1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 Michael Sevakis
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
22 #include "voice_thread.h"
28 #include "codecs/libspeex/speex/speex.h"
30 /* Define any of these as "1" to log regular and/or timeout messages */
31 #define VOICE_LOGQUEUES 0
32 #define VOICE_LOGQUEUES_SYS_TIMEOUT 0
35 #define LOGFQUEUE logf
37 #define LOGFQUEUE(...)
40 #if VOICE_LOGQUEUES_SYS_TIMEOUT
41 #define LOGFQUEUE_SYS_TIMEOUT logf
43 #define LOGFQUEUE_SYS_TIMEOUT(...)
46 #ifndef IBSS_ATTR_VOICE_STACK
47 #define IBSS_ATTR_VOICE_STACK IBSS_ATTR
50 #define VOICE_FRAME_SIZE 320 /* Samples / frame */
51 #define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
52 #define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
54 /* Voice thread variables */
55 static struct thread_entry
*voice_thread_p
= NULL
;
56 static long voice_stack
[0x7c0/sizeof(long)] IBSS_ATTR_VOICE_STACK
;
57 static const char voice_thread_name
[] = "voice";
59 /* Voice thread synchronization objects */
60 static struct event_queue voice_queue SHAREDBSS_ATTR
;
61 static struct mutex voice_mutex SHAREDBSS_ATTR
;
62 static struct event voice_event SHAREDBSS_ATTR
;
63 static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR
;
65 /* Buffer for decoded samples */
66 static spx_int16_t voice_output_buf
[VOICE_FRAME_SIZE
] CACHEALIGN_ATTR
;
68 enum voice_thread_states
70 TSTATE_STOPPED
= 0, /* Voice thread is stopped and awaiting commands */
71 TSTATE_DECODE
, /* Voice is decoding a clip */
72 TSTATE_BUFFER_INSERT
, /* Voice is sending decoded audio to PCM */
75 enum voice_thread_messages
77 Q_VOICE_NULL
= 0, /* A message for thread sync - no effect on state */
78 Q_VOICE_PLAY
, /* Play a clip */
79 Q_VOICE_STOP
, /* Stop current clip */
80 Q_VOICE_STATE
, /* Query playing state */
83 /* Structure to store clip data callback info */
86 pcm_more_callback_type get_more
; /* Callback to get more clips */
87 unsigned char *start
; /* Start of clip */
88 size_t size
; /* Size of clip */
91 /* Private thread data for its current state that must be passed to its
92 * internal functions */
93 struct voice_thread_data
95 int state
; /* Thread state (TSTATE_*) */
96 struct queue_event ev
; /* Last queue event pulled from queue */
97 void *st
; /* Decoder instance */
98 SpeexBits bits
; /* Bit cursor */
99 struct dsp_config
*dsp
; /* DSP used for voice output */
100 struct voice_info vi
; /* Copy of clip data */
101 const char *src
[2]; /* Current output buffer pointers */
102 int lookahead
; /* Number of samples to drop at start of clip */
103 int count
; /* Count of samples remaining to send to PCM */
106 /* Audio playback is in a playing state? */
107 static inline bool playback_is_playing(void)
109 return (audio_status() & AUDIO_STATUS_PLAY
) != 0;
112 /* Stop any current clip and start playing a new one */
113 void mp3_play_data(const unsigned char* start
, int size
,
114 pcm_more_callback_type get_more
)
116 /* Shared struct to get data to the thread - once it replies, it has
117 * safely cached it in its own private data */
118 static struct voice_info voice_clip SHAREDBSS_ATTR
;
120 if (get_more
!= NULL
&& start
!= NULL
&& (ssize_t
)size
> 0)
122 mutex_lock(&voice_mutex
);
124 voice_clip
.get_more
= get_more
;
125 voice_clip
.start
= (unsigned char *)start
;
126 voice_clip
.size
= size
;
127 LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
128 queue_send(&voice_queue
, Q_VOICE_PLAY
, (intptr_t)&voice_clip
);
130 mutex_unlock(&voice_mutex
);
134 /* Stop current voice clip from playing */
135 void mp3_play_stop(void)
137 mutex_lock(&voice_mutex
); /* Sync against voice_stop */
139 LOGFQUEUE("mp3 > voice Q_VOICE_STOP: 1");
140 queue_remove_from_head(&voice_queue
, Q_VOICE_STOP
);
141 queue_post(&voice_queue
, Q_VOICE_STOP
, 1);
143 mutex_unlock(&voice_mutex
);
146 void mp3_play_pause(bool play
)
152 /* Tell is voice is still in a playing state */
153 bool mp3_is_playing(void)
155 /* TODO: Implement a timeout or state query function for event objects */
156 LOGFQUEUE("mp3 >| voice Q_VOICE_STATE");
157 int state
= queue_send(&voice_queue
, Q_VOICE_STATE
, 0);
158 return state
!= TSTATE_STOPPED
;
161 /* This function is meant to be used by the buffer request functions to
162 ensure the codec is no longer active */
163 void voice_stop(void)
165 mutex_lock(&voice_mutex
);
167 /* Stop the output and current clip */
168 LOGFQUEUE("mp3 >| voice Q_VOICE_STOP: 1");
169 queue_send(&voice_queue
, Q_VOICE_STOP
, 1);
171 /* Careful if using sync objects in talk.c - make sure locking order is
172 * observed with one or the other always granted first */
174 /* Unqueue all future clips */
177 /* Wait for any final queue_post to be processed */
178 LOGFQUEUE("mp3 >| voice Q_VOICE_NULL");
179 queue_send(&voice_queue
, Q_VOICE_NULL
, 0);
181 mutex_unlock(&voice_mutex
);
184 /* Wait for voice to finish speaking. */
185 void voice_wait(void)
187 /* NOTE: One problem here is that we can't tell if another thread started a
188 * new clip by the time we wait. This should be resolvable if conditions
189 * ever require knowing the very clip you requested has finished. */
190 event_wait(&voice_event
, STATE_SIGNALED
);
191 /* Wait for PCM buffer to be exhausted. Works only if not playing. */
192 while(!playback_is_playing() && pcm_is_playing())
196 /* Initialize voice thread data that must be valid upon starting and the
197 * setup the DSP parameters */
198 static void voice_data_init(struct voice_thread_data
*td
)
200 td
->state
= TSTATE_STOPPED
;
201 td
->dsp
= (struct dsp_config
*)dsp_configure(NULL
, DSP_MYDSP
,
204 dsp_configure(td
->dsp
, DSP_RESET
, 0);
205 dsp_configure(td
->dsp
, DSP_SET_FREQUENCY
, VOICE_SAMPLE_RATE
);
206 dsp_configure(td
->dsp
, DSP_SET_SAMPLE_DEPTH
, VOICE_SAMPLE_DEPTH
);
207 dsp_configure(td
->dsp
, DSP_SET_STEREO_MODE
, STEREO_MONO
);
210 /* Voice thread message processing */
211 static void voice_message(struct voice_thread_data
*td
)
218 LOGFQUEUE("voice < Q_VOICE_PLAY");
219 /* Put up a block for completion signal */
220 event_set_state(&voice_event
, STATE_NONSIGNALED
);
222 /* Copy the clip info */
223 td
->vi
= *(struct voice_info
*)td
->ev
.data
;
225 /* Be sure audio buffer is initialized */
226 audio_restore_playback(AUDIO_WANT_VOICE
);
228 /* We need nothing more from the sending thread - let it run */
229 queue_reply(&voice_queue
, 1);
231 if (td
->state
== TSTATE_STOPPED
)
236 else if (!playback_is_playing())
238 /* Just voice, stop any clip still playing */
242 /* Clean-start the decoder */
243 td
->st
= speex_decoder_init(&speex_wb_mode
);
245 /* Make bit buffer use our own buffer */
246 speex_bits_set_bit_buffer(&td
->bits
, td
->vi
.start
, td
->vi
.size
);
247 speex_decoder_ctl(td
->st
, SPEEX_GET_LOOKAHEAD
, &td
->lookahead
);
249 td
->state
= TSTATE_DECODE
;
253 LOGFQUEUE("voice < Q_VOICE_STOP: %d", ev
.data
);
255 if (td
->ev
.data
!= 0 && !playback_is_playing())
257 /* If not playing, it's just voice so stop pcm playback */
264 td
->state
= TSTATE_STOPPED
;
265 event_set_state(&voice_event
, STATE_SIGNALED
);
269 LOGFQUEUE("voice < Q_VOICE_STATE");
270 queue_reply(&voice_queue
, td
->state
);
272 if (td
->state
== TSTATE_STOPPED
)
273 break; /* Not in a playback state */
278 /* Default messages get a reply and thread continues with no
279 * state transition */
280 LOGFQUEUE("voice < default");
282 if (td
->state
== TSTATE_STOPPED
)
283 break; /* Not in playback state */
285 queue_reply(&voice_queue
, 0);
289 queue_wait(&voice_queue
, &td
->ev
);
293 /* Voice thread entrypoint */
294 static void voice_thread(void)
296 struct voice_thread_data td
;
298 voice_data_init(&td
);
299 audio_wait_for_init();
305 td
.state
= TSTATE_DECODE
;
307 if (!queue_empty(&voice_queue
))
310 queue_wait(&voice_queue
, &td
.ev
);
315 /* Branch to initial start point or branch back to previous
316 * operation if interrupted by a message */
319 case TSTATE_DECODE
: goto voice_decode
;
320 case TSTATE_BUFFER_INSERT
: goto buffer_insert
;
321 default: goto message_wait
;
326 /* Decode the data */
327 if (speex_decode_int(td
.st
, &td
.bits
, voice_output_buf
) < 0)
329 /* End of stream or error - get next clip */
332 if (td
.vi
.get_more
!= NULL
)
333 td
.vi
.get_more(&td
.vi
.start
, &td
.vi
.size
);
335 if (td
.vi
.start
!= NULL
&& (ssize_t
)td
.vi
.size
> 0)
337 /* Make bit buffer use our own buffer */
338 speex_bits_set_bit_buffer(&td
.bits
, td
.vi
.start
, td
.vi
.size
);
339 /* Don't skip any samples when we're stringing clips together */
342 /* Paranoid check - be sure never to somehow get stuck in a
343 * loop without listening to the queue */
346 if (!queue_empty(&voice_queue
))
352 /* If all clips are done and not playing, force pcm playback. */
353 if (!pcm_is_playing())
356 /* Synthesize a stop request */
357 /* NOTE: We have no way to know when the pcm data placed in the
358 * buffer is actually consumed and playback has reached the end
359 * so until the info is available or inferred somehow, this will
360 * not be accurate and the stopped signal will come too soon.
361 * ie. You may not hear the "Shutting Down" splash even though
362 * it waits for voice to stop. */
363 td
.ev
.id
= Q_VOICE_STOP
;
364 td
.ev
.data
= 0; /* Let PCM drain by itself */
366 goto message_process
;
371 /* Output the decoded frame */
372 td
.count
= VOICE_FRAME_SIZE
- td
.lookahead
;
373 td
.src
[0] = (const char *)&voice_output_buf
[td
.lookahead
];
375 td
.lookahead
-= MIN(VOICE_FRAME_SIZE
, td
.lookahead
);
378 /* Process the PCM samples in the DSP and send out for mixing */
379 td
.state
= TSTATE_BUFFER_INSERT
;
383 int out_count
= dsp_output_count(td
.dsp
, td
.count
);
389 if (!queue_empty(&voice_queue
))
392 if ((dest
= pcmbuf_request_voice_buffer(&out_count
)) != NULL
)
398 /* Get the real input_size for output_size bytes, guarding
399 * against resampling buffer overflows. */
400 inp_count
= dsp_input_count(td
.dsp
, out_count
);
405 /* Input size has grown, no error, just don't write more than
407 if (inp_count
> td
.count
)
408 inp_count
= td
.count
;
410 out_count
= dsp_process(td
.dsp
, dest
, td
.src
, inp_count
);
415 pcmbuf_write_voice_complete(out_count
);
416 td
.count
-= inp_count
;
423 /* Initialize all synchronization objects create the thread */
424 void voice_thread_init(void)
426 logf("Starting voice thread");
427 queue_init(&voice_queue
, false);
428 mutex_init(&voice_mutex
);
429 event_init(&voice_event
, STATE_SIGNALED
| EVENT_MANUAL
);
430 voice_thread_p
= create_thread(voice_thread
, voice_stack
,
431 sizeof(voice_stack
), CREATE_THREAD_FROZEN
,
432 voice_thread_name
IF_PRIO(, PRIORITY_PLAYBACK
) IF_COP(, CPU
));
434 queue_enable_queue_send(&voice_queue
, &voice_queue_sender_list
,
436 } /* voice_thread_init */
438 /* Unfreeze the voice thread */
439 void voice_thread_resume(void)
441 logf("Thawing voice thread");
442 thread_thaw(voice_thread_p
);
445 #ifdef HAVE_PRIORITY_SCHEDULING
446 /* Set the voice thread priority */
447 void voice_thread_set_priority(int priority
)
449 thread_set_priority(voice_thread_p
, priority
);