5 // intrinsic properties
7 bool blocks_light
, walkable
;
8 RGBColour fgcolour
, bgcolour
;
9 private struct _attr
{ bool reverse
, italic
, bold
, underline
; }
12 // instance properties
17 floor
= Tile(Glyph
.middot
, false, true, RGBColour(0x4c4c4c), RGBColour(0x000000)),
18 rock
= Tile(Glyph
.dark_square
, true, false, RGBColour(0x663300), RGBColour(0x000000)),