quick fix for FS#8729
[Rockbox.git] / apps / keymaps / keymap-creativezv.c
blob5de67f5669ea5cb921cca790b3e7b16bb78737f2
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Maurus Cuelenaere
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 /* Button Code Definitions for the Creative Zen Vision target */
21 /* Copied from ZVM target for now... */
22 #include <stdio.h>
23 #include <string.h>
24 #include <stdlib.h>
26 #include "config.h"
27 #include "action.h"
28 #include "button.h"
29 #include "settings.h"
32 * The format of the list is as follows
33 * { Action Code, Button code, Prereq button code }
34 * if there's no need to check the previous button's value, use BUTTON_NONE
35 * Insert LAST_ITEM_IN_LIST at the end of each mapping
38 /* CONTEXT_CUSTOM's used in this file...
40 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
41 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
42 i.e where up/down is inc/dec
43 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
47 static const struct button_mapping button_context_standard[] = {
48 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
49 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
50 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
51 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
53 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
54 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
56 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
58 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
59 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
61 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
62 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
64 LAST_ITEM_IN_LIST
65 }; /* button_context_standard */
68 static const struct button_mapping button_context_wps[] = {
69 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
70 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
72 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
73 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
75 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
76 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
78 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
80 //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
81 //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
82 //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
84 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
86 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
87 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
89 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
91 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
92 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
93 { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
94 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
96 { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
97 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
98 LAST_ITEM_IN_LIST
99 }; /* button_context_wps */
101 static const struct button_mapping button_context_list[] = {
102 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
103 }; /* button_context_list */
105 static const struct button_mapping button_context_tree[] = {
106 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
107 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
108 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
109 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
110 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
111 }; /* button_context_tree */
113 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
114 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
115 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
116 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
117 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
118 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
119 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
120 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
121 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
123 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
126 static const struct button_mapping button_context_settings[] = {
127 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
128 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
129 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
130 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
131 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
132 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
133 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
134 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
135 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
136 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
137 }; /* button_context_settings */
139 static const struct button_mapping button_context_settings_right_is_inc[] = {
140 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
141 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
142 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
143 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
145 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
147 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
149 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
150 }; /* button_context_settingsgraphical */
152 static const struct button_mapping button_context_yesno[] = {
153 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
154 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
155 }; /* button_context_settings_yesno */
157 static const struct button_mapping button_context_colorchooser[] = {
158 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
159 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
160 }; /* button_context_colorchooser */
162 static const struct button_mapping button_context_eq[] = {
163 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
164 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
165 }; /* button_context_eq */
167 /** Bookmark Screen **/
168 static const struct button_mapping button_context_bmark[] = {
169 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
170 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
171 }; /* button_context_bmark */
173 static const struct button_mapping button_context_time[] = {
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
175 }; /* button_context_time */
177 static const struct button_mapping button_context_quickscreen[] = {
178 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
179 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
181 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
183 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
184 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
185 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
186 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
187 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
188 }; /* button_context_quickscreen */
190 static const struct button_mapping button_context_pitchscreen[] = {
192 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
193 }; /* button_context_pitchcreen */
195 static const struct button_mapping button_context_keyboard[] = {
196 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
197 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
198 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
199 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
200 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
201 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
203 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
204 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
205 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
206 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
207 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
208 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
209 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
210 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
211 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
212 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
213 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
214 LAST_ITEM_IN_LIST
215 }; /* button_context_keyboard */
217 const struct button_mapping* get_context_mapping(int context)
219 switch (context&~CONTEXT_REMOTE)
221 case CONTEXT_STD:
222 return button_context_standard;
223 case CONTEXT_WPS:
224 return button_context_wps;
225 case CONTEXT_LIST:
226 return button_context_list;
227 case CONTEXT_MAINMENU:
228 case CONTEXT_TREE:
229 return button_context_listtree_scroll_without_combo;
230 case CONTEXT_CUSTOM|CONTEXT_TREE:
231 return button_context_tree;
232 case CONTEXT_SETTINGS:
233 return button_context_settings;
234 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
235 return button_context_settings_right_is_inc;
236 case CONTEXT_SETTINGS_COLOURCHOOSER:
237 return button_context_colorchooser;
238 case CONTEXT_SETTINGS_EQ:
239 return button_context_eq;
240 case CONTEXT_SETTINGS_TIME:
241 return button_context_time;
242 case CONTEXT_YESNOSCREEN:
243 return button_context_yesno;
244 case CONTEXT_BOOKMARKSCREEN:
245 return button_context_bmark;
246 case CONTEXT_QUICKSCREEN:
247 return button_context_quickscreen;
248 case CONTEXT_PITCHSCREEN:
249 return button_context_pitchscreen;
250 case CONTEXT_KEYBOARD:
251 return button_context_keyboard;
253 return button_context_standard;