2 Simple DirectMedia Layer
11 This is the Simple DirectMedia Layer, a general API that provides low
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
13 and 2D framebuffer across multiple platforms.
15 The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
16 MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
17 and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
18 RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
21 SDL is written in C, but works with C++ natively, and has bindings to
22 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
23 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
24 Pike, Pliant, Python, Ruby, and Smalltalk.
26 This library is distributed under GNU LGPL version 2, which can be
27 found in the file "COPYING". This license allows you to use SDL
28 freely in commercial programs as long as you link with the dynamic
31 The best way to learn how to use SDL is to check out the header files in
32 the "include" subdirectory and the programs in the "test" subdirectory.
33 The header files and test programs are well commented and always up to date.
34 More documentation is available in HTML format in "docs/index.html", and
35 a documentation wiki is available online at:
36 http://www.libsdl.org/cgi/docwiki.cgi
38 The test programs in the "test" subdirectory are in the public domain.
40 Frequently asked questions are answered online:
41 http://www.libsdl.org/faq.php
43 If you need help with the library, or just want to discuss SDL related
44 issues, you can join the developers mailing list:
45 http://www.libsdl.org/mailing-list.php
48 Sam Lantinga (slouken@libsdl.org)