fix red
[Rockbox.git] / apps / keymaps / keymap-gigabeat-s.c
blob187eb364147b313ba3041b5f95c9075a32b2dd07
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 /* Button Code Definitions for the toshiba gigabeat target */
21 #include <stdio.h>
22 #include <string.h>
23 #include <stdlib.h>
25 #include "config.h"
26 #include "action.h"
27 #include "button.h"
28 #include "settings.h"
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 /* CONTEXT_CUSTOM's used in this file...
39 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
40 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
41 i.e where up/down is inc/dec
42 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
47 static const struct button_mapping button_context_standard[] = {
48 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
49 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
50 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
51 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
53 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
54 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
57 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
59 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
60 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
62 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
63 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
65 LAST_ITEM_IN_LIST
66 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps[] = {
70 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
71 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
73 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
74 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
75 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
76 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
78 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
79 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
80 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
81 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
82 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
83 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
84 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
85 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
87 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
88 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
89 { ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_SELECT, BUTTON_BACK },
91 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
93 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
94 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
96 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
97 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
98 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
100 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
101 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK },
103 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
104 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
105 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
107 { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
108 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
110 LAST_ITEM_IN_LIST
111 }; /* button_context_wps */
113 static const struct button_mapping button_context_list[] = {
114 { ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
115 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_BACK|BUTTON_UP },
116 { ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
117 { ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK },
118 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_BACK|BUTTON_DOWN },
119 { ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
120 #ifdef HAVE_VOLUME_IN_LIST
121 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
123 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
124 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
125 #endif
127 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
128 }; /* button_context_list */
130 static const struct button_mapping button_context_tree[] = {
131 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
132 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
133 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
134 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
136 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
137 }; /* button_context_tree */
139 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
140 { ACTION_NONE, BUTTON_BACK, BUTTON_NONE },
141 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
142 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_BACK|BUTTON_LEFT },
143 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
144 { ACTION_TREE_ROOT_INIT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_BACK|BUTTON_LEFT },
145 { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
147 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_BACK|BUTTON_RIGHT },
148 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
149 { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
150 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
153 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
154 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
155 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
156 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
157 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
158 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
159 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
160 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
161 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
162 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
166 static const struct button_mapping button_context_settings[] = {
167 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
168 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
170 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
172 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
174 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
175 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
177 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
178 }; /* button_context_settings */
180 static const struct button_mapping button_context_settings_right_is_inc[] = {
181 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
182 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
183 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
184 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
186 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
187 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
188 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
189 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
192 }; /* button_context_settingsgraphical */
194 static const struct button_mapping button_context_yesno[] = {
195 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
196 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
197 }; /* button_context_settings_yesno */
199 static const struct button_mapping button_context_colorchooser[] = {
200 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
201 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
202 }; /* button_context_colorchooser */
204 static const struct button_mapping button_context_eq[] = {
205 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
206 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
207 }; /* button_context_eq */
209 /** Bookmark Screen **/
210 static const struct button_mapping button_context_bmark[] = {
211 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
213 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
214 }; /* button_context_bmark */
216 static const struct button_mapping button_context_time[] = {
217 { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
218 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
219 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
220 }; /* button_context_time */
222 static const struct button_mapping button_context_quickscreen[] = {
223 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
224 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
225 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
226 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
227 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
228 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
229 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
230 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
231 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
233 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
234 }; /* button_context_quickscreen */
236 static const struct button_mapping button_context_pitchscreen[] = {
237 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
238 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
239 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
240 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
241 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
242 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
243 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
244 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
245 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
246 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
247 { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
249 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
250 }; /* button_context_pitchcreen */
252 static const struct button_mapping button_context_keyboard[] = {
253 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
254 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
255 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
256 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
257 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE },
258 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
259 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE },
260 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
261 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
262 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
263 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
264 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
265 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
266 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
267 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
268 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
269 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
270 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
271 { ACTION_KBD_MORSE_INPUT, BUTTON_BACK|BUTTON_VOL_UP, BUTTON_NONE },
272 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
274 LAST_ITEM_IN_LIST
275 }; /* button_context_keyboard */
277 const struct button_mapping* get_context_mapping(int context)
279 switch (context)
281 case CONTEXT_STD:
282 return button_context_standard;
283 case CONTEXT_WPS:
284 return button_context_wps;
286 case CONTEXT_LIST:
287 return button_context_list;
288 case CONTEXT_MAINMENU:
289 case CONTEXT_TREE:
290 if (global_settings.hold_lr_for_scroll_in_list)
291 return button_context_listtree_scroll_without_combo;
292 else
293 return button_context_listtree_scroll_with_combo;
294 case CONTEXT_CUSTOM|CONTEXT_TREE:
295 return button_context_tree;
297 case CONTEXT_SETTINGS:
298 return button_context_settings;
299 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
300 return button_context_settings_right_is_inc;
302 case CONTEXT_SETTINGS_COLOURCHOOSER:
303 return button_context_colorchooser;
304 case CONTEXT_SETTINGS_EQ:
305 return button_context_eq;
307 case CONTEXT_SETTINGS_TIME:
308 return button_context_time;
310 case CONTEXT_YESNOSCREEN:
311 return button_context_yesno;
312 case CONTEXT_BOOKMARKSCREEN:
313 return button_context_bmark;
314 case CONTEXT_QUICKSCREEN:
315 return button_context_quickscreen;
316 case CONTEXT_PITCHSCREEN:
317 return button_context_pitchscreen;
318 case CONTEXT_KEYBOARD:
319 return button_context_keyboard;
321 return button_context_standard;