Colour targets: Revert an optimisation from almost 18 months ago that actually turned...
[Rockbox.git] / apps / plugins / midi2wav.c
blobcee9d28b20a564ff71c74f6b3fcaf4130ad8eddd
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
9 * Copyright (C) 2005 Stepan Moskovchenko
11 * This program is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU General Public License
13 * as published by the Free Software Foundation; either version 2
14 * of the License, or (at your option) any later version.
16 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
17 * KIND, either express or implied.
19 ****************************************************************************/
21 #define SAMPLE_RATE 22050
22 #define MAX_VOICES 100
25 /* Only define LOCAL_DSP on Simulator or else we're asking for trouble */
26 #if defined(SIMULATOR)
27 /*Enable this to write to the soundcard via a /dsv/dsp symlink in */
28 /*#define LOCAL_DSP */
29 #endif
32 #if defined(LOCAL_DSP)
33 /* This is for writing to the DSP directly from the Simulator */
34 #include <stdio.h>
35 #include <stdlib.h>
36 #include <linux/soundcard.h>
37 #include <sys/ioctl.h>
38 #endif
40 #include "../../firmware/export/system.h"
42 #include "../../plugin.h"
44 /*#include "../codecs/lib/xxx2wav.h" */
46 PLUGIN_HEADER
48 int numberOfSamples IDATA_ATTR;
49 long bpm;
51 #include "midi/midiutil.c"
52 #include "midi/guspat.h"
53 #include "midi/guspat.c"
54 #include "midi/sequencer.c"
55 #include "midi/midifile.c"
56 #include "midi/synth.c"
59 int fd=-1; /* File descriptor where the output is written */
61 extern long tempo; /* The sequencer keeps track of this */
63 const struct plugin_api * rb;
66 enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter)
68 (void)parameter;
69 rb = api;
71 if(parameter == NULL)
73 rb->splash(HZ*2, "Play .MID file");
74 return PLUGIN_OK;
77 rb->splash(HZ, parameter);
78 if(midimain(parameter) == -1)
80 return PLUGIN_ERROR;
82 rb->splash(HZ*3, "FINISHED PLAYING");
83 /* Return PLUGIN_USB_CONNECTED to force a file-tree refresh */
84 return PLUGIN_USB_CONNECTED;
87 signed char outputBuffer[3000] IDATA_ATTR; /* signed char.. gonna run out of iram ... ! */
90 int currentSample IDATA_ATTR;
91 int outputBufferPosition IDATA_ATTR;
92 int outputSampleOne IDATA_ATTR;
93 int outputSampleTwo IDATA_ATTR;
96 int midimain(void * filename)
99 printf("\nHello.\n");
101 rb->splash(HZ/5, "LOADING MIDI");
103 struct MIDIfile * mf = loadFile(filename);
105 rb->splash(HZ/5, "LOADING PATCHES");
106 if (initSynth(mf, ROCKBOX_DIR "/patchset/patchset.cfg",
107 ROCKBOX_DIR "/patchset/drums.cfg") == -1)
109 return -1;
113 * This lets you hear the music through the sound card if you are on Simulator
114 * Make a symlink, archos/dsp.raw and make it point to /dev/dsp or whatever
115 * your sound device is.
118 #if defined(LOCAL_DSP)
119 fd=rb->open("/dsp.raw", O_WRONLY);
120 int arg, status;
121 int bit, samp, ch;
123 arg = 16; /* sample size */
124 status = ioctl(fd, SOUND_PCM_WRITE_BITS, &arg);
125 status = ioctl(fd, SOUND_PCM_READ_BITS, &arg);
126 bit=arg;
129 arg = 2; /* Number of channels, 1=mono */
130 status = ioctl(fd, SOUND_PCM_WRITE_CHANNELS, &arg);
131 status = ioctl(fd, SOUND_PCM_READ_CHANNELS, &arg);
132 ch=arg;
134 arg = SAMPLE_RATE; /* Yeah. sampling rate */
135 status = ioctl(fd, SOUND_PCM_WRITE_RATE, &arg);
136 status = ioctl(fd, SOUND_PCM_READ_RATE, &arg);
137 samp=arg;
138 #else
140 /* xxx2wav stuff, removed for now, will move to the real way of outputting sound soon */
142 file_info_struct file_info;
143 file_info.samplerate = SAMPLE_RATE;
144 file_info.infile = fd;
145 file_info.channels = 2;
146 file_info.bitspersample = 16;
147 local_init("/miditest.tmp", "/miditest.wav", &file_info, rb);
148 fd = file_info.outfile;
150 #endif
153 rb->splash(HZ/5, "I hope this works...");
159 * tick() will do one MIDI clock tick. Then, there's a loop here that
160 * will generate the right number of samples per MIDI tick. The whole
161 * MIDI playback is timed in terms of this value.. there are no forced
162 * delays or anything. It just produces enough samples for each tick, and
163 * the playback of these samples is what makes the timings right.
165 * This seems to work quite well.
168 printf("\nOkay, starting sequencing");
171 currentSample=0; /* Sample counting variable */
172 outputBufferPosition = 0;
175 bpm=mf->div*1000000/tempo;
176 numberOfSamples=SAMPLE_RATE/bpm;
180 /* Tick() will return 0 if there are no more events left to play */
181 while(tick(mf))
184 * Tempo recalculation moved to sequencer.c to be done on a tempo event only
187 for(currentSample=0; currentSample<numberOfSamples; currentSample++)
190 synthSample(&outputSampleOne, &outputSampleTwo);
194 * 16-bit audio because, well, it's better
195 * But really because ALSA's OSS emulation sounds extremely
196 * noisy and distorted when in 8-bit mode. I still do not know
197 * why this happens.
200 outputBuffer[outputBufferPosition]=outputSampleOne&0XFF; /* Low byte first */
201 outputBufferPosition++;
202 outputBuffer[outputBufferPosition]=outputSampleOne>>8; /*High byte second */
203 outputBufferPosition++;
205 outputBuffer[outputBufferPosition]=outputSampleTwo&0XFF; /* Low byte first */
206 outputBufferPosition++;
207 outputBuffer[outputBufferPosition]=outputSampleTwo>>8; /*High byte second */
208 outputBufferPosition++;
212 * As soon as we produce 2000 bytes of sound,
213 * write it to the sound card. Why 2000? I have
214 * no idea. It's 1 AM and I am dead tired.
216 if(outputBufferPosition>=2000)
218 rb->write(fd, outputBuffer, 2000);
219 outputBufferPosition=0;
224 printf("\n");
226 #if !defined(LOCAL_DSP)
228 /* again, xxx2wav stuff, removed for now */
230 /* close_wav(&file_info); */
231 #else
232 rb->close(fd);
233 #endif
234 return 0;