1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 Zakk Roberts
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 #include "oldmenuapi.h"
25 static struct plugin_api
* rb
;
28 * FIREWORKS.C by ZAKK ROBERTS
29 * Rockbox plugin simulating a fireworks display.
30 * Supports all bitmap LCDs, fully scalable.
31 * Currently disabled for Archos Recorder - runs too slow.
34 /* All sorts of keymappings.. */
35 #if (CONFIG_KEYPAD == IRIVER_H300_PAD) || (CONFIG_KEYPAD == IRIVER_H100_PAD)
36 #define BTN_MENU BUTTON_OFF
37 #define BTN_FIRE BUTTON_SELECT
38 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
39 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
40 #define BTN_MENU BUTTON_MENU
41 #define BTN_FIRE BUTTON_SELECT
42 #elif (CONFIG_KEYPAD == RECORDER_PAD)
43 #define BTN_MENU BUTTON_OFF
44 #define BTN_FIRE BUTTON_PLAY
45 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
46 #define BTN_MENU BUTTON_OFF
47 #define BTN_FIRE BUTTON_SELECT
48 #elif (CONFIG_KEYPAD == ONDIO_PAD)
49 #define BTN_MENU BUTTON_MENU
50 #define BTN_FIRE BUTTON_UP
51 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
52 #define BTN_MENU BUTTON_POWER
53 #define BTN_FIRE BUTTON_SELECT
54 #elif (CONFIG_KEYPAD == IRIVER_IFP7XX_PAD)
55 #define BTN_MENU BUTTON_MODE
56 #define BTN_FIRE BUTTON_SELECT
57 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
58 #define BTN_MENU BUTTON_MENU
59 #define BTN_FIRE BUTTON_SELECT
60 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
61 (CONFIG_KEYPAD == SANSA_C200_PAD)
62 #define BTN_MENU BUTTON_POWER
63 #define BTN_FIRE BUTTON_SELECT
64 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
65 #define BTN_MENU BUTTON_POWER
66 #define BTN_FIRE BUTTON_PLAY
69 /* The lowdown on source terminology:
70 * a ROCKET is launched from the LCD bottom.
71 * FIREWORKs are ejected from the rocket when it explodes. */
73 #define MAX_ROCKETS 40
74 #define ROCKET_LIFE (LCD_HEIGHT/2)
75 #define ROCKET_LIFE_VAR (LCD_HEIGHT/4)
77 #define ROCKET_MOVEMENT_RANGE 4
78 #define ROCKET_TRAIL_PARTICLES 50
80 #define MAX_FIREWORKS 40
81 #define FIREWORK_MOVEMENT_RANGE 6
82 #define FIREWORK_SIZE 2
84 /* position, speed, "phase" (age), color of all fireworks */
85 int firework_xpoints
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
86 int firework_ypoints
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
87 int firework_xspeed
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
88 int firework_yspeed
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
89 int firework_phase
[MAX_ROCKETS
+1];
91 int firework_color
[MAX_ROCKETS
+1][MAX_FIREWORKS
];
94 /* position, speed, "phase" (age) of all rockets */
95 int rocket_xpos
[MAX_ROCKETS
+1];
96 int rocket_ypos
[MAX_ROCKETS
+1];
97 int rocket_xspeed
[MAX_ROCKETS
+1];
98 int rocket_yspeed
[MAX_ROCKETS
+1];
99 int rocket_phase
[MAX_ROCKETS
+1];
100 int rocket_targetphase
[MAX_ROCKETS
+1];
102 /* settings values. these should eventually be saved to
103 * disk. maybe a preset loading/saving system? */
104 int autofire_delay
= 0;
105 int particles_per_firework
= 2;
106 int particle_life
= 1;
108 int show_rockets
= 1;
109 int frames_per_second
= 4;
110 bool quit_plugin
= false;
113 * firework_colors = brightest firework color, used most of the time.
114 * DARK colors = fireworks are nearly burnt out.
115 * DARKER colors = fireworks are several frames away from burning out.
116 * DARKEST colors = fireworks are a couple frames from burning out. */
117 #ifdef HAVE_LCD_COLOR
118 static const unsigned firework_colors
[] = {
119 LCD_RGBPACK(0,255,64), LCD_RGBPACK(61,255,249), LCD_RGBPACK(255,200,61),
120 LCD_RGBPACK(217,22,217), LCD_RGBPACK(22,217,132), LCD_RGBPACK(67,95,254),
121 LCD_RGBPACK(151,84,213) };
123 static const unsigned firework_dark_colors
[] = {
124 LCD_RGBPACK(0,128,32), LCD_RGBPACK(30,128,128), LCD_RGBPACK(128,100,30),
125 LCD_RGBPACK(109,11,109), LCD_RGBPACK(11,109,66), LCD_RGBPACK(33,47,128),
126 LCD_RGBPACK(75,42,105) };
128 static const unsigned firework_darker_colors
[] = {
129 LCD_RGBPACK(0,64,16), LCD_RGBPACK(15,64,64), LCD_RGBPACK(64,50,15),
130 LCD_RGBPACK(55,5,55), LCD_RGBPACK(5,55,33), LCD_RGBPACK(16,24,64),
131 LCD_RGBPACK(38,21,52) };
133 static const unsigned firework_darkest_colors
[] = {
134 LCD_RGBPACK(0,32,8), LCD_RGBPACK(7,32,32), LCD_RGBPACK(32,25,7),
135 LCD_RGBPACK(27,2,27), LCD_RGBPACK(2,27,16), LCD_RGBPACK(8,12,32),
136 LCD_RGBPACK(19,10,26) };
138 #define EXPLOSION_COLOR LCD_RGBPACK(255,240,0)
142 static const struct opt_items autofire_delay_settings
[16] = {
161 int autofire_delay_values
[16] = {
162 0, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 200, 300, 400 };
164 static const struct opt_items particle_settings
[8] = {
175 int particle_values
[8] = {
176 5, 10, 15, 20, 25, 30, 35, 40 };
178 static const struct opt_items particle_life_settings
[9] = {
179 { "20 cycles", NULL
},
180 { "30 cycles", NULL
},
181 { "40 cycles", NULL
},
182 { "50 cycles", NULL
},
183 { "60 cycles", NULL
},
184 { "70 cycles", NULL
},
185 { "80 cycles", NULL
},
186 { "90 cycles", NULL
},
187 { "100 cycles", NULL
}
190 int particle_life_values
[9] = {
191 20, 30, 40, 50, 60, 70, 80, 90, 100 };
193 static const struct opt_items gravity_settings
[4] = {
196 { "Moderate", NULL
},
200 int gravity_values
[4] = {
203 #ifdef HAVE_LCD_COLOR
205 static const struct opt_items rocket_settings
[3] = {
207 { "Yes (no trails)", NULL
},
208 { "Yes (with trails)", NULL
},
210 int rocket_values
[4] = {
215 static const struct opt_items rocket_settings
[2] = {
219 int rocket_values
[4] = {
224 static const struct opt_items fps_settings
[9] = {
236 int fps_values
[9] = {
237 20, 25, 30, 35, 40, 45, 50, 55, 60 };
239 static const struct menu_item items
[] = {
240 { "Start Demo", NULL
},
241 { "Auto-Fire", NULL
},
242 { "Particles Per Firework", NULL
},
243 { "Particle Life", NULL
},
245 { "Show Rockets", NULL
},
246 { "FPS (Speed)", NULL
},
250 /* called on startup. initializes all variables, etc */
255 for(j
=0; j
<MAX_ROCKETS
; j
++)
256 firework_phase
[j
] = -1;
259 /* called when a rocket hits its destination height.
260 * prepares all associated fireworks to be expelled. */
261 void init_explode(int x
, int y
, int firework
, int points
)
265 for(i
=0; i
<points
; i
++)
267 rb
->srand(*rb
->current_tick
* i
);
269 firework_xpoints
[firework
][i
] = x
;
270 firework_ypoints
[firework
][i
] = y
;
272 firework_xspeed
[firework
][i
] = (rb
->rand() % FIREWORK_MOVEMENT_RANGE
) - FIREWORK_MOVEMENT_RANGE
/2;
273 firework_yspeed
[firework
][i
] = (rb
->rand() % FIREWORK_MOVEMENT_RANGE
) - FIREWORK_MOVEMENT_RANGE
/2;
275 #ifdef HAVE_LCD_COLOR
276 firework_color
[firework
][i
] = rb
->rand() % 7;
281 /* called when a rocket is launched.
282 * prepares said rocket to start moving towards its destination. */
283 void init_rocket(int rocket
)
285 rb
->srand(*rb
->current_tick
);
287 rocket_xpos
[rocket
] = rb
->rand() % LCD_WIDTH
;
288 rocket_ypos
[rocket
] = LCD_HEIGHT
;
290 rocket_xspeed
[rocket
] = (rb
->rand() % ROCKET_MOVEMENT_RANGE
) - ROCKET_MOVEMENT_RANGE
/2;
291 rocket_yspeed
[rocket
] = 3;
293 rocket_targetphase
[rocket
] = (ROCKET_LIFE
+ (rb
->rand() % ROCKET_LIFE_VAR
)) / rocket_yspeed
[rocket
];
296 /* startup/configuration menu. */
297 void fireworks_menu(void)
300 bool menu_quit
= false;
302 rb
->lcd_setfont(FONT_UI
);
303 #ifdef HAVE_LCD_COLOR
304 rb
->lcd_set_background(LCD_BLACK
);
305 rb
->lcd_set_foreground(LCD_WHITE
);
307 rb
->lcd_clear_display();
310 m
= menu_init(rb
, items
, sizeof(items
) / sizeof(*items
),
311 NULL
, NULL
, NULL
, NULL
);
313 rb
->button_clear_queue();
317 result
= menu_show(m
);
322 rb
->lcd_setfont(FONT_SYSFIXED
);
324 #ifdef HAVE_LCD_COLOR
325 rb
->lcd_set_background(LCD_BLACK
);
326 rb
->lcd_set_foreground(LCD_WHITE
);
329 rb
->lcd_clear_display();
337 rb
->set_option("Auto-Fire", &autofire_delay
, INT
, autofire_delay_settings
, 16, NULL
);
341 rb
->set_option("Particles Per Firework", &particles_per_firework
, INT
, particle_settings
, 8, NULL
);
345 rb
->set_option("Particle Life", &particle_life
, INT
, particle_life_settings
, 9, NULL
);
349 rb
->set_option("Gravity", &gravity
, INT
, gravity_settings
, 4, NULL
);
353 rb
->set_option("Show Rockets", &show_rockets
, INT
, rocket_settings
, 3, NULL
);
357 rb
->set_option("FPS (Speed)", &frames_per_second
, INT
, fps_settings
, 9, NULL
);
370 /* this is the plugin entry point */
371 enum plugin_status
plugin_start(struct plugin_api
* api
, void* parameter
)
377 int j
, i
, autofire
=0;
379 int start_tick
, elapsed_tick
;
382 /* set everything up.. no BL timeout, no backdrop,
383 white-text-on-black-background. */
384 backlight_force_on(rb
); /* backlight control in lib/helper.c */
386 rb
->lcd_set_backdrop(NULL
);
387 rb
->lcd_set_background(LCD_BLACK
);
388 rb
->lcd_set_foreground(LCD_WHITE
);
391 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
397 start_tick
= *rb
->current_tick
;
401 rb
->lcd_clear_display();
403 /* loop through every possible rocket */
404 for(j
=0; j
<MAX_ROCKETS
; j
++)
406 /* if the current rocket is actually moving/"alive" then go on and
407 * move/update/explode it */
408 if(rocket_phase
[j
] > -1)
410 #ifdef HAVE_LCD_COLOR /* draw trail, if requested */
413 rb
->lcd_set_foreground(LCD_RGBPACK(128,128,128));
414 rb
->lcd_fillrect(rocket_xpos
[j
], rocket_ypos
[j
],
415 ROCKET_SIZE
, ROCKET_SIZE
);
416 rb
->lcd_set_foreground(LCD_RGBPACK(64,64,64));
417 rb
->lcd_fillrect(rocket_xpos
[j
]-rocket_xspeed
[j
], rocket_ypos
[j
]+rocket_yspeed
[j
],
418 ROCKET_SIZE
, ROCKET_SIZE
);
423 rocket_xpos
[j
] += rocket_xspeed
[j
];
424 rocket_ypos
[j
] -= rocket_yspeed
[j
];
426 #ifdef HAVE_LCD_COLOR
427 rb
->lcd_set_foreground(LCD_WHITE
);
429 if(show_rockets
==2 || show_rockets
==1)
430 rb
->lcd_fillrect(rocket_xpos
[j
], rocket_ypos
[j
],
431 ROCKET_SIZE
, ROCKET_SIZE
);
433 /* if(rocket isn't "there" yet) keep moving
434 * if(rocket IS there) explode it. */
435 if(rocket_phase
[j
] < rocket_targetphase
[j
])
439 rocket_phase
[j
] = -1;
441 firework_phase
[j
] = 0;
442 init_explode(rocket_xpos
[j
], rocket_ypos
[j
], j
, particle_values
[particles_per_firework
]);
446 /* and now onto the fireworks for this particular rocket... */
447 if(firework_phase
[j
] > -1)
449 for(i
=0; i
<particle_values
[particles_per_firework
]; i
++)
451 firework_xpoints
[j
][i
] += firework_xspeed
[j
][i
];
452 firework_ypoints
[j
][i
] += firework_yspeed
[j
][i
];
455 firework_ypoints
[j
][i
] += firework_phase
[j
]/gravity_values
[gravity
];
457 #ifdef HAVE_LCD_COLOR
458 rb
->lcd_set_foreground(firework_darkest_colors
[firework_color
[j
][i
]]);
459 rb
->lcd_fillrect(firework_xpoints
[j
][i
]-1,
460 firework_ypoints
[j
][i
]-1,
461 FIREWORK_SIZE
+2, FIREWORK_SIZE
+2);
463 if(firework_phase
[j
] < particle_life_values
[particle_life
]-10)
464 rb
->lcd_set_foreground(firework_colors
[firework_color
[j
][i
]]);
465 else if(firework_phase
[j
] < particle_life_values
[particle_life
]-7)
466 rb
->lcd_set_foreground(firework_dark_colors
[firework_color
[j
][i
]]);
467 else if(firework_phase
[j
] < particle_life_values
[particle_life
]-3)
468 rb
->lcd_set_foreground(firework_darker_colors
[firework_color
[j
][i
]]);
470 rb
->lcd_set_foreground(firework_darkest_colors
[firework_color
[j
][i
]]);
472 rb
->lcd_fillrect(firework_xpoints
[j
][i
],
473 firework_ypoints
[j
][i
],
474 FIREWORK_SIZE
, FIREWORK_SIZE
);
475 /* WIP - currently ugly explosion effect
476 #ifdef HAVE_LCD_COLOR
477 if(firework_phase[j] < 10)
479 rb->lcd_set_foreground(EXPLOSION_COLOR);
480 rb->lcd_fillrect(rocket_xpos[j]-firework_phase[j],
481 rocket_ypos[j]-firework_phase[j],
482 firework_phase[j]*2, firework_phase[j]*2);
487 #ifdef HAVE_LCD_COLOR
488 rb
->lcd_set_foreground(LCD_WHITE
);
491 /* firework at its destination age?
492 * no = keep aging; yes = delete it. */
493 if(firework_phase
[j
] < particle_life_values
[particle_life
])
496 firework_phase
[j
] = -1;
500 /* is autofire on? */
501 if(autofire_delay
!= 0)
503 elapsed_tick
= *rb
->current_tick
- start_tick
;
505 if(elapsed_tick
> autofire_delay_values
[autofire_delay
])
507 rocket_phase
[autofire
] = 0;
508 init_rocket(autofire
);
510 start_tick
= *rb
->current_tick
;
512 if(autofire
< MAX_ROCKETS
)
521 button
= rb
->button_get_w_tmo(HZ
/fps_values
[frames_per_second
]);
524 case BTN_MENU
: /* back to config menu */
528 case BTN_FIRE
: /* fire off rockets manually */
529 case BTN_FIRE
|BUTTON_REPEAT
:
530 if(thisrocket
< MAX_ROCKETS
)
535 rocket_phase
[thisrocket
] = 0;
536 init_rocket(thisrocket
);
540 /* Turn on backlight timeout (revert to settings) */
541 backlight_use_settings(rb
); /* backlight control in lib/helper.c */
543 #ifdef HAVE_ADJUSTABLE_CPU_FREQ