The install window doesn't need to be wider than the other ones.
[Rockbox.git] / apps / keymaps / keymap-gigabeat.c
blobeee005eed28aae3b55956324728a44d8674eac89
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 /* Button Code Definitions for the toshiba gigabeat target */
21 #include <stdio.h>
22 #include <string.h>
23 #include <stdlib.h>
25 #include "config.h"
26 #include "action.h"
27 #include "button.h"
28 #include "settings.h"
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 /* CONTEXT_CUSTOM's used in this file...
39 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
40 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
41 i.e where up/down is inc/dec
42 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
47 static const struct button_mapping button_context_standard[] = {
48 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
49 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
50 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
51 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
53 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
54 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
56 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
58 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
59 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
61 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
62 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
64 LAST_ITEM_IN_LIST
65 }; /* button_context_standard */
68 static const struct button_mapping button_context_wps[] = {
69 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
70 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
72 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
73 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
75 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
76 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
78 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
80 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_A|BUTTON_RIGHT, BUTTON_A },
81 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_A|BUTTON_LEFT, BUTTON_A },
82 { ACTION_WPS_ABRESET, BUTTON_A|BUTTON_SELECT, BUTTON_A },
84 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
87 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
89 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
90 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
91 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
93 { ACTION_WPS_PITCHSCREEN, BUTTON_A|BUTTON_UP, BUTTON_A },
94 { ACTION_WPS_PITCHSCREEN, BUTTON_A|BUTTON_DOWN, BUTTON_A },
96 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
97 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
98 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
100 { ACTION_WPS_ID3SCREEN, BUTTON_A|BUTTON_MENU, BUTTON_NONE },
101 { ACTION_WPS_BROWSE, BUTTON_A|BUTTON_REL, BUTTON_A },
103 LAST_ITEM_IN_LIST
104 }; /* button_context_wps */
106 static const struct button_mapping button_context_list[] = {
107 { ACTION_LISTTREE_PGUP, BUTTON_A|BUTTON_UP, BUTTON_A },
108 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_A|BUTTON_UP },
109 { ACTION_LISTTREE_PGUP, BUTTON_A|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
110 { ACTION_LISTTREE_PGDOWN, BUTTON_A|BUTTON_DOWN, BUTTON_A },
111 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_A|BUTTON_DOWN },
112 { ACTION_LISTTREE_PGDOWN, BUTTON_A|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
113 #ifdef HAVE_VOLUME_IN_LIST
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
115 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
116 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
117 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
118 #endif
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
121 }; /* button_context_list */
123 static const struct button_mapping button_context_tree[] = {
124 { ACTION_TREE_WPS, BUTTON_A|BUTTON_REL, BUTTON_A },
125 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
126 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
127 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
129 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
130 }; /* button_context_tree */
132 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
133 { ACTION_NONE, BUTTON_A, BUTTON_NONE },
134 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT, BUTTON_A },
135 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_A|BUTTON_LEFT },
136 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
137 { ACTION_TREE_ROOT_INIT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_A|BUTTON_LEFT },
138 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_A },
140 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_A|BUTTON_RIGHT },
141 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
142 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
143 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
146 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
147 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
148 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
149 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
150 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
152 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
153 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
154 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
156 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
159 static const struct button_mapping button_context_settings[] = {
160 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
161 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
162 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
163 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
164 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
165 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
167 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
168 { ACTION_SETTINGS_RESET, BUTTON_A, BUTTON_NONE },
170 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
171 }; /* button_context_settings */
173 static const struct button_mapping button_context_settings_right_is_inc[] = {
174 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
175 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
176 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
177 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
178 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
179 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
181 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_SETTINGS_RESET, BUTTON_A, BUTTON_NONE },
184 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
185 }; /* button_context_settingsgraphical */
187 static const struct button_mapping button_context_yesno[] = {
188 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
189 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
190 }; /* button_context_settings_yesno */
192 static const struct button_mapping button_context_colorchooser[] = {
193 { ACTION_STD_OK, BUTTON_A|BUTTON_REL, BUTTON_NONE },
194 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
195 }; /* button_context_colorchooser */
197 static const struct button_mapping button_context_eq[] = {
198 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
199 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
200 }; /* button_context_eq */
202 /** Bookmark Screen **/
203 static const struct button_mapping button_context_bmark[] = {
204 { ACTION_BMS_DELETE, BUTTON_A, BUTTON_NONE },
206 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
207 }; /* button_context_bmark */
209 static const struct button_mapping button_context_time[] = {
210 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
211 { ACTION_STD_OK, BUTTON_A, BUTTON_NONE },
212 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
213 }; /* button_context_time */
215 static const struct button_mapping button_context_quickscreen[] = {
216 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
217 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
219 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
220 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
221 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
223 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
224 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
226 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
227 }; /* button_context_quickscreen */
229 static const struct button_mapping button_context_pitchscreen[] = {
230 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
231 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
232 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
233 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
234 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
235 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
236 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
237 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
238 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
239 { ACTION_PS_RESET, BUTTON_A, BUTTON_NONE },
240 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
242 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
243 }; /* button_context_pitchcreen */
245 static const struct button_mapping button_context_keyboard[] = {
246 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
247 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
248 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
249 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
250 { ACTION_KBD_CURSOR_LEFT, BUTTON_A|BUTTON_LEFT, BUTTON_NONE },
251 { ACTION_KBD_CURSOR_LEFT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
252 { ACTION_KBD_CURSOR_RIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_NONE },
253 { ACTION_KBD_CURSOR_RIGHT, BUTTON_A|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
254 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
255 { ACTION_KBD_PAGE_FLIP, BUTTON_A|BUTTON_MENU, BUTTON_NONE },
256 { ACTION_KBD_DONE, BUTTON_A|BUTTON_REL, BUTTON_A },
257 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
258 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
259 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
260 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
261 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
262 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
263 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
264 { ACTION_KBD_MORSE_INPUT, BUTTON_A|BUTTON_POWER, BUTTON_NONE },
265 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
267 LAST_ITEM_IN_LIST
268 }; /* button_context_keyboard */
270 /*****************************************************************************
271 * Remote control mappings
272 *****************************************************************************/
274 static const struct button_mapping remote_button_context_standard[] = {
275 { ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE },
276 { ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
277 { ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
278 { ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
279 { ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE },
280 { ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
281 { ACTION_STD_CONTEXT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF },
282 { ACTION_STD_MENU, BUTTON_RC_DSP, BUTTON_NONE },
284 LAST_ITEM_IN_LIST
287 static const struct button_mapping remote_button_context_wps[] = {
288 { ACTION_WPS_PLAY, BUTTON_RC_PLAY, BUTTON_NONE },
290 { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
291 { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
293 { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
294 { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
295 { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
296 { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
298 { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
299 { ACTION_WPS_MENU, BUTTON_RC_DSP, BUTTON_NONE },
301 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
302 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
303 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
304 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
306 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
309 static const struct button_mapping remote_button_context_tree[] = {
310 { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
311 { ACTION_TREE_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
312 { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
314 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
317 static const struct button_mapping* get_context_mapping_remote( int context )
319 context ^= CONTEXT_REMOTE;
321 switch (context)
323 case CONTEXT_WPS:
324 return remote_button_context_wps;
325 case CONTEXT_MAINMENU:
326 case CONTEXT_TREE:
327 return remote_button_context_tree;
329 return remote_button_context_standard;
332 const struct button_mapping* get_context_mapping(int context)
334 if (context&CONTEXT_REMOTE)
335 return get_context_mapping_remote(context);
337 switch (context)
339 case CONTEXT_STD:
340 return button_context_standard;
341 case CONTEXT_WPS:
342 return button_context_wps;
344 case CONTEXT_LIST:
345 return button_context_list;
346 case CONTEXT_MAINMENU:
347 case CONTEXT_TREE:
348 if (global_settings.hold_lr_for_scroll_in_list)
349 return button_context_listtree_scroll_without_combo;
350 else
351 return button_context_listtree_scroll_with_combo;
352 case CONTEXT_CUSTOM|CONTEXT_TREE:
353 return button_context_tree;
355 case CONTEXT_SETTINGS:
356 return button_context_settings;
357 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
358 return button_context_settings_right_is_inc;
360 case CONTEXT_SETTINGS_COLOURCHOOSER:
361 return button_context_colorchooser;
362 case CONTEXT_SETTINGS_EQ:
363 return button_context_eq;
365 case CONTEXT_SETTINGS_TIME:
366 return button_context_time;
368 case CONTEXT_YESNOSCREEN:
369 return button_context_yesno;
370 case CONTEXT_BOOKMARKSCREEN:
371 return button_context_bmark;
372 case CONTEXT_QUICKSCREEN:
373 return button_context_quickscreen;
374 case CONTEXT_PITCHSCREEN:
375 return button_context_pitchscreen;
376 case CONTEXT_KEYBOARD:
377 return button_context_keyboard;
379 return button_context_standard;