Optionally include a CMake configurations file from the project directory to support...
[Torque-3d.git] / Tools / CMake / template.torsion.in
blobf832ad13bd849860fe97b65711ddb7d69c0cca6e
1 <TorsionProject>
2 <Name>@TORQUE_APP_NAME@</Name>
3 <WorkingDir/>
4 <EntryScript>main.cs</EntryScript>
5 <DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
6 <Mods>
7 <Folder>core</Folder>
8 <Folder>scripts</Folder>
9 <Folder>art</Folder>
10 <Folder>levels</Folder>
11 <Folder>shaders</Folder>
12 <Folder>tools</Folder>
13 </Mods>
14 <ScannerExts>cs; gui</ScannerExts>
15 <Configs>
16 <Config>
17 <Name>Release</Name>
18 <Executable>@TORQUE_APP_NAME@.exe</Executable>
19 <Arguments/>
20 <HasExports>true</HasExports>
21 <Precompile>true</Precompile>
22 <InjectDebugger>true</InjectDebugger>
23 <UseSetModPaths>false</UseSetModPaths>
24 </Config>
25 <Config>
26 <Name>Debug</Name>
27 <Executable>@TORQUE_APP_NAME@.exe</Executable>
28 <Arguments/>
29 <HasExports>true</HasExports>
30 <Precompile>true</Precompile>
31 <InjectDebugger>true</InjectDebugger>
32 <UseSetModPaths>false</UseSetModPaths>
33 </Config>
34 </Configs>
35 <SearchURL/>
36 <SearchProduct>@TORQUE_APP_NAME@</SearchProduct>
37 <SearchVersion>HEAD</SearchVersion>
38 <ExecModifiedScripts>true</ExecModifiedScripts>
39 </TorsionProject>