2 Project files for embedded Visual C++ 3.0, 4.0 and
3 Visual Studio 2005 can be found in VisualCE.zip
5 SDL supports GAPI and WinDib output for Windows CE.
9 - all possible WinCE devices (Pocket PC, Smartphones, HPC)
10 with different orientations of video memory and resolutions.
11 - 4, 8 and 16 bpp devices
12 - special handling of 8bpp on 8bpp devices
13 - VGA mode, you can even switch between VGA and GAPI in runtime
14 (between 240x320 and 480x640 for example). On VGA devices you can
15 use either GAPI or VGA.
16 - Landscape mode and automatic rotation of buttons and stylus coordinates.
17 To enable landscape mode make width of video screen bigger than height.
19 SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN)
24 There are several SDL features not available in the WinCE port of SDL.
26 - DirectX is not yet available
27 - Semaphores are not available
28 - Joystick support is not available
29 - CD-ROM control is not available
31 In addition, there are several features that run in "degraded" mode:
33 Preprocessor Symbol Effect
34 =================== =================================
37 USE_GETTICKCOUNT Less accurate values for SDL time functions
38 USE_SETTIMER Use only a single marginally accurate timer
41 DISABLE_ICON_SUPPORT Can't set the runtime window icon
44 USE_STATIC_CURSOR Only the arrow cursor is available
47 NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus
50 NO_GETKEYBOARDSTATE Very limited keycode translation
53 NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp
54 NO_CHANGEDISPLAYSETTINGS No fullscreen support
55 NO_GAMMA_SUPPORT Gamma correction not available