Update several codec Makefiles so that the codec libs build again on Coldfire targets...
[Rockbox.git] / apps / pcmbuf.c
blob44f175c67da0f88dd8d3ca251ca9c6274c34fa62
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 #include <stdbool.h>
21 #include <stdio.h>
22 #include "config.h"
23 #include "debug.h"
24 #include "panic.h"
25 #include <kernel.h>
26 #include "pcmbuf.h"
27 #include "pcm_playback.h"
28 #include "logf.h"
29 #ifndef SIMULATOR
30 #include "cpu.h"
31 #endif
32 #include "system.h"
33 #include <string.h>
34 #include "buffer.h"
35 #include "settings.h"
36 #include "audio.h"
37 #include "dsp.h"
38 #include "thread.h"
40 /* Keep watermark high for iPods at least (2s) */
41 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
43 /* Structure we can use to queue pcm chunks in memory to be played
44 * by the driver code. */
45 struct pcmbufdesc
47 void *addr;
48 size_t size;
49 struct pcmbufdesc* link;
50 /* Call this when the buffer has been played */
51 void (*callback)(void);
54 /* Size of the PCM buffer. */
55 static size_t pcmbuf_size IDATA_ATTR = 0;
57 static char *audiobuffer IDATA_ATTR;
58 /* Current audio buffer write index. */
59 static size_t audiobuffer_pos IDATA_ATTR;
60 /* Amount audiobuffer_pos will be increased.*/
61 static size_t audiobuffer_fillpos IDATA_ATTR;
62 static char *fadebuf IDATA_ATTR;
63 static char *voicebuf IDATA_ATTR;
65 static void (*pcmbuf_event_handler)(void) IDATA_ATTR;
66 static void (*position_callback)(size_t size) IDATA_ATTR;
68 /* Crossfade related state */
69 static bool crossfade_enabled;
70 static bool crossfade_mixmode;
71 static bool crossfade_active IDATA_ATTR;
72 static bool crossfade_init IDATA_ATTR;
74 /* Track the current location for processing crossfade */
75 static struct pcmbufdesc *crossfade_chunk IDATA_ATTR;
76 static size_t crossfade_sample IDATA_ATTR;
78 /* Counters for fading in new data */
79 static size_t crossfade_fade_in_total IDATA_ATTR;
80 static size_t crossfade_fade_in_rem IDATA_ATTR;
82 static size_t pcmbuf_descsize;
83 static struct pcmbufdesc *pcmbuf_read IDATA_ATTR;
84 static struct pcmbufdesc *pcmbuf_read_end IDATA_ATTR;
85 static struct pcmbufdesc *pcmbuf_write IDATA_ATTR;
86 static struct pcmbufdesc *pcmbuf_write_end IDATA_ATTR;
87 static size_t last_chunksize IDATA_ATTR;
89 static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
90 static size_t pcmbuf_watermark IDATA_ATTR;
92 static struct pcmbufdesc *pcmbuf_mix_chunk IDATA_ATTR;
93 static size_t pcmbuf_mix_sample IDATA_ATTR;
95 static bool low_latency_mode = false;
96 static bool pcmbuf_flush;
98 extern struct thread_entry *codec_thread_p;
100 /* Helpful macros for use in conditionals this assumes some of the above
101 * static variable names */
102 #define NEED_FLUSH(position) \
103 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
104 #define LOW_DATA(quarter_secs) \
105 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
107 static bool prepare_insert(size_t length);
108 static void pcmbuf_under_watermark(void);
109 static bool pcmbuf_flush_fillpos(void);
111 #define CALL_IF_EXISTS(function, args...) if (function) function(args)
112 /* This function has 2 major logical parts (separated by brackets both for
113 * readability and variable scoping). The first part performs the
114 * operastions related to finishing off the last buffer we fed to the DMA.
115 * The second part performs the operations involved in sending a new buffer
116 * to the DMA. Finally the function checks the status of the buffer and
117 * boosts if necessary */
118 static void pcmbuf_callback(unsigned char** start, size_t* size) ICODE_ATTR;
119 static void pcmbuf_callback(unsigned char** start, size_t* size)
122 struct pcmbufdesc *pcmbuf_current = pcmbuf_read;
123 /* Take the finished buffer out of circulation */
124 pcmbuf_read = pcmbuf_current->link;
126 /* The buffer is finished, call the callback functions */
127 CALL_IF_EXISTS(position_callback, last_chunksize);
128 CALL_IF_EXISTS(pcmbuf_current->callback);
130 /* Put the finished buffer back into circulation */
131 pcmbuf_write_end->link = pcmbuf_current;
132 pcmbuf_write_end = pcmbuf_current;
134 /* If we've read over the mix chunk while it's still mixing there */
135 if (pcmbuf_current == pcmbuf_mix_chunk)
136 pcmbuf_mix_chunk = NULL;
137 /* If we've read over the crossfade chunk while it's still fading */
138 if (pcmbuf_current == crossfade_chunk)
139 crossfade_chunk = pcmbuf_read;
142 process_new_buffer:
144 /* Send the new buffer to the pcm */
145 struct pcmbufdesc *pcmbuf_new = pcmbuf_read;
146 size_t *realsize = size;
147 unsigned char** realstart = start;
148 if(pcmbuf_new)
150 size_t current_size = pcmbuf_new->size;
152 pcmbuf_unplayed_bytes -= current_size;
153 last_chunksize = current_size;
154 *realsize = current_size;
155 *realstart = pcmbuf_new->addr;
157 else
159 /* There may be more data waiting to flush, try to use it */
160 if (pcmbuf_flush_fillpos())
161 goto process_new_buffer;
163 /* No more buffers */
164 last_chunksize = 0;
165 *realsize = 0;
166 *realstart = NULL;
167 CALL_IF_EXISTS(pcmbuf_event_handler);
172 void pcmbuf_set_position_callback(void (*callback)(size_t size))
174 position_callback = callback;
177 static void pcmbuf_set_watermark_bytes(size_t numbytes)
179 pcmbuf_watermark = numbytes;
182 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
183 * in a separate function for the moment */
184 static inline void pcmbuf_add_chunk(void)
186 register size_t size = audiobuffer_fillpos;
187 /* Grab the next description to write, and change the write pointer */
188 register struct pcmbufdesc *pcmbuf_current = pcmbuf_write;
189 pcmbuf_write = pcmbuf_current->link;
190 /* Fill in the values in the new buffer chunk */
191 pcmbuf_current->addr = &audiobuffer[audiobuffer_pos];
192 pcmbuf_current->size = size;
193 pcmbuf_current->callback = pcmbuf_event_handler;
194 pcmbuf_current->link = NULL;
195 /* This is single use only */
196 pcmbuf_event_handler = NULL;
197 if (pcmbuf_read != NULL) {
198 if (pcmbuf_flush)
200 pcmbuf_write_end->link = pcmbuf_read->link;
201 pcmbuf_read->link = pcmbuf_current;
202 while (pcmbuf_write_end->link)
204 pcmbuf_write_end = pcmbuf_write_end->link;
205 pcmbuf_unplayed_bytes -= pcmbuf_write_end->size;
207 pcmbuf_flush = false;
209 /* If there is already a read buffer setup, add to it */
210 else
211 pcmbuf_read_end->link = pcmbuf_current;
212 } else {
213 /* Otherwise create the buffer */
214 pcmbuf_read = pcmbuf_current;
216 /* This is now the last buffer to read */
217 pcmbuf_read_end = pcmbuf_current;
219 /* Update bytes counters */
220 pcmbuf_unplayed_bytes += size;
222 audiobuffer_pos += size;
223 if (audiobuffer_pos >= pcmbuf_size)
224 audiobuffer_pos -= pcmbuf_size;
226 audiobuffer_fillpos = 0;
229 static void pcmbuf_under_watermark(void)
231 #ifdef HAVE_PRIORITY_SCHEDULING
232 static int old_priority = 0;
234 if (LOW_DATA(2) && !old_priority && pcm_is_playing())
236 /* Buffer is critically low so override UI priority. */
237 old_priority = thread_set_priority(codec_thread_p, PRIORITY_REALTIME);
239 else if (old_priority)
241 /* Set back the original priority. */
242 thread_set_priority(codec_thread_p, old_priority);
243 old_priority = 0;
245 #endif
247 /* Fill audio buffer by boosting cpu */
248 trigger_cpu_boost();
250 /* Disable crossfade if < .5s of audio */
251 if (LOW_DATA(2))
253 crossfade_active = false;
257 void pcmbuf_set_event_handler(void (*event_handler)(void))
259 pcmbuf_event_handler = event_handler;
262 unsigned int pcmbuf_get_latency(void)
264 /* Be careful how this calculation is rearranted, it's easy to overflow */
265 size_t bytes = pcmbuf_unplayed_bytes + pcm_get_bytes_waiting();
266 return bytes / 4 / (NATIVE_FREQUENCY/1000);
269 void pcmbuf_set_low_latency(bool state)
271 low_latency_mode = state;
274 bool pcmbuf_is_lowdata(void)
276 if (!pcm_is_playing() || pcm_is_paused() ||
277 crossfade_init || crossfade_active)
278 return false;
280 /* 1 seconds of buffer is low data */
281 return LOW_DATA(4);
284 /* Amount of bytes left in the buffer. */
285 inline size_t pcmbuf_free(void)
287 if (pcmbuf_read != NULL)
289 void *read = pcmbuf_read->addr;
290 void *write = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
291 if (read < write)
292 return (size_t)(read - write) + pcmbuf_size;
293 else
294 return (size_t) (read - write);
296 return pcmbuf_size;
299 bool pcmbuf_crossfade_init(bool manual_skip)
301 /* Can't do two crossfades at once and, no fade if pcm is off now */
302 if (crossfade_init || crossfade_active || !pcm_is_playing())
304 pcmbuf_play_stop();
305 return false;
308 trigger_cpu_boost();
310 /* Not enough data, or crossfade disabled, flush the old data instead */
311 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
313 pcmbuf_flush_fillpos();
314 pcmbuf_flush = true;
315 return false;
318 /* Don't enable mix mode when skipping tracks manually. */
319 if (manual_skip)
320 crossfade_mixmode = false;
321 else
322 crossfade_mixmode = global_settings.crossfade_fade_out_mixmode;
324 crossfade_init = true;
326 return true;
330 void pcmbuf_play_stop(void)
332 /** Prevent a very tiny pop from happening by muting audio
333 * until dma has been initialized. */
334 pcm_mute(true);
335 pcm_play_stop();
336 pcm_mute(false);
338 pcmbuf_unplayed_bytes = 0;
339 pcmbuf_mix_chunk = NULL;
340 if (pcmbuf_read) {
341 pcmbuf_write_end->link = pcmbuf_read;
342 pcmbuf_write_end = pcmbuf_read_end;
343 pcmbuf_read = pcmbuf_read_end = NULL;
345 audiobuffer_pos = 0;
346 audiobuffer_fillpos = 0;
347 crossfade_init = false;
348 crossfade_active = false;
349 pcmbuf_flush = false;
352 int pcmbuf_used_descs(void) {
353 struct pcmbufdesc *pcmbuf_temp = pcmbuf_read;
354 unsigned int i = 0;
355 while (pcmbuf_temp) {
356 pcmbuf_temp = pcmbuf_temp->link;
357 i++;
359 return i;
362 int pcmbuf_descs(void) {
363 return pcmbuf_size / PCMBUF_MINAVG_CHUNK;
366 size_t get_pcmbuf_descsize(void) {
367 return pcmbuf_descsize;
370 static void pcmbuf_init_pcmbuffers(void) {
371 struct pcmbufdesc *next = pcmbuf_write;
372 next++;
373 pcmbuf_write_end = pcmbuf_write;
374 while ((void *)next < (void *)audiobufend) {
375 pcmbuf_write_end->link=next;
376 pcmbuf_write_end=next;
377 next++;
381 /* Initialize the pcmbuffer the structure looks like this:
382 * ...CODECBUFFER|---------PCMBUF---------|GUARDBUF|DESCS| */
383 void pcmbuf_init(size_t bufsize)
385 pcmbuf_size = bufsize;
386 pcmbuf_descsize = pcmbuf_descs()*sizeof(struct pcmbufdesc);
387 audiobuffer = (char *)&audiobuf[(audiobufend - audiobuf) -
388 (pcmbuf_size + PCMBUF_MIX_CHUNK * 2 + pcmbuf_descsize)];
389 fadebuf = &audiobuffer[pcmbuf_size];
390 voicebuf = &fadebuf[PCMBUF_MIX_CHUNK];
391 pcmbuf_write = (struct pcmbufdesc *)(&voicebuf[PCMBUF_MIX_CHUNK]);
392 pcmbuf_init_pcmbuffers();
393 position_callback = NULL;
394 pcmbuf_event_handler = NULL;
395 pcmbuf_play_stop();
398 size_t pcmbuf_get_bufsize(void)
400 return pcmbuf_size;
403 void pcmbuf_pause(bool pause) {
404 if (pause)
405 pcm_mute(true);
406 pcm_play_pause(!pause);
407 if (!pause)
408 pcm_mute(false);
409 trigger_cpu_boost();
412 /* Force playback. */
413 void pcmbuf_play_start(void)
415 if (!pcm_is_playing() && pcmbuf_unplayed_bytes)
417 /** Prevent a very tiny pop from happening by muting audio
418 * until dma has been initialized. */
419 pcm_mute(true);
421 if (pcmbuf_read != NULL)
423 last_chunksize = pcmbuf_read->size;
424 pcmbuf_unplayed_bytes -= last_chunksize;
425 pcm_play_data(pcmbuf_callback,
426 (unsigned char *)pcmbuf_read->addr, last_chunksize);
429 /* Now unmute the audio. */
430 pcm_mute(false);
435 * Commit samples waiting to the pcm buffer.
437 static bool pcmbuf_flush_fillpos(void)
439 if (audiobuffer_fillpos) {
440 /* Never use the last buffer descriptor */
441 while (pcmbuf_write == pcmbuf_write_end) {
442 /* If this happens, something is being stupid */
443 if (!pcm_is_playing()) {
444 logf("pcmbuf_flush_fillpos error");
445 pcmbuf_play_start();
447 /* Let approximately one chunk of data playback */
448 sleep(HZ*PCMBUF_TARGET_CHUNK/(NATIVE_FREQUENCY*4));
450 pcmbuf_add_chunk();
451 return true;
453 return false;
457 * Completely process the crossfade fade out effect with current pcm buffer.
459 static void crossfade_process_buffer(size_t fade_in_delay,
460 size_t fade_out_delay, size_t fade_out_rem)
462 if (!crossfade_mixmode)
464 /* Fade out the specified amount of the already processed audio */
465 size_t total_fade_out = fade_out_rem;
466 size_t fade_out_sample;
467 struct pcmbufdesc *fade_out_chunk = crossfade_chunk;
469 /* Find the right chunk to start fading out */
470 fade_out_delay += crossfade_sample * 2;
471 while (fade_out_delay != 0 && fade_out_delay >= fade_out_chunk->size)
473 fade_out_delay -= fade_out_chunk->size;
474 fade_out_chunk = fade_out_chunk->link;
476 /* The start sample within the chunk */
477 fade_out_sample = fade_out_delay / 2;
479 while (fade_out_rem > 0)
481 /* Each 1/10 second of audio will have the same fade applied */
482 size_t block_rem = MIN(NATIVE_FREQUENCY * 4 / 10, fade_out_rem);
483 int factor = (fade_out_rem << 8) / total_fade_out;
485 fade_out_rem -= block_rem;
487 /* Fade this block */
488 while (block_rem > 0 && fade_out_chunk != NULL)
490 /* Fade one sample */
491 short *buf = (short *)(fade_out_chunk->addr);
492 int sample = buf[fade_out_sample];
493 buf[fade_out_sample++] = (sample * factor) >> 8;
495 block_rem -= 2;
496 /* Move to the next chunk as needed */
497 if (fade_out_sample * 2 >= fade_out_chunk->size)
499 fade_out_chunk = fade_out_chunk->link;
500 fade_out_sample = 0;
506 /* Find the right chunk and sample to start fading in */
507 fade_in_delay += crossfade_sample * 2;
508 while (fade_in_delay != 0 && fade_in_delay >= crossfade_chunk->size)
510 fade_in_delay -= crossfade_chunk->size;
511 crossfade_chunk = crossfade_chunk->link;
513 crossfade_sample = fade_in_delay / 2;
514 logf("process done!");
517 /* Initializes crossfader, calculates all necessary parameters and
518 * performs fade-out with the pcm buffer. */
519 static void crossfade_start(void)
521 size_t crossfade_rem;
522 size_t crossfade_need;
523 size_t fade_out_rem;
524 size_t fade_out_delay;
525 size_t fade_in_delay;
527 crossfade_init = false;
528 /* Reject crossfade if less than .5s of data */
529 if (LOW_DATA(2)) {
530 logf("crossfade rejected");
531 pcmbuf_play_stop();
532 return ;
535 logf("crossfade_start");
536 pcmbuf_flush_fillpos();
537 crossfade_active = true;
539 /* Initialize the crossfade buffer size to all of the buffered data that
540 * has not yet been sent to the DMA */
541 crossfade_rem = pcmbuf_unplayed_bytes;
542 crossfade_chunk = pcmbuf_read->link;
543 crossfade_sample = 0;
545 /* Get fade out delay from settings. */
546 fade_out_delay =
547 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_delay * 4;
549 /* Get fade out duration from settings. */
550 fade_out_rem =
551 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_duration * 4;
553 crossfade_need = fade_out_delay + fade_out_rem;
554 /* We want only to modify the last part of the buffer. */
555 if (crossfade_rem > crossfade_need)
557 size_t crossfade_extra = crossfade_rem - crossfade_need;
558 while (crossfade_extra > crossfade_chunk->size)
560 crossfade_extra -= crossfade_chunk->size;
561 crossfade_chunk = crossfade_chunk->link;
563 crossfade_sample = crossfade_extra / 2;
565 /* Truncate fade out duration if necessary. */
566 else if (crossfade_rem < crossfade_need)
568 size_t crossfade_short = crossfade_need - crossfade_rem;
569 if (fade_out_rem >= crossfade_short)
570 fade_out_rem -= crossfade_short;
571 else
573 fade_out_delay -= crossfade_short - fade_out_rem;
574 fade_out_rem = 0;
578 /* Get also fade in duration and delays from settings. */
579 crossfade_fade_in_total =
580 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_duration * 4;
581 crossfade_fade_in_rem = crossfade_fade_in_total;
583 fade_in_delay =
584 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_delay * 4;
586 crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
589 /* Returns the number of bytes _NOT_ mixed */
590 static size_t crossfade_fade_mix(int factor, const char *buf, size_t fade_rem)
592 const short *input_buf = (const short *)buf;
593 short *output_buf = (short *)(crossfade_chunk->addr);
594 short *chunk_end = (short *)((size_t)output_buf + crossfade_chunk->size);
595 output_buf = &output_buf[crossfade_sample];
597 while (fade_rem)
599 int sample = *input_buf++;
600 sample = ((sample * factor) >> 8) + *output_buf;
601 *output_buf++ = MIN(32767, MAX(-32768, sample));
602 fade_rem -= 2;
604 if (output_buf >= chunk_end)
606 crossfade_chunk = crossfade_chunk->link;
607 if (!crossfade_chunk)
608 return fade_rem;
609 output_buf = (short *)(crossfade_chunk->addr);
610 chunk_end = (short *)((size_t)output_buf + crossfade_chunk->size);
613 crossfade_sample = (size_t)(output_buf - (short *)(crossfade_chunk->addr));
614 return 0;
617 /* Returns the number of bytes _NOT_ mixed */
618 static size_t crossfade_mix(const char *buf, size_t length)
620 const short *input_buf = (const short *)buf;
621 short *output_buf = (short *)(crossfade_chunk->addr);
622 short *chunk_end = (short *)((size_t)output_buf + crossfade_chunk->size);
623 output_buf = &output_buf[crossfade_sample];
625 while (length)
627 int sample = *input_buf++ + *output_buf;
628 *output_buf++ = MIN(32767, MAX(-32768, sample));
629 length -= 2;
631 if (output_buf >= chunk_end)
633 crossfade_chunk = crossfade_chunk->link;
634 if (!crossfade_chunk)
635 return length;
636 output_buf = (short *)(crossfade_chunk->addr);
637 chunk_end = (short *)((size_t)output_buf + crossfade_chunk->size);
640 crossfade_sample = (size_t)(output_buf - (short *)(crossfade_chunk->addr));
641 return 0;
644 static void pcmbuf_flush_buffer(const char *buf, size_t length)
646 size_t copy_n;
647 while (length > 0) {
648 size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
649 if (NEED_FLUSH(audiobuffer_index))
651 pcmbuf_flush_fillpos();
652 audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
654 copy_n = MIN(length, pcmbuf_size - audiobuffer_index);
655 memcpy(&audiobuffer[audiobuffer_index], buf, copy_n);
656 buf += copy_n;
657 audiobuffer_fillpos += copy_n;
658 length -= copy_n;
662 static void flush_crossfade(char *buf, size_t length)
664 if (length)
666 if (crossfade_fade_in_rem)
668 size_t samples;
669 short *input_buf;
671 /* Fade factor for this packet */
672 int factor =
673 ((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
674 crossfade_fade_in_total;
675 /* Bytes to fade */
676 size_t fade_rem = MIN(length, crossfade_fade_in_rem);
678 /* We _will_ fade this many bytes */
679 crossfade_fade_in_rem -= fade_rem;
681 if (crossfade_chunk)
683 /* Mix the data */
684 size_t fade_total = fade_rem;
685 fade_rem = crossfade_fade_mix(factor, buf, fade_rem);
686 length -= fade_total - fade_rem;
687 buf += fade_total - fade_rem;
688 if (!length)
689 return;
690 if (!fade_rem)
691 goto fade_done;
694 samples = fade_rem / 2;
695 input_buf = (short *)buf;
696 /* Fade remaining samples in place */
697 while (samples)
699 int sample = *input_buf;
700 *input_buf++ = (sample * factor) >> 8;
701 samples--;
705 fade_done:
706 if (crossfade_chunk)
708 /* Mix the data */
709 size_t mix_total = length;
710 length = crossfade_mix(buf, length);
711 buf += mix_total - length;
712 if (!length)
713 return;
716 /* Flush samples to the buffer */
717 while (!prepare_insert(length))
718 sleep(1);
719 pcmbuf_flush_buffer(buf, length);
724 static bool prepare_insert(size_t length)
726 if (low_latency_mode)
728 /* 1/4s latency. */
729 if (pcmbuf_unplayed_bytes > NATIVE_FREQUENCY * 4 / 4
730 && pcm_is_playing())
731 return false;
734 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
735 if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
736 return false;
738 if (!pcm_is_playing())
740 trigger_cpu_boost();
742 /* Pre-buffer 1s. */
743 #if MEM <= 1
744 if (!LOW_DATA(1))
745 #else
746 if (!LOW_DATA(4))
747 #endif
749 logf("pcm starting");
750 pcmbuf_play_start();
753 else if (pcmbuf_unplayed_bytes <= pcmbuf_watermark)
754 pcmbuf_under_watermark();
756 return true;
759 void* pcmbuf_request_buffer(size_t length, size_t *realsize)
761 if (crossfade_init)
762 crossfade_start();
764 if (crossfade_active) {
765 *realsize = MIN(length, PCMBUF_MIX_CHUNK);
766 return fadebuf;
768 else
770 if(prepare_insert(length))
772 size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
773 *realsize = length;
774 if (pcmbuf_size - audiobuffer_index >= PCMBUF_MIN_CHUNK)
776 /* Usual case, there's space here */
777 return &audiobuffer[audiobuffer_index];
779 else
781 /* Flush and wrap the buffer */
782 pcmbuf_flush_fillpos();
783 audiobuffer_pos = 0;
784 return &audiobuffer[0];
787 else
789 *realsize = 0;
790 return NULL;
795 void* pcmbuf_request_voice_buffer(size_t length, size_t *realsize, bool mix)
797 if (mix)
799 if (pcmbuf_read == NULL)
801 *realsize = 0;
802 return NULL;
804 else if (pcmbuf_mix_chunk || pcmbuf_read->link)
806 *realsize = MIN(length, PCMBUF_MIX_CHUNK);
807 return voicebuf;
809 else
811 *realsize = 0;
812 return NULL;
815 else
816 return pcmbuf_request_buffer(length, realsize);
819 bool pcmbuf_is_crossfade_active(void)
821 return crossfade_active || crossfade_init;
824 void pcmbuf_write_complete(size_t length)
826 if (crossfade_active)
828 flush_crossfade(fadebuf, length);
829 if (!(crossfade_fade_in_rem || crossfade_chunk))
830 crossfade_active = false;
832 else
834 audiobuffer_fillpos += length;
836 if (NEED_FLUSH(audiobuffer_pos + audiobuffer_fillpos))
837 pcmbuf_flush_fillpos();
841 bool pcmbuf_insert_buffer(char *buf, size_t length)
843 if (crossfade_active)
845 flush_crossfade(buf, length);
846 if (!(crossfade_fade_in_rem || crossfade_chunk))
847 crossfade_active = false;
849 else
851 if (!prepare_insert(length))
852 return false;
853 pcmbuf_flush_buffer(buf, length);
855 return true;
858 /* Generates a constant square wave sound with a given frequency
859 in Hertz for a duration in milliseconds. */
860 void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
862 unsigned int count = 0, i = 0;
863 unsigned int interval = NATIVE_FREQUENCY / frequency;
864 long sample;
865 short *buf;
866 short *pcmbuf_end = (short *)fadebuf;
867 size_t samples = NATIVE_FREQUENCY / 1000 * duration;
869 if (pcm_is_playing() && pcmbuf_read != NULL)
871 if (pcmbuf_read->link)
873 /* Get the next chunk */
874 char *pcmbuf_mix_buf = pcmbuf_read->link->addr;
875 /* Give at least 1/8s clearance. */
876 buf = (short *)&pcmbuf_mix_buf[NATIVE_FREQUENCY * 4 / 8];
878 else
880 logf("No place to beep");
881 return;
884 while (i++ < samples)
886 sample = *buf;
887 *buf++ = MIN(MAX(sample + amplitude, -32768), 32767);
888 if (buf > pcmbuf_end)
889 buf = (short *)audiobuffer;
890 sample = *buf;
891 *buf++ = MIN(MAX(sample + amplitude, -32768), 32767);
893 /* Toggle square wav side */
894 if (++count >= interval)
896 count = 0;
897 amplitude = -amplitude;
899 if (buf > pcmbuf_end)
900 buf = (short *)audiobuffer;
903 else
905 buf = (short *)audiobuffer;
906 while (i++ < samples)
908 *buf++ = amplitude;
909 if (buf > pcmbuf_end)
910 buf = (short *)audiobuffer;
911 *buf++ = amplitude;
913 /* Toggle square wav side */
914 if (++count >= interval)
916 count = 0;
917 amplitude = -amplitude;
919 if (buf > pcmbuf_end)
920 buf = (short *)audiobuffer;
922 pcm_play_data(NULL, (unsigned char *)audiobuffer, samples * 4);
926 /* Returns pcm buffer usage in percents (0 to 100). */
927 int pcmbuf_usage(void)
929 return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
932 int pcmbuf_mix_free(void)
934 if (pcmbuf_mix_chunk)
936 size_t my_mix_end =
937 (size_t)&((short *)pcmbuf_mix_chunk->addr)[pcmbuf_mix_sample];
938 size_t my_write_pos = (size_t)&audiobuffer[audiobuffer_pos];
939 if (my_write_pos < my_mix_end)
940 my_write_pos += pcmbuf_size;
941 return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
943 return 100;
946 void pcmbuf_mix_voice(size_t length)
948 short *ibuf = (short *)voicebuf;
949 short *obuf;
950 size_t chunk_samples;
952 if (pcmbuf_mix_chunk == NULL && pcmbuf_read != NULL)
954 pcmbuf_mix_chunk = pcmbuf_read->link;
955 /* Start 1/8s into the next chunk */
956 pcmbuf_mix_sample = NATIVE_FREQUENCY * 4 / 16;
958 if (!pcmbuf_mix_chunk)
959 return;
961 obuf = (short *)pcmbuf_mix_chunk->addr;
962 chunk_samples = pcmbuf_mix_chunk->size / 2;
964 length /= 2;
966 while (length-- > 0) {
967 int sample = *ibuf++;
968 if (pcmbuf_mix_sample >= chunk_samples)
970 pcmbuf_mix_chunk = pcmbuf_mix_chunk->link;
971 if (!pcmbuf_mix_chunk)
972 return;
973 pcmbuf_mix_sample = 0;
974 obuf = pcmbuf_mix_chunk->addr;
975 chunk_samples = pcmbuf_mix_chunk->size / 2;
977 sample += obuf[pcmbuf_mix_sample] >> 2;
978 obuf[pcmbuf_mix_sample++] = MIN(MAX(sample, -32768), 32767);
982 void pcmbuf_crossfade_enable(bool on_off)
984 crossfade_enabled = on_off;
986 if (crossfade_enabled) {
987 /* If crossfading, try to keep the buffer full other than 1 second */
988 pcmbuf_set_watermark_bytes(pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1));
989 } else {
990 /* Otherwise, just keep it above 2 second */
991 pcmbuf_set_watermark_bytes(PCMBUF_WATERMARK);
995 bool pcmbuf_is_crossfade_enabled(void)
997 if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
998 return global_settings.playlist_shuffle;
1000 return crossfade_enabled;