Add platform file for Ipod 1G / 2G. Now only the front image is missing for building...
[Rockbox.git] / apps / plugins / doom / d_think.h
blob55e9996e1bed2fc86a1bfe4c7ed6546b2cfa3e99
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * MapObj data. Map Objects or mobjs are actors, entities,
29 * thinker, take-your-pick... anything that moves, acts, or
30 * suffers state changes of more or less violent nature.
32 *-----------------------------------------------------------------------------*/
34 #ifndef __D_THINK__
35 #define __D_THINK__
37 #ifdef __GNUG__
38 #pragma interface
39 #endif
42 * Experimental stuff.
43 * To compile this as "ANSI C with classes"
44 * we will need to handle the various
45 * action functions cleanly.
47 // killough 11/98: convert back to C instead of C++
48 typedef void (*actionf_t)();
49 //typedef void (*actionf_v)();
50 //typedef void (*actionf_p1)( void* );
51 //typedef void (*actionf_p2)( void*, void* );
53 /* Note: In d_deh.c you will find references to these
54 * wherever code pointers and function handlers exist
57 typedef union
59 actionf_p1 acp1;
60 actionf_v acv;
61 actionf_p2 acp2;
63 } actionf_t;
66 /* Historically, "think_t" is yet another
67 * function pointer to a routine to handle
68 * an actor.
70 typedef actionf_t think_t;
73 /* Doubly linked list of actors. */
74 typedef struct thinker_s
76 struct thinker_s* prev;
77 struct thinker_s* next;
78 think_t function;
80 /* killough 8/29/98: we maintain thinkers in several equivalence classes,
81 * according to various criteria, so as to allow quicker searches.
84 struct thinker_s *cnext, *cprev; /* Next, previous thinkers in same class */
86 /* killough 11/98: count of how many other objects reference
87 * this one using pointers. Used for garbage collection.
89 unsigned references;
90 } thinker_t;
92 #endif