1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Jonathan Gordon
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 /* Button Code Definitions for the toshiba gigabeat target */
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 /* CONTEXT_CUSTOM's used in this file...
39 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
40 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
41 i.e where up/down is inc/dec
42 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
47 static const struct button_mapping button_context_standard
[] = {
48 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
49 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
50 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
51 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
53 { ACTION_STD_CANCEL
, BUTTON_LEFT
, BUTTON_NONE
},
54 { ACTION_STD_CANCEL
, BUTTON_POWER
, BUTTON_NONE
},
55 { ACTION_STD_CANCEL
, BUTTON_BACK
, BUTTON_NONE
},
57 { ACTION_STD_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
,BUTTON_SELECT
},
59 { ACTION_STD_QUICKSCREEN
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
60 { ACTION_STD_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
62 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
63 { ACTION_STD_OK
, BUTTON_RIGHT
, BUTTON_NONE
},
66 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps
[] = {
70 { ACTION_WPS_PLAY
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
71 { ACTION_WPS_STOP
, BUTTON_POWER
|BUTTON_REL
, BUTTON_POWER
},
73 { ACTION_WPS_SKIPNEXT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
74 { ACTION_WPS_SKIPNEXT
, BUTTON_NEXT
|BUTTON_REL
, BUTTON_NEXT
},
75 { ACTION_WPS_SKIPPREV
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
76 { ACTION_WPS_SKIPPREV
, BUTTON_PREV
|BUTTON_REL
, BUTTON_PREV
},
78 { ACTION_WPS_SEEKBACK
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
79 { ACTION_WPS_SEEKBACK
, BUTTON_PREV
|BUTTON_REPEAT
, BUTTON_NONE
},
80 { ACTION_WPS_SEEKFWD
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
81 { ACTION_WPS_SEEKFWD
, BUTTON_NEXT
|BUTTON_REPEAT
, BUTTON_NONE
},
82 { ACTION_WPS_STOPSEEK
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
|BUTTON_REPEAT
},
83 { ACTION_WPS_STOPSEEK
, BUTTON_PREV
|BUTTON_REL
, BUTTON_PREV
|BUTTON_REPEAT
},
84 { ACTION_WPS_STOPSEEK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
|BUTTON_REPEAT
},
85 { ACTION_WPS_STOPSEEK
, BUTTON_NEXT
|BUTTON_REL
, BUTTON_NEXT
|BUTTON_REPEAT
},
87 { ACTION_WPS_ABSETB_NEXTDIR
, BUTTON_BACK
|BUTTON_RIGHT
, BUTTON_BACK
},
88 { ACTION_WPS_ABSETA_PREVDIR
, BUTTON_BACK
|BUTTON_LEFT
, BUTTON_BACK
},
89 { ACTION_WPS_ABRESET
, BUTTON_BACK
|BUTTON_SELECT
, BUTTON_BACK
},
91 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
92 { ACTION_WPS_VOLDOWN
, BUTTON_DOWN
, BUTTON_NONE
},
93 { ACTION_WPS_VOLDOWN
, BUTTON_VOL_DOWN
, BUTTON_NONE
},
94 { ACTION_WPS_VOLDOWN
, BUTTON_VOL_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
95 { ACTION_WPS_VOLUP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
96 { ACTION_WPS_VOLUP
, BUTTON_UP
, BUTTON_NONE
},
97 { ACTION_WPS_VOLUP
, BUTTON_VOL_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
98 { ACTION_WPS_VOLUP
, BUTTON_VOL_UP
, BUTTON_NONE
},
100 { ACTION_WPS_PITCHSCREEN
, BUTTON_BACK
|BUTTON_UP
, BUTTON_BACK
},
101 { ACTION_WPS_PITCHSCREEN
, BUTTON_BACK
|BUTTON_DOWN
, BUTTON_BACK
},
103 { ACTION_WPS_QUICKSCREEN
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_MENU
},
104 { ACTION_WPS_MENU
, BUTTON_MENU
|BUTTON_REL
, BUTTON_MENU
},
105 { ACTION_WPS_CONTEXT
, BUTTON_SELECT
|BUTTON_REPEAT
, BUTTON_SELECT
},
107 { ACTION_WPS_ID3SCREEN
, BUTTON_BACK
|BUTTON_MENU
, BUTTON_NONE
},
108 { ACTION_WPS_BROWSE
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_SELECT
},
111 }; /* button_context_wps */
113 static const struct button_mapping button_context_list
[] = {
114 { ACTION_LISTTREE_PGUP
, BUTTON_BACK
|BUTTON_UP
, BUTTON_BACK
},
115 { ACTION_LISTTREE_PGUP
, BUTTON_UP
|BUTTON_REL
, BUTTON_BACK
|BUTTON_UP
},
116 { ACTION_LISTTREE_PGUP
, BUTTON_BACK
|BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
117 { ACTION_LISTTREE_PGDOWN
, BUTTON_BACK
|BUTTON_DOWN
, BUTTON_BACK
},
118 { ACTION_LISTTREE_PGDOWN
, BUTTON_DOWN
|BUTTON_REL
, BUTTON_BACK
|BUTTON_DOWN
},
119 { ACTION_LISTTREE_PGDOWN
, BUTTON_BACK
|BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
120 #ifdef HAVE_VOLUME_IN_LIST
121 { ACTION_LIST_VOLUP
, BUTTON_VOL_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
122 { ACTION_LIST_VOLUP
, BUTTON_VOL_UP
, BUTTON_NONE
},
123 { ACTION_LIST_VOLDOWN
, BUTTON_VOL_DOWN
, BUTTON_NONE
},
124 { ACTION_LIST_VOLDOWN
, BUTTON_VOL_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
127 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
128 }; /* button_context_list */
130 static const struct button_mapping button_context_tree
[] = {
131 { ACTION_TREE_WPS
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
132 { ACTION_TREE_STOP
, BUTTON_POWER
, BUTTON_NONE
},
133 { ACTION_TREE_STOP
, BUTTON_POWER
|BUTTON_REL
, BUTTON_POWER
},
134 { ACTION_TREE_STOP
, BUTTON_POWER
|BUTTON_REPEAT
, BUTTON_NONE
},
136 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
)
137 }; /* button_context_tree */
139 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
140 { ACTION_NONE
, BUTTON_BACK
, BUTTON_NONE
},
141 { ACTION_TREE_PGLEFT
, BUTTON_BACK
|BUTTON_LEFT
, BUTTON_BACK
},
142 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_BACK
|BUTTON_LEFT
},
143 { ACTION_TREE_PGLEFT
, BUTTON_BACK
|BUTTON_LEFT
, BUTTON_LEFT
|BUTTON_REL
},
144 { ACTION_TREE_ROOT_INIT
, BUTTON_BACK
|BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_BACK
|BUTTON_LEFT
},
145 { ACTION_TREE_PGLEFT
, BUTTON_BACK
|BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
146 { ACTION_TREE_PGRIGHT
, BUTTON_BACK
|BUTTON_RIGHT
, BUTTON_BACK
},
147 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_BACK
|BUTTON_RIGHT
},
148 { ACTION_TREE_PGRIGHT
, BUTTON_BACK
|BUTTON_RIGHT
, BUTTON_RIGHT
|BUTTON_REL
},
149 { ACTION_TREE_PGRIGHT
, BUTTON_BACK
|BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
150 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
),
153 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
154 { ACTION_NONE
, BUTTON_LEFT
, BUTTON_NONE
},
155 { ACTION_STD_CANCEL
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
},
156 { ACTION_TREE_ROOT_INIT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_LEFT
},
157 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
158 { ACTION_TREE_PGLEFT
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_LEFT
|BUTTON_REPEAT
},
159 { ACTION_NONE
, BUTTON_RIGHT
, BUTTON_NONE
},
160 { ACTION_STD_OK
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
},
161 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
162 { ACTION_TREE_PGRIGHT
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_RIGHT
|BUTTON_REPEAT
},
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_TREE
),
166 static const struct button_mapping button_context_settings
[] = {
167 { ACTION_SETTINGS_INC
, BUTTON_UP
, BUTTON_NONE
},
168 { ACTION_SETTINGS_INCREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
169 { ACTION_SETTINGS_DEC
, BUTTON_DOWN
, BUTTON_NONE
},
170 { ACTION_SETTINGS_DECREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
171 { ACTION_STD_PREV
, BUTTON_LEFT
, BUTTON_NONE
},
172 { ACTION_STD_PREVREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
173 { ACTION_STD_NEXT
, BUTTON_RIGHT
, BUTTON_NONE
},
174 { ACTION_STD_NEXTREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
175 { ACTION_SETTINGS_RESET
, BUTTON_BACK
, BUTTON_NONE
},
177 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
178 }; /* button_context_settings */
180 static const struct button_mapping button_context_settings_right_is_inc
[] = {
181 { ACTION_SETTINGS_INC
, BUTTON_RIGHT
, BUTTON_NONE
},
182 { ACTION_SETTINGS_INCREPEAT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
183 { ACTION_SETTINGS_DEC
, BUTTON_LEFT
, BUTTON_NONE
},
184 { ACTION_SETTINGS_DECREPEAT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
185 { ACTION_STD_PREV
, BUTTON_UP
, BUTTON_NONE
},
186 { ACTION_STD_PREVREPEAT
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
187 { ACTION_STD_NEXT
, BUTTON_DOWN
, BUTTON_NONE
},
188 { ACTION_STD_NEXTREPEAT
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
189 { ACTION_SETTINGS_RESET
, BUTTON_BACK
, BUTTON_NONE
},
191 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
192 }; /* button_context_settingsgraphical */
194 static const struct button_mapping button_context_yesno
[] = {
195 { ACTION_YESNO_ACCEPT
, BUTTON_SELECT
, BUTTON_NONE
},
196 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
197 }; /* button_context_settings_yesno */
199 static const struct button_mapping button_context_colorchooser
[] = {
200 { ACTION_STD_OK
, BUTTON_BACK
|BUTTON_REL
, BUTTON_NONE
},
201 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
),
202 }; /* button_context_colorchooser */
204 static const struct button_mapping button_context_eq
[] = {
205 { ACTION_STD_OK
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_NONE
},
206 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM
|CONTEXT_SETTINGS
),
207 }; /* button_context_eq */
209 /** Bookmark Screen **/
210 static const struct button_mapping button_context_bmark
[] = {
211 { ACTION_BMS_DELETE
, BUTTON_BACK
, BUTTON_NONE
},
213 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST
),
214 }; /* button_context_bmark */
216 static const struct button_mapping button_context_time
[] = {
217 { ACTION_STD_CANCEL
, BUTTON_BACK
, BUTTON_NONE
},
218 { ACTION_STD_OK
, BUTTON_PLAY
, BUTTON_NONE
},
219 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS
),
220 }; /* button_context_time */
222 static const struct button_mapping button_context_quickscreen
[] = {
223 { ACTION_QS_DOWNINV
, BUTTON_UP
, BUTTON_NONE
},
224 { ACTION_QS_DOWNINV
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
225 { ACTION_QS_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
226 { ACTION_QS_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
227 { ACTION_QS_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
228 { ACTION_QS_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
229 { ACTION_QS_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
230 { ACTION_QS_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
231 { ACTION_STD_CANCEL
, BUTTON_MENU
, BUTTON_NONE
},
233 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
234 }; /* button_context_quickscreen */
236 static const struct button_mapping button_context_pitchscreen
[] = {
237 { ACTION_PS_INC_SMALL
, BUTTON_UP
, BUTTON_NONE
},
238 { ACTION_PS_INC_BIG
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
239 { ACTION_PS_DEC_SMALL
, BUTTON_DOWN
, BUTTON_NONE
},
240 { ACTION_PS_DEC_BIG
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
241 { ACTION_PS_NUDGE_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
242 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_LEFT
|BUTTON_REL
, BUTTON_NONE
},
243 { ACTION_PS_NUDGE_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
244 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_RIGHT
|BUTTON_REL
, BUTTON_NONE
},
245 { ACTION_PS_TOGGLE_MODE
, BUTTON_MENU
, BUTTON_NONE
},
246 { ACTION_PS_RESET
, BUTTON_PLAY
, BUTTON_NONE
},
247 { ACTION_PS_EXIT
, BUTTON_BACK
, BUTTON_NONE
},
249 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD
)
250 }; /* button_context_pitchcreen */
252 static const struct button_mapping button_context_keyboard
[] = {
253 { ACTION_KBD_LEFT
, BUTTON_LEFT
, BUTTON_NONE
},
254 { ACTION_KBD_LEFT
, BUTTON_LEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
255 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
, BUTTON_NONE
},
256 { ACTION_KBD_RIGHT
, BUTTON_RIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
257 { ACTION_KBD_CURSOR_LEFT
, BUTTON_PREV
, BUTTON_NONE
},
258 { ACTION_KBD_CURSOR_LEFT
, BUTTON_PREV
|BUTTON_REPEAT
, BUTTON_NONE
},
259 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_NEXT
, BUTTON_NONE
},
260 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_NEXT
|BUTTON_REPEAT
, BUTTON_NONE
},
261 { ACTION_KBD_SELECT
, BUTTON_SELECT
, BUTTON_NONE
},
262 { ACTION_KBD_PAGE_FLIP
, BUTTON_BACK
|BUTTON_MENU
, BUTTON_NONE
},
263 { ACTION_KBD_DONE
, BUTTON_PLAY
|BUTTON_REL
, BUTTON_PLAY
},
264 { ACTION_KBD_ABORT
, BUTTON_BACK
|BUTTON_REL
, BUTTON_BACK
},
265 { ACTION_KBD_BACKSPACE
, BUTTON_MENU
, BUTTON_NONE
},
266 { ACTION_KBD_BACKSPACE
, BUTTON_MENU
|BUTTON_REPEAT
, BUTTON_NONE
},
267 { ACTION_KBD_UP
, BUTTON_UP
, BUTTON_NONE
},
268 { ACTION_KBD_UP
, BUTTON_UP
|BUTTON_REPEAT
, BUTTON_NONE
},
269 { ACTION_KBD_DOWN
, BUTTON_DOWN
, BUTTON_NONE
},
270 { ACTION_KBD_DOWN
, BUTTON_DOWN
|BUTTON_REPEAT
, BUTTON_NONE
},
271 { ACTION_KBD_MORSE_INPUT
, BUTTON_BACK
|BUTTON_VOL_UP
, BUTTON_NONE
},
272 { ACTION_KBD_MORSE_SELECT
, BUTTON_SELECT
|BUTTON_REL
, BUTTON_NONE
},
275 }; /* button_context_keyboard */
277 const struct button_mapping
* get_context_mapping(int context
)
282 return button_context_standard
;
284 return button_context_wps
;
287 return button_context_list
;
288 case CONTEXT_MAINMENU
:
290 if (global_settings
.hold_lr_for_scroll_in_list
)
291 return button_context_listtree_scroll_without_combo
;
293 return button_context_listtree_scroll_with_combo
;
294 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
295 return button_context_tree
;
297 case CONTEXT_SETTINGS
:
298 return button_context_settings
;
299 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
300 return button_context_settings_right_is_inc
;
302 case CONTEXT_SETTINGS_COLOURCHOOSER
:
303 return button_context_colorchooser
;
304 case CONTEXT_SETTINGS_EQ
:
305 return button_context_eq
;
307 case CONTEXT_SETTINGS_TIME
:
308 return button_context_time
;
310 case CONTEXT_YESNOSCREEN
:
311 return button_context_yesno
;
312 case CONTEXT_BOOKMARKSCREEN
:
313 return button_context_bmark
;
314 case CONTEXT_QUICKSCREEN
:
315 return button_context_quickscreen
;
316 case CONTEXT_PITCHSCREEN
:
317 return button_context_pitchscreen
;
318 case CONTEXT_KEYBOARD
:
319 return button_context_keyboard
;
321 return button_context_standard
;