Colour targets: Revert an optimisation from almost 18 months ago that actually turned...
[Rockbox.git] / uisimulator / sdl / lcd-remote-bitmap.c
blobd165534e00a21b28143f2d424fa644505590aaae
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Dan Everton
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include "uisdl.h"
23 #include "lcd-sdl.h"
24 #include "lcd-remote-bitmap.h"
26 SDL_Surface *remote_surface;
28 SDL_Color remote_color_zero = {UI_REMOTE_BGCOLOR, 0};
29 SDL_Color remote_backlight_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0};
30 SDL_Color remote_color_max = {0, 0, 0, 0};
32 static unsigned long get_lcd_remote_pixel(int x, int y) {
33 #if LCD_REMOTE_DEPTH == 1
34 return (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1;
35 #elif LCD_REMOTE_DEPTH == 2
36 #if LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED
37 unsigned bits = (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
38 return (bits | (bits >> 7)) & 3;
39 #endif
40 #endif
43 void lcd_remote_update (void)
45 lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
48 void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
50 sdl_update_rect(remote_surface, x_start, y_start, width, height,
51 LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, get_lcd_remote_pixel);
52 sdl_gui_update(remote_surface, x_start, y_start, width, height,
53 LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0,
54 background ? UI_REMOTE_POSY : LCD_HEIGHT);
57 void sim_remote_backlight(int value)
59 if (value > 0) {
60 sdl_set_gradient(remote_surface, &remote_backlight_color_zero,
61 &remote_color_max, 0, (1<<LCD_REMOTE_DEPTH));
62 } else {
63 sdl_set_gradient(remote_surface, &remote_color_zero, &remote_color_max,
64 0, (1<<LCD_REMOTE_DEPTH));
67 sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
68 LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
69 background ? UI_REMOTE_POSX : 0,
70 background? UI_REMOTE_POSY : LCD_HEIGHT);
73 /* initialise simulator lcd remote driver */
74 void sim_lcd_remote_init(void)
76 remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
77 LCD_REMOTE_WIDTH * display_zoom, LCD_REMOTE_HEIGHT * display_zoom,
78 8, 0, 0, 0, 0);
80 sdl_set_gradient(remote_surface, &remote_backlight_color_zero,
81 &remote_color_max, 0, (1<<LCD_REMOTE_DEPTH));