE_ASSERTS)
154 option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
155 mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
157 #option(DEBUG_SPEW "more debug" OFF)
158 set(TORQUE_NO_DSO_GENERATION ON)
161 # warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
162 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
163 # warning C4018: '<' : signed/unsigned mismatch
164 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
165 # warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
166 set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
169 link_directories($ENV{DXSDK_DIR}/Lib/x64)
171 link_directories($ENV{DXSDK_DIR}/Lib/x86)
176 if(NOT MSVC AND NOT APPLE) # handle single-configuration generator
177 set(CMAKE_BUILD_TYPE ${TORQUE_BUILD_TYPE})
178 if(CMAKE_BUILD_TYPE STREQUAL "Debug")
179 set(TORQUE_DEBUG TRUE)
180 elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
181 set(TORQUE_RELEASE TRUE)
182 elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
183 set(TORQUE_RELEASE TRUE)
185 message(FATAL_ERROR "Please select Debug, Release or RelWithDebInfo for TORQUE_BUILD_TYPE")
189 ###############################################################################
190 # Always enabled paths first
191 ###############################################################################
192 addPath("${srcDir}/") # must come first :)
193 addPathRec("${srcDir}/app")
194 addPath("${srcDir}/sfx/media")
195 addPath("${srcDir}/sfx/null")
196 addPath("${srcDir}/sfx")
197 addPath("${srcDir}/console")
198 addPath("${srcDir}/core")
199 addPath("${srcDir}/core/stream")
200 addPath("${srcDir}/core/strings")
201 addPath("${srcDir}/core/util")
202 addPath("${srcDir}/core/util/test")
203 addPath("${srcDir}/core/util/journal")
204 addPath("${srcDir}/core/util/journal/test")
205 addPath("${srcDir}/core/util/zip")
206 addPath("${srcDir}/core/util/zip/test")
207 addPath("${srcDir}/core/util/zip/compressors")
208 addPath("${srcDir}/i18n")
209 addPath("${srcDir}/sim")
210 addPath("${srcDir}/util")
211 addPath("${srcDir}/windowManager")
212 addPath("${srcDir}/windowManager/torque")
213 addPath("${srcDir}/windowManager/test")
214 addPath("${srcDir}/math")
215 addPath("${srcDir}/math/util")
216 addPath("${srcDir}/math/test")
218 addPath("${srcDir}/platform")
220 set(BLACKLIST "fileDialog.cpp" )
222 addPath("${srcDir}/platform/nativeDialogs")
225 addPath("${srcDir}/cinterface")
227 if( NOT TORQUE_DEDICATED )
228 addPath("${srcDir}/platform/menus")
230 addPath("${srcDir}/platform/test")
231 addPath("${srcDir}/platform/threads")
232 addPath("${srcDir}/platform/threads/test")
233 addPath("${srcDir}/platform/async")
234 addPath("${srcDir}/platform/async/test")
235 addPath("${srcDir}/platform/input")
236 addPath("${srcDir}/platform/output")
237 addPath("${srcDir}/app")
238 addPath("${srcDir}/app/net")
239 addPath("${srcDir}/util/messaging")
240 addPath("${srcDir}/gfx/Null")
241 addPath("${srcDir}/gfx/test")
242 addPath("${srcDir}/gfx/bitmap")
243 addPath("${srcDir}/gfx/bitmap/loaders")
244 addPath("${srcDir}/gfx/util")
245 addPath("${srcDir}/gfx/video")
246 addPath("${srcDir}/gfx")
247 addPath("${srcDir}/shaderGen")
248 addPath("${srcDir}/gfx/sim")
249 addPath("${srcDir}/gui/buttons")
250 addPath("${srcDir}/gui/containers")
251 addPath("${srcDir}/gui/controls")
252 addPath("${srcDir}/gui/core")
253 addPath("${srcDir}/gui/game")
254 addPath("${srcDir}/gui/shiny")
255 addPath("${srcDir}/gui/utility")
256 addPath("${srcDir}/gui")
257 addPath("${srcDir}/collision")
258 addPath("${srcDir}/materials")
259 addPath("${srcDir}/lighting")
260 addPath("${srcDir}/lighting/common")
261 addPath("${srcDir}/renderInstance")
262 addPath("${srcDir}/scene")
263 addPath("${srcDir}/scene/culling")
264 addPath("${srcDir}/scene/zones")
265 addPath("${srcDir}/scene/mixin")
266 addPath("${srcDir}/shaderGen")
267 addPath("${srcDir}/terrain")
268 addPath("${srcDir}/environment")
269 addPath("${srcDir}/forest")
270 addPath("${srcDir}/forest/ts")
271 addPath("${srcDir}/ts")
272 addPath("${srcDir}/ts/arch")
273 addPath("${srcDir}/physics")
274 addPath("${srcDir}/gui/3d")
275 addPath("${srcDir}/postFx")
277 if(NOT TORQUE_EXPERIMENTAL_EC)
278 set(BLACKLIST "entity.cpp;entity.h" )
280 addPath("${srcDir}/T3D")
283 addPath("${srcDir}/T3D/examples")
284 addPath("${srcDir}/T3D/fps")
285 addPath("${srcDir}/T3D/fx")
286 addPath("${srcDir}/T3D/vehicles")
287 addPath("${srcDir}/T3D/physics")
288 addPath("${srcDir}/T3D/decal")
289 addPath("${srcDir}/T3D/sfx")
290 addPath("${srcDir}/T3D/gameBase")
291 addPath("${srcDir}/T3D/turret")
293 if( TORQUE_EXPERIMENTAL_EC )
294 addPath("${srcDir}/T3D/components/")
295 addPath("${srcDir}/T3D/components/animation")
296 addPath("${srcDir}/T3D/components/camera")
297 addPath("${srcDir}/T3D/components/collision")
298 addPath("${srcDir}/T3D/components/game")
299 addPath("${srcDir}/T3D/components/physics")
300 addPath("${srcDir}/T3D/components/render")
303 addPath("${srcDir}/main/")
304 addPath("${srcDir}/assets")
305 addPath("${srcDir}/module")
306 addPath("${srcDir}/T3D/assets")
307 addPathRec("${srcDir}/persistence")
308 addPathRec("${srcDir}/ts/collada")
309 addPathRec("${srcDir}/ts/loader")
310 addPathRec("${projectSrcDir}")
312 ###############################################################################
314 ###############################################################################
316 if(TORQUE_ADVANCED_LIGHTING)
317 addPath("${srcDir}/lighting/advanced")
318 addPathRec("${srcDir}/lighting/shadowMap")
320 addPathRec("${srcDir}/lighting/advanced/hlsl")
323 addPathRec("${srcDir}/lighting/advanced/glsl")
325 addDef(TORQUE_ADVANCED_LIGHTING)
327 if(TORQUE_BASIC_LIGHTING)
328 addPathRec("${srcDir}/lighting/basic")
329 addPathRec("${srcDir}/lighting/shadowMap")
330 addDef(TORQUE_BASIC_LIGHTING)
334 if(TORQUE_SFX_DirectX)
336 addPathRec("${srcDir}/sfx/dsound")
337 addPathRec("${srcDir}/sfx/xaudio")
341 if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
342 addPath("${srcDir}/sfx/openal")
344 addPath("${srcDir}/sfx/openal/win32")
345 addInclude("${libDir}/openal-soft/include")
347 if(UNIX AND NOT APPLE)
348 addPath("${srcDir}/sfx/openal/linux")
351 addPath("${srcDir}/sfx/openal/mac")
352 addFramework("OpenAL")
357 if(TORQUE_SFX_VORBIS)
358 addInclude(${libDir}/libvorbis/include)
359 addDef(TORQUE_OGGVORBIS)
366 addPath("${srcDir}/core/ogg")
367 addPath("${srcDir}/gfx/video")
368 addPath("${srcDir}/gui/theora")
370 addDef(TORQUE_OGGTHEORA)
371 addDef(TORQUE_OGGVORIBS)
372 addInclude(${libDir}/libtheora/include)
376 # Include tools for non-tool builds (or define player if a tool build)
378 addPath("${srcDir}/gui/worldEditor")
379 addPath("${srcDir}/environment/editors")
380 addPath("${srcDir}/forest/editor")
381 addPath("${srcDir}/gui/editor")
382 if(NOT TORQUE_EXPERIMENTAL_EC)
383 set(BLACKLIST "entityGroup.cpp;entityGroup.h;mountingGroup.cpp;mountingGroup.h;componentGroup.cpp;componentGroup.h" )
385 addPath("${srcDir}/gui/editor/inspector")
390 addPath("${srcDir}/T3D/gameBase/hifi")
391 addDef(TORQUE_HIFI_NET)
394 if(TORQUE_EXTENDED_MOVE)
395 addPath("${srcDir}/T3D/gameBase/extended")
396 addDef(TORQUE_EXTENDED_MOVE)
398 addPath("${srcDir}/T3D/gameBase/std")
402 addPathRec("${srcDir}/windowManager/sdl")
403 addPathRec("${srcDir}/platformSDL")
406 addPathRec("${srcDir}/gfx/gl/sdl")
409 if(UNIX AND NOT APPLE)
410 #set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
411 set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
412 if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
413 set(ENV{LDFLAGS} "${CXX_FLAG32}")
415 set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
418 find_package(PkgConfig REQUIRED)
419 pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
421 # Setup CMake to use GTK+, tell the compiler where to look for headers
422 # and to the linker where to look for libraries
423 include_directories(${GTK3_INCLUDE_DIRS})
424 link_directories(${GTK3_LIBRARY_DIRS})
426 # Add other flags to the compiler
427 add_definitions(${GTK3_CFLAGS_OTHER})
429 set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" )
430 addLib(nativeFileDialogs)
433 target_link_libraries(nativeFileDialogs ${GTK3_LIBRARIES})
435 set(BLACKLIST "nfd_gtk.c" "nfd_win.cpp" )
436 addLib(nativeFileDialogs)
439 set(BLACKLIST "nfd_gtk.c" "nfd_cocoa.m" )
440 addLib(nativeFileDialogs)
445 #override and hide SDL2 cache variables
446 #set apple to sue sdl static lib, other platforms use dynamic
448 set(SDL_SHARED OFF CACHE BOOL "Build a shared version of the library" FORCE)
449 set(SDL_STATIC ON CACHE BOOL "Build a static version of the library" FORCE)
451 set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library" FORCE)
452 set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library" FORCE)
454 add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
455 link_directories( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
459 addDef(TORQUE_DEDICATED)
462 if(TORQUE_EXPERIMENTAL_EC)
463 addDef(TORQUE_EXPERIMENTAL_EC)
467 file(GLOB modules "modules/*.cmake")
468 foreach(module ${modules})
472 ###############################################################################
473 # platform specific things
474 ###############################################################################
476 addPath("${srcDir}/platformWin32")
478 set(BLACKLIST "fileDialog.cpp" )
480 addPath("${srcDir}/platformWin32/nativeDialogs")
482 addPath("${srcDir}/platformWin32/menus")
484 addPath("${srcDir}/platformWin32/threads")
486 addPath("${srcDir}/platformWin32/videoInfo")
487 addPath("${srcDir}/platformWin32/minidump")
488 addPath("${srcDir}/windowManager/win32")
490 addPath("${srcDir}/gfx/D3D11")
492 addPath("${srcDir}/gfx/D3D9")
493 addPath("${srcDir}/gfx/D3D9/pc")
494 addPath("${srcDir}/shaderGen/HLSL")
495 addPath("${srcDir}/terrain/hlsl")
496 addPath("${srcDir}/forest/hlsl")
497 # add windows rc file for the icon
498 addFile("${projectSrcDir}/torque.rc")
502 addPath("${srcDir}/platformMac")
503 addPath("${srcDir}/platformPOSIX")
506 if(UNIX AND NOT APPLE)
509 addPath("${srcDir}/windowManager/dedicated")
510 # ${srcDir}/platformX86UNIX/*.client.* files are not needed
511 # @todo: move to separate file
513 ${srcDir}/platformX86UNIX/*.cpp
514 ${srcDir}/platformX86UNIX/*.c
515 ${srcDir}/platformX86UNIX/*.cc
516 ${srcDir}/platformX86UNIX/*.h )
517 file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
518 LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
519 foreach( f ${tmp_files} )
523 addPath("${srcDir}/platformX86UNIX")
524 addPath("${srcDir}/platformX86UNIX/nativeDialogs")
527 addPath("${srcDir}/platformPOSIX")
531 addPath("${srcDir}/shaderGen/GLSL")
532 if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
533 addPath("${srcDir}/gfx/gl")
534 addPath("${srcDir}/gfx/gl/tGL")
535 addPath("${srcDir}/shaderGen/GLSL")
536 addPath("${srcDir}/terrain/glsl")
537 addPath("${srcDir}/forest/glsl")
540 if(WIN32 AND NOT TORQUE_SDL)
541 addPath("${srcDir}/gfx/gl/win32")
545 ###############################################################################
546 ###############################################################################
548 ###############################################################################
549 ###############################################################################
551 # Set Visual Studio startup project
552 if((${CMAKE_VERSION} VERSION_EQUAL 3.6.0) OR (${CMAKE_VERSION} VERSION_GREATER 3.6.0) AND MSVC)
553 set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
556 message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
557 CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
559 # configure the relevant files only once
563 if(NOT EXISTS "${projectSrcDir}/torque.icns")
564 CONFIGURE_FILE("${cmakeDir}/torque.icns" "${projectSrcDir}/torque.icns" COPYONLY)
567 if(NOT EXISTS "${projectSrcDir}/Info.plist")
568 CONFIGURE_FILE("${cmakeDir}/Info.plist.in" "${projectSrcDir}/Info.plist" COPYONLY)
570 #target properties for mac
571 set_target_properties("${PROJECT_NAME}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${projectSrcDir}/Info.plist")
573 if(NOT EXISTS "${projectSrcDir}/torque.ico")
574 CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
578 if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
579 CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
581 if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" AND NOT EXISTS "${projectOutDir}/main.cs")
582 CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.cs.in" "${projectOutDir}/main.cs")
585 if(NOT EXISTS "${projectSrcDir}/torque.rc")
586 CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
588 if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
589 CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
591 if(NOT EXISTS "${projectOutDir}/cleanup.bat")
592 CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
596 ###############################################################################
598 ###############################################################################
615 # copy pasted from T3D build system, some might not be needed
616 set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;d3d9.lib;d3dx9.lib;DxErr.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
617 mark_as_advanced(TORQUE_EXTERNAL_LIBS)
618 addLib("${TORQUE_EXTERNAL_LIBS}")
624 # JTH: DXSDK is compiled with older runtime, and MSVC 2015+ is when __vsnprintf is undefined.
625 # This is a workaround by linking with the older legacy library functions.
626 # See this for more info: http://stackoverflow.com/a/34230122
628 addLib(legacy_stdio_definitions.lib)
633 addFramework("Cocoa")
634 addFramework("OpenGL")
635 #These are needed by sdl2 static lib
636 addFramework("CoreAudio")
637 addFramework("AudioUnit")
638 addFramework("ForceFeedback")
639 addFramework("IOKit")
640 addFramework("CoreVideo")
642 addFramework("Carbon")
644 #set a few arch defaults
645 set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "OSX Architecture" FORCE)
646 set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "OSX Deployment target" FORCE)
649 if(UNIX AND NOT APPLE)
650 # copy pasted from T3D build system, some might not be needed
651 set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
652 mark_as_advanced(TORQUE_EXTERNAL_LIBS)
654 string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
655 addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
658 ###############################################################################
659 # Always enabled Definitions
660 ###############################################################################
661 addDef(TORQUE_DEBUG Debug)
662 addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
663 addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
664 addDef(TORQUE_SHADERGEN)
666 addDef(NTORQUE_SHARED)
668 addDef(_UNICODE) # for VS
669 addDef(TORQUE_UNICODE)
670 #addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
671 addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
672 addDef(BAN_OPCODE_AUTOLINK)
674 addDef(TORQUE_OPCODE)
675 addDef(TORQUE_COLLADA)
676 addDef(DOM_INCLUDE_TINYXML)
678 addDef(_CRT_SECURE_NO_WARNINGS)
679 addDef(_CRT_SECURE_NO_DEPRECATE)
681 if(UNIX AND NOT APPLE)
686 addDef(TORQUE_OPENGL)
691 addInclude(${libDir}/sdl/include)
695 if(TORQUE_STATIC_CODE_ANALYSIS)
696 addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
699 ###############################################################################
701 ###############################################################################
702 addInclude("${projectSrcDir}")
703 addInclude("${srcDir}/")
704 addInclude("${libDir}/lmpg")
705 addInclude("${libDir}/lpng")
706 addInclude("${libDir}/ljpeg")
707 addInclude("${libDir}/lungif")
708 addInclude("${libDir}/zlib")
709 addInclude("${libDir}/") # for tinyxml
710 addInclude("${libDir}/tinyxml")
711 addInclude("${libDir}/squish")
712 addInclude("${libDir}/convexDecomp")
713 addInclude("${libDir}/libogg/include")
714 addInclude("${libDir}/opcode")
715 addInclude("${libDir}/collada/include")
716 addInclude("${libDir}/collada/include/1.4")
718 addInclude("${libDir}/nativeFileDialogs/include")
721 addInclude("${libDir}/glad/include")
724 if(UNIX AND NOT APPLE)
725 addInclude("/usr/include/freetype2/freetype")
726 addInclude("/usr/include/freetype2")
731 set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
735 # Match projectGenerator naming for executables
736 set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
737 set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
738 foreach(INDEX RANGE 2)
739 list(GET OUTPUT_CONFIG ${INDEX} CONF)
740 list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
741 set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
745 ###############################################################################
746 # Project-specific configuration:
747 ###############################################################################
749 include(${TORQUE_APP_DIR}/${PROJECT_NAME}.cmake OPTIONAL)
751 ###############################################################################
753 ###############################################################################
756 message("Prepare Template(${TORQUE_TEMPLATE}) install...")
757 file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
759 IF( NOT TORQUE_EXPERIMENTAL_EC)
760 list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/art/art.module.taml")
761 list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/art/shapes/actors/Soldier/soldier.asset.taml")
762 list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/scripts.module.taml")
764 foreach(ITEM ${INSTALL_FILES_AND_DIRS})
765 get_filename_component( dir ${ITEM} DIRECTORY )
766 get_filename_component( fileName ${ITEM} NAME )
767 if( ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components
768 OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components/game
769 OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/components/input
770 OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/scripts/server/gameObjects
771 OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor
772 OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor/gui
773 OR ${dir} STREQUAL ${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/tools/componentEditor/scripts )
774 list(REMOVE_ITEM INSTALL_FILES_AND_DIRS ${dir}/${fileName})
779 foreach(ITEM ${INSTALL_FILES_AND_DIRS})
780 get_filename_component( dir ${ITEM} DIRECTORY )
781 STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
782 install( FILES ${ITEM} DESTINATION ${INSTALL_DIR} )
786 INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
787 INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
788 INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
789 INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")