Oops. On a roll...that shouldn't have been committed.
[Rockbox.git] / apps / action.c
blob89d6a7ae7a3493687490bda108b1c02aa5f54ce1
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
19 #include <stdio.h>
20 #include <string.h>
21 #include <stdlib.h>
23 #include "config.h"
24 #include "lang.h"
26 #include "button.h"
27 #include "action.h"
28 #include "kernel.h"
29 #include "debug.h"
30 #include "splash.h"
31 #include "settings.h"
32 #include "pcmbuf.h"
34 static int last_button = BUTTON_NONE|BUTTON_REL; /* allow the ipod wheel to
35 work on startup */
36 static intptr_t last_data = 0;
37 static int last_action = ACTION_NONE;
38 static bool repeated = false;
40 #ifdef HAVE_TOUCHPAD
41 static bool short_press = false;
42 #endif
44 #define REPEAT_WINDOW_TICKS HZ/10
45 static int last_action_tick = 0;
47 /* software keylock stuff */
48 #ifndef HAS_BUTTON_HOLD
49 static bool keys_locked = false;
50 static int unlock_combo = BUTTON_NONE;
51 static bool screen_has_lock = false;
52 #endif /* HAVE_SOFTWARE_KEYLOCK */
55 * do_button_check is the worker function for get_default_action.
56 * returns ACTION_UNKNOWN or the requested return value from the list.
58 static inline int do_button_check(const struct button_mapping *items,
59 int button, int last_button, int *start)
61 int i = 0;
62 int ret = ACTION_UNKNOWN;
63 if (items == NULL)
64 return ACTION_UNKNOWN;
66 while (items[i].button_code != BUTTON_NONE)
68 if (items[i].button_code == button)
70 if ((items[i].pre_button_code == BUTTON_NONE)
71 || (items[i].pre_button_code == last_button))
73 ret = items[i].action_code;
74 break;
77 i++;
79 *start = i;
80 return ret;
83 static inline int get_next_context(const struct button_mapping *items, int i)
85 while (items[i].button_code != BUTTON_NONE)
86 i++;
87 return (items[i].action_code == ACTION_NONE ) ?
88 CONTEXT_STD :
89 items[i].action_code;
92 * int get_action_worker(int context, struct button_mapping *user_mappings,
93 int timeout)
94 This function searches the button list for the given context for the just
95 pressed button.
96 If there is a match it returns the value from the list.
97 If there is no match..
98 the last item in the list "points" to the next context in a chain
99 so the "chain" is followed until the button is found.
100 putting ACTION_NONE will get CONTEXT_STD which is always the last list checked.
102 Timeout can be TIMEOUT_NOBLOCK to return immediatly
103 TIMEOUT_BLOCK to wait for a button press
104 Any number >0 to wait that many ticks for a press
107 static int get_action_worker(int context, int timeout,
108 const struct button_mapping* (*get_context_map)(int) )
110 const struct button_mapping *items = NULL;
111 int button;
112 int i=0;
113 int ret = ACTION_UNKNOWN;
114 static int last_context = CONTEXT_STD;
116 if (timeout == TIMEOUT_NOBLOCK)
117 button = button_get(false);
118 else if (timeout == TIMEOUT_BLOCK)
119 button = button_get(true);
120 else
121 button = button_get_w_tmo(timeout);
123 /* Data from sys events can be pulled with button_get_data */
124 if (button == BUTTON_NONE || button & SYS_EVENT)
125 return button;
127 #if CONFIG_CODEC == SWCODEC
128 /* Produce keyclick */
129 if (global_settings.keyclick && !(button & BUTTON_REL))
130 if (!(button & BUTTON_REPEAT) || global_settings.keyclick_repeats)
131 pcmbuf_beep(5000, 2, 2500*global_settings.keyclick);
132 #endif
134 if ((context != last_context) && ((last_button & BUTTON_REL) == 0))
136 if (button & BUTTON_REL)
138 last_button = button;
139 last_action = ACTION_NONE;
141 /* eat all buttons until the previous button was |BUTTON_REL
142 (also eat the |BUTTON_REL button) */
143 return ACTION_NONE; /* "safest" return value */
145 last_context = context;
146 #ifdef HAVE_TOUCHPAD
147 if (button & BUTTON_TOUCHPAD)
149 repeated = false;
150 short_press = false;
151 if (last_button & BUTTON_TOUCHPAD)
153 if ((button & BUTTON_REL) &&
154 ((last_button & BUTTON_REPEAT)==0))
156 short_press = true;
158 else if (button & BUTTON_REPEAT)
159 repeated = true;
161 last_button = button;
162 return ACTION_TOUCHPAD;
164 #endif
165 #ifndef HAS_BUTTON_HOLD
166 screen_has_lock = ((context & ALLOW_SOFTLOCK) == ALLOW_SOFTLOCK);
167 if (screen_has_lock && (keys_locked == true))
169 if (button == unlock_combo)
171 last_button = BUTTON_NONE;
172 keys_locked = false;
173 gui_syncsplash(HZ/2, str(LANG_KEYLOCK_OFF));
174 return ACTION_REDRAW;
176 else
177 #if (BUTTON_REMOTE != 0)
178 if ((button & BUTTON_REMOTE) == 0)
179 #endif
181 if ((button & BUTTON_REL))
182 gui_syncsplash(HZ/2, str(LANG_KEYLOCK_ON));
183 return ACTION_REDRAW;
186 context &= ~ALLOW_SOFTLOCK;
187 #endif /* HAS_BUTTON_HOLD */
189 /* logf("%x,%x",last_button,button); */
192 /* logf("context = %x",context); */
193 #if (BUTTON_REMOTE != 0)
194 if (button & BUTTON_REMOTE)
195 context |= CONTEXT_REMOTE;
196 #endif
197 if ((context & CONTEXT_CUSTOM) && get_context_map)
198 items = get_context_map(context);
199 else
200 items = get_context_mapping(context);
202 ret = do_button_check(items,button,last_button,&i);
204 if ((context ==(int)CONTEXT_STOPSEARCHING) ||
205 items == NULL )
206 break;
208 if (ret == ACTION_UNKNOWN )
210 context = get_next_context(items,i);
211 i = 0;
213 else break;
214 } while (1);
215 /* DEBUGF("ret = %x\n",ret); */
216 #ifndef HAS_BUTTON_HOLD
217 if (screen_has_lock && (ret == ACTION_STD_KEYLOCK))
219 unlock_combo = button;
220 keys_locked = true;
221 gui_syncsplash(HZ/2, str(LANG_KEYLOCK_ON));
223 button_clear_queue();
224 return ACTION_REDRAW;
226 #endif
227 if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS)
228 && (ret == last_action))
229 repeated = true;
230 else
231 repeated = false;
233 last_button = button;
234 last_action = ret;
235 last_data = button_get_data();
236 last_action_tick = current_tick;
237 return ret;
240 int get_action(int context, int timeout)
242 return get_action_worker(context,timeout,NULL);
245 int get_custom_action(int context,int timeout,
246 const struct button_mapping* (*get_context_map)(int))
248 return get_action_worker(context,timeout,get_context_map);
251 bool action_userabort(int timeout)
253 int action = get_action_worker(CONTEXT_STD,timeout,NULL);
254 bool ret = (action == ACTION_STD_CANCEL);
255 return ret;
258 #ifndef HAS_BUTTON_HOLD
259 bool is_keys_locked(void)
261 return (screen_has_lock && (keys_locked == true));
263 #endif
265 intptr_t get_action_data(void)
267 return last_data;
270 int get_action_statuscode(int *button)
272 int ret = 0;
273 if (button)
274 *button = last_button;
276 if (last_button & BUTTON_REMOTE)
277 ret |= ACTION_REMOTE;
278 if (repeated)
279 ret |= ACTION_REPEAT;
280 return ret;
283 #ifdef HAVE_TOUCHPAD
284 /* return BUTTON_NONE on error
285 BUTTON_REPEAT if repeated press
286 BUTTON_REL if its a short press
287 BUTTON_TOUCHPAD otherwise
289 int action_get_touchpad_press(short *x, short *y)
291 static int last_data = 0;
292 int data;
293 if ((last_button & BUTTON_TOUCHPAD) == 0)
294 return BUTTON_NONE;
295 data = button_get_data();
296 if (last_button & BUTTON_REL)
298 *x = (last_data&0xffff0000)>>16;
299 *y = (last_data&0xffff);
301 else
303 *x = (data&0xffff0000)>>16;
304 *y = (data&0xffff);
306 last_data = data;
307 if (repeated)
308 return BUTTON_REPEAT;
309 if (short_press)
310 return BUTTON_REL;
311 return BUTTON_TOUCHPAD;
313 #endif