Call the correct system rename
[Torque-3d.git] / Engine / source / T3D / staticShape.h
blob737a2e33507e93410168628819fd1d3558d882dd
1 //-----------------------------------------------------------------------------
2 // Copyright (c) 2012 GarageGames, LLC
3 //
4 // Permission is hereby granted, free of charge, to any person obtaining a copy
5 // of this software and associated documentation files (the "Software"), to
6 // deal in the Software without restriction, including without limitation the
7 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 // sell copies of the Software, and to permit persons to whom the Software is
9 // furnished to do so, subject to the following conditions:
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 // IN THE SOFTWARE.
21 //-----------------------------------------------------------------------------
23 #ifndef _STATICSHAPE_H_
24 #define _STATICSHAPE_H_
26 #ifndef _SHAPEBASE_H_
27 #include "T3D/shapeBase.h"
28 #endif
30 //----------------------------------------------------------------------------
32 struct StaticShapeData: public ShapeBaseData {
33 typedef ShapeBaseData Parent;
35 public:
36 StaticShapeData();
38 bool noIndividualDamage;
39 S32 dynamicTypeField;
40 bool isShielded;
43 DECLARE_CONOBJECT(StaticShapeData);
44 static void initPersistFields();
45 virtual void packData(BitStream* stream);
46 virtual void unpackData(BitStream* stream);
50 //----------------------------------------------------------------------------
52 class StaticShape: public ShapeBase
54 typedef ShapeBase Parent;
56 StaticShapeData* mDataBlock;
57 bool mPowered;
59 void onUnmount(SceneObject* obj,S32 node);
61 protected:
62 enum MaskBits {
63 PositionMask = Parent::NextFreeMask,
64 NextFreeMask = Parent::NextFreeMask << 1
67 public:
68 DECLARE_CONOBJECT(StaticShape);
70 StaticShape();
71 ~StaticShape();
73 bool onAdd();
74 void onRemove();
75 bool onNewDataBlock(GameBaseData *dptr, bool reload);
77 void processTick(const Move *move);
78 void setTransform(const MatrixF &mat);
80 U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
81 void unpackUpdate(NetConnection *conn, BitStream *stream);
83 // power
84 void setPowered(bool power) {mPowered = power;}
85 bool isPowered() {return(mPowered);}
87 static void initPersistFields();
91 #endif