1 //-----------------------------------------------------------------------------
2 // Copyright (c) 2012 GarageGames, LLC
4 // Permission is hereby granted, free of charge, to any person obtaining a copy
5 // of this software and associated documentation files (the "Software"), to
6 // deal in the Software without restriction, including without limitation the
7 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 // sell copies of the Software, and to permit persons to whom the Software is
9 // furnished to do so, subject to the following conditions:
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 //-----------------------------------------------------------------------------
23 #ifndef _STATICSHAPE_H_
24 #define _STATICSHAPE_H_
27 #include "T3D/shapeBase.h"
30 //----------------------------------------------------------------------------
32 struct StaticShapeData
: public ShapeBaseData
{
33 typedef ShapeBaseData Parent
;
38 bool noIndividualDamage
;
43 DECLARE_CONOBJECT(StaticShapeData
);
44 static void initPersistFields();
45 virtual void packData(BitStream
* stream
);
46 virtual void unpackData(BitStream
* stream
);
50 //----------------------------------------------------------------------------
52 class StaticShape
: public ShapeBase
54 typedef ShapeBase Parent
;
56 StaticShapeData
* mDataBlock
;
59 void onUnmount(SceneObject
* obj
,S32 node
);
63 PositionMask
= Parent::NextFreeMask
,
64 NextFreeMask
= Parent::NextFreeMask
<< 1
68 DECLARE_CONOBJECT(StaticShape
);
75 bool onNewDataBlock(GameBaseData
*dptr
, bool reload
);
77 void processTick(const Move
*move
);
78 void setTransform(const MatrixF
&mat
);
80 U32
packUpdate (NetConnection
*conn
, U32 mask
, BitStream
*stream
);
81 void unpackUpdate(NetConnection
*conn
, BitStream
*stream
);
84 void setPowered(bool power
) {mPowered
= power
;}
85 bool isPowered() {return(mPowered
);}
87 static void initPersistFields();