1 /* list of OpenGL functions sorted alphabetically
2 If you need to use a GL function from the SDL video subsystem,
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
5 #define SDL_PROC_UNUSED(ret,func,params)
6 SDL_PROC_UNUSED(void,glAccum
,(GLenum
,GLfloat
))
7 SDL_PROC_UNUSED(void,glAlphaFunc
,(GLenum
,GLclampf
))
8 SDL_PROC_UNUSED(GLboolean
,glAreTexturesResident
,(GLsizei
,const GLuint
*,GLboolean
*))
9 SDL_PROC_UNUSED(void,glArrayElement
,(GLint
))
10 SDL_PROC(void,glBegin
,(GLenum
))
11 SDL_PROC(void,glBindTexture
,(GLenum
,GLuint
))
12 SDL_PROC_UNUSED(void,glBitmap
,(GLsizei
,GLsizei
,GLfloat
,GLfloat
,GLfloat
,GLfloat
,const GLubyte
*))
13 SDL_PROC(void,glBlendFunc
,(GLenum
,GLenum
))
14 SDL_PROC_UNUSED(void,glCallList
,(GLuint
))
15 SDL_PROC_UNUSED(void,glCallLists
,(GLsizei
,GLenum
,const GLvoid
*))
16 SDL_PROC_UNUSED(void,glClear
,(GLbitfield
))
17 SDL_PROC_UNUSED(void,glClearAccum
,(GLfloat
,GLfloat
,GLfloat
,GLfloat
))
18 SDL_PROC_UNUSED(void,glClearColor
,(GLclampf
,GLclampf
,GLclampf
,GLclampf
))
19 SDL_PROC_UNUSED(void,glClearDepth
,(GLclampd
))
20 SDL_PROC_UNUSED(void,glClearIndex
,(GLfloat
))
21 SDL_PROC_UNUSED(void,glClearStencil
,(GLint
))
22 SDL_PROC_UNUSED(void,glClipPlane
,(GLenum
,const GLdouble
*))
23 SDL_PROC_UNUSED(void,glColor3b
,(GLbyte
,GLbyte
,GLbyte
))
24 SDL_PROC_UNUSED(void,glColor3bv
,(const GLbyte
*))
25 SDL_PROC_UNUSED(void,glColor3d
,(GLdouble
,GLdouble
,GLdouble
))
26 SDL_PROC_UNUSED(void,glColor3dv
,(const GLdouble
*))
27 SDL_PROC_UNUSED(void,glColor3f
,(GLfloat
,GLfloat
,GLfloat
))
28 SDL_PROC_UNUSED(void,glColor3fv
,(const GLfloat
*))
29 SDL_PROC_UNUSED(void,glColor3i
,(GLint
,GLint
,GLint
))
30 SDL_PROC_UNUSED(void,glColor3iv
,(const GLint
*))
31 SDL_PROC_UNUSED(void,glColor3s
,(GLshort
,GLshort
,GLshort
))
32 SDL_PROC_UNUSED(void,glColor3sv
,(const GLshort
*))
33 SDL_PROC_UNUSED(void,glColor3ub
,(GLubyte
,GLubyte
,GLubyte
))
34 SDL_PROC_UNUSED(void,glColor3ubv
,(const GLubyte
*))
35 SDL_PROC_UNUSED(void,glColor3ui
,(GLuint
,GLuint
,GLuint
))
36 SDL_PROC_UNUSED(void,glColor3uiv
,(const GLuint
*))
37 SDL_PROC_UNUSED(void,glColor3us
,(GLushort
,GLushort
,GLushort
))
38 SDL_PROC_UNUSED(void,glColor3usv
,(const GLushort
*))
39 SDL_PROC_UNUSED(void,glColor4b
,(GLbyte
,GLbyte
,GLbyte
,GLbyte
))
40 SDL_PROC_UNUSED(void,glColor4bv
,(const GLbyte
*))
41 SDL_PROC_UNUSED(void,glColor4d
,(GLdouble
,GLdouble
,GLdouble
,GLdouble
))
42 SDL_PROC_UNUSED(void,glColor4dv
,(const GLdouble
*))
43 SDL_PROC(void,glColor4f
,(GLfloat
,GLfloat
,GLfloat
,GLfloat
))
44 SDL_PROC_UNUSED(void,glColor4fv
,(const GLfloat
*))
45 SDL_PROC_UNUSED(void,glColor4i
,(GLint
,GLint
,GLint
,GLint
))
46 SDL_PROC_UNUSED(void,glColor4iv
,(const GLint
*))
47 SDL_PROC_UNUSED(void,glColor4s
,(GLshort
,GLshort
,GLshort
,GLshort
))
48 SDL_PROC_UNUSED(void,glColor4sv
,(const GLshort
*))
49 SDL_PROC_UNUSED(void,glColor4ub
,(GLubyte red
, GLubyte green
, GLubyte blue
, GLubyte alpha
))
50 SDL_PROC_UNUSED(void,glColor4ubv
,(const GLubyte
*v
))
51 SDL_PROC_UNUSED(void,glColor4ui
,(GLuint red
, GLuint green
, GLuint blue
, GLuint alpha
))
52 SDL_PROC_UNUSED(void,glColor4uiv
,(const GLuint
*v
))
53 SDL_PROC_UNUSED(void,glColor4us
,(GLushort red
, GLushort green
, GLushort blue
, GLushort alpha
))
54 SDL_PROC_UNUSED(void,glColor4usv
,(const GLushort
*v
))
55 SDL_PROC_UNUSED(void,glColorMask
,(GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
))
56 SDL_PROC_UNUSED(void,glColorMaterial
,(GLenum face
, GLenum mode
))
57 SDL_PROC_UNUSED(void,glColorPointer
,(GLint size
, GLenum type
, GLsizei stride
, const GLvoid
*pointer
))
58 SDL_PROC_UNUSED(void,glCopyPixels
,(GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum type
))
59 SDL_PROC_UNUSED(void,glCopyTexImage1D
,(GLenum target
, GLint level
, GLenum internalFormat
, GLint x
, GLint y
, GLsizei width
, GLint border
))
60 SDL_PROC_UNUSED(void,glCopyTexImage2D
,(GLenum target
, GLint level
, GLenum internalFormat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
))
61 SDL_PROC_UNUSED(void,glCopyTexSubImage1D
,(GLenum target
, GLint level
, GLint xoffset
, GLint x
, GLint y
, GLsizei width
))
62 SDL_PROC_UNUSED(void,glCopyTexSubImage2D
,(GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
))
63 SDL_PROC_UNUSED(void,glCullFace
,(GLenum mode
))
64 SDL_PROC_UNUSED(void,glDeleteLists
,(GLuint list
, GLsizei range
))
65 SDL_PROC_UNUSED(void,glDeleteTextures
,(GLsizei n
, const GLuint
*textures
))
66 SDL_PROC_UNUSED(void,glDepthFunc
,(GLenum func
))
67 SDL_PROC_UNUSED(void,glDepthMask
,(GLboolean flag
))
68 SDL_PROC_UNUSED(void,glDepthRange
,(GLclampd zNear
, GLclampd zFar
))
69 SDL_PROC(void,glDisable
,(GLenum cap
))
70 SDL_PROC_UNUSED(void,glDisableClientState
,(GLenum array
))
71 SDL_PROC_UNUSED(void,glDrawArrays
,(GLenum mode
, GLint first
, GLsizei count
))
72 SDL_PROC_UNUSED(void,glDrawBuffer
,(GLenum mode
))
73 SDL_PROC_UNUSED(void,glDrawElements
,(GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
*indices
))
74 SDL_PROC_UNUSED(void,glDrawPixels
,(GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
*pixels
))
75 SDL_PROC_UNUSED(void,glEdgeFlag
,(GLboolean flag
))
76 SDL_PROC_UNUSED(void,glEdgeFlagPointer
,(GLsizei stride
, const GLvoid
*pointer
))
77 SDL_PROC_UNUSED(void,glEdgeFlagv
,(const GLboolean
*flag
))
78 SDL_PROC(void,glEnable
,(GLenum cap
))
79 SDL_PROC_UNUSED(void,glEnableClientState
,(GLenum array
))
80 SDL_PROC(void,glEnd
,(void))
81 SDL_PROC_UNUSED(void,glEndList
,(void))
82 SDL_PROC_UNUSED(void,glEvalCoord1d
,(GLdouble u
))
83 SDL_PROC_UNUSED(void,glEvalCoord1dv
,(const GLdouble
*u
))
84 SDL_PROC_UNUSED(void,glEvalCoord1f
,(GLfloat u
))
85 SDL_PROC_UNUSED(void,glEvalCoord1fv
,(const GLfloat
*u
))
86 SDL_PROC_UNUSED(void,glEvalCoord2d
,(GLdouble u
, GLdouble v
))
87 SDL_PROC_UNUSED(void,glEvalCoord2dv
,(const GLdouble
*u
))
88 SDL_PROC_UNUSED(void,glEvalCoord2f
,(GLfloat u
, GLfloat v
))
89 SDL_PROC_UNUSED(void,glEvalCoord2fv
,(const GLfloat
*u
))
90 SDL_PROC_UNUSED(void,glEvalMesh1
,(GLenum mode
, GLint i1
, GLint i2
))
91 SDL_PROC_UNUSED(void,glEvalMesh2
,(GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
))
92 SDL_PROC_UNUSED(void,glEvalPoint1
,(GLint i
))
93 SDL_PROC_UNUSED(void,glEvalPoint2
,(GLint i
, GLint j
))
94 SDL_PROC_UNUSED(void,glFeedbackBuffer
,(GLsizei size
, GLenum type
, GLfloat
*buffer
))
95 SDL_PROC_UNUSED(void,glFinish
,(void))
96 SDL_PROC(void,glFlush
,(void))
97 SDL_PROC_UNUSED(void,glFogf
,(GLenum pname
, GLfloat param
))
98 SDL_PROC_UNUSED(void,glFogfv
,(GLenum pname
, const GLfloat
*params
))
99 SDL_PROC_UNUSED(void,glFogi
,(GLenum pname
, GLint param
))
100 SDL_PROC_UNUSED(void,glFogiv
,(GLenum pname
, const GLint
*params
))
101 SDL_PROC_UNUSED(void,glFrontFace
,(GLenum mode
))
102 SDL_PROC_UNUSED(void,glFrustum
,(GLdouble left
, GLdouble right
, GLdouble bottom
, GLdouble top
, GLdouble zNear
, GLdouble zFar
))
103 SDL_PROC_UNUSED(GLuint
,glGenLists
,(GLsizei range
))
104 SDL_PROC(void,glGenTextures
,(GLsizei n
, GLuint
*textures
))
105 SDL_PROC_UNUSED(void,glGetBooleanv
,(GLenum pname
, GLboolean
*params
))
106 SDL_PROC_UNUSED(void,glGetClipPlane
,(GLenum plane
, GLdouble
*equation
))
107 SDL_PROC_UNUSED(void,glGetDoublev
,(GLenum pname
, GLdouble
*params
))
108 SDL_PROC_UNUSED(GLenum
,glGetError
,(void))
109 SDL_PROC_UNUSED(void,glGetFloatv
,(GLenum pname
, GLfloat
*params
))
110 SDL_PROC_UNUSED(void,glGetIntegerv
,(GLenum pname
, GLint
*params
))
111 SDL_PROC_UNUSED(void,glGetLightfv
,(GLenum light
, GLenum pname
, GLfloat
*params
))
112 SDL_PROC_UNUSED(void,glGetLightiv
,(GLenum light
, GLenum pname
, GLint
*params
))
113 SDL_PROC_UNUSED(void,glGetMapdv
,(GLenum target
, GLenum query
, GLdouble
*v
))
114 SDL_PROC_UNUSED(void,glGetMapfv
,(GLenum target
, GLenum query
, GLfloat
*v
))
115 SDL_PROC_UNUSED(void,glGetMapiv
,(GLenum target
, GLenum query
, GLint
*v
))
116 SDL_PROC_UNUSED(void,glGetMaterialfv
,(GLenum face
, GLenum pname
, GLfloat
*params
))
117 SDL_PROC_UNUSED(void,glGetMaterialiv
,(GLenum face
, GLenum pname
, GLint
*params
))
118 SDL_PROC_UNUSED(void,glGetPixelMapfv
,(GLenum map
, GLfloat
*values
))
119 SDL_PROC_UNUSED(void,glGetPixelMapuiv
,(GLenum map
, GLuint
*values
))
120 SDL_PROC_UNUSED(void,glGetPixelMapusv
,(GLenum map
, GLushort
*values
))
121 SDL_PROC_UNUSED(void,glGetPointerv
,(GLenum pname
, GLvoid
* *params
))
122 SDL_PROC_UNUSED(void,glGetPolygonStipple
,(GLubyte
*mask
))
123 SDL_PROC(const GLubyte
*,glGetString
,(GLenum name
))
124 SDL_PROC_UNUSED(void,glGetTexEnvfv
,(GLenum target
, GLenum pname
, GLfloat
*params
))
125 SDL_PROC_UNUSED(void,glGetTexEnviv
,(GLenum target
, GLenum pname
, GLint
*params
))
126 SDL_PROC_UNUSED(void,glGetTexGendv
,(GLenum coord
, GLenum pname
, GLdouble
*params
))
127 SDL_PROC_UNUSED(void,glGetTexGenfv
,(GLenum coord
, GLenum pname
, GLfloat
*params
))
128 SDL_PROC_UNUSED(void,glGetTexGeniv
,(GLenum coord
, GLenum pname
, GLint
*params
))
129 SDL_PROC_UNUSED(void,glGetTexImage
,(GLenum target
, GLint level
, GLenum format
, GLenum type
, GLvoid
*pixels
))
130 SDL_PROC_UNUSED(void,glGetTexLevelParameterfv
,(GLenum target
, GLint level
, GLenum pname
, GLfloat
*params
))
131 SDL_PROC_UNUSED(void,glGetTexLevelParameteriv
,(GLenum target
, GLint level
, GLenum pname
, GLint
*params
))
132 SDL_PROC_UNUSED(void,glGetTexParameterfv
,(GLenum target
, GLenum pname
, GLfloat
*params
))
133 SDL_PROC_UNUSED(void,glGetTexParameteriv
,(GLenum target
, GLenum pname
, GLint
*params
))
134 SDL_PROC_UNUSED(void,glHint
,(GLenum target
, GLenum mode
))
135 SDL_PROC_UNUSED(void,glIndexMask
,(GLuint mask
))
136 SDL_PROC_UNUSED(void,glIndexPointer
,(GLenum type
, GLsizei stride
, const GLvoid
*pointer
))
137 SDL_PROC_UNUSED(void,glIndexd
,(GLdouble c
))
138 SDL_PROC_UNUSED(void,glIndexdv
,(const GLdouble
*c
))
139 SDL_PROC_UNUSED(void,glIndexf
,(GLfloat c
))
140 SDL_PROC_UNUSED(void,glIndexfv
,(const GLfloat
*c
))
141 SDL_PROC_UNUSED(void,glIndexi
,(GLint c
))
142 SDL_PROC_UNUSED(void,glIndexiv
,(const GLint
*c
))
143 SDL_PROC_UNUSED(void,glIndexs
,(GLshort c
))
144 SDL_PROC_UNUSED(void,glIndexsv
,(const GLshort
*c
))
145 SDL_PROC_UNUSED(void,glIndexub
,(GLubyte c
))
146 SDL_PROC_UNUSED(void,glIndexubv
,(const GLubyte
*c
))
147 SDL_PROC_UNUSED(void,glInitNames
,(void))
148 SDL_PROC_UNUSED(void,glInterleavedArrays
,(GLenum format
, GLsizei stride
, const GLvoid
*pointer
))
149 SDL_PROC_UNUSED(GLboolean
,glIsEnabled
,(GLenum cap
))
150 SDL_PROC_UNUSED(GLboolean
,glIsList
,(GLuint list
))
151 SDL_PROC_UNUSED(GLboolean
,glIsTexture
,(GLuint texture
))
152 SDL_PROC_UNUSED(void,glLightModelf
,(GLenum pname
, GLfloat param
))
153 SDL_PROC_UNUSED(void,glLightModelfv
,(GLenum pname
, const GLfloat
*params
))
154 SDL_PROC_UNUSED(void,glLightModeli
,(GLenum pname
, GLint param
))
155 SDL_PROC_UNUSED(void,glLightModeliv
,(GLenum pname
, const GLint
*params
))
156 SDL_PROC_UNUSED(void,glLightf
,(GLenum light
, GLenum pname
, GLfloat param
))
157 SDL_PROC_UNUSED(void,glLightfv
,(GLenum light
, GLenum pname
, const GLfloat
*params
))
158 SDL_PROC_UNUSED(void,glLighti
,(GLenum light
, GLenum pname
, GLint param
))
159 SDL_PROC_UNUSED(void,glLightiv
,(GLenum light
, GLenum pname
, const GLint
*params
))
160 SDL_PROC_UNUSED(void,glLineStipple
,(GLint factor
, GLushort pattern
))
161 SDL_PROC_UNUSED(void,glLineWidth
,(GLfloat width
))
162 SDL_PROC_UNUSED(void,glListBase
,(GLuint base
))
163 SDL_PROC(void,glLoadIdentity
,(void))
164 SDL_PROC_UNUSED(void,glLoadMatrixd
,(const GLdouble
*m
))
165 SDL_PROC_UNUSED(void,glLoadMatrixf
,(const GLfloat
*m
))
166 SDL_PROC_UNUSED(void,glLoadName
,(GLuint name
))
167 SDL_PROC_UNUSED(void,glLogicOp
,(GLenum opcode
))
168 SDL_PROC_UNUSED(void,glMap1d
,(GLenum target
, GLdouble u1
, GLdouble u2
, GLint stride
, GLint order
, const GLdouble
*points
))
169 SDL_PROC_UNUSED(void,glMap1f
,(GLenum target
, GLfloat u1
, GLfloat u2
, GLint stride
, GLint order
, const GLfloat
*points
))
170 SDL_PROC_UNUSED(void,glMap2d
,(GLenum target
, GLdouble u1
, GLdouble u2
, GLint ustride
, GLint uorder
, GLdouble v1
, GLdouble v2
, GLint vstride
, GLint vorder
, const GLdouble
*points
))
171 SDL_PROC_UNUSED(void,glMap2f
,(GLenum target
, GLfloat u1
, GLfloat u2
, GLint ustride
, GLint uorder
, GLfloat v1
, GLfloat v2
, GLint vstride
, GLint vorder
, const GLfloat
*points
))
172 SDL_PROC_UNUSED(void,glMapGrid1d
,(GLint un
, GLdouble u1
, GLdouble u2
))
173 SDL_PROC_UNUSED(void,glMapGrid1f
,(GLint un
, GLfloat u1
, GLfloat u2
))
174 SDL_PROC_UNUSED(void,glMapGrid2d
,(GLint un
, GLdouble u1
, GLdouble u2
, GLint vn
, GLdouble v1
, GLdouble v2
))
175 SDL_PROC_UNUSED(void,glMapGrid2f
,(GLint un
, GLfloat u1
, GLfloat u2
, GLint vn
, GLfloat v1
, GLfloat v2
))
176 SDL_PROC_UNUSED(void,glMaterialf
,(GLenum face
, GLenum pname
, GLfloat param
))
177 SDL_PROC_UNUSED(void,glMaterialfv
,(GLenum face
, GLenum pname
, const GLfloat
*params
))
178 SDL_PROC_UNUSED(void,glMateriali
,(GLenum face
, GLenum pname
, GLint param
))
179 SDL_PROC_UNUSED(void,glMaterialiv
,(GLenum face
, GLenum pname
, const GLint
*params
))
180 SDL_PROC(void,glMatrixMode
,(GLenum mode
))
181 SDL_PROC_UNUSED(void,glMultMatrixd
,(const GLdouble
*m
))
182 SDL_PROC_UNUSED(void,glMultMatrixf
,(const GLfloat
*m
))
183 SDL_PROC_UNUSED(void,glNewList
,(GLuint list
, GLenum mode
))
184 SDL_PROC_UNUSED(void,glNormal3b
,(GLbyte nx
, GLbyte ny
, GLbyte nz
))
185 SDL_PROC_UNUSED(void,glNormal3bv
,(const GLbyte
*v
))
186 SDL_PROC_UNUSED(void,glNormal3d
,(GLdouble nx
, GLdouble ny
, GLdouble nz
))
187 SDL_PROC_UNUSED(void,glNormal3dv
,(const GLdouble
*v
))
188 SDL_PROC_UNUSED(void,glNormal3f
,(GLfloat nx
, GLfloat ny
, GLfloat nz
))
189 SDL_PROC_UNUSED(void,glNormal3fv
,(const GLfloat
*v
))
190 SDL_PROC_UNUSED(void,glNormal3i
,(GLint nx
, GLint ny
, GLint nz
))
191 SDL_PROC_UNUSED(void,glNormal3iv
,(const GLint
*v
))
192 SDL_PROC_UNUSED(void,glNormal3s
,(GLshort nx
, GLshort ny
, GLshort nz
))
193 SDL_PROC_UNUSED(void,glNormal3sv
,(const GLshort
*v
))
194 SDL_PROC_UNUSED(void,glNormalPointer
,(GLenum type
, GLsizei stride
, const GLvoid
*pointer
))
195 SDL_PROC(void,glOrtho
,(GLdouble left
, GLdouble right
, GLdouble bottom
, GLdouble top
, GLdouble zNear
, GLdouble zFar
))
196 SDL_PROC_UNUSED(void,glPassThrough
,(GLfloat token
))
197 SDL_PROC_UNUSED(void,glPixelMapfv
,(GLenum map
, GLsizei mapsize
, const GLfloat
*values
))
198 SDL_PROC_UNUSED(void,glPixelMapuiv
,(GLenum map
, GLsizei mapsize
, const GLuint
*values
))
199 SDL_PROC_UNUSED(void,glPixelMapusv
,(GLenum map
, GLsizei mapsize
, const GLushort
*values
))
200 SDL_PROC_UNUSED(void,glPixelStoref
,(GLenum pname
, GLfloat param
))
201 SDL_PROC(void,glPixelStorei
,(GLenum pname
, GLint param
))
202 SDL_PROC_UNUSED(void,glPixelTransferf
,(GLenum pname
, GLfloat param
))
203 SDL_PROC_UNUSED(void,glPixelTransferi
,(GLenum pname
, GLint param
))
204 SDL_PROC_UNUSED(void,glPixelZoom
,(GLfloat xfactor
, GLfloat yfactor
))
205 SDL_PROC_UNUSED(void,glPointSize
,(GLfloat size
))
206 SDL_PROC_UNUSED(void,glPolygonMode
,(GLenum face
, GLenum mode
))
207 SDL_PROC_UNUSED(void,glPolygonOffset
,(GLfloat factor
, GLfloat units
))
208 SDL_PROC_UNUSED(void,glPolygonStipple
,(const GLubyte
*mask
))
209 SDL_PROC(void,glPopAttrib
,(void))
210 SDL_PROC(void,glPopClientAttrib
,(void))
211 SDL_PROC(void,glPopMatrix
,(void))
212 SDL_PROC_UNUSED(void,glPopName
,(void))
213 SDL_PROC_UNUSED(void,glPrioritizeTextures
,(GLsizei n
, const GLuint
*textures
, const GLclampf
*priorities
))
214 SDL_PROC(void,glPushAttrib
,(GLbitfield mask
))
215 SDL_PROC(void,glPushClientAttrib
,(GLbitfield mask
))
216 SDL_PROC(void,glPushMatrix
,(void))
217 SDL_PROC_UNUSED(void,glPushName
,(GLuint name
))
218 SDL_PROC_UNUSED(void,glRasterPos2d
,(GLdouble x
, GLdouble y
))
219 SDL_PROC_UNUSED(void,glRasterPos2dv
,(const GLdouble
*v
))
220 SDL_PROC_UNUSED(void,glRasterPos2f
,(GLfloat x
, GLfloat y
))
221 SDL_PROC_UNUSED(void,glRasterPos2fv
,(const GLfloat
*v
))
222 SDL_PROC_UNUSED(void,glRasterPos2i
,(GLint x
, GLint y
))
223 SDL_PROC_UNUSED(void,glRasterPos2iv
,(const GLint
*v
))
224 SDL_PROC_UNUSED(void,glRasterPos2s
,(GLshort x
, GLshort y
))
225 SDL_PROC_UNUSED(void,glRasterPos2sv
,(const GLshort
*v
))
226 SDL_PROC_UNUSED(void,glRasterPos3d
,(GLdouble x
, GLdouble y
, GLdouble z
))
227 SDL_PROC_UNUSED(void,glRasterPos3dv
,(const GLdouble
*v
))
228 SDL_PROC_UNUSED(void,glRasterPos3f
,(GLfloat x
, GLfloat y
, GLfloat z
))
229 SDL_PROC_UNUSED(void,glRasterPos3fv
,(const GLfloat
*v
))
230 SDL_PROC_UNUSED(void,glRasterPos3i
,(GLint x
, GLint y
, GLint z
))
231 SDL_PROC_UNUSED(void,glRasterPos3iv
,(const GLint
*v
))
232 SDL_PROC_UNUSED(void,glRasterPos3s
,(GLshort x
, GLshort y
, GLshort z
))
233 SDL_PROC_UNUSED(void,glRasterPos3sv
,(const GLshort
*v
))
234 SDL_PROC_UNUSED(void,glRasterPos4d
,(GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
))
235 SDL_PROC_UNUSED(void,glRasterPos4dv
,(const GLdouble
*v
))
236 SDL_PROC_UNUSED(void,glRasterPos4f
,(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
))
237 SDL_PROC_UNUSED(void,glRasterPos4fv
,(const GLfloat
*v
))
238 SDL_PROC_UNUSED(void,glRasterPos4i
,(GLint x
, GLint y
, GLint z
, GLint w
))
239 SDL_PROC_UNUSED(void,glRasterPos4iv
,(const GLint
*v
))
240 SDL_PROC_UNUSED(void,glRasterPos4s
,(GLshort x
, GLshort y
, GLshort z
, GLshort w
))
241 SDL_PROC_UNUSED(void,glRasterPos4sv
,(const GLshort
*v
))
242 SDL_PROC_UNUSED(void,glReadBuffer
,(GLenum mode
))
243 SDL_PROC_UNUSED(void,glReadPixels
,(GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, GLvoid
*pixels
))
244 SDL_PROC_UNUSED(void,glRectd
,(GLdouble x1
, GLdouble y1
, GLdouble x2
, GLdouble y2
))
245 SDL_PROC_UNUSED(void,glRectdv
,(const GLdouble
*v1
, const GLdouble
*v2
))
246 SDL_PROC_UNUSED(void,glRectf
,(GLfloat x1
, GLfloat y1
, GLfloat x2
, GLfloat y2
))
247 SDL_PROC_UNUSED(void,glRectfv
,(const GLfloat
*v1
, const GLfloat
*v2
))
248 SDL_PROC_UNUSED(void,glRecti
,(GLint x1
, GLint y1
, GLint x2
, GLint y2
))
249 SDL_PROC_UNUSED(void,glRectiv
,(const GLint
*v1
, const GLint
*v2
))
250 SDL_PROC_UNUSED(void,glRects
,(GLshort x1
, GLshort y1
, GLshort x2
, GLshort y2
))
251 SDL_PROC_UNUSED(void,glRectsv
,(const GLshort
*v1
, const GLshort
*v2
))
252 SDL_PROC_UNUSED(GLint
,glRenderMode
,(GLenum mode
))
253 SDL_PROC_UNUSED(void,glRotated
,(GLdouble angle
, GLdouble x
, GLdouble y
, GLdouble z
))
254 SDL_PROC_UNUSED(void,glRotatef
,(GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
))
255 SDL_PROC_UNUSED(void,glScaled
,(GLdouble x
, GLdouble y
, GLdouble z
))
256 SDL_PROC_UNUSED(void,glScalef
,(GLfloat x
, GLfloat y
, GLfloat z
))
257 SDL_PROC_UNUSED(void,glScissor
,(GLint x
, GLint y
, GLsizei width
, GLsizei height
))
258 SDL_PROC_UNUSED(void,glSelectBuffer
,(GLsizei size
, GLuint
*buffer
))
259 SDL_PROC_UNUSED(void,glShadeModel
,(GLenum mode
))
260 SDL_PROC_UNUSED(void,glStencilFunc
,(GLenum func
, GLint ref
, GLuint mask
))
261 SDL_PROC_UNUSED(void,glStencilMask
,(GLuint mask
))
262 SDL_PROC_UNUSED(void,glStencilOp
,(GLenum fail
, GLenum zfail
, GLenum zpass
))
263 SDL_PROC_UNUSED(void,glTexCoord1d
,(GLdouble s
))
264 SDL_PROC_UNUSED(void,glTexCoord1dv
,(const GLdouble
*v
))
265 SDL_PROC_UNUSED(void,glTexCoord1f
,(GLfloat s
))
266 SDL_PROC_UNUSED(void,glTexCoord1fv
,(const GLfloat
*v
))
267 SDL_PROC_UNUSED(void,glTexCoord1i
,(GLint s
))
268 SDL_PROC_UNUSED(void,glTexCoord1iv
,(const GLint
*v
))
269 SDL_PROC_UNUSED(void,glTexCoord1s
,(GLshort s
))
270 SDL_PROC_UNUSED(void,glTexCoord1sv
,(const GLshort
*v
))
271 SDL_PROC_UNUSED(void,glTexCoord2d
,(GLdouble s
, GLdouble t
))
272 SDL_PROC_UNUSED(void,glTexCoord2dv
,(const GLdouble
*v
))
273 SDL_PROC(void,glTexCoord2f
,(GLfloat s
, GLfloat t
))
274 SDL_PROC_UNUSED(void,glTexCoord2fv
,(const GLfloat
*v
))
275 SDL_PROC_UNUSED(void,glTexCoord2i
,(GLint s
, GLint t
))
276 SDL_PROC_UNUSED(void,glTexCoord2iv
,(const GLint
*v
))
277 SDL_PROC_UNUSED(void,glTexCoord2s
,(GLshort s
, GLshort t
))
278 SDL_PROC_UNUSED(void,glTexCoord2sv
,(const GLshort
*v
))
279 SDL_PROC_UNUSED(void,glTexCoord3d
,(GLdouble s
, GLdouble t
, GLdouble r
))
280 SDL_PROC_UNUSED(void,glTexCoord3dv
,(const GLdouble
*v
))
281 SDL_PROC_UNUSED(void,glTexCoord3f
,(GLfloat s
, GLfloat t
, GLfloat r
))
282 SDL_PROC_UNUSED(void,glTexCoord3fv
,(const GLfloat
*v
))
283 SDL_PROC_UNUSED(void,glTexCoord3i
,(GLint s
, GLint t
, GLint r
))
284 SDL_PROC_UNUSED(void,glTexCoord3iv
,(const GLint
*v
))
285 SDL_PROC_UNUSED(void,glTexCoord3s
,(GLshort s
, GLshort t
, GLshort r
))
286 SDL_PROC_UNUSED(void,glTexCoord3sv
,(const GLshort
*v
))
287 SDL_PROC_UNUSED(void,glTexCoord4d
,(GLdouble s
, GLdouble t
, GLdouble r
, GLdouble q
))
288 SDL_PROC_UNUSED(void,glTexCoord4dv
,(const GLdouble
*v
))
289 SDL_PROC_UNUSED(void,glTexCoord4f
,(GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
))
290 SDL_PROC_UNUSED(void,glTexCoord4fv
,(const GLfloat
*v
))
291 SDL_PROC_UNUSED(void,glTexCoord4i
,(GLint s
, GLint t
, GLint r
, GLint q
))
292 SDL_PROC_UNUSED(void,glTexCoord4iv
,(const GLint
*v
))
293 SDL_PROC_UNUSED(void,glTexCoord4s
,(GLshort s
, GLshort t
, GLshort r
, GLshort q
))
294 SDL_PROC_UNUSED(void,glTexCoord4sv
,(const GLshort
*v
))
295 SDL_PROC_UNUSED(void,glTexCoordPointer
,(GLint size
, GLenum type
, GLsizei stride
, const GLvoid
*pointer
))
296 SDL_PROC(void,glTexEnvf
,(GLenum target
, GLenum pname
, GLfloat param
))
297 SDL_PROC_UNUSED(void,glTexEnvfv
,(GLenum target
, GLenum pname
, const GLfloat
*params
))
298 SDL_PROC_UNUSED(void,glTexEnvi
,(GLenum target
, GLenum pname
, GLint param
))
299 SDL_PROC_UNUSED(void,glTexEnviv
,(GLenum target
, GLenum pname
, const GLint
*params
))
300 SDL_PROC_UNUSED(void,glTexGend
,(GLenum coord
, GLenum pname
, GLdouble param
))
301 SDL_PROC_UNUSED(void,glTexGendv
,(GLenum coord
, GLenum pname
, const GLdouble
*params
))
302 SDL_PROC_UNUSED(void,glTexGenf
,(GLenum coord
, GLenum pname
, GLfloat param
))
303 SDL_PROC_UNUSED(void,glTexGenfv
,(GLenum coord
, GLenum pname
, const GLfloat
*params
))
304 SDL_PROC_UNUSED(void,glTexGeni
,(GLenum coord
, GLenum pname
, GLint param
))
305 SDL_PROC_UNUSED(void,glTexGeniv
,(GLenum coord
, GLenum pname
, const GLint
*params
))
306 SDL_PROC_UNUSED(void,glTexImage1D
,(GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLint border
, GLenum format
, GLenum type
, const GLvoid
*pixels
))
307 SDL_PROC(void,glTexImage2D
,(GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const GLvoid
*pixels
))
308 SDL_PROC_UNUSED(void,glTexParameterf
,(GLenum target
, GLenum pname
, GLfloat param
))
309 SDL_PROC_UNUSED(void,glTexParameterfv
,(GLenum target
, GLenum pname
, const GLfloat
*params
))
310 SDL_PROC(void,glTexParameteri
,(GLenum target
, GLenum pname
, GLint param
))
311 SDL_PROC_UNUSED(void,glTexParameteriv
,(GLenum target
, GLenum pname
, const GLint
*params
))
312 SDL_PROC_UNUSED(void,glTexSubImage1D
,(GLenum target
, GLint level
, GLint xoffset
, GLsizei width
, GLenum format
, GLenum type
, const GLvoid
*pixels
))
313 SDL_PROC(void,glTexSubImage2D
,(GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
*pixels
))
314 SDL_PROC_UNUSED(void,glTranslated
,(GLdouble x
, GLdouble y
, GLdouble z
))
315 SDL_PROC_UNUSED(void,glTranslatef
,(GLfloat x
, GLfloat y
, GLfloat z
))
316 SDL_PROC_UNUSED(void,glVertex2d
,(GLdouble x
, GLdouble y
))
317 SDL_PROC_UNUSED(void,glVertex2dv
,(const GLdouble
*v
))
318 SDL_PROC_UNUSED(void,glVertex2f
,(GLfloat x
, GLfloat y
))
319 SDL_PROC_UNUSED(void,glVertex2fv
,(const GLfloat
*v
))
320 SDL_PROC(void,glVertex2i
,(GLint x
, GLint y
))
321 SDL_PROC_UNUSED(void,glVertex2iv
,(const GLint
*v
))
322 SDL_PROC_UNUSED(void,glVertex2s
,(GLshort x
, GLshort y
))
323 SDL_PROC_UNUSED(void,glVertex2sv
,(const GLshort
*v
))
324 SDL_PROC_UNUSED(void,glVertex3d
,(GLdouble x
, GLdouble y
, GLdouble z
))
325 SDL_PROC_UNUSED(void,glVertex3dv
,(const GLdouble
*v
))
326 SDL_PROC_UNUSED(void,glVertex3f
,(GLfloat x
, GLfloat y
, GLfloat z
))
327 SDL_PROC_UNUSED(void,glVertex3fv
,(const GLfloat
*v
))
328 SDL_PROC_UNUSED(void,glVertex3i
,(GLint x
, GLint y
, GLint z
))
329 SDL_PROC_UNUSED(void,glVertex3iv
,(const GLint
*v
))
330 SDL_PROC_UNUSED(void,glVertex3s
,(GLshort x
, GLshort y
, GLshort z
))
331 SDL_PROC_UNUSED(void,glVertex3sv
,(const GLshort
*v
))
332 SDL_PROC_UNUSED(void,glVertex4d
,(GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
))
333 SDL_PROC_UNUSED(void,glVertex4dv
,(const GLdouble
*v
))
334 SDL_PROC_UNUSED(void,glVertex4f
,(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
))
335 SDL_PROC_UNUSED(void,glVertex4fv
,(const GLfloat
*v
))
336 SDL_PROC_UNUSED(void,glVertex4i
,(GLint x
, GLint y
, GLint z
, GLint w
))
337 SDL_PROC_UNUSED(void,glVertex4iv
,(const GLint
*v
))
338 SDL_PROC_UNUSED(void,glVertex4s
,(GLshort x
, GLshort y
, GLshort z
, GLshort w
))
339 SDL_PROC_UNUSED(void,glVertex4sv
,(const GLshort
*v
))
340 SDL_PROC_UNUSED(void,glVertexPointer
,(GLint size
, GLenum type
, GLsizei stride
, const GLvoid
*pointer
))
341 SDL_PROC(void,glViewport
,(GLint x
, GLint y
, GLsizei width
, GLsizei height
))