1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * All files in this archive are subject to the GNU General Public License.
14 * See the file COPYING in the source tree root for full license agreement.
16 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
17 * KIND, either express or implied.
19 ****************************************************************************/
25 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
27 #define QUIT BUTTON_OFF
28 #define LEFT BUTTON_LEFT
29 #define RIGHT BUTTON_RIGHT
30 #define PAUSE BUTTON_MODE
32 #define DOWN BUTTON_DOWN
34 #define RC_QUIT BUTTON_RC_STOP
36 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
38 #define QUIT BUTTON_OFF
39 #define LEFT BUTTON_LEFT
40 #define RIGHT BUTTON_RIGHT
41 #define PAUSE BUTTON_ON
43 #define DOWN BUTTON_DOWN
45 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
46 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
47 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
49 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
50 #define LEFT BUTTON_LEFT
51 #define RIGHT BUTTON_RIGHT
52 #define PAUSE BUTTON_SELECT
53 #define MENU_UP BUTTON_SCROLL_FWD
54 #define MENU_DOWN BUTTON_SCROLL_BACK
55 #define UP BUTTON_MENU
56 #define DOWN BUTTON_PLAY
58 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
60 #define QUIT BUTTON_POWER
61 #define LEFT BUTTON_LEFT
62 #define RIGHT BUTTON_RIGHT
64 #define DOWN BUTTON_DOWN
65 #define PAUSE BUTTON_PLAY
67 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
69 #define QUIT BUTTON_POWER
70 #define LEFT BUTTON_LEFT
71 #define RIGHT BUTTON_RIGHT
73 #define DOWN BUTTON_DOWN
74 #define PAUSE BUTTON_A
76 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
78 #define QUIT BUTTON_POWER
79 #define LEFT BUTTON_LEFT
80 #define RIGHT BUTTON_RIGHT
82 #define DOWN BUTTON_DOWN
83 #define PAUSE BUTTON_REC
86 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
88 #define QUIT BUTTON_POWER
89 #define LEFT BUTTON_LEFT
90 #define RIGHT BUTTON_RIGHT
91 #define UP BUTTON_SCROLL_UP
92 #define DOWN BUTTON_SCROLL_DOWN
93 #define PAUSE BUTTON_PLAY
95 #elif CONFIG_KEYPAD == RECORDER_PAD
97 #define QUIT BUTTON_OFF
98 #define LEFT BUTTON_LEFT
99 #define RIGHT BUTTON_RIGHT
100 #define DOWN BUTTON_DOWN
102 #define PAUSE BUTTON_PLAY
104 #elif CONFIG_KEYPAD == ONDIO_PAD
106 #define QUIT BUTTON_OFF
107 #define LEFT BUTTON_LEFT
108 #define RIGHT BUTTON_RIGHT
109 #define DOWN BUTTON_DOWN
111 #define PAUSE BUTTON_MENU
114 #error Unsupported keypad
117 #define MOVE_NO 0 /* player movement */
118 #define MOVE_UP 1 /* 1 */
119 #define MOVE_DN 2 /* 3 0 4 */
120 #define MOVE_LT 3 /* 2 */
123 /* ball movement (12 ways) */
131 #define DIR_UU (1<<7)
133 #define DIR_RR (1<<5)
135 #define DIR_DD (1<<3)
137 #define DIR_LL (1<<1)
140 #define MOVE_UUR ( DIR_UU | DIR_R )
141 #define MOVE_UR ( DIR_U | DIR_R )
142 #define MOVE_URR ( DIR_U | DIR_RR )
143 #define MOVE_DRR ( DIR_D | DIR_RR )
144 #define MOVE_DR ( DIR_D | DIR_R )
145 #define MOVE_DDR ( DIR_DD | DIR_R )
146 #define MOVE_DDL ( DIR_DD | DIR_L )
147 #define MOVE_DL ( DIR_D | DIR_L )
148 #define MOVE_DLL ( DIR_D | DIR_LL )
149 #define MOVE_ULL ( DIR_U | DIR_LL )
150 #define MOVE_UL ( DIR_U | DIR_L )
151 #define MOVE_UUL ( DIR_UU | DIR_L )
153 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
154 # define CUBE_SIZE 8 /* 8x22=176 */
155 # define pos(a) ((a)>>3)
158 # define pos(a) ((a)>>2)
161 #define STARTING_QIXES 2
163 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
164 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
165 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
166 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
167 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
169 #ifdef HAVE_LCD_COLOR
170 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
171 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
172 #define PLR_COL LCD_WHITE /* color used for the player */
174 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
175 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
176 #define PLR_COL LCD_BLACK /* color used for the player */
180 #define EMPTIED LCD_BLACK /* empty spot */
181 #define FILLED CLR_LTBLUE /* filled spot */
182 #define TRAIL CLR_RED /* the red trail of the player */
183 #define QIX LCD_WHITE
199 /* The time (in ms) for one iteration through the game loop - decrease this
200 to speed up the game - note that current_tick is (currently) only accurate
203 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
204 static int difficulty
= 75; /* Percentage of screen that needs to be filled
205 * in order to win the game */
207 static struct plugin_api
*rb
;
209 MEM_FUNCTION_WRAPPERS(rb
);
211 static bool quit
= false;
213 static unsigned int board
[BOARD_H
][BOARD_W
];
214 static int testboard
[BOARD_H
][BOARD_W
];
218 00011000 0x18 - 11100111 0xe7
219 00111100 0x3c - 11100111 0xe7
220 01111110 0x7e - 11000011 0xc3
221 11111111 0xff - 00000000 0x00
222 11111111 0xff - 00000000 0x00
223 01111110 0x7e - 11000011 0xc3
224 00111100 0x3c - 11100111 0xe7
225 00011000 0x18 - 11100111 0xe7
227 const unsigned char pics
[2][8] = {
228 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
229 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
238 const unsigned char pics
[2][4] = {
239 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
240 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
243 #error Incorrect CUBE_SIZE value.
248 int velocity
; /* velocity */
249 int x
, y
; /* position on screen */
250 int angle
; /* angle */
251 } qixes
[MAX_QIXES
]; /* black_qix */
253 static struct splayer
255 int i
, j
; /* position on board */
256 int move
, score
, level
, lives
;
261 static int percentage_cache
;
263 /*************************** STACK STUFF **********************/
266 #define STACK_SIZE (2*BOARD_W*BOARD_H)
269 int x
, y
; /* position on board */
271 static int stackPointer
;
273 static inline bool pop (struct pos
*p
)
275 if (stackPointer
> 0) {
276 p
->x
= stack
[stackPointer
].x
;
277 p
->y
= stack
[stackPointer
].y
;
281 return false; /* SE */
284 static inline bool push (struct pos
*p
)
286 if (stackPointer
< STACK_SIZE
- 1) {
288 stack
[stackPointer
].x
= p
->x
;
289 stack
[stackPointer
].y
= p
->y
;
292 return false; /* SOF */
295 static inline void emptyStack (void)
300 /*********************** END OF STACK STUFF *********************/
302 /* calculate the new x coordinate of the ball according to angle and speed */
303 static inline int get_newx (int x
, int len
, int deg
)
307 else if (deg
& DIR_L
)
309 else if (deg
& DIR_RR
)
311 else /* (def & DIR_LL) */
315 /* calculate the new y coordinate of the ball according to angle and speed */
316 static inline int get_newy (int y
, int len
, int deg
)
320 else if (deg
& DIR_U
)
322 else if (deg
& DIR_DD
)
324 else /* (deg & DIR_UU) */
328 /* make random function get it's value from the device ticker */
329 static inline void randomize (void)
331 rb
->srand (*rb
->current_tick
);
334 /* get a random number between 0 and range-1 */
335 static int t_rand (int range
)
337 return rb
->rand () % range
;
340 /* initializes the test help board */
341 static void init_testboard (void)
343 int j
; /* testboard */
344 for (j
= 0; j
< BOARD_H
; j
++)
345 /* UNCHEKED == (int)0 */
346 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
349 /* initializes the game board on with the player,qix's and black qix */
350 static void init_board (void)
353 for (j
= 0; j
< BOARD_H
; j
++)
354 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
355 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
356 || (j
>= BOARD_H
- 2))
357 board
[j
][i
] = FILLED
;
359 board
[j
][i
] = EMPTIED
;
362 /* (level+2) is the number of qixes */
363 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
364 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
367 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
368 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
370 const int angle_table
[] = {
371 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
372 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
373 qixes
[j
].angle
= angle_table
[t_rand (12)];
375 /* Work arround a nasty bug. FIXME */
376 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
377 qixes
[j
].velocity
= 1;
380 /*black_qix.velocity=1;
381 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
382 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
383 black_qix.angle=MOVE_UR; */
384 player
.move
= MOVE_NO
;
385 player
.drawing
= false;
386 player
.i
= BOARD_W
/ 2;
389 percentage_cache
= 0;
392 /* calculates the percentage of the screen filling */
393 static int percentage (void)
395 int i
, j
, filled
= 0;
396 for (j
= 2; j
< BOARD_H
- 2; j
++)
397 for (i
= 1; i
< BOARD_W
- 1; i
++)
398 if (board
[j
][i
] == FILLED
)
400 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
403 /* draw the board on with all the game figures */
404 static void refresh_board (void)
410 rb
->lcd_set_background (LCD_BLACK
);
412 rb
->lcd_clear_display ();
414 for (j
= 0; j
< BOARD_H
; j
++)
416 unsigned last_color
= board
[j
][0];
418 for (i
= 1; i
< BOARD_W
; i
++) {
419 if( last_color
!= board
[j
][i
] )
422 rb
->lcd_set_foreground (last_color
);
424 if (last_color
!= EMPTIED
)
426 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
427 BOARD_Y
+ CUBE_SIZE
* j
,
428 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
429 last_color
= board
[j
][i
];
434 rb
->lcd_set_foreground (last_color
);
436 if (last_color
!= EMPTIED
)
438 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
439 BOARD_Y
+ CUBE_SIZE
* j
,
440 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
444 rb
->lcd_set_foreground (LCD_BLACK
);
445 rb
->lcd_set_background (CLR_LTBLUE
);
447 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
449 rb
->snprintf (str
, sizeof (str
), "Level %d", player
.level
+ 1);
450 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
, str
);
451 rb
->snprintf (str
, sizeof (str
), "%d%%", percentage_cache
);
452 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, str
);
453 rb
->snprintf (str
, sizeof (str
), "Score: %d", player
.score
);
454 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
455 rb
->snprintf (str
, sizeof (str
), "%d Lives", player
.lives
);
457 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60,
458 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
460 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40,
461 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
465 rb
->lcd_set_foreground (PLR_COL
);
466 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
468 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
469 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
472 rb
->lcd_set_background (EMPTIED
);
473 rb
->lcd_set_foreground (LCD_WHITE
);
474 rb
->lcd_set_drawmode (DRMODE_FG
);
476 rb
->lcd_set_drawmode (DRMODE_FG
);
478 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
479 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
480 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
482 rb
->lcd_set_foreground (LCD_BLACK
);
484 rb
->lcd_set_drawmode (DRMODE_SOLID
);
489 static inline int infested_area (int i
, int j
, int v
)
498 if (testboard
[p
.y
][p
.x
] == v
) continue;
499 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
500 return 1; /* This area was previously flagged as infested */
501 testboard
[p
.y
][p
.x
] = v
;
502 if (board
[p
.y
][p
.x
] == QIX
)
503 return 1; /* Infested area */
505 struct pos p1
= { p
.x
+1, p
.y
};
507 && (board
[p1
.y
][p1
.x
] != FILLED
)
512 struct pos p1
= { p
.x
-1, p
.y
};
514 && (board
[p1
.y
][p1
.x
] != FILLED
)
519 struct pos p1
= { p
.x
, p
.y
+1 };
521 && (board
[p1
.y
][p1
.x
] != FILLED
)
526 struct pos p1
= { p
.x
, p
.y
-1 };
528 && (board
[p1
.y
][p1
.x
] != FILLED
)
536 static inline int fill_area (int i
, int j
)
541 int v
= testboard
[p
.y
][p
.x
];
546 board
[p
.y
][p
.x
] = FILLED
;
547 testboard
[p
.y
][p
.x
] = PAINTED
;
549 struct pos p1
= { p
.x
+1, p
.y
};
551 && (testboard
[p1
.y
][p1
.x
] == v
)
556 struct pos p1
= { p
.x
-1, p
.y
};
558 && (testboard
[p1
.y
][p1
.x
] == v
)
563 struct pos p1
= { p
.x
, p
.y
+1 };
565 && (testboard
[p1
.y
][p1
.x
] == v
)
570 struct pos p1
= { p
.x
, p
.y
-1 };
572 && (testboard
[p1
.y
][p1
.x
] == v
)
581 /* take care of stuff after xonix has landed on a filled spot */
582 static void complete_trail (int fill
)
585 for (j
= 0; j
< BOARD_H
; j
++) {
586 for (i
= 0; i
< BOARD_W
; i
++) {
587 if (board
[j
][i
] == TRAIL
) {
589 board
[j
][i
] = FILLED
;
591 board
[j
][i
] = EMPTIED
;
598 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
599 board
[pos(qixes
[i
].y
- BOARD_Y
)]
600 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
603 for (j
= 1; j
< BOARD_H
- 1; j
++) {
604 for (i
= 0; i
< BOARD_W
- 0; i
++) {
605 if (board
[j
][i
] != FILLED
) {
606 ret
= infested_area (i
, j
, v
);
607 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
614 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
615 board
[pos(qixes
[i
].y
- BOARD_Y
)]
616 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
617 percentage_cache
= percentage();
620 rb
->button_clear_queue();
623 /* returns the color the real pixel(x,y) on the lcd is pointing at */
624 static inline unsigned int getpixel (int x
, int y
)
626 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
627 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
633 /* returns the color the ball on (newx,newy) is heading at *----*
634 checks the four edge points of the square if 1st of all | |
635 are a trail (cause it's a lose life situation) and 2nd | |
636 if it's filled so it needs to bounce. *____*
638 static inline unsigned int next_hit (int newx
, int newy
)
640 if ((getpixel (newx
, newy
) == TRAIL
)
641 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
642 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
643 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
645 else if ((getpixel (newx
, newy
) == FILLED
)
646 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
647 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
648 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
655 static void die (void)
658 if (player
.lives
== 0)
659 player
.gameover
= true;
662 rb
->splash (HZ
, "Crash!");
663 complete_trail (false);
664 player
.move
= MOVE_NO
;
665 player
.drawing
= false;
666 player
.i
= BOARD_W
/ 2;
671 /* returns true if the (side) of the block -***-
672 starting from (newx,newy) has any filled pixels * *
675 static inline bool line_check_lt (int newx
, int newy
)
677 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
678 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
680 static inline bool line_check_rt (int newx
, int newy
)
682 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
683 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
685 static inline bool line_check_up (int newx
, int newy
)
687 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
688 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
690 static inline bool line_check_dn (int newx
, int newy
)
692 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
693 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
696 static inline void move_qix (struct qix
*q
)
699 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
700 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
701 switch (next_hit (newx
, newy
))
709 const int a
= q
->angle
;
712 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
713 : (a
&(DIR_UU
|DIR_U
)))
717 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
718 : (a
&(DIR_RR
|DIR_R
)))
722 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
723 : (a
&(DIR_DD
|DIR_D
)))
727 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
728 : (a
&(DIR_LL
|DIR_L
)))
730 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
731 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
740 /* move the board forward timewise */
741 static inline void move_board (void)
745 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
746 move_qix (&qixes
[j
]);
747 /* move_qix(&black_qix,true); */
751 switch (player
.move
) {
757 if (player
.j
< BOARD_H
- 2)
765 if (player
.i
< BOARD_W
- 1)
772 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
773 board
[newj
][newi
] = TRAIL
;
774 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
775 player
.move
= MOVE_NO
; /* stop moving */
776 player
.drawing
= false;
777 complete_trail (true);
778 } else if ((board
[player
.j
][player
.i
] == FILLED
)
779 && (board
[newj
][newi
] == EMPTIED
)) {
781 player
.drawing
= true;
782 board
[newj
][newi
] = TRAIL
;
783 /* if the block after next is empty and we're moving onto filled, stop */
784 } else if ((board
[newj
][newi
] == FILLED
)
785 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
786 player
.move
= MOVE_NO
;
791 if (percentage_cache
>= difficulty
) { /* finished level */
792 rb
->splash (HZ
* 2, "Level %d finished", player
.level
+1);
793 player
.score
+= percentage_cache
;
794 if (player
.level
< MAX_LEVEL
)
798 rb
->splash (HZ
* 2, "Ready?");
803 static int game_menu (void)
805 MENUITEM_STRINGLIST(menu
, "XOBOX Menu", NULL
, "Start New Game",
806 "Speed","Difficulty","Quit");
808 #ifdef HAVE_LCD_COLOR
809 rb
->lcd_set_foreground (rb
->global_settings
->fg_color
);
810 rb
->lcd_set_background (rb
->global_settings
->bg_color
);
812 rb
->lcd_set_foreground(LCD_BLACK
);
813 rb
->lcd_set_background(LCD_WHITE
);
816 rb
->do_menu(&menu
,&selection
);
818 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
819 else if (selection
==2)
820 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
825 if (selection
!= MENU_START
) {
826 selection
= MENU_QUIT
;
831 /* init game's variables */
832 static void init_game (void)
837 player
.gameover
= false;
838 player
.drawing
= false;
839 rb
->lcd_setfont(FONT_SYSFIXED
);
842 rb
->splash (HZ
* 2, "Ready?");
845 /* general keypad handler loop */
846 static int xobox_loop (void)
853 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
855 #ifdef HAS_BUTTON_HOLD
856 if (rb
->button_hold()) {
858 rb
->splash (HZ
, "PAUSED");
862 button
= rb
->button_get_w_tmo (true);
865 case UP
|BUTTON_REPEAT
:
866 player
.move
= MOVE_UP
;
869 case DOWN
|BUTTON_REPEAT
:
870 player
.move
= MOVE_DN
;
873 case LEFT
|BUTTON_REPEAT
:
874 player
.move
= MOVE_LT
;
877 case RIGHT
|BUTTON_REPEAT
:
878 player
.move
= MOVE_RT
;
883 rb
->splash (HZ
, "Paused");
887 if (ret
== MENU_START
)
896 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
897 return PLUGIN_USB_CONNECTED
;
904 if (player
.gameover
) {
905 rb
->splash (HZ
, "Game Over!");
907 if (ret
== MENU_START
)
913 if (end
> *rb
->current_tick
)
914 rb
->sleep (end
- *rb
->current_tick
);
919 return PLUGIN_OK
; /* for no warnings on compiling */
922 /* plugin main procedure */
923 enum plugin_status
plugin_start (struct plugin_api
*api
, void *parameter
)
930 rb
->lcd_setfont (FONT_SYSFIXED
);
932 rb
->lcd_set_backdrop(NULL
);
935 /* Permanently enable the backlight (unless the user has turned it off) */
936 if (rb
->global_settings
->backlight_timeout
> 0)
937 rb
->backlight_set_timeout (1);
942 if (game_menu () == MENU_START
) {
947 rb
->backlight_set_timeout (rb
->global_settings
->backlight_timeout
);
948 rb
->lcd_setfont (FONT_UI
);