Updated our source code header to explicitly mention that we are GPL v2 or
[Rockbox.git] / apps / codecs / aac.c
blobb7811024697cf72f4537f888db1255b03b2b90ed
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 Dave Chapman
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "codeclib.h"
23 #include "libm4a/m4a.h"
24 #include "libfaad/common.h"
25 #include "libfaad/structs.h"
26 #include "libfaad/decoder.h"
28 CODEC_HEADER
30 /* this is the codec entry point */
31 enum codec_status codec_main(void)
33 /* Note that when dealing with QuickTime/MPEG4 files, terminology is
34 * a bit confusing. Files with sound are split up in chunks, where
35 * each chunk contains one or more samples. Each sample in turn
36 * contains a number of "sound samples" (the kind you refer to with
37 * the sampling frequency).
39 size_t n;
40 static demux_res_t demux_res;
41 stream_t input_stream;
42 uint32_t sound_samples_done;
43 uint32_t elapsed_time;
44 uint32_t sample_duration;
45 uint32_t sample_byte_size;
46 int file_offset;
47 int framelength;
48 int lead_trim = 0;
49 unsigned int i;
50 unsigned char* buffer;
51 static NeAACDecFrameInfo frame_info;
52 NeAACDecHandle decoder;
53 int err;
54 uint32_t s = 0;
55 unsigned char c = 0;
57 /* Generic codec initialisation */
58 ci->configure(CODEC_SET_FILEBUF_WATERMARK, 1024*512);
60 ci->configure(DSP_SET_STEREO_MODE, STEREO_NONINTERLEAVED);
61 ci->configure(DSP_SET_SAMPLE_DEPTH, 29);
63 next_track:
64 err = CODEC_OK;
66 if (codec_init()) {
67 LOGF("FAAD: Codec init error\n");
68 err = CODEC_ERROR;
69 goto exit;
72 while (!*ci->taginfo_ready && !ci->stop_codec)
73 ci->sleep(1);
75 sound_samples_done = ci->id3->offset;
77 ci->configure(DSP_SWITCH_FREQUENCY, ci->id3->frequency);
78 codec_set_replaygain(ci->id3);
80 stream_create(&input_stream,ci);
82 /* if qtmovie_read returns successfully, the stream is up to
83 * the movie data, which can be used directly by the decoder */
84 if (!qtmovie_read(&input_stream, &demux_res)) {
85 LOGF("FAAD: File init error\n");
86 err = CODEC_ERROR;
87 goto done;
90 /* initialise the sound converter */
91 decoder = NeAACDecOpen();
93 if (!decoder) {
94 LOGF("FAAD: Decode open error\n");
95 err = CODEC_ERROR;
96 goto done;
99 NeAACDecConfigurationPtr conf = NeAACDecGetCurrentConfiguration(decoder);
100 conf->outputFormat = FAAD_FMT_24BIT; /* irrelevant, we don't convert */
101 NeAACDecSetConfiguration(decoder, conf);
103 err = NeAACDecInit2(decoder, demux_res.codecdata, demux_res.codecdata_len, &s, &c);
104 if (err) {
105 LOGF("FAAD: DecInit: %d, %d\n", err, decoder->object_type);
106 err = CODEC_ERROR;
107 goto done;
110 ci->id3->frequency = s;
112 i = 0;
114 if (sound_samples_done > 0) {
115 if (alac_seek_raw(&demux_res, &input_stream, sound_samples_done,
116 &sound_samples_done, (int*) &i)) {
117 elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100);
118 ci->set_elapsed(elapsed_time);
119 } else {
120 sound_samples_done = 0;
124 if (i == 0)
126 lead_trim = ci->id3->lead_trim;
129 /* The main decoding loop */
130 while (i < demux_res.num_sample_byte_sizes) {
131 ci->yield();
133 if (ci->stop_codec || ci->new_track) {
134 break;
137 /* Deal with any pending seek requests */
138 if (ci->seek_time) {
139 if (alac_seek(&demux_res, &input_stream,
140 ((ci->seek_time-1)/10)*(ci->id3->frequency/100),
141 &sound_samples_done, (int*) &i)) {
142 elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100);
143 ci->set_elapsed(elapsed_time);
145 if (i == 0)
147 lead_trim = ci->id3->lead_trim;
150 ci->seek_complete();
153 /* Lookup the length (in samples and bytes) of block i */
154 if (!get_sample_info(&demux_res, i, &sample_duration,
155 &sample_byte_size)) {
156 LOGF("AAC: get_sample_info error\n");
157 err = CODEC_ERROR;
158 goto done;
161 /* There can be gaps between chunks, so skip ahead if needed. It
162 * doesn't seem to happen much, but it probably means that a
163 * "proper" file can have chunks out of order. Why one would want
164 * that an good question (but files with gaps do exist, so who
165 * knows?), so we don't support that - for now, at least.
167 file_offset = get_sample_offset(&demux_res, i);
169 if (file_offset > ci->curpos)
171 ci->advance_buffer(file_offset - ci->curpos);
173 else if (file_offset == 0)
175 LOGF("AAC: get_sample_offset error\n");
176 err = CODEC_ERROR;
177 goto done;
180 /* Request the required number of bytes from the input buffer */
181 buffer=ci->request_buffer(&n,sample_byte_size);
183 /* Decode one block - returned samples will be host-endian */
184 NeAACDecDecode(decoder, &frame_info, buffer, n);
185 /* Ignore return value, we access samples in the decoder struct
186 * directly.
188 if (frame_info.error > 0) {
189 LOGF("FAAD: decode error '%s'\n", NeAACDecGetErrorMessage(frame_info.error));
190 err = CODEC_ERROR;
191 goto done;
194 /* Advance codec buffer */
195 ci->advance_buffer(n);
197 /* Output the audio */
198 ci->yield();
200 framelength = (frame_info.samples >> 1) - lead_trim;
202 if (i == demux_res.num_sample_byte_sizes - 1 && framelength > 0)
204 /* Currently limited to at most one frame of tail_trim.
205 * Seems to be enough.
207 if (ci->id3->tail_trim == 0
208 && sample_duration < (frame_info.samples >> 1))
210 /* Subtract lead_trim just in case we decode a file with
211 * only one audio frame with actual data.
213 framelength = sample_duration - lead_trim;
215 else
217 framelength -= ci->id3->tail_trim;
221 if (framelength > 0)
223 ci->pcmbuf_insert(&decoder->time_out[0][lead_trim],
224 &decoder->time_out[1][lead_trim],
225 framelength);
228 if (lead_trim > 0)
230 /* frame_info.samples can be 0 for the first frame */
231 lead_trim -= (i > 0 || frame_info.samples)
232 ? (frame_info.samples >> 1) : sample_duration;
234 if (lead_trim < 0 || ci->id3->lead_trim == 0)
236 lead_trim = 0;
240 /* Update the elapsed-time indicator */
241 sound_samples_done += sample_duration;
242 elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100);
243 ci->set_elapsed(elapsed_time);
245 /* Keep track of current position - for resuming */
246 ci->set_offset(elapsed_time);
248 i++;
251 err = CODEC_OK;
253 done:
254 LOGF("AAC: Decoded %lu samples\n", sound_samples_done);
256 if (ci->request_next_track())
257 goto next_track;
259 exit:
260 return err;