3 <TITLE>Using SDL with Microsoft Visual C++
</TITLE>
7 Using SDL with Microsoft Visual C++
5,
6 and
7
10 by
<A HREF=
"mailto:snowlion@sprynet.com">Lion Kimbro
</A>and additions by
<A HREF=
"mailto:james@conceptofzero.net">
14 You can either use the precompiled libraries from
<A HREF=
"http://www.libsdl.org/download.php">
15 the SDL Download web site
</A>, or you can build SDL yourself.
21 Unzip the
<CODE>VisualC.zip
</CODE> file into the directory that contains this
22 file (
<CODE>VisualC.html
</CODE>).
25 Be certain that you unzip the zip file for your compiler into
<strong>this
</strong>
26 directory and not any other directory. If you are using WinZip, be careful to
27 make sure that it extracts to
<strong>this
</strong> folder, because it's
28 convenient feature of unzipping to a folder with the name of the file currently
29 being unzipped will get you in trouble if you use it right now. And that's all
30 I have to say about that.
33 Now that it's unzipped, go into the VisualC
34 directory that is created, and double-click on the VC++ file
"<CODE>SDL.dsw</CODE>"<STRONG><FONT color=
"#009900">
35 (
"<CODE>SDL.sln</CODE>").
</FONT></STRONG> This should open up the IDE.
38 You may be prompted at this point to upgrade the workspace, should you be using
39 a more recent version of Visual C++. If so, allow the workspace to be upgraded.
42 Build the
<CODE>.dll
</CODE> and
<CODE>.lib
</CODE> files.
45 This is done by right clicking on each project in turn (Projects are listed in
46 the Workspace panel in the FileView tab), and selecting
"Build".
49 If you get an error about SDL_config.h being missing, you should
50 copy include/SDL_config.h.default to include/SDL_config.h and try again.
53 You may get a few warnings, but you should not get any errors. You do have to
54 have at least the DirectX
5 SDK installed, however. The latest
55 version of DirectX can be downloaded or purchased on a cheap CD (my
56 recommendation) from
<A HREF=
"http://www.microsoft.com">Microsoft
</A>.
59 Later, we will refer to the following .lib and .dll files that have just been
68 Search for these using the Windows Find (Windows-F) utility, if you don't
69 already know where they should be. For those of you with a clue, look inside
70 the Debug or Release directories of the subdirectories of the Project folder.
71 (It might be easier to just use Windows Find if this sounds confusing. And
72 don't worry about needing a clue; we all need visits from the clue fairy
76 Creating a Project with SDL
79 Create a project as a Win32 Application.
82 Create a C++ file for your project.
85 Set the C runtime to
"Multi-threaded DLL" in the menu:
<CODE>Project|Settings|C/C++
86 tab|Code Generation|Runtime Library
</CODE>.
89 Add the SDL
<CODE>include
</CODE> directory to your list of includes in the
90 menu:
<CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories
</CODE>
93 <STRONG><FONT color=
"#009900">VC7 Specific: Instead of doing this I find it easier to
94 add the include and library directories to the list that VC7 keeps. Do this by
95 selecting Tools|Options|Projects|VC++ Directories and under the
"Show
96 Directories For:" dropbox select
"Include Files", and click the
"New Directory
97 Icon" and add the [SDLROOT]\include directory (ex. If you installed to
98 c:\SDL-
1.2.5\ add c:\SDL-
1.2.5\include).
Proceed to
change the
99 dropbox selection to
"Library Files" and add [SDLROOT]\lib.
</FONT></STRONG>
102 The
"include directory" I am referring to is the
<CODE>include
</CODE> folder
103 within the main SDL directory (the one that this HTML file located within).
106 Now we're going to use the files that we had created earlier in the Build SDL
110 Copy the following files into your Project directory:
116 Add the following files to your project (It is not necessary to copy them to
117 your project directory):
121 <li> SDLmain.lib
</li>
124 (To add them to your project, right click on your project, and select
"Add
127 <P><STRONG><FONT color=
"#009900">Instead of adding the files to your project it is more
128 desireable to add them to the linker options: Project|Properties|Linker|Command
129 Line and type the names of the libraries to link with in the
"Additional
130 Options:" box.
Note: This must be done
for
each
build
131 configuration (eg. Release,Debug).
</FONT></STRONG></P>
133 SDL
101, First Day of Class
136 Now create the basic body of your project. The body of your program should take
137 the following form:
<CODE>
141 int main( int argc, char* argv[] )
143 // Body of the program goes here.
153 I hope that this document has helped you get through the most difficult part of
154 using the SDL: installing it. Suggestions for improvements to this document
155 should be sent to the writers of this document.
158 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
161 This document was originally called
"VisualC.txt", and was written by
<A HREF=
"mailto:slouken@libsdl.org">
165 Later, it was converted to HTML and expanded into the document that you see
166 today by
<A HREF=
"mailto:snowlion@sprynet.com">Lion Kimbro
</A>.
168 <P>Minor Fixes and Visual C++
7 Information (In Green) was added by
<A HREF=
"mailto:james@conceptofzero.net">James Turk
</A>