fix some small glitches for backup:
[Rockbox.git] / apps / keymaps / keymap-cowond2.c
blob59ca7cb12365cfe53f5178c828f494480d5c78c8
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id
10 * Copyright (C) 2008 Rob Purchase
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 /* Button Code Definitions for the Cowon D2 target */
21 /* NB: Up/Down/Left/Right are not physical buttons - touchscreen emulation */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 static const struct button_mapping button_context_standard[] = {
40 { ACTION_STD_PREV, BUTTON_MINUS, BUTTON_NONE },
41 { ACTION_STD_PREVREPEAT, BUTTON_MINUS|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_NEXT, BUTTON_PLUS, BUTTON_NONE },
43 { ACTION_STD_NEXTREPEAT, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE },
45 { ACTION_STD_OK, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
46 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
47 // { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
48 { ACTION_STD_CONTEXT, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE },
49 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
50 LAST_ITEM_IN_LIST
51 }; /* button_context_standard */
54 static const struct button_mapping button_context_wps[] = {
56 { ACTION_WPS_VOLDOWN, BUTTON_MINUS, BUTTON_NONE },
57 { ACTION_WPS_VOLDOWN, BUTTON_MINUS|BUTTON_REPEAT, BUTTON_NONE },
58 { ACTION_WPS_VOLUP, BUTTON_PLUS, BUTTON_NONE },
59 { ACTION_WPS_VOLUP, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE },
60 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
61 LAST_ITEM_IN_LIST
62 }; /* button_context_wps */
64 static const struct button_mapping button_context_list[] = {
65 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
66 }; /* button_context_list */
68 static const struct button_mapping button_context_tree[] = {
69 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
70 }; /* button_context_tree */
72 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
73 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
76 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
77 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
80 static const struct button_mapping button_context_settings[] = {
81 { ACTION_SETTINGS_INC, BUTTON_PLUS, BUTTON_NONE },
82 { ACTION_SETTINGS_INCREPEAT, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE },
83 { ACTION_SETTINGS_DEC, BUTTON_MINUS, BUTTON_NONE },
84 { ACTION_SETTINGS_DECREPEAT, BUTTON_MINUS|BUTTON_REPEAT, BUTTON_NONE },
85 { ACTION_STD_OK, BUTTON_MENU, BUTTON_NONE },
86 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
88 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
89 }; /* button_context_settings */
91 static const struct button_mapping button_context_settings_right_is_inc[] = {
93 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
94 }; /* button_context_settingsgraphical */
96 static const struct button_mapping button_context_yesno[] = {
97 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
98 }; /* button_context_settings_yesno */
100 static const struct button_mapping button_context_colorchooser[] = {
101 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
102 }; /* button_context_colorchooser */
104 static const struct button_mapping button_context_eq[] = {
105 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
106 }; /* button_context_eq */
108 /** Bookmark Screen **/
109 static const struct button_mapping button_context_bmark[] = {
110 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
111 }; /* button_context_bmark */
113 static const struct button_mapping button_context_time[] = {
114 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
115 }; /* button_context_time */
117 static const struct button_mapping button_context_quickscreen[] = {
119 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
120 }; /* button_context_quickscreen */
122 static const struct button_mapping button_context_pitchscreen[] = {
124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
125 }; /* button_context_pitchcreen */
127 static const struct button_mapping button_context_keyboard[] = {
128 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
129 //LAST_ITEM_IN_LIST
130 }; /* button_context_keyboard */
132 const struct button_mapping* target_get_context_mapping(int context)
134 switch (context)
136 case CONTEXT_STD:
137 return button_context_standard;
138 case CONTEXT_WPS:
139 return button_context_wps;
141 case CONTEXT_LIST:
142 return button_context_list;
143 case CONTEXT_MAINMENU:
144 case CONTEXT_TREE:
145 if (global_settings.hold_lr_for_scroll_in_list)
146 return button_context_listtree_scroll_without_combo;
147 else
148 return button_context_listtree_scroll_with_combo;
149 case CONTEXT_CUSTOM|CONTEXT_TREE:
150 return button_context_tree;
152 case CONTEXT_SETTINGS:
153 return button_context_settings;
154 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
155 return button_context_settings_right_is_inc;
157 case CONTEXT_SETTINGS_COLOURCHOOSER:
158 return button_context_colorchooser;
159 case CONTEXT_SETTINGS_EQ:
160 return button_context_eq;
162 case CONTEXT_SETTINGS_TIME:
163 return button_context_time;
165 case CONTEXT_YESNOSCREEN:
166 return button_context_yesno;
167 case CONTEXT_BOOKMARKSCREEN:
168 return button_context_bmark;
169 case CONTEXT_QUICKSCREEN:
170 return button_context_quickscreen;
171 case CONTEXT_PITCHSCREEN:
172 return button_context_pitchscreen;
173 case CONTEXT_KEYBOARD:
174 return button_context_keyboard;
176 return button_context_standard;