2 \screenshot{plugins/images/ss-snake2
}
3 {Snake
2 {--
} The Snake Strikes Back
}{img:snake2
}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
12 \multicolumn{2}{c
}{\textbf{In menu
}}\\
\hline
13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD
}
14 {\ButtonUp/
\ButtonDown}
15 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonScrollFwd/
\ButtonScrollBack}
16 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp/
\ButtonScrollDown}
18 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD
}
19 {\ButtonRight/
\ButtonLeft}
20 \opt{ONDIO_PAD
}{\ButtonRight}
21 & Select starting maze\\
22 \opt{RECORDER_PAD
}{\ButtonFThree}
23 \opt{ONDIO_PAD
}{\ButtonLeft}
24 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonMode}
25 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD
}{\ButtonPlay}
26 \opt{SANSA_E200_PAD
}{\ButtonRec}
27 \opt{GIGABEAT_PAD
}{\ButtonMenu}
28 & Select game type (A or B)\\
29 \opt{RECORDER_PAD
}{\ButtonPlay}
30 \opt{ONDIO_PAD
}{\ButtonMenu}
31 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
32 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD
}{\ButtonSelect}
33 \opt{IRIVER_H10_PAD
}{\ButtonFF}
34 & Start the game\\
\hline
35 \multicolumn{2}{c
}{\textbf{In game
}}\\
\hline
36 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD
}
37 {\ButtonUp/
\ButtonDown/
\ButtonLeft/
\ButtonRight}
38 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonMenu/
\ButtonPlay/
\ButtonLeft/
\ButtonRight}
39 \opt{IRIVER_H10_PAD
}{\ButtonScrollUp/
\ButtonScrollDown/
\ButtonLeft/
\ButtonRight}
41 \opt{RECORDER_PAD
}{\ButtonPlay}
42 \opt{ONDIO_PAD
}{\ButtonMenu}
43 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOn}
44 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD
}{\ButtonSelect}
45 \opt{IRIVER_H10_PAD
}{\ButtonFF}
46 & Pause and resume the game\\
47 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD
}{\ButtonOff}
48 \opt{IPOD_4G_PAD,IPOD_3G_PAD
}{\ButtonSelect+
\ButtonMenu}
49 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD
}{\ButtonPower}
54 In game A, the maze stays the same, in game B
55 after an increasing number of apples eaten the maze is replaced by a