Player: Save a bit of space by only using 7 bytes/char in the glyph table.
[Rockbox.git] / apps / language.h
blob7aa055248f471c748d8477c38161a3bebe4743ad
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Daniel Stenberg
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 /* size of the buffer used for loadable, translated strings */
21 #define MAX_LANGUAGE_SIZE 21000
23 /* both these must match the two initial bytes in the binary lang file */
24 #define LANGUAGE_COOKIE 0x1a
25 #define LANGUAGE_VERSION 0x03
27 /* Initialize language array with the builtin strings */
28 void lang_init(void);
30 /* load a given language file */
31 int lang_load(const char *filename);