1 //-----------------------------------------------------------------------------
2 // Copyright (c) 2012 GarageGames, LLC
4 // Permission is hereby granted, free of charge, to any person obtaining a copy
5 // of this software and associated documentation files (the "Software"), to
6 // deal in the Software without restriction, including without limitation the
7 // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 // sell copies of the Software, and to permit persons to whom the Software is
9 // furnished to do so, subject to the following conditions:
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 //-----------------------------------------------------------------------------
23 #include "platform/platform.h"
24 #include "lighting/shadowManager.h"
26 #include "scene/sceneManager.h"
27 #include "materials/materialManager.h"
28 #include "console/engineAPI.h"
30 const String
ShadowManager::ManagerTypeName("ShadowManager");
32 //------------------------------------------------------------------------------
34 bool ShadowManager::canActivate()
39 //------------------------------------------------------------------------------
41 void ShadowManager::activate()
43 mSceneManager
= gClientSceneGraph
; //;getWorld()->findWorldManager<SceneManager>();
46 //------------------------------------------------------------------------------
48 SceneManager
* ShadowManager::getSceneManager()
53 //------------------------------------------------------------------------------
54 //------------------------------------------------------------------------------
56 // Runtime switching of shadow systems. Requires correct world to be pushed at console.
57 DefineConsoleFunction( setShadowManager
, bool, (const char* sShadowSystemName
), (""), "string sShadowSystemName")
60 // Make sure this new one exists
61 ShadowManager * newSM = dynamic_cast<ShadowManager*>(ConsoleObject::create(argv[1]));
66 ShadowManager * currentSM = world->findWorldManager<ShadowManager>();
69 currentSM->deactivate();
70 world->removeWorldManager(currentSM);
74 // Add to world and init.
75 world->addWorldManager(newSM);
77 MaterialManager::get()->reInitInstances();