fix some small glitches for backup:
[Rockbox.git] / apps / keymaps / keymap-ifp7xx.c
blob64c8908d0d9f6eebb1a48a9eaa8122b6d8e1b9b3
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
9 * Copyright (C) 2006 Tomasz Malesinski
11 * All files in this archive are subject to the GNU General Public License.
12 * See the file COPYING in the source tree root for full license agreement.
14 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
15 * KIND, either express or implied.
17 ****************************************************************************/
19 /* Button Code Definitions for iriver iFP7xx target */
21 #include "config.h"
22 #include "action.h"
23 #include "button.h"
25 /*
26 * The format of the list is as follows
27 * { Action Code, Button code, Prereq button code }
28 * if there's no need to check the previous button's value, use BUTTON_NONE
29 * Insert LAST_ITEM_IN_LIST at the end of each mapping
31 static const struct button_mapping button_context_standard[] = {
32 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
33 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
34 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
35 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
37 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
38 { ACTION_STD_CANCEL, BUTTON_PLAY, BUTTON_NONE },
39 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
41 { ACTION_STD_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
42 { ACTION_STD_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
44 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
46 LAST_ITEM_IN_LIST
47 }; /* button_context_standard */
49 static const struct button_mapping button_context_wps[] = {
50 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
51 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
52 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
53 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
56 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
57 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
58 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
59 { ACTION_WPS_STOP, BUTTON_EQ, BUTTON_NONE },
60 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
61 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
62 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
63 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
64 { ACTION_WPS_QUICKSCREEN, BUTTON_MODE|BUTTON_REPEAT, BUTTON_MODE },
65 { ACTION_WPS_MENU, BUTTON_MODE|BUTTON_REL, BUTTON_MODE },
66 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
67 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
68 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_PLAY },
69 { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_MODE, BUTTON_PLAY },
71 LAST_ITEM_IN_LIST
72 }; /* button_context_wps */
74 static const struct button_mapping button_context_settings[] = {
75 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
76 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
78 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
79 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
80 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
82 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
83 }; /* button_context_settings */
85 static const struct button_mapping button_context_settings_r_is_inc[] = {
86 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
87 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
89 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
90 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
91 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
93 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
95 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
96 }; /* button_context_settingsgraphical */
98 static const struct button_mapping button_context_yesno[] = {
99 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
100 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
101 }; /* button_context_settings_yesno */
103 static const struct button_mapping button_context_bmark[] = {
104 { ACTION_BMS_DELETE, BUTTON_MODE, BUTTON_NONE },
105 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
106 }; /* button_context_settings_bmark */
108 static const struct button_mapping button_context_quickscreen[] = {
109 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
110 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
111 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
112 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
113 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
114 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
115 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
116 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
118 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
119 }; /* button_context_quickscreen */
121 static const struct button_mapping button_context_pitchscreen[] = {
122 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
123 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
124 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
125 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
127 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
128 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
129 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
130 { ACTION_PS_RESET, BUTTON_MODE, BUTTON_NONE },
131 { ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
134 }; /* button_context_pitchcreen */
136 static const struct button_mapping button_context_keyboard[] = {
137 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
138 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
140 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
141 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
142 { ACTION_KBD_DONE, BUTTON_MODE, BUTTON_NONE },
143 { ACTION_KBD_ABORT, BUTTON_PLAY, BUTTON_NONE },
144 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
145 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
147 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
149 LAST_ITEM_IN_LIST
150 }; /* button_context_keyboard */
152 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
153 const struct button_mapping* get_context_mapping(int context)
155 switch (context)
157 case CONTEXT_STD:
158 return button_context_standard;
159 case CONTEXT_WPS:
160 return button_context_wps;
161 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
162 case CONTEXT_SETTINGS_EQ:
163 case CONTEXT_SETTINGS_COLOURCHOOSER:
164 case CONTEXT_SETTINGS_TIME:
165 return button_context_settings_r_is_inc;
166 case CONTEXT_SETTINGS:
167 return button_context_settings;
168 case CONTEXT_YESNOSCREEN:
169 return button_context_yesno;
170 case CONTEXT_BOOKMARKSCREEN:
171 return button_context_bmark;
172 case CONTEXT_QUICKSCREEN:
173 return button_context_quickscreen;
174 case CONTEXT_PITCHSCREEN:
175 return button_context_pitchscreen;
176 case CONTEXT_KEYBOARD:
177 return button_context_keyboard;
179 return button_context_standard;