5 brickmania_gameover.112x54x16.bmp
6 #if LCD_WIDTH >= 220 /* common to all big lcds */
7 brickmania_ball.5x5x16.bmp
8 brickmania_menu_items.220x176x16.bmp
9 #if LCD_WIDTH >= 320 /* Ipod Video */
10 brickmania_menu_bg.320x240x16.bmp
11 brickmania_bricks.320x240x16.bmp
12 brickmania_pads.320x240x16.bmp
13 brickmania_break.320x240x16.bmp
14 brickmania_powerups.320x240x16.bmp
16 brickmania_bricks.220x176x16.bmp
17 brickmania_pads.220x176x16.bmp
18 brickmania_break.220x176x16.bmp
19 brickmania_powerups.220x176x16.bmp
21 brickmania_menu_bg.240x320x16.bmp
22 #elif LCD_HEIGHT == 176
23 brickmania_menu_bg.220x176x16.bmp
26 #elif LCD_WIDTH >= 176
27 brickmania_ball.5x5x16.bmp
28 brickmania_menu_items.176x132x16.bmp
29 brickmania_bricks.176x132x16.bmp
30 brickmania_menu_bg.176x132x16.bmp
31 brickmania_pads.176x132x16.bmp
32 brickmania_powerups.176x132x16.bmp
33 brickmania_break.176x132x16.bmp
34 #elif LCD_WIDTH >= 160
35 brickmania_ball.5x5x16.bmp
36 brickmania_menu_items.160x128x16.bmp
37 brickmania_bricks.160x128x16.bmp
38 brickmania_menu_bg.160x128x16.bmp
39 brickmania_pads.160x128x16.bmp
40 brickmania_powerups.160x128x16.bmp
41 brickmania_break.160x128x16.bmp
42 #elif LCD_WIDTH >= 132
43 brickmania_ball.4x4x16.bmp
44 brickmania_menu_items.132x80x16.bmp
45 brickmania_bricks.132x80x16.bmp
46 brickmania_menu_bg.132x80x16.bmp
47 brickmania_pads.132x80x16.bmp
48 brickmania_powerups.132x80x16.bmp
49 brickmania_break.132x80x16.bmp
50 #elif LCD_WIDTH >= 128
51 brickmania_ball.4x4x16.bmp
52 brickmania_menu_items.132x80x16.bmp
53 brickmania_bricks.128x128x16.bmp
54 brickmania_menu_bg.128x128x16.bmp
55 brickmania_pads.132x80x16.bmp
56 brickmania_powerups.132x80x16.bmp
57 brickmania_break.132x80x16.bmp
58 #endif /* different colour displays */
60 brickmania_gameover.86x43x2.bmp
61 brickmania_menu_items.160x128x2.bmp
62 brickmania_ball.5x5x2.bmp
63 brickmania_menu_bg.160x128x2.bmp
64 brickmania_pads.160x128x2.bmp
65 brickmania_powerups.160x128x2.bmp
66 brickmania_break.160x128x2.bmp
67 #if (LCD_WIDTH >= 160)
68 brickmania_bricks.160x128x2.bmp
69 #else /* Mini currently */
70 brickmania_bricks.138x110x2.bmp
73 brickmania_gameover.59x30x1.bmp
74 brickmania_menu_items.112x64x1.bmp
75 brickmania_bricks.112x64x1.bmp
76 brickmania_ball.3x3x1.bmp
77 brickmania_pads.112x64x1.bmp
78 brickmania_powerups.112x64x1.bmp
82 jackpot_slots.30x420x1.bmp
86 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
87 bubbles_emblem.320x240x16.bmp
88 bubbles_background.320x240x16.bmp
89 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
90 bubbles_emblem.320x240x16.bmp
91 bubbles_background.240x320x16.bmp
92 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
93 bubbles_emblem.220x176x16.bmp
94 bubbles_background.220x176x16.bmp
95 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
96 bubbles_emblem.220x176x16.bmp
97 bubbles_background.176x220x16.bmp
98 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
99 bubbles_emblem.160x128x16.bmp
100 bubbles_background.176x132x16.bmp
101 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
102 bubbles_emblem.160x128x16.bmp
103 bubbles_background.160x128x16.bmp
104 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
105 bubbles_emblem.160x128x16.bmp
106 bubbles_background.128x128x16.bmp
107 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
108 bubbles_emblem.132x80x16.bmp
109 bubbles_background.132x80x16.bmp
111 #elif LCD_DEPTH <= 2 /* greyscale, mono */
112 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
113 bubbles_emblem.160x128x2.bmp
114 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
115 bubbles_emblem.138x110x2.bmp
116 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
117 bubbles_emblem.112x64x1.bmp
122 #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
123 chessbox_pieces.240x240x16.bmp
124 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
125 chessbox_pieces.176x176x16.bmp
126 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
127 chessbox_pieces.128x128x2.bmp
128 #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1)
129 chessbox_pieces.104x104x2.bmp
130 #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) & (LCD_DEPTH > 1)
131 chessbox_pieces.80x80x16.bmp
132 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1)
133 chessbox_pieces.80x64x1.bmp
134 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
135 chessbox_pieces.64x64x1.bmp
139 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
140 clock_binary.320x240x16.bmp
141 clock_digits.320x240x16.bmp
142 clock_smalldigits.320x240x16.bmp
143 clock_segments.320x240x16.bmp
144 clock_smallsegments.320x240x16.bmp
145 clock_logo.320x240x16.bmp
146 clock_messages.320x240x16.bmp
147 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
148 clock_binary.220x176x16.bmp
149 clock_digits.220x176x16.bmp
150 clock_smalldigits.220x176x16.bmp
151 clock_segments.220x176x16.bmp
152 clock_smallsegments.220x176x16.bmp
153 clock_logo.220x176x16.bmp
154 clock_messages.220x176x16.bmp
155 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
156 clock_binary.160x128x16.bmp
157 clock_digits.160x128x16.bmp
158 clock_smalldigits.160x128x16.bmp
159 clock_segments.160x128x16.bmp
160 clock_smallsegments.160x128x16.bmp
161 clock_logo.176x132x16.bmp
162 clock_messages.176x132x16.bmp
163 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
164 clock_binary.160x128x16.bmp
165 clock_digits.160x128x16.bmp
166 clock_smalldigits.160x128x16.bmp
167 clock_segments.160x128x16.bmp
168 clock_smallsegments.160x128x16.bmp
169 clock_logo.160x128x16.bmp
170 clock_messages.160x128x16.bmp
171 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
172 clock_binary.128x128x16.bmp
173 clock_digits.128x128x16.bmp
174 clock_smalldigits.128x128x16.bmp
175 clock_segments.128x128x16.bmp
176 clock_smallsegments.128x128x16.bmp
177 clock_logo.128x128x16.bmp
178 clock_messages.128x128x16.bmp
179 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
180 clock_binary.160x128x2.bmp
181 clock_digits.160x128x2.bmp
182 clock_smalldigits.160x128x2.bmp
183 clock_segments.160x128x2.bmp
184 clock_smallsegments.160x128x2.bmp
185 clock_logo.160x128x2.bmp
186 clock_messages.160x128x2.bmp
187 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
188 clock_binary.138x110x2.bmp
189 clock_digits.138x110x2.bmp
190 clock_smalldigits.160x128x2.bmp
191 clock_segments.138x110x2.bmp
192 clock_smallsegments.160x128x2.bmp
193 clock_logo.138x110x2.bmp
194 clock_messages.138x110x2.bmp
195 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
196 clock_binary.132x80x16.bmp
197 clock_digits.132x80x16.bmp
198 clock_smalldigits.132x80x16.bmp
199 clock_segments.132x80x16.bmp
200 clock_smallsegments.132x80x16.bmp
201 clock_logo.132x80x16.bmp
202 clock_messages.132x80x16.bmp
203 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
204 clock_binary.112x64x1.bmp
205 clock_digits.112x64x1.bmp
206 clock_smalldigits.112x64x1.bmp
207 clock_segments.112x64x1.bmp
208 clock_smallsegments.112x64x1.bmp
209 clock_logo.112x64x1.bmp
210 clock_messages.112x64x1.bmp
214 #ifdef HAVE_LCD_COLOR
215 #if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
216 flipit_cursor.56x56x16.bmp
217 flipit_tokens.56x112x16.bmp
218 #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
219 flipit_cursor.40x40x16.bmp
220 flipit_tokens.40x80x16.bmp
221 #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
222 flipit_cursor.28x28x16.bmp
223 flipit_tokens.28x56x16.bmp
224 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
225 flipit_cursor.25x25x16.bmp
226 flipit_tokens.25x50x16.bmp
227 #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
228 flipit_cursor.17x17x16.bmp
229 flipit_tokens.17x34x16.bmp
231 #elif LCD_DEPTH > 1 /* greyscale */
232 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
233 flipit_tokens.28x56x2.bmp
234 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
235 flipit_tokens.25x50x2.bmp
237 #else /* monochrome */
238 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
239 flipit_tokens.28x56x1.bmp
240 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
241 flipit_tokens.16x26x1.bmp
246 #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
247 invadrox.320x240x16.bmp
248 invadrox_left.320x240x16.bmp
249 invadrox_right.320x240x16.bmp
250 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
251 /* Use iPod Video character bitmap */
252 invadrox.320x240x16.bmp
253 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
254 /* Use iPod Video character bitmap */
255 invadrox.320x240x16.bmp
256 invadrox_logo.240x320x16.bmp
257 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
258 invadrox.176x132x16.bmp
259 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 8)
260 /* Use iPod Nano character bitmap */
261 invadrox.176x132x16.bmp
262 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
264 invadrox.160x128x2.bmp
265 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
266 /* Use iPod Nano character bitmap */
267 invadrox.176x132x16.bmp
268 invadrox_logo.176x220x16.bmp
272 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
274 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
276 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
277 jewels.128x128x16.bmp
278 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
280 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
282 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
284 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
285 jewels.160x128x16.bmp
286 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
287 jewels.160x128x16.bmp
288 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
289 jewels.220x176x16.bmp
290 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
291 jewels.220x176x16.bmp
292 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
293 jewels.320x240x16.bmp
294 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
295 jewels.320x240x16.bmp
299 #ifdef HAVE_LCD_COLOR
300 #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
301 minesweeper_tiles.16x16x24.bmp
302 #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
303 minesweeper_tiles.12x12x24.bmp
305 minesweeper_tiles.10x10x24.bmp
308 minesweeper_tiles.12x12x2.bmp
310 minesweeper_tiles.8x8x1.bmp
314 #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
315 rockblox_background.320x240x16.bmp
316 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16)
317 rockblox_background.240x320x16.bmp
318 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
319 rockblox_background.220x176x16.bmp
320 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
321 rockblox_background.176x132x16.bmp
322 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)
323 rockblox_background.176x220x16.bmp
324 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
325 rockblox_background.160x128x16.bmp
326 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
327 rockblox_background.128x128x16.bmp
328 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH == 16)
329 rockblox_background.132x80x16.bmp
330 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
331 rockblox_background.160x128x2.bmp
332 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
333 rockblox_background.138x110x2.bmp
337 #ifdef HAVE_LCD_COLOR
339 rockpaint_hsvrgb.8x10x24.bmp
343 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
344 snake2_header1.320x240x16.bmp
345 snake2_header2.320x240x16.bmp
346 snake2_left.320x240x16.bmp
347 snake2_right.320x240x16.bmp
348 snake2_bottom.320x240x16.bmp
349 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
350 snake2_header1.240x320x16.bmp
351 snake2_header2.240x320x16.bmp
352 snake2_left.240x320x16.bmp
353 snake2_right.240x320x16.bmp
354 snake2_bottom.240x320x16.bmp
355 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
356 snake2_header1.220x176x16.bmp
357 snake2_header2.220x176x16.bmp
358 snake2_left.220x176x16.bmp
359 snake2_right.220x176x16.bmp
360 snake2_bottom.220x176x16.bmp
361 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
362 snake2_header1.176x132x16.bmp
363 snake2_header2.176x132x16.bmp
364 snake2_left.176x132x16.bmp
365 snake2_right.176x132x16.bmp
366 snake2_bottom.176x132x16.bmp
367 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
368 snake2_header1.160x128x16.bmp
369 snake2_header2.160x128x16.bmp
370 snake2_left.160x128x16.bmp
371 snake2_right.160x128x16.bmp
372 snake2_bottom.160x128x16.bmp
373 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
374 snake2_header1.160x128x2.bmp
375 snake2_header2.160x128x2.bmp
376 snake2_left.160x128x2.bmp
377 snake2_right.160x128x2.bmp
378 snake2_bottom.160x128x2.bmp
382 #ifdef HAVE_LCD_COLOR
383 #if (LCD_HEIGHT >= 224) && (LCD_WIDTH >= 312) || \
384 (LCD_HEIGHT >= 249) && (LCD_WIDTH >= 280)
385 sokoban_tiles.14x14.bmp
386 #elif (LCD_HEIGHT >= 144) && (LCD_WIDTH >= 212) || \
387 (LCD_HEIGHT >= 169) && (LCD_WIDTH >= 180-4)
388 sokoban_tiles.9x9.bmp
389 #elif (LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \
390 (LCD_HEIGHT >= 121 && LCD_WIDTH >= 120)
391 sokoban_tiles.6x6.bmp
393 #elif LCD_DEPTH >= 2 && \
394 ((LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \
395 (LCD_HEIGHT >= 121 && LCD_WIDTH >= 120))
396 sokoban_tiles.6x6x2.bmp
399 /* Solitaire and Blackjack */
400 #ifdef HAVE_LCD_COLOR
402 card_back.37x49x16.bmp
403 card_deck.481x196x16.bmp
404 solitaire_suitsi.37x196x16.bmp
405 #elif LCD_WIDTH >= 220
406 card_back.26x33x16.bmp
407 card_deck.338x132x16.bmp
408 solitaire_suitsi.26x132x16.bmp
409 #elif LCD_WIDTH >= 160
410 card_back.18x23x16.bmp
411 card_deck.234x92x16.bmp
412 solitaire_suitsi.18x92x16.bmp
413 #elif LCD_WIDTH >= 128
414 card_back.15x20x16.bmp
415 card_deck.195x80x16.bmp
416 solitaire_suitsi.15x80x16.bmp
418 #elif LCD_DEPTH > 1 /* greyscale */
420 card_back.18x23x2.bmp
421 card_deck.234x92x2.bmp
422 solitaire_suitsi.18x92x2.bmp
423 #elif LCD_WIDTH >= 128
424 card_back.15x20x2.bmp
425 card_deck.195x80x2.bmp
426 solitaire_suitsi.15x80x2.bmp
428 #else /* monochrome */
430 card_back.13x13x1.bmp
431 card_deck.169x52x1.bmp
432 solitaire_suitsi.13x52x1.bmp
437 #ifdef HAVE_LCD_COLOR
438 #if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
440 #elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
442 #elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
444 #elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
446 #elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
448 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
451 #elif LCD_DEPTH > 1 /* grey */
452 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
453 star_tiles.10x10.grey.bmp
454 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
455 star_tiles.8x8.grey.bmp
457 #else /* monochrome */
458 #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
459 star_tiles.6x7.mono.bmp
464 #if LCD_WIDTH >= LCD_HEIGHT
465 #if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
466 sudoku_start.112x64x1.bmp
467 sudoku_normal.112x64x1.bmp
468 sudoku_inverse.112x64x1.bmp
469 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
470 sudoku_start.138x110x2.bmp
471 sudoku_normal.138x110x2.bmp
472 sudoku_inverse.138x110x2.bmp
473 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
474 sudoku_start.132x80x16.bmp
475 sudoku_normal.132x80x16.bmp
476 sudoku_inverse.132x80x16.bmp
477 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
478 sudoku_start.128x128x16.bmp
479 sudoku_normal.128x128x16.bmp
480 sudoku_inverse.128x128x16.bmp
481 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
482 ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
483 sudoku_start.160x128x16.bmp
484 sudoku_normal.160x128x16.bmp
485 sudoku_inverse.160x128x16.bmp
486 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
487 sudoku_start.160x128x2.bmp
488 sudoku_normal.160x128x2.bmp
489 sudoku_inverse.160x128x2.bmp
490 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
491 sudoku_start.160x128x1.bmp
492 sudoku_normal.160x128x1.bmp
493 sudoku_inverse.160x128x1.bmp
494 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
495 sudoku_start.220x176x16.bmp
496 sudoku_normal.220x176x16.bmp
497 sudoku_inverse.220x176x16.bmp
498 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
499 /* Temporary bitmaps for Archos AV300 */
500 sudoku_start.320x240x16.bmp
501 sudoku_normal.320x240x16.bmp
502 sudoku_inverse.320x240x16.bmp
503 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
504 sudoku_start.320x240x16.bmp
505 sudoku_normal.320x240x16.bmp
506 sudoku_inverse.320x240x16.bmp
509 #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
510 sudoku_start.220x176x16.bmp
511 sudoku_normal.220x176x16.bmp
512 sudoku_inverse.220x176x16.bmp
513 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
514 sudoku_start.320x240x16.bmp
515 sudoku_normal.320x240x16.bmp
516 sudoku_inverse.320x240x16.bmp
522 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
523 superdom_boarditems.220x176x16.bmp
524 #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
525 ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
526 ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
527 superdom_boarditems.176x132x16.bmp
528 #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
529 superdom_boarditems.320x240x16.bmp
530 #elif (LCD_WIDTH == 240 && LCD_HEIGHT == 320)
531 superdom_boarditems.240x320x16.bmp
542 #if defined(HAVE_LCD_COLOR) && defined(HAVE_ALBUMART) && defined(HAVE_TAGCACHE)
543 #if (LCD_WIDTH < 200)
544 pictureflow_logo.100x18x16.bmp
546 pictureflow_logo.193x34x16.bmp
548 #if (LCD_HEIGHT < 100 )
549 pictureflow_emptyslide.50x50x16.bmp
551 pictureflow_emptyslide.100x100x16.bmp
556 #if (LCD_WIDTH != LCD_HEIGHT)
557 #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
558 #else /* 5/6GB H10 with square display */
559 #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
562 #if defined HAVE_LCD_COLOR
563 #if SMALLER_DIMENSION <= 80
564 sliding_puzzle.80x80x16.bmp
565 #elif SMALLER_DIMENSION <= 108
566 sliding_puzzle.108x108x16.bmp
567 #elif SMALLER_DIMENSION <= 128
568 sliding_puzzle.128x128x16.bmp
569 #elif SMALLER_DIMENSION <= 132
570 sliding_puzzle.132x132x16.bmp
571 #elif SMALLER_DIMENSION <= 176
572 sliding_puzzle.176x176x16.bmp
573 #elif SMALLER_DIMENSION <= 240
574 sliding_puzzle.240x240x16.bmp
576 #elif (LCD_DEPTH > 1)
577 #if SMALLER_DIMENSION <= 110
578 sliding_puzzle.108x108x2.bmp
579 #elif SMALLER_DIMENSION <= 128
580 sliding_puzzle.128x128x2.bmp
582 #else /* mono targets, one size currently */
583 sliding_puzzle.80x64x1.bmp
588 #if (LCD_WIDTH >= 320)
589 rockboxlogo.220x68x16.bmp
590 #elif (LCD_WIDTH > 160)
591 rockboxlogo.128x40x16.bmp
593 rockboxlogo.90x28x16.bmp
597 #if (LCD_WIDTH > 138)
598 rockboxlogo.138x46x2.bmp
600 rockboxlogo.91x32x2.bmp
604 #if (LCD_WIDTH > 112)
605 /* Such a screen isn't currently in any target */
606 rockboxlogo.112x30x1.bmp
608 rockboxlogo.91x32x1.bmp
613 #endif /* HAVE_LCD_BITMAP */