fix some small glitches for backup:
[Rockbox.git] / apps / keymaps / keymap-creativezvm.c
blob4944e0baefed31d4c70f15258a707cf5cae60145
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Maurus Cuelenaere
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 /* Button Code Definitions for the Creative Zen Vision:M target */
21 #include <stdio.h>
22 #include <string.h>
23 #include <stdlib.h>
25 #include "config.h"
26 #include "action.h"
27 #include "button.h"
28 #include "settings.h"
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 /* CONTEXT_CUSTOM's used in this file...
39 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
40 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
41 i.e where up/down is inc/dec
42 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
46 static const struct button_mapping button_context_standard[] = {
47 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
48 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
49 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
50 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
53 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
55 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
57 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
58 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
60 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
61 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
63 LAST_ITEM_IN_LIST
64 }; /* button_context_standard */
67 static const struct button_mapping button_context_wps[] = {
68 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
69 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
72 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
74 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
75 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
76 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
77 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
79 //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
80 //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
81 //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
83 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
84 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
85 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
88 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
90 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
91 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
92 { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
93 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
95 { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
96 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
97 LAST_ITEM_IN_LIST
98 }; /* button_context_wps */
100 static const struct button_mapping button_context_list[] = {
101 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
102 }; /* button_context_list */
104 static const struct button_mapping button_context_tree[] = {
105 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
106 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
107 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
108 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
109 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
110 }; /* button_context_tree */
112 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
113 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
114 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
115 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
116 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
117 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
118 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
119 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
120 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
121 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
122 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
125 static const struct button_mapping button_context_settings[] = {
126 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
127 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
128 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
129 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
130 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
131 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
132 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
133 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
134 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
135 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
136 }; /* button_context_settings */
138 static const struct button_mapping button_context_settings_right_is_inc[] = {
139 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
140 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
141 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
142 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
144 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
145 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
146 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
147 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
148 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
149 }; /* button_context_settingsgraphical */
151 static const struct button_mapping button_context_yesno[] = {
152 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
153 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
154 }; /* button_context_settings_yesno */
156 static const struct button_mapping button_context_colorchooser[] = {
157 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
158 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
159 }; /* button_context_colorchooser */
161 static const struct button_mapping button_context_eq[] = {
162 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
164 }; /* button_context_eq */
166 /** Bookmark Screen **/
167 static const struct button_mapping button_context_bmark[] = {
168 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
169 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
170 }; /* button_context_bmark */
172 static const struct button_mapping button_context_time[] = {
173 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
174 }; /* button_context_time */
176 static const struct button_mapping button_context_quickscreen[] = {
177 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
178 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
179 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
180 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
181 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
182 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
183 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
184 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
186 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
187 }; /* button_context_quickscreen */
189 static const struct button_mapping button_context_pitchscreen[] = {
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
192 }; /* button_context_pitchcreen */
194 static const struct button_mapping button_context_keyboard[] = {
195 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
196 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
197 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
198 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
199 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
200 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
201 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
202 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
203 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
204 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
205 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
206 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
207 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
208 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
209 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
210 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
212 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
213 LAST_ITEM_IN_LIST
214 }; /* button_context_keyboard */
216 const struct button_mapping* get_context_mapping(int context)
218 switch (context&~CONTEXT_REMOTE)
220 case CONTEXT_STD:
221 return button_context_standard;
222 case CONTEXT_WPS:
223 return button_context_wps;
224 case CONTEXT_LIST:
225 return button_context_list;
226 case CONTEXT_MAINMENU:
227 case CONTEXT_TREE:
228 return button_context_listtree_scroll_without_combo;
229 case CONTEXT_CUSTOM|CONTEXT_TREE:
230 return button_context_tree;
231 case CONTEXT_SETTINGS:
232 return button_context_settings;
233 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
234 return button_context_settings_right_is_inc;
235 case CONTEXT_SETTINGS_COLOURCHOOSER:
236 return button_context_colorchooser;
237 case CONTEXT_SETTINGS_EQ:
238 return button_context_eq;
239 case CONTEXT_SETTINGS_TIME:
240 return button_context_time;
241 case CONTEXT_YESNOSCREEN:
242 return button_context_yesno;
243 case CONTEXT_BOOKMARKSCREEN:
244 return button_context_bmark;
245 case CONTEXT_QUICKSCREEN:
246 return button_context_quickscreen;
247 case CONTEXT_PITCHSCREEN:
248 return button_context_pitchscreen;
249 case CONTEXT_KEYBOARD:
250 return button_context_keyboard;
252 return button_context_standard;