1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Tom Ross
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
21 #include "card_deck.h"
22 #include "card_back.h"
27 #define SCORE_FILE PLUGIN_GAMES_DIR "/blackjack.score"
28 #define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save"
30 #define NUM_SCORES LCD_HEIGHT/8-2
32 /* final game return status */
38 #if CONFIG_KEYPAD == RECORDER_PAD
39 #define BJACK_START BUTTON_ON
40 #define BJACK_QUIT BUTTON_OFF
41 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
42 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
43 #define BJACK_HIT BUTTON_F1
44 #define BJACK_STAY BUTTON_F2
45 #define BJACK_DOUBLEDOWN BUTTON_F3
46 #define BJACK_SCORES BUTTON_RIGHT
47 #define BJACK_RESUME BUTTON_PLAY
48 #define BJACK_UP BUTTON_UP
49 #define BJACK_DOWN BUTTON_DOWN
50 #define BJACK_RIGHT BUTTON_RIGHT
51 #define BJACK_LEFT BUTTON_LEFT
53 #elif CONFIG_KEYPAD == ONDIO_PAD
54 #define BJACK_START BUTTON_MENU
55 #define BJACK_QUIT BUTTON_OFF
56 #define BJACK_MAX (BUTTON_MENU|BUTTON_UP)
57 #define BJACK_MIN (BUTTON_MENU|BUTTON_DOWN)
58 #define BJACK_HIT BUTTON_LEFT
59 #define BJACK_STAY BUTTON_RIGHT
60 #define BJACK_DOUBLEDOWN BUTTON_UP
61 #define BJACK_SCORES BUTTON_UP
62 #define BJACK_RESUME BUTTON_DOWN
63 #define BJACK_UP BUTTON_UP
64 #define BJACK_DOWN BUTTON_DOWN
65 #define BJACK_RIGHT BUTTON_RIGHT
66 #define BJACK_LEFT BUTTON_LEFT
68 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
69 #define BJACK_START BUTTON_PLAY
70 #define BJACK_QUIT BUTTON_POWER
71 #define BJACK_MAX (BUTTON_PLAY|BUTTON_SCROLL_UP)
72 #define BJACK_MIN (BUTTON_PLAY|BUTTON_SCROLL_DOWN)
73 #define BJACK_HIT BUTTON_PLAY
74 #define BJACK_STAY BUTTON_FF
75 #define BJACK_DOUBLEDOWN BUTTON_REW
76 #define BJACK_SCORES BUTTON_LEFT
77 #define BJACK_RESUME BUTTON_RIGHT
78 #define BJACK_UP BUTTON_SCROLL_UP
79 #define BJACK_DOWN BUTTON_SCROLL_DOWN
80 #define BJACK_RIGHT BUTTON_RIGHT
81 #define BJACK_LEFT BUTTON_LEFT
83 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
84 (CONFIG_KEYPAD == IRIVER_H300_PAD)
85 #define BJACK_START BUTTON_ON
86 #define BJACK_QUIT BUTTON_OFF
87 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
88 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
89 #define BJACK_HIT BUTTON_ON
90 #define BJACK_STAY BUTTON_REC
91 #define BJACK_DOUBLEDOWN BUTTON_SELECT
92 #define BJACK_SCORES BUTTON_SELECT
93 #define BJACK_RESUME BUTTON_MODE
94 #define BJACK_UP BUTTON_UP
95 #define BJACK_DOWN BUTTON_DOWN
96 #define BJACK_RIGHT BUTTON_RIGHT
97 #define BJACK_LEFT BUTTON_LEFT
99 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
100 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
101 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
102 #define BJACK_START BUTTON_SELECT
103 #define BJACK_QUIT BUTTON_MENU
104 #define BJACK_MAX (BUTTON_SELECT|BUTTON_SCROLL_FWD)
105 #define BJACK_MIN (BUTTON_SELECT|BUTTON_SCROLL_BACK)
106 #define BJACK_HIT BUTTON_SELECT
107 #define BJACK_STAY BUTTON_RIGHT
108 #define BJACK_DOUBLEDOWN BUTTON_LEFT
109 #define BJACK_SCORES BUTTON_RIGHT
110 #define BJACK_RESUME BUTTON_PLAY
111 #define BJACK_UP BUTTON_SCROLL_FWD
112 #define BJACK_DOWN BUTTON_SCROLL_BACK
113 #define BJACK_RIGHT BUTTON_RIGHT
114 #define BJACK_LEFT BUTTON_LEFT
116 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
117 #define BJACK_START BUTTON_PLAY
118 #define BJACK_QUIT BUTTON_POWER
119 #define BJACK_MAX (BUTTON_PLAY|BUTTON_UP)
120 #define BJACK_MIN (BUTTON_PLAY|BUTTON_DOWN)
121 #define BJACK_HIT BUTTON_SELECT
122 #define BJACK_STAY BUTTON_REC
123 #define BJACK_DOUBLEDOWN BUTTON_PLAY
124 #define BJACK_SCORES BUTTON_RIGHT
125 #define BJACK_RESUME BUTTON_DOWN
126 #define BJACK_UP BUTTON_UP
127 #define BJACK_DOWN BUTTON_DOWN
128 #define BJACK_RIGHT BUTTON_RIGHT
129 #define BJACK_LEFT BUTTON_LEFT
131 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
132 #define BJACK_START BUTTON_MODE
133 #define BJACK_QUIT BUTTON_PLAY
134 #define BJACK_MAX (BUTTON_EQ|BUTTON_UP)
135 #define BJACK_MIN (BUTTON_EQ|BUTTON_DOWN)
136 #define BJACK_HIT BUTTON_EQ
137 #define BJACK_STAY BUTTON_MODE
138 #define BJACK_DOUBLEDOWN BUTTON_SELECT
139 #define BJACK_SCORES BUTTON_SELECT
140 #define BJACK_RESUME (BUTTON_EQ|BUTTON_MODE)
141 #define BJACK_UP BUTTON_UP
142 #define BJACK_DOWN BUTTON_DOWN
143 #define BJACK_RIGHT BUTTON_RIGHT
144 #define BJACK_LEFT BUTTON_LEFT
146 #elif CONFIG_KEYPAD == GIGABEAT_PAD
147 #define BJACK_START BUTTON_POWER
148 #define BJACK_QUIT BUTTON_A
149 #define BJACK_MAX BUTTON_VOL_UP
150 #define BJACK_MIN BUTTON_VOL_DOWN
151 #define BJACK_HIT BUTTON_VOL_UP
152 #define BJACK_STAY BUTTON_VOL_DOWN
153 #define BJACK_DOUBLEDOWN BUTTON_SELECT
154 #define BJACK_SCORES BUTTON_RIGHT
155 #define BJACK_RESUME BUTTON_MENU
156 #define BJACK_UP BUTTON_UP
157 #define BJACK_DOWN BUTTON_DOWN
158 #define BJACK_RIGHT BUTTON_RIGHT
159 #define BJACK_LEFT BUTTON_LEFT
161 #elif CONFIG_KEYPAD == SANSA_E200_PAD
162 #define BJACK_START BUTTON_SELECT
163 #define BJACK_QUIT BUTTON_POWER
164 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
165 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
166 #define BJACK_HIT BUTTON_SELECT
167 #define BJACK_STAY BUTTON_RIGHT
168 #define BJACK_DOUBLEDOWN BUTTON_LEFT
169 #define BJACK_SCORES BUTTON_UP
170 #define BJACK_RESUME BUTTON_REC
171 #define BJACK_UP BUTTON_SCROLL_FWD
172 #define BJACK_DOWN BUTTON_SCROLL_BACK
173 #define BJACK_RIGHT BUTTON_RIGHT
174 #define BJACK_LEFT BUTTON_LEFT
176 #elif CONFIG_KEYPAD == SANSA_C200_PAD
177 #define BJACK_START BUTTON_SELECT
178 #define BJACK_QUIT BUTTON_POWER
179 #define BJACK_MAX BUTTON_VOL_UP
180 #define BJACK_MIN BUTTON_VOL_DOWN
181 #define BJACK_HIT BUTTON_SELECT
182 #define BJACK_STAY BUTTON_RIGHT
183 #define BJACK_DOUBLEDOWN BUTTON_LEFT
184 #define BJACK_SCORES BUTTON_REC
185 #define BJACK_RESUME BUTTON_DOWN
186 #define BJACK_UP BUTTON_UP
187 #define BJACK_DOWN BUTTON_DOWN
188 #define BJACK_RIGHT BUTTON_RIGHT
189 #define BJACK_LEFT BUTTON_LEFT
191 #elif CONFIG_KEYPAD == ELIO_TPJ1022_PAD
192 #define BJACK_START BUTTON_MAIN
193 #define BJACK_QUIT BUTTON_POWER
194 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
195 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
196 #define BJACK_HIT BUTTON_MAIN
197 #define BJACK_STAY BUTTON_MENU
198 #define BJACK_DOUBLEDOWN BUTTON_DOWN
199 #define BJACK_SCORES BUTTON_UP
200 #define BJACK_RESUME BUTTON_FF
201 #define BJACK_UP BUTTON_UP
202 #define BJACK_DOWN BUTTON_DOWN
203 #define BJACK_RIGHT BUTTON_RIGHT
204 #define BJACK_LEFT BUTTON_LEFT
206 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
207 #define BJACK_START BUTTON_PLAY
208 #define BJACK_QUIT BUTTON_BACK
209 #define BJACK_MAX BUTTON_VOL_UP
210 #define BJACK_MIN BUTTON_VOL_DOWN
211 #define BJACK_HIT BUTTON_VOL_UP
212 #define BJACK_STAY BUTTON_VOL_DOWN
213 #define BJACK_DOUBLEDOWN BUTTON_SELECT
214 #define BJACK_SCORES BUTTON_RIGHT
215 #define BJACK_RESUME BUTTON_MENU
216 #define BJACK_UP BUTTON_UP
217 #define BJACK_DOWN BUTTON_DOWN
218 #define BJACK_RIGHT BUTTON_RIGHT
219 #define BJACK_LEFT BUTTON_LEFT
221 #elif CONFIG_KEYPAD == MROBE100_PAD
223 #define BJACK_START BUTTON_SELECT
224 #define BJACK_QUIT BUTTON_POWER
225 #define BJACK_MAX BUTTON_MENU
226 #define BJACK_MIN BUTTON_DISPLAY
227 #define BJACK_HIT BUTTON_MENU
228 #define BJACK_STAY BUTTON_DISPLAY
229 #define BJACK_DOUBLEDOWN BUTTON_SELECT
230 #define BJACK_SCORES BUTTON_RIGHT
231 #define BJACK_RESUME BUTTON_PLAY
232 #define BJACK_UP BUTTON_UP
233 #define BJACK_DOWN BUTTON_DOWN
234 #define BJACK_RIGHT BUTTON_RIGHT
235 #define BJACK_LEFT BUTTON_LEFT
238 #error No keymap defined!
241 #ifdef HAVE_LCD_COLOR
242 #define BG_COLOR LCD_RGBPACK(0,157,0)
243 #define FG_COLOR LCD_WHITE
245 #define BG_COLOR LCD_WHITE
246 #define FG_COLOR LCD_BLACK
249 #define CARD_WIDTH BMPWIDTH_card_back
250 #define CARD_HEIGHT BMPHEIGHT_card_back
252 /* This is the max amount of cards onscreen before condensing */
253 #define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
255 extern const fb_data card_deck
[];
256 extern const fb_data card_back
[];
258 #define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
260 /* global rockbox api */
261 static struct plugin_api
* rb
;
263 MEM_FUNCTION_WRAPPERS(rb
);
265 /* dealer and player card positions */
266 unsigned int dealer_x
, dealer_y
, player_x
, player_y
;
268 typedef struct card
{
269 unsigned int value
; /* Card's value in Blackjack */
270 unsigned int num
; /* Value on card face 0-12 (0=Ace, 1=2, 11=Q) */
271 unsigned int suit
; /* 0:Spades, 1:Hearts, 2: Clubs; 3: Diamonds */
275 typedef struct game_context
{
276 struct card player_cards
[2][22]; /* 22 Cards means the deal was all aces */
277 struct card dealer_cards
[22]; /* That is the worst-case scenario */
278 unsigned int player_total
;
279 unsigned int dealer_total
;
280 signed int player_money
;
281 unsigned int num_player_cards
[2];
282 unsigned int num_dealer_cards
;
283 unsigned int current_bet
;
284 unsigned int split_status
; /* 0 = split hasn't been asked, *
285 * 1 = split did not occur *
286 * 2 = split occurred *
287 * 3 = split occurred and 1st hand done */
290 bool asked_insurance
;
291 signed short highscores
[NUM_SCORES
];
296 /*****************************************************************************
297 * blackjack_init() initializes blackjack data structures.
298 ******************************************************************************/
299 static void blackjack_init(struct game_context
* bj
) {
300 /* seed the rand generator */
301 rb
->srand(*rb
->current_tick
);
303 /* reset card positions */
305 dealer_y
= LCD_HEIGHT
/4 - CARD_HEIGHT
/2;
307 player_y
= LCD_HEIGHT
- LCD_HEIGHT
/4 - CARD_HEIGHT
/2;
309 /* check for resumed game */
310 if(bj
->resume
) return;
313 bj
->player_total
= 0;
314 bj
->dealer_total
= 0;
315 bj
->num_player_cards
[0] = 2;
316 bj
->num_player_cards
[1] = 0;
317 bj
->num_dealer_cards
= 2;
318 bj
->end_hand
= false;
319 bj
->split_status
= 0;
320 bj
->is_blackjack
= false;
321 bj
->asked_insurance
= false;
324 /*****************************************************************************
325 * blackjack_drawtable() draws the table and some text.
326 ******************************************************************************/
327 static void blackjack_drawtable(struct game_context
* bj
) {
328 unsigned int w
, h
, y_loc
;
332 rb
->lcd_getstringsize("Bet", &w
, &h
);
333 rb
->lcd_putsxy(LCD_WIDTH
- w
, 2*h
+ 1, "Bet");
334 rb
->snprintf(str
, 9, "$%d", bj
->current_bet
);
335 rb
->lcd_getstringsize(str
, &w
, &h
);
336 rb
->lcd_putsxy(LCD_WIDTH
- w
, 3*h
+ 1, str
);
337 y_loc
= LCD_HEIGHT
/2;
339 rb
->lcd_getstringsize("Bet", &w
, &h
);
340 rb
->lcd_putsxy(LCD_WIDTH
- w
, 5*h
/ 2, "Bet");
341 rb
->snprintf(str
, 9, "$%d", bj
->current_bet
);
342 rb
->lcd_getstringsize(str
, &w
, &h
);
343 rb
->lcd_putsxy(LCD_WIDTH
- w
, 7*h
/ 2, str
);
344 rb
->lcd_hline(0, LCD_WIDTH
, LCD_HEIGHT
/2);
345 y_loc
= LCD_HEIGHT
/2 + h
;
348 rb
->lcd_putsxy(0,0, "Dealer");
349 rb
->lcd_getstringsize("Player", &w
, &h
);
350 rb
->lcd_putsxy(0, y_loc
, "Player");
351 rb
->lcd_getstringsize("Total", &w
, &h
);
352 rb
->lcd_putsxy(LCD_WIDTH
- w
, y_loc
, "Total");
353 rb
->lcd_getstringsize("Money", &w
, &h
);
354 rb
->lcd_putsxy(LCD_WIDTH
- w
, 0, "Money");
355 rb
->snprintf(str
, 9, "$%d", bj
->player_money
- bj
->current_bet
);
356 rb
->lcd_getstringsize(str
, &w
, &h
);
357 rb
->lcd_putsxy(LCD_WIDTH
- w
, h
+ 1, str
);
358 rb
->snprintf(str
, 3, "%d", bj
->player_total
);
359 rb
->lcd_getstringsize(str
, &w
, &h
);
360 rb
->lcd_putsxy(LCD_WIDTH
- w
, y_loc
+ h
, str
);
363 /*****************************************************************************
364 * find_value() is passed a card and returns its blackjack value.
365 ******************************************************************************/
366 static unsigned int find_value(unsigned int number
) {
367 unsigned int thisValue
;
369 thisValue
= 11; /* Aces get a value of 11 at first */
370 else if (number
< 10)
371 thisValue
= number
+ 1;
373 thisValue
= 10; /* Anything 10 or higher gets a value of 10 */
378 /*****************************************************************************
379 * draw_card() draws a card to the screen.
380 ******************************************************************************/
381 static void draw_card(struct card temp_card
, bool shown
, unsigned int x
,
384 rb
->lcd_bitmap_part(card_deck
, CARD_WIDTH
*temp_card
.num
,
385 CARD_HEIGHT
*temp_card
.suit
, BMPWIDTH_card_deck
,
386 x
+1, y
+1, CARD_WIDTH
, CARD_HEIGHT
);
388 rb
->lcd_bitmap(card_back
, x
+1, y
+1,CARD_WIDTH
, CARD_HEIGHT
);
390 rb
->lcd_set_foreground(LCD_BLACK
);
395 rb
->lcd_hline(x
+2, x
+CARD_WIDTH
-1, y
);
396 rb
->lcd_hline(x
+2, x
+CARD_WIDTH
-1, y
+CARD_HEIGHT
+1);
397 rb
->lcd_vline(x
, y
+2, y
+CARD_HEIGHT
-3);
398 rb
->lcd_vline(x
+CARD_WIDTH
+1, y
+2, y
+CARD_HEIGHT
-1);
399 rb
->lcd_drawpixel(x
+1, y
+1);
400 rb
->lcd_drawpixel(x
+1, y
+CARD_HEIGHT
);
401 rb
->lcd_drawpixel(x
+CARD_WIDTH
, y
+1);
402 rb
->lcd_drawpixel(x
+CARD_WIDTH
, y
+CARD_HEIGHT
);
404 rb
->lcd_hline(x
+1, x
+CARD_WIDTH
, y
);
405 rb
->lcd_hline(x
+1, x
+CARD_WIDTH
, y
+CARD_HEIGHT
+1);
406 rb
->lcd_vline(x
, y
+1, y
+CARD_HEIGHT
);
407 rb
->lcd_vline(x
+CARD_WIDTH
+1, y
+1, y
+CARD_HEIGHT
);
411 rb
->lcd_set_foreground(FG_COLOR
);
415 /*****************************************************************************
416 * new_card() initializes a new card and gives it values.
417 ******************************************************************************/
418 static struct card
new_card(void) {
419 struct card new_card
;
420 new_card
.suit
= rb
->rand()%4; /* Random number 0-3 */
421 new_card
.num
= rb
->rand()%13; /* Random number 0-12 */
422 new_card
.value
= find_value(new_card
.num
);
423 new_card
.is_soft_ace
= new_card
.num
== 0 ? true : false;
427 /*****************************************************************************
428 * deal_init_card() deals and draws to the screen the player's and dealer's
430 ******************************************************************************/
431 static void deal_init_cards(struct game_context
* bj
) {
432 bj
->dealer_cards
[0] = new_card();
433 bj
->dealer_total
+= bj
->dealer_cards
[0].value
;
435 draw_card(bj
->dealer_cards
[0], false, dealer_x
, dealer_y
);
437 bj
->dealer_cards
[1] = new_card();
438 bj
->dealer_total
+= bj
->dealer_cards
[1].value
;
439 draw_card(bj
->dealer_cards
[1], true, dealer_x
+ CARD_WIDTH
+ 4, dealer_y
);
441 bj
->player_cards
[0][0] = new_card();
442 bj
->player_total
+= bj
->player_cards
[0][0].value
;
443 draw_card(bj
->player_cards
[0][0], true, player_x
, player_y
);
444 player_x
+= CARD_WIDTH
+ 4;
446 bj
->player_cards
[0][1] = new_card();
447 bj
->player_total
+= bj
->player_cards
[0][1].value
;
448 draw_card(bj
->player_cards
[0][1], true, player_x
, player_y
);
449 player_x
+= CARD_WIDTH
+ 4;
452 /*****************************************************************************
453 * redraw_board() redraws all the cards and the board
454 ******************************************************************************/
455 static void redraw_board(struct game_context
* bj
) {
456 unsigned int i
, n
, upper_bound
;
457 rb
->lcd_clear_display();
459 blackjack_drawtable(bj
);
462 upper_bound
= bj
->split_status
> 1 ? 2 : 1;
464 for (i
= 0; i
< bj
->num_dealer_cards
; i
++) {
466 draw_card(bj
->dealer_cards
[0], false, dealer_x
, dealer_y
);
468 /* increment i so the dealer's first card isn't displayed */
470 dealer_x
+= CARD_WIDTH
+ 4;
472 draw_card(bj
->dealer_cards
[i
], true, dealer_x
, dealer_y
);
474 if (bj
->num_dealer_cards
> MAX_CARDS
-1)
477 dealer_x
+= CARD_WIDTH
+ 4;
480 for (n
= 0; n
< upper_bound
; n
++) {
481 for (i
= 0; i
< bj
->num_player_cards
[n
]; i
++) {
482 draw_card(bj
->player_cards
[n
][i
], true, player_x
, player_y
);
483 if (bj
->split_status
>1 || bj
->num_player_cards
[n
]>MAX_CARDS
)
486 player_x
+= CARD_WIDTH
+ 4;
488 if (bj
->split_status
> 1)
489 player_x
= LCD_WIDTH
/2 + 4;
493 /*****************************************************************************
494 * update_total updates the player's total
495 ******************************************************************************/
496 static void update_total(struct game_context
* bj
) {
499 rb
->snprintf(total
, 3, "%d", bj
->player_total
);
500 rb
->lcd_getstringsize(total
, &w
, &h
);
504 rb
->lcd_putsxy(LCD_WIDTH
- w
, LCD_HEIGHT
/2 + h
, total
);
505 rb
->lcd_update_rect(LCD_WIDTH
- w
, LCD_HEIGHT
/2 + h
, w
, h
);
509 /*****************************************************************************
510 * check_for_aces() is passed an array of cards and returns where an ace is
511 * located. Otherwise, returns -1.
512 ******************************************************************************/
513 static signed int check_for_aces(struct card temp_cards
[],
516 for(i
= 0; i
< size
; i
++) {
517 if (temp_cards
[i
].is_soft_ace
== true)
523 /*****************************************************************************
524 * check_totals() compares player and dealer totals.
525 * 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
526 ******************************************************************************/
527 static unsigned int check_totals(struct game_context
* bj
)
530 if (bj
->player_total
> 21)
532 else if (bj
->player_total
== 21 && bj
->is_blackjack
)
533 if (bj
->dealer_total
== 21 && bj
->num_dealer_cards
== 2)
537 else if (bj
->player_total
== bj
->dealer_total
)
539 else if (bj
->dealer_total
> 21 && bj
->player_total
< 22)
541 else if (bj
->dealer_total
> bj
->player_total
)
543 else if (bj
->player_total
> bj
->dealer_total
)
551 /*****************************************************************************
552 * finish_dealer() draws cards for the dealer until he has 17 or more.
553 ******************************************************************************/
554 static void finish_dealer(struct game_context
* bj
) {
557 if (bj
->dealer_total
> 16 && bj
->dealer_total
< 22)
560 while (bj
->dealer_total
< 17) {
561 bj
->dealer_cards
[bj
->num_dealer_cards
] = new_card();
562 bj
->dealer_total
+= bj
->dealer_cards
[bj
->num_dealer_cards
].value
;
563 bj
->num_dealer_cards
++;
566 while (bj
->dealer_total
> 21) {
567 temp
= check_for_aces(bj
->dealer_cards
, bj
->num_dealer_cards
);
569 bj
->dealer_cards
[temp
].is_soft_ace
= false;
570 bj
->dealer_total
-= 10;
577 /*****************************************************************************
578 * finish_game() completes the game once player's turn is over.
579 ******************************************************************************/
580 static void finish_game(struct game_context
* bj
) {
581 unsigned int rValue
, w
, h
;
586 } while (bj
->dealer_total
< 17);
589 rValue
= check_totals(bj
);
592 rb
->snprintf(str
, sizeof(str
), " Bust! ");
593 bj
->player_money
-= bj
->current_bet
;
595 else if (rValue
== 1) {
596 rb
->snprintf(str
, sizeof(str
), " Sorry, you lost. ");
597 bj
->player_money
-= bj
->current_bet
;
599 else if (rValue
== 2) {
600 rb
->snprintf(str
, sizeof(str
), " Push ");
602 else if (rValue
== 3) {
603 rb
->snprintf(str
, sizeof(str
), " You won! ");
604 bj
->player_money
+= bj
->current_bet
;
607 rb
->snprintf(str
, sizeof(str
), " Blackjack! ");
608 bj
->player_money
+= bj
->current_bet
* 3 / 2;
610 rb
->lcd_getstringsize(str
, &w
, &h
);
613 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
614 rb
->lcd_fillrect(0, LCD_HEIGHT
/2, LCD_WIDTH
, LCD_HEIGHT
/2);
615 rb
->lcd_set_drawmode(DRMODE_SOLID
);
616 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
, str
);
617 rb
->snprintf(str
, 12, "You have %d", bj
->player_total
);
618 rb
->lcd_getstringsize(str
, &w
, &h
);
619 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, str
);
621 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, str
);
626 /*****************************************************************************
627 * blackjack_recordscore() inserts a high score into the high scores list and
628 * returns the high score position.
629 ******************************************************************************/
630 static unsigned int blackjack_recordscore(struct game_context
* bj
) {
632 unsigned int position
= 0;
633 signed short current
, temp
;
635 /* calculate total score */
636 current
= bj
->player_money
;
637 if(current
<= 10) return 0;
639 /* insert the current score into the high scores */
640 for(i
=0; i
<NUM_SCORES
; i
++) {
641 if(current
>= bj
->highscores
[i
]) {
646 temp
= bj
->highscores
[i
];
647 bj
->highscores
[i
] = current
;
655 /*****************************************************************************
656 * blackjack_loadscores() loads the high scores saved file.
657 ******************************************************************************/
658 static void blackjack_loadscores(struct game_context
* bj
) {
663 /* clear high scores */
664 rb
->memset(bj
->highscores
, 0, sizeof(bj
->highscores
));
666 /* open scores file */
667 fd
= rb
->open(SCORE_FILE
, O_RDONLY
);
670 /* read in high scores */
671 if(rb
->read(fd
, bj
->highscores
, sizeof(bj
->highscores
)) <= 0) {
672 /* scores are bad, reset */
673 rb
->memset(bj
->highscores
, 0, sizeof(bj
->highscores
));
679 /*****************************************************************************
680 * blackjack_savescores() saves the high scores saved file.
681 ******************************************************************************/
682 static void blackjack_savescores(struct game_context
* bj
) {
685 /* write out the high scores to the save file */
686 fd
= rb
->open(SCORE_FILE
, O_WRONLY
|O_CREAT
);
687 rb
->write(fd
, bj
->highscores
, sizeof(bj
->highscores
));
692 /*****************************************************************************
693 * blackjack_loadgame() loads the saved game and returns load success.
694 ******************************************************************************/
695 static bool blackjack_loadgame(struct game_context
* bj
) {
700 fd
= rb
->open(SAVE_FILE
, O_RDONLY
);
701 if(fd
< 0) return loaded
;
703 /* read in saved game */
705 if(rb
->read(fd
, &bj
->player_money
, sizeof(bj
->player_money
)) <= 0) break;
706 if(rb
->read(fd
, &bj
->player_total
, sizeof(bj
->player_total
)) <= 0) break;
707 if(rb
->read(fd
, &bj
->dealer_total
, sizeof(bj
->dealer_total
)) <= 0) break;
708 if(rb
->read(fd
, &bj
->num_player_cards
, sizeof(bj
->num_player_cards
))<=0)
710 if(rb
->read(fd
, &bj
->num_dealer_cards
, sizeof(bj
->num_dealer_cards
))<=0)
712 if(rb
->read(fd
, &bj
->current_bet
, sizeof(bj
->current_bet
)) <= 0) break;
713 if(rb
->read(fd
, &bj
->is_blackjack
, sizeof(bj
->is_blackjack
)) <= 0) break;
714 if(rb
->read(fd
, &bj
->split_status
, sizeof(bj
->split_status
)) <= 0) break;
715 if(rb
->read(fd
, &bj
->asked_insurance
, sizeof(bj
->asked_insurance
)) <= 0)
717 if(rb
->read(fd
, &bj
->end_hand
, sizeof(bj
->end_hand
)) <= 0) break;
718 if(rb
->read(fd
, &bj
->player_cards
, sizeof(bj
->player_cards
)) <= 0) break;
719 if(rb
->read(fd
, &bj
->dealer_cards
, sizeof(bj
->dealer_cards
)) <= 0) break;
727 /* delete saved file */
728 rb
->remove(SAVE_FILE
);
732 /*****************************************************************************
733 * blackjack_savegame() saves the current game state.
734 ******************************************************************************/
735 static void blackjack_savegame(struct game_context
* bj
) {
738 /* write out the game state to the save file */
739 fd
= rb
->open(SAVE_FILE
, O_WRONLY
|O_CREAT
);
740 rb
->write(fd
, &bj
->player_money
, sizeof(bj
->player_money
));
741 rb
->write(fd
, &bj
->player_total
, sizeof(bj
->player_total
));
742 rb
->write(fd
, &bj
->dealer_total
, sizeof(bj
->dealer_total
));
743 rb
->write(fd
, &bj
->num_player_cards
, sizeof(bj
->num_player_cards
));
744 rb
->write(fd
, &bj
->num_dealer_cards
, sizeof(bj
->num_dealer_cards
));
745 rb
->write(fd
, &bj
->current_bet
, sizeof(bj
->current_bet
));
746 rb
->write(fd
, &bj
->is_blackjack
, sizeof(bj
->is_blackjack
));
747 rb
->write(fd
, &bj
->split_status
, sizeof(bj
->split_status
));
748 rb
->write(fd
, &bj
->asked_insurance
, sizeof(bj
->asked_insurance
));
749 rb
->write(fd
, &bj
->end_hand
, sizeof(bj
->end_hand
));
750 rb
->write(fd
, &bj
->player_cards
, sizeof(bj
->player_cards
));
751 rb
->write(fd
, &bj
->dealer_cards
, sizeof(bj
->dealer_cards
));
757 /*****************************************************************************
758 * blackjack_callback() is the default event handler callback which is called
759 * on usb connect and shutdown.
760 ******************************************************************************/
761 static void blackjack_callback(void* param
) {
762 struct game_context
* bj
= (struct game_context
*) param
;
764 rb
->splash(HZ
, "Saving high scores...");
765 blackjack_savescores(bj
);
769 /*****************************************************************************
770 * blackjack_get_yes_no() gets a yes/no answer from the user
771 ******************************************************************************/
772 static unsigned int blackjack_get_yes_no(char message
[20]) {
774 unsigned int w
, h
, b
, choice
= 0;
775 bool breakout
= false;
776 char message_yes
[24], message_no
[24];
778 rb
->strcpy(message_yes
, message
);
779 rb
->strcpy(message_no
, message
);
780 rb
->strcat(message_yes
, " Yes");
781 rb
->strcat(message_no
, " No");
782 rb
->lcd_getstringsize(message_yes
, &w
, &h
);
783 const char *stg
[] = {message_yes
, message_no
};
791 #ifdef HAVE_LCD_COLOR
792 rb
->lcd_fillrect(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
, w
+1, h
+3);
793 rb
->lcd_set_foreground(LCD_BLACK
);
794 rb
->lcd_set_background(LCD_WHITE
);
796 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
797 rb
->lcd_fillrect(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
, w
+1, h
+3);
798 rb
->lcd_set_drawmode(DRMODE_SOLID
);
800 rb
->lcd_drawrect(LCD_WIDTH
/2 - w
/2 - 1, LCD_HEIGHT
/2 + b
- 1, w
+3, h
+4);
803 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
+1, stg
[choice
]);
804 rb
->lcd_update_rect(LCD_WIDTH
/2 - w
/2 - 1, LCD_HEIGHT
/2 + b
-1,
806 button
= rb
->button_get(true);
810 case (BJACK_LEFT
|BUTTON_REPEAT
):
812 case (BJACK_RIGHT
|BUTTON_REPEAT
):
815 case BJACK_START
: breakout
= true;
817 case BJACK_QUIT
: breakout
= true;
824 rb
->lcd_set_foreground(FG_COLOR
);
825 rb
->lcd_set_background(BG_COLOR
);
830 /*****************************************************************************
831 * blackjack_get_amount() gets an amount from the player to be used
832 ******************************************************************************/
833 static signed int blackjack_get_amount(char message
[20], signed int lower_limit
,
834 signed int upper_limit
,
838 bool changed
= false;
842 rb
->lcd_getstringsize("A", &w
, &h
); /* find the size of one character */
844 if (start
> upper_limit
)
845 amount
= upper_limit
;
846 else if (start
< lower_limit
)
847 amount
= lower_limit
;
852 rb
->lcd_set_background(LCD_WHITE
);
853 rb
->lcd_set_foreground(LCD_BLACK
);
857 rb
->lcd_clear_display();
858 rb
->lcd_puts(0, 1, message
);
859 rb
->snprintf(str
, 9, "$%d", amount
);
860 rb
->lcd_puts(0, 2, str
);
861 rb
->lcd_puts(0, 3, "RIGHT: +1");
862 rb
->lcd_puts(0, 4, "LEFT: -1");
863 rb
->lcd_puts(0, 5, "UP: +10");
864 rb
->lcd_puts(0, 6, "DOWN: -10");
867 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
868 rb
->lcd_fillrect(LCD_WIDTH
/2 - 9*w
- 1, LCD_HEIGHT
/2 - 4*h
- 3, 37*w
/ 2,
870 rb
->lcd_set_drawmode(DRMODE_SOLID
);
871 rb
->lcd_drawrect(LCD_WIDTH
/2 - 9*w
- 1, LCD_HEIGHT
/2 - 4*h
- 3, 37*w
/ 2,
873 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 4*h
- 1, message
);
874 rb
->snprintf(str
, 9, "$%d", amount
);
875 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, str
);
876 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
877 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
878 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
879 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, " >>|: +1");
880 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, " |<<: -1");
881 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "SCROLL+: +10");
882 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "SCROLL-: -10");
883 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
884 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, "RIGHT: +1");
885 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, "LEFT: -1");
886 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "SCROLL+: +10");
887 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "SCROLL-: -10");
889 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, "RIGHT: +1");
890 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, "LEFT: -1");
891 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "UP: +10");
892 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "DOWN: -10");
894 rb
->lcd_update_rect(LCD_WIDTH
/2 - 9*w
- 2, LCD_HEIGHT
/2 - 9*h
/2, 37*w
/2 + 1,
899 button
= rb
->button_get(true);
903 case (BJACK_UP
|BUTTON_REPEAT
):
904 if (amount
+ 10 < upper_limit
+ 1) {
910 case (BJACK_DOWN
|BUTTON_REPEAT
):
911 if (amount
- 10 > lower_limit
- 1) {
917 case (BJACK_RIGHT
|BUTTON_REPEAT
):
918 if (amount
+ 1 < upper_limit
+ 1) {
924 case (BJACK_LEFT
|BUTTON_REPEAT
):
925 if (amount
- 1 > lower_limit
- 1) {
931 amount
= upper_limit
;
935 amount
= lower_limit
;
942 rb
->lcd_set_foreground(FG_COLOR
);
943 rb
->lcd_set_background(BG_COLOR
);
945 rb
->lcd_clear_display();
950 rb
->snprintf(str
, 9, "$%d", amount
);
952 rb
->lcd_puts(0, 2, str
);
955 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
956 rb
->lcd_fillrect(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, 5*w
, h
);
957 rb
->lcd_set_drawmode(DRMODE_SOLID
);
958 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, str
);
959 rb
->lcd_update_rect(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, 5*w
, h
);
966 /*****************************************************************************
967 * blackjack_get_bet() gets the player's bet.
968 ******************************************************************************/
969 static void blackjack_get_bet(struct game_context
* bj
) {
970 bj
->current_bet
= blackjack_get_amount("Please enter a bet", 10,
971 bj
->player_money
, bj
->current_bet
);
974 /*****************************************************************************
975 * double_down() returns one final card then finishes the game
976 ******************************************************************************/
977 static void double_down(struct game_context
* bj
) {
978 bj
->current_bet
*= 2;
979 bj
->player_cards
[0][bj
->num_player_cards
[0]] = new_card();
980 bj
->player_total
+= bj
->player_cards
[0][bj
->num_player_cards
[0]].value
;
981 bj
->num_player_cards
[0]++;
984 /*****************************************************************************
985 * split() checks if the player wants to split and acts accordingly.
986 * When bj->split_status is 1, no split occurred. 2 means the player split and 3
987 * means a split has already occurred and the first hand is done.
988 ******************************************************************************/
989 static void split(struct game_context
* bj
) {
990 if (blackjack_get_yes_no("Split?") == 1)
991 bj
->split_status
= 1;
993 bj
->split_status
= 2;
994 bj
->current_bet
*= 2;
995 bj
->num_player_cards
[0] = 1;
996 bj
->num_player_cards
[1] = 1;
997 bj
->player_cards
[1][0] = bj
->player_cards
[0][1];
998 bj
->player_total
= bj
->player_cards
[0][0].value
;
1002 /*****************************************************************************
1003 * insurance() see if the player wants to buy insurance and how much.
1004 ******************************************************************************/
1005 static unsigned int insurance(struct game_context
* bj
) {
1006 unsigned int insurance
, max_amount
;
1008 insurance
= blackjack_get_yes_no("Buy Insurance?");
1009 bj
->asked_insurance
= true;
1010 max_amount
= bj
->current_bet
< (unsigned int)bj
->player_money
?
1011 bj
->current_bet
/2 : (unsigned int)bj
->player_money
;
1012 if (insurance
== 1) return 0;
1014 insurance
= blackjack_get_amount("How much?", 0, max_amount
, 0);
1019 /*****************************************************************************
1020 * play_again() checks to see if the player wants to keep playing.
1021 ******************************************************************************/
1022 static unsigned int play_again(void) {
1023 return blackjack_get_yes_no("Play Again?");
1026 /*****************************************************************************
1027 * blackjack_menu() is the initial menu at the start of the game.
1028 ******************************************************************************/
1029 static unsigned int blackjack_menu(struct game_context
* bj
) {
1031 char *title
= "Blackjack";
1033 unsigned int i
, w
, h
;
1034 bool breakout
= false;
1035 bool showscores
= false;
1039 rb
->lcd_set_background(BG_COLOR
);
1040 rb
->lcd_set_foreground(FG_COLOR
);
1042 rb
->lcd_clear_display();
1045 /* welcome screen to display key bindings */
1046 rb
->lcd_getstringsize(title
, &w
, &h
);
1047 rb
->lcd_putsxy((LCD_WIDTH
-w
)/2, 0, title
);
1049 #if CONFIG_KEYPAD == RECORDER_PAD
1050 rb
->lcd_puts(0, 1, "ON: start");
1051 rb
->lcd_puts(0, 2, "OFF: exit");
1052 rb
->lcd_puts(0, 3, "F1: hit");
1053 rb
->lcd_puts(0, 4, "F2: stay");
1054 rb
->lcd_puts(0, 5, "F3: double down");
1055 rb
->lcd_puts(0, 6, "PLAY: save/resume");
1056 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1057 rb
->lcd_puts(0, 7, str
);
1058 #elif CONFIG_KEYPAD == ONDIO_PAD
1059 rb
->lcd_puts(0, 1, "MENU: start");
1060 rb
->lcd_puts(0, 2, "OFF: exit");
1061 rb
->lcd_puts(0, 3, "LEFT: hit");
1062 rb
->lcd_puts(0, 4, "RIGHT: stay");
1063 rb
->lcd_puts(0, 5, "UP: double down");
1064 rb
->lcd_puts(0, 6, "DOWN: save/resume");
1065 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1066 rb
->lcd_puts(0, 7, str
);
1067 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
1068 rb
->lcd_puts(0, 2, "PLAY to start & to hit");
1069 rb
->lcd_puts(0, 3, "STOP to exit");
1070 rb
->lcd_puts(0, 4, "REC to stay");
1071 rb
->lcd_puts(0, 5, "NAVI to double down ");
1072 rb
->lcd_puts(0, 6, " & to view highscores");
1073 rb
->lcd_puts(0, 7, "AB to save/resume");
1074 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1075 rb
->lcd_puts(0, 8, str
);
1076 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1077 rb
->lcd_puts(0, 2, "PLAY to start & hit");
1078 rb
->lcd_puts(0, 3, "POWER to exit");
1079 rb
->lcd_puts(0, 4, ">>| to stay");
1080 rb
->lcd_puts(0, 5, "|<< to double down");
1081 rb
->lcd_puts(0, 6, "LEFT to view scores");
1082 rb
->lcd_puts(0, 7, "RIGHT to save/resume");
1083 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1084 rb
->lcd_puts(0, 8, str
);
1086 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1087 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1088 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1090 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1091 rb
->lcd_puts(0, 3, "MENU to exit");
1092 rb
->lcd_puts(0, 4, ">>| to stay & to view highscores");
1093 rb
->lcd_puts(0, 5, "|<< to double down");
1094 rb
->lcd_puts(0, 6, "PLAY to save/resume");
1095 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1096 rb
->lcd_puts(0, 7, str
);
1098 rb
->lcd_puts(0, 2, "SELECT to start & to ");
1099 rb
->lcd_puts(0, 3, " hit");
1100 rb
->lcd_puts(0, 4, "MENU to exit");
1101 rb
->lcd_puts(0, 5, ">>| to stay & to view ");
1102 rb
->lcd_puts(0, 6, " highscores");
1103 rb
->lcd_puts(0, 7, "|<< to double down");
1104 rb
->lcd_puts(0, 8, "PLAY to save/resume");
1105 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1106 rb
->lcd_puts(0, 9, str
);
1108 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1109 rb
->lcd_puts(0, 2, "PLAY to start to hit");
1110 rb
->lcd_puts(0, 3, "POWER to exit");
1111 rb
->lcd_puts(0, 4, "SELECT to hit");
1112 rb
->lcd_puts(0, 5, "REC to stay");
1113 rb
->lcd_puts(0, 6, "PLAY to double down");
1114 rb
->lcd_puts(0, 7, "RIGHT to view highscores ");
1115 rb
->lcd_puts(0, 8, "DOWN to save/resume");
1116 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1117 rb
->lcd_puts(0, 9, str
);
1118 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
1119 rb
->lcd_puts(0, 2, "AB to start & to");
1120 rb
->lcd_puts(0, 3, " stay");
1121 rb
->lcd_puts(0, 4, "EQ to hit");
1122 rb
->lcd_puts(0, 5, "PLAY to exit");
1123 rb
->lcd_puts(0, 6, "CLICK to double down");
1124 rb
->lcd_puts(0, 7, "& to view highscores");
1125 rb
->lcd_puts(0, 8, "AB+EQ to save/resume");
1126 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1127 rb
->lcd_puts(0, 9, str
);
1128 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1129 rb
->lcd_puts(0, 2, "POWER to start");
1130 rb
->lcd_puts(0, 3, "A to exit");
1131 rb
->lcd_puts(0, 4, "VOL+ to hit");
1132 rb
->lcd_puts(0, 5, "VOL- to stay");
1133 rb
->lcd_puts(0, 6, "CENTER to double down");
1134 rb
->lcd_puts(0, 6, "RIGHT to view highscores ");
1135 rb
->lcd_puts(0, 8, "MENU to save/resume");
1136 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1137 rb
->lcd_puts(0, 9, str
);
1138 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
1139 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1140 rb
->lcd_puts(0, 3, "POWER to exit");
1141 rb
->lcd_puts(0, 4, "RIGHT to stay");
1142 rb
->lcd_puts(0, 5, "LEFT to double down");
1143 rb
->lcd_puts(0, 6, "REC to save/resume");
1144 rb
->lcd_puts(0, 7, "UP to view scores");
1145 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1146 rb
->lcd_puts(0, 8, str
);
1147 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
1148 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1149 rb
->lcd_puts(0, 3, "POWER to exit");
1150 rb
->lcd_puts(0, 4, "RIGHT to stay");
1151 rb
->lcd_puts(0, 5, "LEFT to double down");
1152 rb
->lcd_puts(0, 6, "DOWN to save/resume");
1153 rb
->lcd_puts(0, 7, "REC to view scores");
1154 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1155 rb
->lcd_puts(0, 9, str
);
1158 rb
->snprintf(str
, 12, "%s", "High Scores");
1159 rb
->lcd_getstringsize(str
, &w
, &h
);
1160 rb
->lcd_putsxy((LCD_WIDTH
-w
)/2, 0, str
);
1162 /* print high scores */
1163 for(i
=0; i
<NUM_SCORES
; i
++) {
1164 rb
->snprintf(str
, 14, "#%02d: $%d", i
+1, bj
->highscores
[i
]);
1165 rb
->lcd_puts(0, i
+1, str
);
1171 /* handle menu button presses */
1172 button
= rb
->button_get(true);
1175 case BJACK_START
: /* start playing */
1179 case BJACK_QUIT
: /* quit program */
1186 case BJACK_RESUME
:/* resume game */
1187 if(!blackjack_loadgame(bj
)) {
1188 rb
->splash(HZ
*2, "Nothing to resume");
1190 rb
->splash(HZ
*2, "Loading...");
1195 case BJACK_SCORES
:/* toggle high scores */
1196 showscores
= !showscores
;
1200 if(rb
->default_event_handler_ex(button
, blackjack_callback
,
1201 (void*) bj
) == SYS_USB_CONNECTED
)
1212 /*****************************************************************************
1213 * blackjack() is the main game subroutine, it returns the final game status.
1214 ******************************************************************************/
1215 static int blackjack(struct game_context
* bj
) {
1217 unsigned int w
, h
, temp_var
, done
= 0, todo
= 1;
1219 bool breakout
= false;
1220 bool dbl_down
= false;
1222 /* don't resume by default */
1225 /********************
1227 ********************/
1228 temp_var
= blackjack_menu(bj
);
1229 if (temp_var
== BJ_QUIT
|| temp_var
== BJ_USB
)
1233 /********************
1235 ********************/
1239 /********************
1241 ********************/
1243 /* check for resumed game */
1247 if (bj
->split_status
== 2) {
1249 player_x
= bj
->num_player_cards
[0] * 10 + 4;
1251 else if (bj
->split_status
== 3) {
1252 player_x
= bj
->num_player_cards
[1] * 10 + LCD_WIDTH
/2 + 4;
1259 bj
->player_money
= 1000;
1260 blackjack_get_bet(bj
);
1261 if (bj
->current_bet
== 0)
1263 rb
->lcd_clear_display();
1264 deal_init_cards(bj
);
1265 blackjack_drawtable(bj
);
1273 if(bj
->player_total
== 21 && bj
->num_player_cards
[0] == 2) {
1274 bj
->is_blackjack
= true;
1275 bj
->end_hand
= true;
1278 else if(bj
->dealer_cards
[1].is_soft_ace
&& !breakout
&&
1279 !bj
->asked_insurance
) {
1280 temp_var
= insurance(bj
);
1281 if (bj
->dealer_total
== 21) {
1282 rb
->splash(HZ
, "Dealer has blackjack");
1283 bj
->player_money
+= temp_var
;
1284 bj
->end_hand
= true;
1290 rb
->splash(HZ
, "Dealer does not have blackjack");
1291 bj
->player_money
-= temp_var
;
1297 if(bj
->split_status
== 0 &&
1298 bj
->player_cards
[0][0].num
== bj
->player_cards
[0][1].num
) {
1301 rb
->lcd_update_rect(0, LCD_HEIGHT
/2, LCD_WIDTH
, LCD_HEIGHT
/2);
1302 if (bj
->split_status
== 2) {
1304 player_x
= bj
->num_player_cards
[0] * 10 + 4;
1308 while(done
< todo
) {
1309 button
= rb
->button_get(true);
1313 NEXT_CARD
= new_card();
1314 bj
->player_total
+= NEXT_CARD
.value
;
1315 draw_card(NEXT_CARD
, true, player_x
, player_y
);
1316 bj
->num_player_cards
[done
]++;
1317 if (bj
->num_player_cards
[done
] == MAX_CARDS
+ 1) {
1319 rb
->lcd_update_rect(0, LCD_HEIGHT
/2, LCD_WIDTH
,
1322 else if (bj
->num_player_cards
[done
]>MAX_CARDS
|| todo
> 1) {
1323 rb
->lcd_update_rect(player_x
, player_y
, CARD_WIDTH
+2,
1328 rb
->lcd_update_rect(player_x
, player_y
, CARD_WIDTH
+2,
1330 player_x
+= CARD_WIDTH
+ 4;
1336 bj
->end_hand
= true;
1338 case BJACK_DOUBLEDOWN
:
1339 if ((signed int)bj
->current_bet
* 2 < bj
->player_money
+ 1 &&
1340 bj
->num_player_cards
[0]==2 && todo
==1) {
1343 if (bj
->player_total
< 22) {
1344 bj
->end_hand
= true;
1348 else if((signed int)bj
->current_bet
* 2 > bj
->player_money
) {
1349 rb
->splash(HZ
, "Not enough money to double down.");
1354 case BJACK_RESUME
: /* save and end game */
1355 rb
->splash(HZ
, "Saving game...");
1356 blackjack_savegame(bj
);
1357 /* fall through to BJACK_QUIT */
1363 while (bj
->player_total
> 21 && !bj
->end_hand
) {
1364 temp
= check_for_aces(bj
->player_cards
[done
],
1365 bj
->num_player_cards
[done
]);
1367 bj
->player_cards
[done
][temp
].is_soft_ace
= false;
1368 bj
->player_total
-= 10;
1371 bj
->end_hand
= true;
1376 bj
->end_hand
= true;
1383 temp
= bj
->player_total
;
1384 bj
->player_total
= temp_var
;
1387 rb
->lcd_getstringsize(" Split 1 ", &w
, &h
);
1388 rb
->lcd_putsxy(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1390 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1392 bj
->current_bet
/= 2;
1393 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1396 bj
->player_total
= temp_var
;
1398 rb
->lcd_getstringsize(" Split 2 ", &w
, &h
);
1399 rb
->lcd_putsxy(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1401 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1406 bj
->end_hand
= false;
1407 bj
->split_status
= 3;
1408 temp_var
= bj
->player_total
;
1409 bj
->player_total
= bj
->player_cards
[1][0].value
;
1421 if (bj
->player_money
< 10) {
1426 if (bj
->end_hand
) { /* If hand is over */
1427 if (play_again() != 0) /* User wants to quit */
1429 else { /* User keeps playing */
1433 bj
->current_bet
/= 2;
1439 blackjack_get_bet(bj
);
1440 if (bj
->current_bet
== 0)
1442 deal_init_cards(bj
);
1443 blackjack_drawtable(bj
);
1452 /*****************************************************************************
1453 * plugin entry point.
1454 ******************************************************************************/
1455 enum plugin_status
plugin_start(struct plugin_api
* api
, void* parameter
) {
1456 struct game_context bj
;
1458 unsigned int position
;
1465 rb
->lcd_set_backdrop(NULL
);
1468 /* load high scores */
1469 blackjack_loadscores(&bj
);
1471 rb
->lcd_setfont(FONT_SYSFIXED
);
1474 switch(blackjack(&bj
)){
1476 rb
->splash(HZ
, "Not enough money to continue");
1477 /* fall through to BJ_END */
1481 if((position
= blackjack_recordscore(&bj
))) {
1482 rb
->snprintf(str
, 19, "New high score #%d!", position
);
1483 rb
->splash(HZ
*2, str
);
1489 rb
->lcd_setfont(FONT_UI
);
1490 return PLUGIN_USB_CONNECTED
;
1494 rb
->splash(HZ
, "Saving high scores...");
1495 blackjack_savescores(&bj
);
1505 rb
->lcd_setfont(FONT_UI
);