1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Vicentini Martin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
24 #ifdef HAVE_LCD_BITMAP
27 /* variable button definitions */
28 #if CONFIG_KEYPAD == RECORDER_PAD
29 #define PUZZLE_QUIT BUTTON_OFF
30 #define PUZZLE_LEFT BUTTON_LEFT
31 #define PUZZLE_RIGHT BUTTON_RIGHT
32 #define PUZZLE_UP BUTTON_UP
33 #define PUZZLE_DOWN BUTTON_DOWN
34 #define PUZZLE_SHUFFLE BUTTON_F1
35 #define PUZZLE_PICTURE BUTTON_F2
37 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
38 #define PUZZLE_QUIT BUTTON_OFF
39 #define PUZZLE_LEFT BUTTON_LEFT
40 #define PUZZLE_RIGHT BUTTON_RIGHT
41 #define PUZZLE_UP BUTTON_UP
42 #define PUZZLE_DOWN BUTTON_DOWN
43 #define PUZZLE_SHUFFLE BUTTON_F1
44 #define PUZZLE_PICTURE BUTTON_F2
46 #elif CONFIG_KEYPAD == ONDIO_PAD
47 #define PUZZLE_QUIT BUTTON_OFF
48 #define PUZZLE_LEFT BUTTON_LEFT
49 #define PUZZLE_RIGHT BUTTON_RIGHT
50 #define PUZZLE_UP BUTTON_UP
51 #define PUZZLE_DOWN BUTTON_DOWN
52 #define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
53 #define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
54 #define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
56 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
57 (CONFIG_KEYPAD == IRIVER_H300_PAD)
58 #define PUZZLE_QUIT BUTTON_OFF
59 #define PUZZLE_LEFT BUTTON_LEFT
60 #define PUZZLE_RIGHT BUTTON_RIGHT
61 #define PUZZLE_UP BUTTON_UP
62 #define PUZZLE_DOWN BUTTON_DOWN
63 #define PUZZLE_SHUFFLE BUTTON_SELECT
64 #define PUZZLE_PICTURE BUTTON_ON
66 #define PUZZLE_RC_QUIT BUTTON_RC_STOP
68 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
69 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
70 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
71 #define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
72 #define PUZZLE_LEFT BUTTON_LEFT
73 #define PUZZLE_RIGHT BUTTON_RIGHT
74 #define PUZZLE_UP BUTTON_MENU
75 #define PUZZLE_DOWN BUTTON_PLAY
76 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
77 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
79 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
80 #define PUZZLE_QUIT BUTTON_POWER
81 #define PUZZLE_LEFT BUTTON_LEFT
82 #define PUZZLE_RIGHT BUTTON_RIGHT
83 #define PUZZLE_UP BUTTON_UP
84 #define PUZZLE_DOWN BUTTON_DOWN
85 #define PUZZLE_SHUFFLE BUTTON_REC
86 #define PUZZLE_PICTURE BUTTON_PLAY
88 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
89 #define PUZZLE_QUIT BUTTON_POWER
90 #define PUZZLE_LEFT BUTTON_LEFT
91 #define PUZZLE_RIGHT BUTTON_RIGHT
92 #define PUZZLE_UP BUTTON_UP
93 #define PUZZLE_DOWN BUTTON_DOWN
94 #define PUZZLE_SHUFFLE BUTTON_SELECT
95 #define PUZZLE_PICTURE BUTTON_A
97 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
98 (CONFIG_KEYPAD == SANSA_C200_PAD)
99 #define PUZZLE_QUIT BUTTON_POWER
100 #define PUZZLE_LEFT BUTTON_LEFT
101 #define PUZZLE_RIGHT BUTTON_RIGHT
102 #define PUZZLE_UP BUTTON_UP
103 #define PUZZLE_DOWN BUTTON_DOWN
104 #define PUZZLE_SHUFFLE BUTTON_REC
105 #define PUZZLE_PICTURE BUTTON_SELECT
107 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
108 #define PUZZLE_QUIT BUTTON_POWER
109 #define PUZZLE_LEFT BUTTON_LEFT
110 #define PUZZLE_RIGHT BUTTON_RIGHT
111 #define PUZZLE_UP BUTTON_SCROLL_UP
112 #define PUZZLE_DOWN BUTTON_SCROLL_DOWN
113 #define PUZZLE_SHUFFLE BUTTON_REW
114 #define PUZZLE_PICTURE BUTTON_PLAY
116 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
117 #define PUZZLE_QUIT BUTTON_BACK
118 #define PUZZLE_LEFT BUTTON_LEFT
119 #define PUZZLE_RIGHT BUTTON_RIGHT
120 #define PUZZLE_UP BUTTON_UP
121 #define PUZZLE_DOWN BUTTON_DOWN
122 #define PUZZLE_SHUFFLE BUTTON_SELECT
123 #define PUZZLE_PICTURE BUTTON_MENU
125 #elif (CONFIG_KEYPAD == MROBE100_PAD)
126 #define PUZZLE_QUIT BUTTON_POWER
127 #define PUZZLE_LEFT BUTTON_LEFT
128 #define PUZZLE_RIGHT BUTTON_RIGHT
129 #define PUZZLE_UP BUTTON_UP
130 #define PUZZLE_DOWN BUTTON_DOWN
131 #define PUZZLE_SHUFFLE BUTTON_SELECT
132 #define PUZZLE_PICTURE BUTTON_DISPLAY
134 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
135 #define PUZZLE_QUIT BUTTON_RC_REC
136 #define PUZZLE_LEFT BUTTON_RC_REW
137 #define PUZZLE_RIGHT BUTTON_RC_FF
138 #define PUZZLE_UP BUTTON_RC_VOL_UP
139 #define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
140 #define PUZZLE_SHUFFLE BUTTON_RC_MODE
141 #define PUZZLE_PICTURE BUTTON_RC_MENU
143 #elif (CONFIG_KEYPAD == COWOND2_PAD)
144 #define PUZZLE_QUIT BUTTON_POWER
145 #define PUZZLE_QUIT_TEXT "[POWER]"
148 #error No keymap defined!
153 #define PUZZLE_QUIT BUTTON_TOPLEFT
156 #define PUZZLE_LEFT BUTTON_MIDLEFT
159 #define PUZZLE_RIGHT BUTTON_MIDRIGHT
162 #define PUZZLE_UP BUTTON_TOPMIDDLE
165 #define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE
167 #ifndef PUZZLE_SHUFFLE
168 #define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT
170 #ifndef PUZZLE_PICTURE
171 #define PUZZLE_PICTURE BUTTON_CENTER
173 #ifndef PUZZLE_QUIT_TEXT
174 #define PUZZLE_QUIT_TEXT "[TOPLEFT]"
176 #ifndef PUZZLE_SHUFFLE_TEXT
177 #define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]"
179 #ifndef PUZZLE_PICTURE_TEXT
180 #define PUZZLE_PICTURE_TEXT "[CENTER]"
184 #include "sliding_puzzle.h"
185 #define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
186 #define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
187 #define IMAGE_SIZE IMAGE_WIDTH
189 static const struct plugin_api
* rb
;
191 /* use a square image, (the default Archos bitmap looks square on its display)
192 Puzzle image dimension is min(lcd_height,lcd_width)
193 4x4 is more convenient for square puzzles
194 Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
195 and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
198 #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
199 #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
200 #define NUM_SPOTS (SPOTS_X*SPOTS_Y)
201 #define HOLE_ID (NUM_SPOTS)
202 #define INITIAL_HOLE (HOLE_ID-1)
206 PICMODE_NUMERALS
= 0,
207 PICMODE_INITIAL_PICTURE
,
208 PICMODE_DEFAULT_PICTURE
,
213 PICMODE_LAST_XXX
/* placeholder */
216 static const char* const picmode_descriptions
[] = {
223 "Shouldn't Get Here",
226 static int spots
[NUM_SPOTS
];
227 static int hole
= INITIAL_HOLE
, moves
;
228 static unsigned char s
[32];
229 static enum picmodes picmode
= PICMODE_INITIAL_PICTURE
;
230 static int num_font
= FONT_UI
;
231 static int moves_font
= FONT_UI
;
232 static int moves_y
= 0;
234 static unsigned char img_buf
[IMAGE_WIDTH
*IMAGE_HEIGHT
*sizeof(fb_data
)]
235 __attribute__ ((aligned(16)));
237 static unsigned char temp_img_buf
[LCD_WIDTH
*LCD_HEIGHT
*sizeof(fb_data
)]
238 __attribute__ ((aligned(16)));
241 static char albumart_path
[MAX_PATH
+1];
243 static char img_buf_path
[MAX_PATH
+1];
245 static const fb_data
* puzzle_bmp_ptr
;
246 /* initial_bmp_path points to selected bitmap if this game is launched
247 as a viewer for a .bmp file, or NULL if game is launched regular way */
248 static const char * initial_bmp_path
=NULL
;
251 const char * get_albumart_bmp_path(void)
253 struct mp3entry
* track
= rb
->audio_current_track();
255 if (!track
|| !track
->path
|| track
->path
[0] == '\0')
258 if (!rb
->search_albumart_files(track
, "", albumart_path
, MAX_PATH
) )
261 albumart_path
[ MAX_PATH
] = '\0';
262 return albumart_path
;
266 const char * get_random_bmp_path(void)
268 return(initial_bmp_path
);
271 static bool load_resize_bitmap(void)
274 const char * filename
= NULL
;
276 /* initially assume using the built-in default */
277 puzzle_bmp_ptr
= sliding_puzzle
;
280 /* some modes don't even need to touch disk and trivially succeed */
281 case PICMODE_NUMERALS
:
282 case PICMODE_DEFAULT_PICTURE
:
287 case PICMODE_ALBUM_ART
:
288 filename
= get_albumart_bmp_path();
293 if(NULL == (filename=get_random_bmp_path()) )
294 filename = initial_bmp_path;
297 case PICMODE_INITIAL_PICTURE
:
298 filename
= initial_bmp_path
;
302 if( filename
!= NULL
)
304 /* if we already loaded image before, don't touch disk */
305 if( 0 == rb
->strcmp( filename
, img_buf_path
) )
307 puzzle_bmp_ptr
= (const fb_data
*)img_buf
;
311 struct bitmap main_bitmap
;
312 rb
->memset(&main_bitmap
,0,sizeof(struct bitmap
));
313 main_bitmap
.data
= img_buf
;
316 struct bitmap temp_bitmap
;
317 rb
->memset(&temp_bitmap
,0,sizeof(struct bitmap
));
318 temp_bitmap
.data
= temp_img_buf
;
320 main_bitmap
.width
= IMAGE_WIDTH
;
321 main_bitmap
.height
= IMAGE_HEIGHT
;
323 rc
= rb
->read_bmp_file( filename
, &temp_bitmap
, sizeof(temp_img_buf
),
327 #ifdef HAVE_LCD_COLOR
328 smooth_resize_bitmap( &temp_bitmap
, &main_bitmap
);
330 simple_resize_bitmap( &temp_bitmap
, &main_bitmap
);
332 puzzle_bmp_ptr
= (const fb_data
*)img_buf
;
333 rb
->strcpy( img_buf_path
, filename
);
337 rc
= rb
->read_bmp_file( filename
, &main_bitmap
, sizeof(img_buf
),
341 puzzle_bmp_ptr
= (const fb_data
*)img_buf
;
342 rb
->strcpy( img_buf_path
, filename
);
348 /* something must have failed. get_albumart_bmp_path could return
349 NULL if albumart doesn't exist or couldn't be loaded, or
350 read_bmp_file could have failed. return false and caller should
351 try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
356 /* draws a spot at the coordinates (x,y), range of p is 1-20 */
357 static void draw_spot(int p
, int x
, int y
)
364 /* the bottom-right cell of the default sliding_puzzle image is
365 an appropriate hole graphic */
366 rb
->lcd_bitmap_part(sliding_puzzle
, ((p
-1)%SPOTS_X
)*SPOTS_WIDTH
,
367 ((p
-1)/SPOTS_X
)*SPOTS_HEIGHT
,
368 IMAGE_WIDTH
, x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
370 /* just draw a black rectangle */
371 int old_fg
= rb
->lcd_get_foreground();
372 rb
->lcd_set_foreground(LCD_BLACK
);
373 rb
->lcd_fillrect(x
,y
,SPOTS_WIDTH
,SPOTS_HEIGHT
);
374 rb
->lcd_set_foreground(old_fg
);
377 else if (picmode
!= PICMODE_NUMERALS
)
379 rb
->lcd_bitmap_part( puzzle_bmp_ptr
, ((p
-1)%SPOTS_X
)*SPOTS_WIDTH
,
380 ((p
-1)/SPOTS_X
)*SPOTS_HEIGHT
,
381 IMAGE_WIDTH
, x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
383 rb
->lcd_drawrect(x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
384 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
385 rb
->lcd_fillrect(x
+1, y
+1, SPOTS_WIDTH
-2, SPOTS_HEIGHT
-2);
386 rb
->lcd_set_drawmode(DRMODE_SOLID
);
387 rb
->snprintf(s
, sizeof(s
), "%d", p
);
388 rb
->lcd_setfont(num_font
);
389 rb
->lcd_getstringsize(s
, &w
, &h
);
390 rb
->lcd_putsxy(x
+ (SPOTS_WIDTH
/2) - w
/ 2,
391 y
+ (SPOTS_HEIGHT
/2) - h
/ 2, s
);
395 /* check if the puzzle is solved */
396 static bool puzzle_finished(void)
399 for (i
=0; i
<NUM_SPOTS
; i
++)
400 if (spots
[i
] != (i
+1))
405 /* move a piece in any direction */
406 static void move_spot(int x
, int y
)
409 spots
[hole
] = spots
[hole
-x
-SPOTS_X
*y
];
410 hole
-= (x
+SPOTS_X
*y
);
412 rb
->lcd_setfont(moves_font
);
413 #if LCD_WIDTH > LCD_HEIGHT
414 rb
->snprintf(s
, sizeof(s
), "%d", moves
);
415 w
= rb
->lcd_getstringsize(s
, NULL
, NULL
);
416 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
420 rb
->snprintf(s
, sizeof(s
), "Moves: %d", moves
);
421 rb
->lcd_putsxy(3, moves_y
, s
);
426 (hole
%SPOTS_X
)*SPOTS_WIDTH
,
427 (hole
/SPOTS_X
)*SPOTS_HEIGHT
);
428 draw_spot(spots
[hole
],
429 (hole
%SPOTS_X
)*SPOTS_WIDTH
+ (i
*x
*SPOTS_WIDTH
)/5,
430 (hole
/SPOTS_X
)*SPOTS_HEIGHT
+ (i
*y
*SPOTS_HEIGHT
)/5);
435 (hole
%SPOTS_X
)*SPOTS_WIDTH
,
436 (hole
/SPOTS_X
)*SPOTS_HEIGHT
);
437 draw_spot(spots
[hole
],
438 ((hole
%SPOTS_X
)+x
)*SPOTS_WIDTH
,
439 ((hole
/SPOTS_X
)+y
)*SPOTS_HEIGHT
);
442 spots
[hole
] = HOLE_ID
;
445 static void draw_playfield(void)
449 rb
->lcd_clear_display();
450 rb
->lcd_setfont(moves_font
);
451 #if LCD_WIDTH > LCD_HEIGHT
452 rb
->lcd_vline(IMAGE_WIDTH
, 0, LCD_HEIGHT
-1);
453 w
= rb
->lcd_getstringsize("Moves", NULL
, NULL
);
454 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
456 rb
->snprintf(s
, sizeof(s
), "%d", moves
);
457 w
= rb
->lcd_getstringsize(s
, NULL
, NULL
);
458 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
462 rb
->lcd_hline(0, LCD_WIDTH
-1, IMAGE_HEIGHT
);
463 rb
->snprintf(s
, sizeof(s
), "Moves: %d", moves
);
464 rb
->lcd_putsxy(3, moves_y
, s
);
467 /* draw spots to the lcd */
468 for (i
=0; i
<NUM_SPOTS
; i
++)
469 draw_spot(spots
[i
], (i
%SPOTS_X
)*SPOTS_WIDTH
, (i
/SPOTS_X
)*SPOTS_HEIGHT
);
474 /* initializes the puzzle */
475 static void puzzle_init(void)
477 int i
, r
, temp
, tsp
[NUM_SPOTS
];
482 for (i
=NUM_SPOTS
-1; i
>=0; i
--) {
483 r
= (rb
->rand() % (i
+1));
489 if (spots
[i
]==HOLE_ID
)
493 /* test if the puzzle is solvable */
494 for (i
=0; i
<NUM_SPOTS
; i
++)
498 /* First, check if the problem has even or odd parity,
499 depending on where the empty square is */
500 if ((((SPOTS_X
-1)-hole
%SPOTS_X
) + ((SPOTS_Y
-1)-hole
/SPOTS_X
))%2 == 1)
503 /* Now check how many swaps we need to solve it */
504 for (i
=0; i
<NUM_SPOTS
-1; i
++) {
505 while (tsp
[i
] != (i
+1)) {
507 tsp
[i
] = tsp
[temp
-1];
513 /* if the random puzzle isn't solvable just change two spots */
515 if (spots
[0]!=HOLE_ID
&& spots
[1]!=HOLE_ID
) {
529 /* the main game loop */
530 static int puzzle_loop(void)
533 int lastbutton
= BUTTON_NONE
;
538 button
= rb
->button_get(true);
540 #ifdef PUZZLE_RC_QUIT
544 /* get out of here */
548 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
549 if (lastbutton
!= PUZZLE_SHUFFLE_PICTURE_PRE
)
552 /* mix up the pieces */
557 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
558 if (lastbutton
!= PUZZLE_SHUFFLE_PICTURE_PRE
)
562 picmode
= (picmode
+1)%PICMODE_LAST_XXX
;
564 /* if load_resize_bitmap fails to load bitmap, try next picmode */
567 load_success
= load_resize_bitmap();
569 picmode
= (picmode
+1)%PICMODE_LAST_XXX
;
571 while( !load_success
);
573 /* tell the user what mode we picked in the end! */
574 rb
->splash(HZ
,picmode_descriptions
[ picmode
] );
579 if ((hole
%SPOTS_X
)<(SPOTS_X
-1) && !puzzle_finished())
584 if ((hole
%SPOTS_X
)>0 && !puzzle_finished())
589 if ((hole
/SPOTS_X
)<(SPOTS_Y
-1) && !puzzle_finished())
594 if ((hole
/SPOTS_X
)>0 && !puzzle_finished())
599 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
600 return PLUGIN_USB_CONNECTED
;
603 if (button
!= BUTTON_NONE
)
608 enum plugin_status
plugin_start(const struct plugin_api
* api
, const void* parameter
)
614 initial_bmp_path
=(const char *)parameter
;
615 picmode
= PICMODE_INITIAL_PICTURE
;
616 img_buf_path
[0] = '\0';
618 /* If launched as a viewer, just go straight to the game without
619 bothering with the splash or instructions page */
622 /* if not launched as a viewer, use default puzzle, and show help */
623 picmode
= PICMODE_DEFAULT_PICTURE
;
626 rb
->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w
, &h
);
629 rb
->lcd_clear_display();
630 rb
->lcd_putsxy(LCD_WIDTH
/2-w
, (LCD_HEIGHT
/2)-h
,
631 (unsigned char *)"Sliding Puzzle");
635 /* print instructions */
636 rb
->lcd_clear_display();
637 rb
->lcd_setfont(FONT_SYSFIXED
);
638 #if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
639 rb
->lcd_putsxy(3, 18, "[OFF] to stop");
640 rb
->lcd_putsxy(3, 28, "[F1] shuffle");
641 rb
->lcd_putsxy(3, 38, "[F2] change pic");
642 #elif CONFIG_KEYPAD == ONDIO_PAD
643 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
644 rb
->lcd_putsxy(0, 28, "[MODE..] shuffle");
645 rb
->lcd_putsxy(0, 38, "[MODE] change pic");
646 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
647 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
648 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
649 rb
->lcd_putsxy(0, 18, "[S-MENU] to stop");
650 rb
->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
651 rb
->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
652 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
653 (CONFIG_KEYPAD == IRIVER_H300_PAD)
654 rb
->lcd_putsxy(0, 18, "[STOP] to stop");
655 rb
->lcd_putsxy(0, 28, "[SELECT] shuffle");
656 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
657 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
658 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
659 rb
->lcd_putsxy(0, 28, "[REC] shuffle");
660 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
661 #elif CONFIG_KEYPAD == GIGABEAT_PAD
662 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
663 rb
->lcd_putsxy(0, 28, "[SELECT] shuffle");
664 rb
->lcd_putsxy(0, 38, "[A] change pic");
665 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
666 (CONFIG_KEYPAD == SANSA_C200_PAD)
667 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
668 rb
->lcd_putsxy(0, 28, "[REC] shuffle");
669 rb
->lcd_putsxy(0, 38, "[SELECT] change pic");
670 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
671 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
672 rb
->lcd_putsxy(0, 28, "[REW] shuffle");
673 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
674 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
675 rb
->lcd_putsxy(0, 18, "[REC] to stop");
676 rb
->lcd_putsxy(0, 28, "[MODE] shuffle");
677 rb
->lcd_putsxy(0, 38, "[MENU] change pic");
680 rb
->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT
" to stop");
681 rb
->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT
" shuffle");
682 rb
->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT
" change pic");
685 rb
->lcd_putsxy(0,48," pic->albumart->num");
687 rb
->lcd_putsxy(0,48," pic<->num");
690 rb
->button_get_w_tmo(HZ
*2);
695 if( !load_resize_bitmap() )
697 rb
->lcd_clear_display();
698 rb
->splash(HZ
*2,"Failed to load bitmap!");
702 /* Calculate possible font sizes and text positions */
703 rb
->lcd_setfont(FONT_UI
);
704 rb
->lcd_getstringsize("15", &w
, &h
);
705 if ((w
> (SPOTS_WIDTH
-2)) || (h
> (SPOTS_HEIGHT
-2)))
706 num_font
= FONT_SYSFIXED
;
708 #if LCD_WIDTH > LCD_HEIGHT
709 rb
->lcd_getstringsize("Moves", &w
, &h
);
710 if (w
> (LCD_WIDTH
-IMAGE_WIDTH
-1))
711 moves_font
= FONT_SYSFIXED
;
712 rb
->lcd_setfont(moves_font
);
713 rb
->lcd_getstringsize("Moves", &w
, &h
);
716 rb
->lcd_getstringsize("Moves: 999", &w
, &h
);
717 if ((w
> LCD_WIDTH
) || (h
> (LCD_HEIGHT
-IMAGE_HEIGHT
-1)))
718 moves_font
= FONT_SYSFIXED
;
719 rb
->lcd_setfont(moves_font
);
720 rb
->lcd_getstringsize("Moves: 999", &w
, &h
);
721 moves_y
= (IMAGE_HEIGHT
+1+(LCD_HEIGHT
-IMAGE_HEIGHT
-1)/2) - h
/ 2;
723 for (i
=0; i
<NUM_SPOTS
; i
++)
726 #ifdef HAVE_LCD_COLOR
727 rb
->lcd_set_background(LCD_BLACK
);
728 rb
->lcd_set_foreground(LCD_WHITE
);
729 rb
->lcd_set_backdrop(NULL
);
731 rb
->lcd_set_background(LCD_WHITE
);
732 rb
->lcd_set_foreground(LCD_BLACK
);
733 rb
->lcd_set_backdrop(NULL
);
739 return puzzle_loop();