Big cleanup part 1.
[SDL.s60v3.git] / include / SDL_mouse.h
blob019497fbb176db1dafdb591c80c2c2b4fb4b3f07
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 Sam Lantinga
20 slouken@libsdl.org
23 /* Include file for SDL mouse event handling */
25 #ifndef _SDL_mouse_h
26 #define _SDL_mouse_h
28 #include "SDL_stdinc.h"
29 #include "SDL_error.h"
30 #include "SDL_video.h"
32 #include "begin_code.h"
33 /* Set up for C function definitions, even when using C++ */
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
38 typedef struct WMcursor WMcursor; /* Implementation dependent */
39 typedef struct SDL_Cursor {
40 SDL_Rect area; /* The area of the mouse cursor */
41 Sint16 hot_x, hot_y; /* The "tip" of the cursor */
42 Uint8 *data; /* B/W cursor data */
43 Uint8 *mask; /* B/W cursor mask */
44 Uint8 *save[2]; /* Place to save cursor area */
45 WMcursor *wm_cursor; /* Window-manager cursor */
46 } SDL_Cursor;
48 /* Function prototypes */
50 * Retrieve the current state of the mouse.
51 * The current button state is returned as a button bitmask, which can
52 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
53 * current mouse cursor position. You can pass NULL for either x or y.
55 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
58 * Retrieve the current state of the mouse.
59 * The current button state is returned as a button bitmask, which can
60 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
61 * mouse deltas since the last call to SDL_GetRelativeMouseState().
63 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
66 * Set the position of the mouse cursor (generates a mouse motion event)
68 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
71 * Create a cursor using the specified data and mask (in MSB format).
72 * The cursor width must be a multiple of 8 bits.
74 * The cursor is created in black and white according to the following:
75 * data mask resulting pixel on screen
76 * 0 1 White
77 * 1 1 Black
78 * 0 0 Transparent
79 * 1 0 Inverted color if possible, black if not.
81 * Cursors created with this function must be freed with SDL_FreeCursor().
83 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
84 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
87 * Set the currently active cursor to the specified one.
88 * If the cursor is currently visible, the change will be immediately
89 * represented on the display.
91 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
94 * Returns the currently active cursor.
96 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
99 * Deallocates a cursor created with SDL_CreateCursor().
101 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
104 * Toggle whether or not the cursor is shown on the screen.
105 * The cursor start off displayed, but can be turned off.
106 * SDL_ShowCursor() returns 1 if the cursor was being displayed
107 * before the call, or 0 if it was not. You can query the current
108 * state by passing a 'toggle' value of -1.
110 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
112 /* Used as a mask when testing buttons in buttonstate
113 Button 1: Left mouse button
114 Button 2: Middle mouse button
115 Button 3: Right mouse button
116 Button 4: Mouse wheel up (may also be a real button)
117 Button 5: Mouse wheel down (may also be a real button)
119 #define SDL_BUTTON(X) (1 << ((X)-1))
120 #define SDL_BUTTON_LEFT 1
121 #define SDL_BUTTON_MIDDLE 2
122 #define SDL_BUTTON_RIGHT 3
123 #define SDL_BUTTON_WHEELUP 4
124 #define SDL_BUTTON_WHEELDOWN 5
125 #define SDL_BUTTON_X1 6
126 #define SDL_BUTTON_X2 7
127 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
128 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
129 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
130 #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
131 #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
134 /* Ends C function definitions when using C++ */
135 #ifdef __cplusplus
137 #endif
138 #include "close_code.h"
140 #endif /* _SDL_mouse_h */