1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 Eli Sherer
12 * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
19 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
20 * KIND, either express or implied.
22 ****************************************************************************/
24 #include "highscore.h"
25 #include "playergfx.h"
30 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
31 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
32 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
34 #define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
35 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
36 #define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL)
37 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
38 #define ROCKBLOX_LEFT BUTTON_LEFT
39 #define ROCKBLOX_RIGHT BUTTON_RIGHT
40 #define ROCKBLOX_DOWN BUTTON_PLAY
41 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
42 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
46 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
47 (CONFIG_KEYPAD == IRIVER_H300_PAD)
49 #define ROCKBLOX_OFF BUTTON_OFF
50 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
51 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
52 #define ROCKBLOX_DOWN BUTTON_DOWN
53 #define ROCKBLOX_LEFT BUTTON_LEFT
54 #define ROCKBLOX_RIGHT BUTTON_RIGHT
55 #define ROCKBLOX_DROP BUTTON_MODE
56 #define ROCKBLOX_RESTART BUTTON_ON
58 #define ROCKBLOX_RC_OFF BUTTON_RC_STOP
60 #elif CONFIG_KEYPAD == RECORDER_PAD
62 #define ROCKBLOX_OFF BUTTON_OFF
63 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
64 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
65 #define ROCKBLOX_DOWN BUTTON_DOWN
66 #define ROCKBLOX_LEFT BUTTON_LEFT
67 #define ROCKBLOX_RIGHT BUTTON_RIGHT
68 #define ROCKBLOX_DROP BUTTON_ON
69 #define ROCKBLOX_RESTART BUTTON_F1
71 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
73 #define ROCKBLOX_OFF BUTTON_OFF
74 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
75 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
76 #define ROCKBLOX_DOWN BUTTON_DOWN
77 #define ROCKBLOX_LEFT BUTTON_LEFT
78 #define ROCKBLOX_RIGHT BUTTON_RIGHT
79 #define ROCKBLOX_DROP BUTTON_ON
80 #define ROCKBLOX_RESTART BUTTON_F1
82 #elif CONFIG_KEYPAD == PLAYER_PAD
84 #define ROCKBLOX_OFF BUTTON_STOP
85 #define ROCKBLOX_ROTATE_RIGHT BUTTON_PLAY
86 #define ROCKBLOX_ROTATE_LEFT (BUTTON_ON|BUTTON_PLAY)
87 #define ROCKBLOX_DOWN BUTTON_MENU
88 #define ROCKBLOX_LEFT BUTTON_LEFT
89 #define ROCKBLOX_RIGHT BUTTON_RIGHT
90 #define ROCKBLOX_DROP_PRE BUTTON_ON
91 #define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
93 #elif CONFIG_KEYPAD == ONDIO_PAD
95 #define ROCKBLOX_OFF BUTTON_OFF
96 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
97 #define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP)
98 #define ROCKBLOX_DOWN BUTTON_DOWN
99 #define ROCKBLOX_LEFT BUTTON_LEFT
100 #define ROCKBLOX_RIGHT BUTTON_RIGHT
101 #define ROCKBLOX_DROP_PRE BUTTON_MENU
102 #define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
104 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
106 #define ROCKBLOX_OFF BUTTON_POWER
107 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
108 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
109 #define ROCKBLOX_DOWN BUTTON_DOWN
110 #define ROCKBLOX_LEFT BUTTON_LEFT
111 #define ROCKBLOX_RIGHT BUTTON_RIGHT
112 #define ROCKBLOX_DROP BUTTON_REC
113 #define ROCKBLOX_RESTART BUTTON_PLAY
115 #elif CONFIG_KEYPAD == SANSA_E200_PAD
117 #define ROCKBLOX_OFF BUTTON_POWER
118 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
119 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
120 #define ROCKBLOX_DOWN BUTTON_DOWN
121 #define ROCKBLOX_LEFT BUTTON_LEFT
122 #define ROCKBLOX_RIGHT BUTTON_RIGHT
123 #define ROCKBLOX_DROP BUTTON_SELECT
124 #define ROCKBLOX_RESTART BUTTON_REC
126 #elif CONFIG_KEYPAD == SANSA_C200_PAD
128 #define ROCKBLOX_OFF BUTTON_POWER
129 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
130 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
131 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
132 #define ROCKBLOX_DOWN BUTTON_DOWN
133 #define ROCKBLOX_LEFT BUTTON_LEFT
134 #define ROCKBLOX_RIGHT BUTTON_RIGHT
135 #define ROCKBLOX_DROP BUTTON_SELECT
136 #define ROCKBLOX_RESTART BUTTON_REC
138 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
140 #define ROCKBLOX_OFF BUTTON_POWER
141 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
142 #define ROCKBLOX_ROTATE_LEFT BUTTON_REW
143 #define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
144 #define ROCKBLOX_LEFT BUTTON_LEFT
145 #define ROCKBLOX_RIGHT BUTTON_RIGHT
146 #define ROCKBLOX_DROP BUTTON_FF
147 #define ROCKBLOX_RESTART BUTTON_PLAY
149 #elif CONFIG_KEYPAD == GIGABEAT_PAD
151 #define ROCKBLOX_OFF BUTTON_POWER
152 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
153 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
154 #define ROCKBLOX_ROTATE BUTTON_UP
155 #define ROCKBLOX_DOWN BUTTON_DOWN
156 #define ROCKBLOX_LEFT BUTTON_LEFT
157 #define ROCKBLOX_RIGHT BUTTON_RIGHT
158 #define ROCKBLOX_DROP BUTTON_SELECT
159 #define ROCKBLOX_RESTART BUTTON_A
161 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
163 #define ROCKBLOX_OFF BUTTON_PLAY
164 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
165 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
166 #define ROCKBLOX_DOWN BUTTON_DOWN
167 #define ROCKBLOX_LEFT BUTTON_LEFT
168 #define ROCKBLOX_RIGHT BUTTON_RIGHT
169 #define ROCKBLOX_DROP BUTTON_MODE
170 #define ROCKBLOX_RESTART BUTTON_EQ
172 #elif CONFIG_KEYPAD == MROBE500_PAD
173 #define ROCKBLOX_OFF BUTTON_POWER
174 #define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_UP
175 #define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_DOWN
176 #define ROCKBLOX_DOWN BUTTON_RC_DOWN
177 #define ROCKBLOX_LEFT BUTTON_LEFT
178 #define ROCKBLOX_RIGHT BUTTON_RIGHT
179 #define ROCKBLOX_DROP BUTTON_RC_HEART
180 #define ROCKBLOX_RESTART BUTTON_RC_MODE
182 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
183 #define ROCKBLOX_OFF BUTTON_BACK
184 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
185 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
186 #define ROCKBLOX_ROTATE BUTTON_UP
187 #define ROCKBLOX_DOWN BUTTON_DOWN
188 #define ROCKBLOX_LEFT BUTTON_LEFT
189 #define ROCKBLOX_RIGHT BUTTON_RIGHT
190 #define ROCKBLOX_DROP BUTTON_SELECT
191 #define ROCKBLOX_RESTART BUTTON_PLAY
193 #elif CONFIG_KEYPAD == MROBE100_PAD
195 #define ROCKBLOX_OFF BUTTON_POWER
196 #define ROCKBLOX_ROTATE_RIGHT BUTTON_MENU
197 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
198 #define ROCKBLOX_ROTATE BUTTON_UP
199 #define ROCKBLOX_DOWN BUTTON_DOWN
200 #define ROCKBLOX_LEFT BUTTON_LEFT
201 #define ROCKBLOX_RIGHT BUTTON_RIGHT
202 #define ROCKBLOX_DROP BUTTON_SELECT
203 #define ROCKBLOX_RESTART BUTTON_DISPLAY
205 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
207 #define ROCKBLOX_OFF BUTTON_RC_REC
208 #define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_DOWN
209 #define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_UP
210 #define ROCKBLOX_DOWN BUTTON_RC_MENU
211 #define ROCKBLOX_LEFT BUTTON_RC_REW
212 #define ROCKBLOX_RIGHT BUTTON_RC_FF
213 #define ROCKBLOX_DROP BUTTON_RC_PLAY
214 #define ROCKBLOX_RESTART BUTTON_RC_MODE
216 #elif CONFIG_KEYPAD == COWOND2_PAD
217 #define ROCKBLOX_OFF BUTTON_POWER
218 #define ROCKBLOX_RESTART BUTTON_MENU
221 #error No keymap defined!
226 #define ROCKBLOX_OFF BUTTON_TOPLEFT
228 #ifndef ROCKBLOX_ROTATE_RIGHT
229 #define ROCKBLOX_ROTATE_RIGHT BUTTON_BOTTOMRIGHT
231 #ifndef ROCKBLOX_ROTATE_LEFT
232 #define ROCKBLOX_ROTATE_LEFT BUTTON_BOTTOMLEFT
234 #ifndef ROCKBLOX_DOWN
235 #define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
237 #ifndef ROCKBLOX_LEFT
238 #define ROCKBLOX_LEFT BUTTON_MIDLEFT
240 #ifndef ROCKBLOX_RIGHT
241 #define ROCKBLOX_RIGHT BUTTON_MIDRIGHT
243 #ifndef ROCKBLOX_DROP
244 #define ROCKBLOX_DROP BUTTON_CENTER
246 #ifndef ROCKBLOX_RESTART
247 #define ROCKBLOX_RESTART BUTTON_TOPRIGHT
252 #define EMPTY_BLOCK 7
254 #define BOARD_WIDTH 10
256 #ifdef HAVE_LCD_BITMAP
258 #define BOARD_HEIGHT 20
260 #if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
262 #define BLOCK_WIDTH 30
263 #define BLOCK_HEIGHT 30
266 #define PREVIEW_X 342
267 #define PREVIEW_Y 482
272 #define HIGH_LABEL_X 344
273 #define HIGH_SCORE_Y 326
274 #define HIGH_LEVEL_Y 344
276 #elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
278 #define BLOCK_WIDTH 30
279 #define BLOCK_HEIGHT 30
282 #define PREVIEW_X 342
283 #define PREVIEW_Y 482
288 #define HIGH_LABEL_X 344
289 #define HIGH_SCORE_Y 326
290 #define HIGH_LEVEL_Y 344
292 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
294 #define BLOCK_WIDTH 12
295 #define BLOCK_HEIGHT 12
305 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
307 #define BLOCK_WIDTH 15
308 #define BLOCK_HEIGHT 15
311 #define PREVIEW_X 171
312 #define PREVIEW_Y 241
317 #define HIGH_LABEL_X 172
318 #define HIGH_SCORE_Y 163
319 #define HIGH_LEVEL_Y 172
321 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
323 #define BLOCK_WIDTH 8
324 #define BLOCK_HEIGHT 8
327 #define PREVIEW_X 158
328 #define PREVIEW_Y 130
334 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
336 #define BLOCK_WIDTH 6
337 #define BLOCK_HEIGHT 6
340 #define PREVIEW_X 126
341 #define PREVIEW_Y 102
347 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
349 #define BLOCK_WIDTH 10
350 #define BLOCK_HEIGHT 10
353 #define PREVIEW_X 124
354 #define PREVIEW_Y 167
359 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
361 #define BLOCK_WIDTH 6
362 #define BLOCK_HEIGHT 6
365 #define PREVIEW_X 114
366 #define PREVIEW_Y 100
372 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
374 #define BLOCK_WIDTH 5
375 #define BLOCK_HEIGHT 5
385 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
387 #define BLOCK_WIDTH 4
388 #define BLOCK_HEIGHT 4
398 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
400 #define BLOCK_WIDTH 6
401 #define BLOCK_HEIGHT 6
405 #define PREVIEW_Y 100
411 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
413 #define BLOCK_WIDTH 4
414 #define BLOCK_HEIGHT 4
424 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
426 #define BLOCK_WIDTH 3
427 #define BLOCK_HEIGHT 3
437 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
439 #define BLOCK_WIDTH 4
440 #define BLOCK_HEIGHT 3
454 #define LEVEL_X LABEL_X
458 #define LINES_X LABEL_X
461 #define MYLCD(fn) rb->lcd_ ## fn
463 extern const fb_data rockblox_background
[];
465 #else /* HAVE_LCD_CHARCELLS */
467 #define BOARD_HEIGHT 14
469 #define BLOCK_WIDTH 1
470 #define BLOCK_HEIGHT 1
476 #define MYLCD(fn) pgfx_ ## fn
480 /* <<Explanation on Rockblox shapes>>
483 %% - O has 1 orientation
486 %% %% - Z has 2 orientations
490 %% %% - S has 2 orientations
494 % %%%% - I has 2 orientations
498 % % % %%% - L has 4 orientations
502 % % % %%% - J has 4 orientations
506 %% % %% % - T has 4 orientations
511 /* must have variable */
512 static const struct plugin_api
*rb
;
514 static bool gameover
= false;
515 /* c=current f=figure o=orientation n=next */
516 static int lines
= 0, level
= 0, score
= 0, cx
, cy
, cf
, co
, nf
;
517 static short board
[BOARD_HEIGHT
][BOARD_WIDTH
]; /* 20 rows of 10 blocks */
520 int wheel_events
= 0, last_wheel_event
= 0;
521 bool wheel_enabled
= false;
524 static const short scoring
[4] = { /* scoring for each number of lines */
525 #if BOARD_HEIGHT == 20
526 40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
527 #elif BOARD_HEIGHT == 14 /* Player special values */
528 60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
535 unsigned short color
[3]; /* color of figure (light,middle,shadow) */
537 unsigned short max_or
; /* max orientations */
538 signed short shapeX
[4], shapeY
[4]; /* implementation of figures */
541 /* array of figures */
542 figures
[BLOCKS_NUM
] = {
546 {LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
547 LCD_RGBPACK(0,153,153)},
549 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
558 {LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
559 LCD_RGBPACK (153, 0, 0)},
561 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
570 {LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
571 LCD_RGBPACK (0, 153, 0)},
573 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
582 {LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
583 LCD_RGBPACK (0, 0, 153)},
585 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
594 {LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
595 LCD_RGBPACK (153, 153, 0)},
597 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
606 {LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
607 LCD_RGBPACK (153, 0, 153)},
609 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
618 {LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
619 LCD_RGBPACK (85, 85, 85)},
621 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
629 /* Rockbox File System only supports full filenames inc dir */
630 #define HIGH_SCORE PLUGIN_GAMES_DIR "/rockblox.score"
631 #define MAX_HIGH_SCORES 5
632 /* Default High Scores... */
633 struct highscore Highest
[MAX_HIGH_SCORES
];
635 /* get random number from (0) to (range-1) */
636 static int t_rand (int range
)
638 return rb
->rand () % range
;
641 /* init the board array to have no blocks */
642 static void init_board (void)
645 for (i
= 0; i
< BOARD_WIDTH
; i
++)
646 for (j
= 0; j
< BOARD_HEIGHT
; j
++)
647 board
[j
][i
] = EMPTY_BLOCK
;
650 /* show the score, level and lines */
651 static void show_details (void)
653 char str
[25]; /* for strings */
655 #ifdef HAVE_LCD_BITMAP
657 rb
->lcd_set_foreground (LCD_BLACK
);
658 rb
->lcd_set_background (LCD_WHITE
);
660 rb
->snprintf (str
, sizeof (str
), "%d", score
);
661 rb
->lcd_putsxy (LABEL_X
, SCORE_Y
, str
);
662 rb
->snprintf (str
, sizeof (str
), "%d", level
);
663 rb
->lcd_putsxy (LEVEL_X
, LEVEL_Y
, str
);
664 rb
->snprintf (str
, sizeof (str
), "%d", lines
);
665 rb
->lcd_putsxy (LINES_X
, LINES_Y
, str
);
666 #else /* HAVE_LCD_CHARCELLS */
667 rb
->snprintf (str
, sizeof (str
), "L%d/%d", level
, lines
);
668 rb
->lcd_puts (5, 0, str
);
669 rb
->snprintf (str
, sizeof (str
), "S%d", score
);
670 rb
->lcd_puts (5, 1, str
);
675 static void show_highscores (void)
678 char str
[25]; /* for strings */
680 for (i
= MAX_HIGH_SCORES
-1; i
>=0; i
--)
682 rb
->snprintf (str
, sizeof (str
), "%06d L%1d", Highest
[i
].score
, Highest
[i
].level
);
683 rb
->lcd_putsxy (HIGH_LABEL_X
, HIGH_SCORE_Y
+ (10 * ((MAX_HIGH_SCORES
-1) - i
)), str
);
688 static void init_rockblox (void)
690 highscore_update(score
, level
, Highest
, MAX_HIGH_SCORES
);
696 nf
= t_rand (BLOCKS_NUM
);
698 #ifdef HAVE_LCD_BITMAP
699 rb
->lcd_bitmap (rockblox_background
, 0, 0, LCD_WIDTH
, LCD_HEIGHT
);
700 #else /* HAVE_LCD_CHARCELLS */
702 pgfx_display_block (3, 0, 3, 1);
703 pgfx_display_block (4, 0, 3, 0);
704 pgfx_clear_display();
705 pgfx_fillrect (3, 0, 2, 14);
706 pgfx_fillrect (15, 7, 2, 7);
715 static inline int level_speed(int level
)
717 #if BOARD_HEIGHT == 20
718 return (5*HZ
) / (level
+ 9);
719 #elif BOARD_HEIGHT == 14
720 return (7*HZ
) / (level
+ 9);
724 static int getRelativeX (int figure
, int square
, int orientation
)
726 switch (orientation
) {
728 return figures
[figure
].shapeX
[square
];
730 return figures
[figure
].shapeY
[square
];
732 return -figures
[figure
].shapeX
[square
];
734 return -figures
[figure
].shapeY
[square
];
740 static int getRelativeY (int figure
, int square
, int orientation
)
742 switch (orientation
) {
744 return figures
[figure
].shapeY
[square
];
746 return -figures
[figure
].shapeX
[square
];
748 return -figures
[figure
].shapeY
[square
];
750 return figures
[figure
].shapeX
[square
];
756 /* redraw the while board on the screen */
757 static void refresh_board (void)
759 int i
, j
, x
, y
, block
;
762 rb
->lcd_set_foreground (LCD_BLACK
);
764 MYLCD(set_drawmode
) (DRMODE_SOLID
| DRMODE_INVERSEVID
);
767 MYLCD(fillrect
) (BOARD_X
, BOARD_Y
, BOARD_WIDTH
* BLOCK_WIDTH
,
768 BOARD_HEIGHT
* BLOCK_HEIGHT
);
771 MYLCD(set_drawmode
) (DRMODE_SOLID
);
774 for (i
= 0; i
< BOARD_WIDTH
; i
++)
775 for (j
= 0; j
< BOARD_HEIGHT
; j
++) {
777 if (block
!= EMPTY_BLOCK
) {
778 #ifdef HAVE_LCD_BITMAP
781 rb
->lcd_set_foreground (figures
[block
].color
[1]);
783 rb
->lcd_fillrect (BOARD_X
+ i
* BLOCK_WIDTH
,
784 BOARD_Y
+ j
* BLOCK_HEIGHT
,
785 BLOCK_WIDTH
, BLOCK_HEIGHT
);
788 rb
->lcd_set_foreground (figures
[block
].color
[0]);
790 rb
->lcd_vline (BOARD_X
+ i
* BLOCK_WIDTH
,
791 BOARD_Y
+ j
* BLOCK_HEIGHT
,
792 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 2);
793 rb
->lcd_hline (BOARD_X
+ i
* BLOCK_WIDTH
,
794 BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 2,
795 BOARD_Y
+ j
* BLOCK_HEIGHT
);
798 rb
->lcd_set_foreground (figures
[block
].color
[2]);
800 rb
->lcd_vline (BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 1,
801 BOARD_Y
+ j
* BLOCK_HEIGHT
+ 1,
802 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 1);
803 rb
->lcd_hline (BOARD_X
+ i
* BLOCK_WIDTH
+ 1,
804 BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 1,
805 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 1);
806 #else /* HAVE_LCD_CHARCELLS */
807 pgfx_drawpixel (BOARD_X
+ i
, BOARD_Y
+ j
);
812 for (i
= 0; i
< 4; i
++) {
813 x
= getRelativeX (cf
, i
, co
) + cx
;
814 y
= getRelativeY (cf
, i
, co
) + cy
;
815 #ifdef HAVE_LCD_BITMAP
817 rb
->lcd_set_foreground (figures
[cf
].color
[1]); /* middle drawing */
819 rb
->lcd_fillrect (BOARD_X
+ x
* BLOCK_WIDTH
,
820 BOARD_Y
+ y
* BLOCK_HEIGHT
,
821 BLOCK_WIDTH
, BLOCK_HEIGHT
);
823 rb
->lcd_set_foreground (figures
[cf
].color
[0]); /* light drawing */
825 rb
->lcd_vline (BOARD_X
+ x
* BLOCK_WIDTH
, BOARD_Y
+ y
* BLOCK_HEIGHT
,
826 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 2);
827 rb
->lcd_hline (BOARD_X
+ x
* BLOCK_WIDTH
,
828 BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 2,
829 BOARD_Y
+ y
* BLOCK_HEIGHT
);
831 rb
->lcd_set_foreground (figures
[cf
].color
[2]); /* shadow drawing */
833 rb
->lcd_vline (BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 1,
834 BOARD_Y
+ y
* BLOCK_HEIGHT
+ 1,
835 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 1);
836 rb
->lcd_hline (BOARD_X
+ x
* BLOCK_WIDTH
+ 1,
837 BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 1,
838 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 1);
839 #else /* HAVE_LCD_CHARCELLS */
840 pgfx_drawpixel (BOARD_X
+ x
, BOARD_Y
+ y
);
846 static bool canMoveTo (int x
, int y
, int newOrientation
)
849 for (i
= 0; i
< 4; i
++) {
850 ry
= getRelativeY (cf
, i
, newOrientation
) + y
;
851 rx
= getRelativeX (cf
, i
, newOrientation
) + x
;
852 if ((rx
< 0 || rx
>= BOARD_WIDTH
) ||
853 (ry
< 0 || ry
>= BOARD_HEIGHT
) || (board
[ry
][rx
] != EMPTY_BLOCK
))
859 /* draws the preview of next block in the preview window */
860 static void draw_next_block (void)
863 /* clear preview window first */
865 rb
->lcd_set_foreground (LCD_BLACK
);
867 MYLCD(set_drawmode
) (DRMODE_SOLID
| DRMODE_INVERSEVID
);
871 MYLCD(fillrect
) (PREVIEW_X
, PREVIEW_Y
, BLOCK_WIDTH
* 4, BLOCK_HEIGHT
* 4);
874 MYLCD(set_drawmode
) (DRMODE_SOLID
);
877 /* draw the lightgray rectangles */
879 rb
->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
881 rb
->lcd_set_foreground (LCD_DARKGRAY
);
885 for (rx
= 0; rx
< 4; rx
++)
886 for (ry
= 0; ry
< 4; ry
++)
887 rb
->lcd_drawrect (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
888 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
, BLOCK_WIDTH
,
892 /* draw the figure */
893 for (i
= 0; i
< 4; i
++) {
894 rx
= getRelativeX (nf
, i
, 0) + 2;
895 ry
= getRelativeY (nf
, i
, 0) + 2;
896 #ifdef HAVE_LCD_BITMAP
898 rb
->lcd_set_foreground (figures
[nf
].color
[1]); /* middle drawing */
900 rb
->lcd_fillrect (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
901 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
,
902 BLOCK_WIDTH
, BLOCK_HEIGHT
);
904 rb
->lcd_set_foreground (figures
[nf
].color
[0]); /* light drawing */
906 rb
->lcd_vline (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
907 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
,
908 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 2);
909 rb
->lcd_hline (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
910 PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 2,
911 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
);
913 rb
->lcd_set_foreground (figures
[nf
].color
[2]); /* shadow drawing */
915 rb
->lcd_vline (PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 1,
916 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
+ 1,
917 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 1);
918 rb
->lcd_hline (PREVIEW_X
+ rx
* BLOCK_WIDTH
+ 1,
919 PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 1,
920 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 1);
921 #else /* HAVE_LCD_CHARCELLS */
922 pgfx_drawpixel (PREVIEW_X
+ rx
, PREVIEW_Y
+ ry
);
928 /* move the block to a relative location */
929 static void move_block (int x
, int y
, int o
)
931 if (canMoveTo (cx
+ x
, cy
+ y
, o
)) {
938 /* try to add a new block to play with (return true if gameover) */
939 static void new_block (void)
944 co
= 0; /* start at the same orientation all time */
945 nf
= t_rand (BLOCKS_NUM
);
946 gameover
= !canMoveTo (cx
, cy
, co
);
952 /* check for filled lines and do what necessary */
953 static int check_lines (void)
958 for (j
= 0; j
< BOARD_HEIGHT
; j
++) {
959 for (i
= 0; ((i
< BOARD_WIDTH
) && (board
[j
][i
] != EMPTY_BLOCK
)); i
++);
960 if (i
== BOARD_WIDTH
) { /* woo hoo, we have a line */
962 for (y
= j
; y
> 0; y
--)
963 for (i
= 0; i
< BOARD_WIDTH
; i
++)
964 board
[y
][i
] = board
[y
- 1][i
]; /* fall line */
971 /* moves down the figure and returns true if gameover */
972 static void move_down (void)
976 if (!canMoveTo (cx
, cy
+ 1, co
)) {
977 /* save figure to board */
978 for (i
= 0; i
< 4; i
++) {
979 rx
= getRelativeX (cf
, i
, co
) + cx
;
980 ry
= getRelativeY (cf
, i
, co
) + cy
;
983 /* check if formed some lines */
986 /* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
987 score
+= scoring
[l
- 1] * level
;
989 level
= (int) lines
/ 10 + 1;
995 /* generate a new figure */
998 move_block (0, 1, co
);
1001 static int rockblox_loop (void)
1004 int lastbutton
= BUTTON_NONE
;
1005 long next_down_tick
= *rb
->current_tick
+ level_speed(level
);
1010 #ifdef HAS_BUTTON_HOLD
1011 if (rb
->button_hold ()) {
1012 /* Turn on backlight timeout (revert to settings) */
1013 backlight_use_settings(rb
); /* backlight control in lib/helper.c */
1014 rb
->splash(0, "Paused");
1015 while (rb
->button_hold ())
1018 /* Turn off backlight timeout */
1019 backlight_force_on(rb
); /* backlight control in lib/helper.c */
1021 /* get rid of the splash text */
1022 rb
->lcd_bitmap (rockblox_background
, 0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1032 button
= rb
->button_get_w_tmo (MAX(next_down_tick
- *rb
->current_tick
, 1));
1034 #ifdef ROCKBLOX_RC_OFF
1035 case ROCKBLOX_RC_OFF
:
1040 #if defined(ROCKBLOX_ROTATE)
1041 case ROCKBLOX_ROTATE
:
1043 case ROCKBLOX_ROTATE_RIGHT
:
1044 case ROCKBLOX_ROTATE_RIGHT
| BUTTON_REPEAT
:
1046 /* if the wheel is disabled, add an event to the stack. */
1047 if(wheel_enabled
== false)
1050 /* if it's enabled, go ahead and rotate.. */
1053 move_block (0, 0, (co
+ 1) % figures
[cf
].max_or
);
1056 case ROCKBLOX_ROTATE_LEFT
:
1057 case ROCKBLOX_ROTATE_LEFT
| BUTTON_REPEAT
:
1059 if(wheel_enabled
== false)
1065 (co
+ figures
[cf
].max_or
-
1066 1) % figures
[cf
].max_or
);
1069 #ifdef ROCKBLOX_ROTATE_RIGHT2
1070 case ROCKBLOX_ROTATE_RIGHT2
:
1071 move_block (0, 0, (co
+ 1) % figures
[cf
].max_or
);
1076 case ROCKBLOX_DOWN
| BUTTON_REPEAT
:
1077 move_block (0, 1, co
);
1080 case ROCKBLOX_RIGHT
:
1081 case ROCKBLOX_RIGHT
| BUTTON_REPEAT
:
1082 move_block (1, 0, co
);
1086 case ROCKBLOX_LEFT
| BUTTON_REPEAT
:
1087 move_block (-1, 0, co
);
1091 #ifdef ROCKBLOX_DROP_PRE
1092 if (lastbutton
!= ROCKBLOX_DROP_PRE
)
1095 while (canMoveTo (cx
, cy
+ 1, co
))
1096 move_block (0, 1, co
);
1098 #ifdef ROCKBLOX_RESTART
1099 case ROCKBLOX_RESTART
:
1100 rb
->splash (HZ
* 1, "Restarting...");
1107 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1108 return PLUGIN_USB_CONNECTED
;
1111 if (button
!= BUTTON_NONE
)
1112 lastbutton
= button
;
1115 /* check if we should enable the scroll wheel, if events
1116 * begin to stack up... */
1117 if(wheel_enabled
== false)
1119 /* stopped rotating the wheel, reset the count */
1120 if(wheel_events
== last_wheel_event
)
1122 last_wheel_event
= 0;
1125 /* rotated the wheel a while constantly, enable it. */
1126 else if(wheel_events
> 3)
1128 wheel_enabled
= true;
1131 /* this evens out the last event and the "current" event.
1132 * if we get an event next time through button reading, it will
1133 * remain ahead of last_event. if we don't, they'll end up equaling
1134 * each other.. thus, the scroll count will be reset. */
1135 if(wheel_enabled
== false && wheel_events
> last_wheel_event
)
1140 if (TIME_AFTER(*rb
->current_tick
, next_down_tick
)) {
1142 next_down_tick
+= level_speed(level
);
1143 if (TIME_AFTER(*rb
->current_tick
, next_down_tick
))
1144 /* restart time "raster" when we had to wait longer than usual
1145 * (pause, game restart etc) */
1146 next_down_tick
= *rb
->current_tick
+ level_speed(level
);
1151 rb
->lcd_set_foreground (LCD_BLACK
);
1153 rb
->splash (HZ
* 2, "Game Over");
1164 enum plugin_status
plugin_start (const struct plugin_api
*api
, const void *parameter
)
1171 rb
->srand (*rb
->current_tick
);
1173 /* Load HighScore if any */
1175 highscore_load(HIGH_SCORE
,Highest
,MAX_HIGH_SCORES
);
1178 rb
->lcd_set_backdrop(NULL
);
1181 #ifdef HAVE_LCD_BITMAP
1182 rb
->lcd_setfont (FONT_SYSFIXED
);
1184 if (!pgfx_init(rb
, 4, 2))
1186 rb
->splash(HZ
*2, "Old LCD :(");
1190 /* Turn off backlight timeout */
1191 backlight_force_on(rb
); /* backlight control in lib/helper.c */
1194 ret
= rockblox_loop ();
1196 #ifdef HAVE_LCD_BITMAP
1197 rb
->lcd_setfont (FONT_UI
);
1201 /* Save user's HighScore */
1202 highscore_save(HIGH_SCORE
,Highest
,MAX_HIGH_SCORES
);
1203 backlight_use_settings(rb
); /* backlight control in lib/helper.c */