1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Frederic Dang Ngoc
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 #ifdef HAVE_LCD_BITMAP
24 /* size of a level in file */
25 #define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
27 /* size of the game board */
32 #define STAR_LEVEL_COUNT 20
34 /* values of object in the board */
39 #define STAR_BLOCK 'x'
41 /* sleep time between two frames */
42 #if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
43 /* iPod 5G LCD is *slow* */
44 #define STAR_SLEEP rb->yield();
45 #elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
46 #define STAR_SLEEP rb->sleep(0);
48 #define STAR_SLEEP rb->sleep(1);
51 /* value of ball and block control */
52 #define STAR_CONTROL_BALL 0
53 #define STAR_CONTROL_BLOCK 1
55 /* variable button definitions */
56 #if CONFIG_KEYPAD == RECORDER_PAD
57 #define STAR_QUIT BUTTON_OFF
58 #define STAR_UP BUTTON_UP
59 #define STAR_DOWN BUTTON_DOWN
60 #define STAR_TOGGLE_CONTROL BUTTON_ON
61 #define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
62 #define STAR_LEVEL_UP BUTTON_F3
63 #define STAR_LEVEL_DOWN BUTTON_F1
64 #define STAR_LEVEL_REPEAT BUTTON_F2
65 #define STAR_MENU_RUN BUTTON_PLAY
66 #define STAR_MENU_RUN2 BUTTON_RIGHT
67 #define STAR_MENU_RUN3 BUTTON_ON
69 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
70 #define STAR_QUIT BUTTON_OFF
71 #define STAR_UP BUTTON_UP
72 #define STAR_DOWN BUTTON_DOWN
73 #define STAR_TOGGLE_CONTROL BUTTON_ON
74 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
75 #define STAR_LEVEL_UP BUTTON_F3
76 #define STAR_LEVEL_DOWN BUTTON_F1
77 #define STAR_LEVEL_REPEAT BUTTON_F2
78 #define STAR_MENU_RUN BUTTON_SELECT
79 #define STAR_MENU_RUN2 BUTTON_RIGHT
80 #define STAR_MENU_RUN3 BUTTON_ON
82 #elif CONFIG_KEYPAD == ONDIO_PAD
83 #define STAR_QUIT BUTTON_OFF
84 #define STAR_UP BUTTON_UP
85 #define STAR_DOWN BUTTON_DOWN
86 #define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
87 #define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
88 #define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
89 #define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
90 #define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
91 #define STAR_MENU_RUN BUTTON_RIGHT
93 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
94 (CONFIG_KEYPAD == IRIVER_H300_PAD)
95 #define STAR_QUIT BUTTON_OFF
96 #define STAR_UP BUTTON_UP
97 #define STAR_DOWN BUTTON_DOWN
98 #define STAR_TOGGLE_CONTROL BUTTON_MODE
99 #define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
100 #define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT)
101 #define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT)
102 #define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT)
103 #define STAR_MENU_RUN BUTTON_RIGHT
104 #define STAR_MENU_RUN2 BUTTON_SELECT
106 #define STAR_RC_QUIT BUTTON_RC_STOP
107 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
108 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
109 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
111 #define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
112 #define STAR_UP BUTTON_MENU
113 #define STAR_DOWN BUTTON_PLAY
114 #define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
115 #define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
116 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
117 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
118 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
119 #define STAR_MENU_RUN BUTTON_RIGHT
120 #define STAR_MENU_RUN2 BUTTON_SELECT
122 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
124 #define STAR_QUIT BUTTON_POWER
125 #define STAR_UP BUTTON_UP
126 #define STAR_DOWN BUTTON_DOWN
127 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
128 #define STAR_LEVEL_UP_PRE BUTTON_REC
129 #define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL)
130 #define STAR_LEVEL_DOWN_PRE BUTTON_REC
131 #define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT)
132 #define STAR_LEVEL_REPEAT BUTTON_PLAY
133 #define STAR_MENU_RUN BUTTON_RIGHT
134 #define STAR_MENU_RUN2 BUTTON_SELECT
136 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
138 #define STAR_QUIT BUTTON_POWER
139 #define STAR_UP BUTTON_UP
140 #define STAR_DOWN BUTTON_DOWN
141 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
142 #define STAR_LEVEL_UP BUTTON_VOL_UP
143 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
144 #define STAR_LEVEL_REPEAT BUTTON_A
145 #define STAR_MENU_RUN BUTTON_SELECT
147 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
148 (CONFIG_KEYPAD == SANSA_C200_PAD)
150 #define STAR_QUIT BUTTON_POWER
151 #define STAR_UP BUTTON_UP
152 #define STAR_DOWN BUTTON_DOWN
153 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
154 #define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
155 #define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
156 #define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
157 #define STAR_MENU_RUN BUTTON_SELECT
160 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
162 #define STAR_QUIT BUTTON_POWER
163 #define STAR_UP BUTTON_SCROLL_UP
164 #define STAR_DOWN BUTTON_SCROLL_DOWN
165 #define STAR_TOGGLE_CONTROL BUTTON_REW
166 #define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
167 #define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
168 #define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
169 #define STAR_MENU_RUN BUTTON_FF
171 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
173 #define STAR_QUIT BUTTON_BACK
174 #define STAR_UP BUTTON_UP
175 #define STAR_DOWN BUTTON_DOWN
176 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
177 #define STAR_LEVEL_UP BUTTON_VOL_UP
178 #define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
179 #define STAR_LEVEL_REPEAT BUTTON_MENU
180 #define STAR_MENU_RUN BUTTON_SELECT
182 #elif (CONFIG_KEYPAD == MROBE100_PAD)
184 #define STAR_QUIT BUTTON_POWER
185 #define STAR_UP BUTTON_UP
186 #define STAR_DOWN BUTTON_DOWN
187 #define STAR_TOGGLE_CONTROL BUTTON_SELECT
188 #define STAR_LEVEL_UP BUTTON_PLAY
189 #define STAR_LEVEL_DOWN BUTTON_MENU
190 #define STAR_LEVEL_REPEAT BUTTON_DISPLAY
191 #define STAR_MENU_RUN BUTTON_SELECT
194 #error No keymap defined!
197 /* function returns because of USB? */
198 static bool usb_detected
= false;
200 /* position of the ball */
201 static int ball_x
, ball_y
;
203 /* position of the block */
204 static int block_x
, block_y
;
206 /* number of stars to get to finish the level */
207 static int star_count
;
209 /* the object we control : ball or block */
212 /* the current board */
213 static char board
[STAR_HEIGHT
][STAR_WIDTH
];
215 #include "star_tiles.h"
217 #define TILE_WIDTH BMPWIDTH_star_tiles
218 #define TILE_HEIGHT (BMPHEIGHT_star_tiles/5)
219 #define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
220 #define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)
231 static int char_width
= -1;
232 static int char_height
= -1;
234 static struct plugin_api
* rb
;
236 /* this arrays contains a group of levels loaded into memory */
237 static unsigned char* levels
=
441 void star_display_text(char *str
, bool waitkey
)
446 int current_line
= 0;
447 int first_char_index
= 0;
455 rb
->lcd_clear_display();
457 chars_by_line
= LCD_WIDTH
/ char_width
;
458 lines_by_screen
= LCD_HEIGHT
/ char_height
;
462 ptr_char
= str
+ first_char_index
;
466 while (i
< chars_by_line
)
479 *(ptr_line
++) = *ptr_char
;
481 if (*ptr_char
== '\n' || *ptr_char
== '\0')
487 if (chars_for_line
== 0)
490 line
[chars_for_line
] = '\0';
492 /* test if we have cut a word. If it is the case we don't have to */
494 if (i
== chars_by_line
&& chars_for_line
== chars_by_line
)
495 first_char_index
+= chars_for_line
;
497 first_char_index
+= chars_for_line
+ 1;
499 /* print the line on the screen */
500 rb
->lcd_putsxy(0, current_line
* char_height
, line
);
502 /* if the number of line showed on the screen is equals to the */
503 /* maximum number of line we can show, we wait for a key pressed to */
504 /* clear and show the remaining text. */
506 if (current_line
== lines_by_screen
|| *ptr_char
== '\0')
511 while (waitkey
&& !go_on
)
513 key
= rb
->button_get(true);
523 if (rb
->default_event_handler(key
) == SYS_USB_CONNECTED
)
531 rb
->lcd_clear_display();
533 } while (*ptr_char
!= '\0');
537 * Do a pretty transition from one level to another.
539 static void star_transition_update(void)
541 const int center_x
= LCD_WIDTH
/ 2;
542 const int center_y
= LCD_HEIGHT
/ 2;
545 #if LCD_WIDTH >= LCD_HEIGHT
546 #if defined(IPOD_VIDEO)
551 const int lcd_demi_width
= LCD_WIDTH
/ 2;
554 for (; x
< lcd_demi_width
; x
+=step
)
557 if (var_y
> LCD_WIDTH
)
564 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, x
*2, step
);
565 rb
->lcd_update_rect(center_x
- x
, center_y
+ y
- step
, x
*2, step
);
569 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, step
, y
*2);
570 rb
->lcd_update_rect(center_x
+ x
- step
, center_y
- y
, step
, y
*2);
575 int lcd_demi_height
= LCD_HEIGHT
/ 2;
578 for (; y
< lcd_demi_height
; y
++)
581 if (var_x
> LCD_HEIGHT
)
588 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, x
* 2, 1);
589 rb
->lcd_update_rect(center_x
- x
, center_y
+ y
- 1, x
* 2, 1);
593 rb
->lcd_update_rect(center_x
- x
, center_y
- y
, 1, y
* 2);
594 rb
->lcd_update_rect(center_x
+ x
- 1, center_y
- y
, 1, y
* 2);
603 * Display information board of the current level.
605 static void star_display_board_info(int current_level
)
607 int label_pos_y
, tile_pos_y
;
610 if (TILE_HEIGHT
> char_height
)
612 tile_pos_y
= LCD_HEIGHT
- TILE_HEIGHT
;
613 label_pos_y
= tile_pos_y
+ (TILE_HEIGHT
- char_height
) / 2;
617 label_pos_y
= LCD_HEIGHT
- char_height
;
618 tile_pos_y
= label_pos_y
+ (char_height
- TILE_HEIGHT
) / 2;
621 rb
->snprintf(str_info
, sizeof(str_info
), "L:%02d", current_level
+ 1);
622 rb
->lcd_putsxy(STAR_OFFSET_X
, label_pos_y
, str_info
);
623 rb
->snprintf(str_info
, sizeof(str_info
), "S:%02d", star_count
);
624 rb
->lcd_putsxy(LCD_WIDTH
/2 - 2 * char_width
, label_pos_y
, str_info
);
625 rb
->lcd_putsxy(STAR_OFFSET_X
+ (STAR_WIDTH
-1) * TILE_WIDTH
- 2 * char_width
,
628 rb
->lcd_bitmap_part(star_tiles
, 0, control
== STAR_CONTROL_BALL
?
629 BALL
*TILE_HEIGHT
: BLOCK
*TILE_HEIGHT
, TILE_WIDTH
,
630 STAR_OFFSET_X
+ (STAR_WIDTH
-1) * TILE_WIDTH
,
631 tile_pos_y
, TILE_WIDTH
, TILE_HEIGHT
);
633 rb
->lcd_update_rect(0, MIN(label_pos_y
, tile_pos_y
), LCD_WIDTH
,
634 MAX(TILE_HEIGHT
, char_height
));
639 * Load a level into board array.
641 static int star_load_level(int current_level
)
646 if (current_level
< 0)
648 else if (current_level
> STAR_LEVEL_COUNT
-1)
649 current_level
= STAR_LEVEL_COUNT
-1;
652 ptr_tab
= levels
+ current_level
* STAR_LEVEL_SIZE
;
653 control
= STAR_CONTROL_BALL
;
656 rb
->lcd_clear_display();
658 for (y
= 0 ; y
< STAR_HEIGHT
; y
++)
660 for (x
= 0 ; x
< STAR_WIDTH
; x
++)
662 board
[y
][x
] = *ptr_tab
;
665 # define DRAW_TILE( a ) \
666 rb->lcd_bitmap_part( star_tiles, 0, \
667 a*TILE_HEIGHT, TILE_WIDTH, \
668 STAR_OFFSET_X + x * TILE_WIDTH, \
669 STAR_OFFSET_Y + y * TILE_HEIGHT, \
670 TILE_WIDTH, TILE_HEIGHT);
701 star_display_board_info(current_level
);
702 star_transition_update();
706 static void star_animate_tile(int tile_no
, int start_x
, int start_y
,
707 int delta_x
, int delta_y
)
711 if (delta_x
!= 0) /* horizontal */
713 for (i
= 1 ; i
<= TILE_WIDTH
; i
++)
716 rb
->lcd_bitmap_part(star_tiles
, 0, SPACE
* TILE_HEIGHT
, TILE_WIDTH
,
717 start_x
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
718 rb
->lcd_bitmap_part(star_tiles
, 0, tile_no
* TILE_HEIGHT
, TILE_WIDTH
,
719 start_x
+ delta_x
* i
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
720 rb
->lcd_update_rect(start_x
+ delta_x
* i
- (delta_x
>0?1:0),
721 start_y
, TILE_WIDTH
+ 1, TILE_HEIGHT
);
726 for (i
= 1 ; i
<= TILE_HEIGHT
; i
++)
729 rb
->lcd_bitmap_part(star_tiles
, 0, SPACE
* TILE_HEIGHT
, TILE_WIDTH
,
730 start_x
, start_y
, TILE_WIDTH
, TILE_HEIGHT
);
731 rb
->lcd_bitmap_part(star_tiles
, 0, tile_no
* TILE_HEIGHT
, TILE_WIDTH
,
732 start_x
, start_y
+ delta_y
* i
, TILE_WIDTH
, TILE_HEIGHT
);
733 rb
->lcd_update_rect(start_x
, start_y
+ delta_y
* i
- (delta_y
>0?1:0),
734 TILE_WIDTH
, TILE_HEIGHT
+ 1);
742 static int star_run_game(int current_level
)
747 int lastkey
= BUTTON_NONE
;
751 label_offset_y
= LCD_HEIGHT
- char_height
;
753 if (!star_load_level(current_level
))
761 while ((move_x
== 0) && (move_y
== 0))
763 key
= rb
->button_get(true);
788 case STAR_LEVEL_DOWN
:
789 #ifdef STAR_LEVEL_DOWN_PRE
790 if (lastkey
!= STAR_LEVEL_DOWN_PRE
)
793 if (current_level
> 0)
796 star_load_level(current_level
);
800 case STAR_LEVEL_REPEAT
:
801 star_load_level(current_level
);
805 #ifdef STAR_LEVEL_UP_PRE
806 if (lastkey
!= STAR_LEVEL_UP_PRE
)
809 if (current_level
< STAR_LEVEL_COUNT
- 1)
812 star_load_level(current_level
);
816 case STAR_TOGGLE_CONTROL
:
817 #ifdef STAR_TOGGLE_CONTROL_PRE
818 if (lastkey
!= STAR_TOGGLE_CONTROL_PRE
)
821 #ifdef STAR_TOGGLE_CONTROL2
822 case STAR_TOGGLE_CONTROL2
:
824 if (control
== STAR_CONTROL_BALL
)
825 control
= STAR_CONTROL_BLOCK
;
827 control
= STAR_CONTROL_BALL
;
828 star_display_board_info(current_level
);
832 if (rb
->default_event_handler(key
) == SYS_USB_CONNECTED
)
839 if (key
!= BUTTON_NONE
)
843 if (control
== STAR_CONTROL_BALL
)
845 board
[ball_y
][ball_x
] = STAR_VOID
;
846 while ((board
[ball_y
+ move_y
][ball_x
+ move_x
] == STAR_VOID
847 || board
[ball_y
+ move_y
][ball_x
+ move_x
] == STAR_STAR
))
850 star_animate_tile(BALL
, STAR_OFFSET_X
+ ball_x
* TILE_WIDTH
,
851 STAR_OFFSET_Y
+ ball_y
* TILE_HEIGHT
,
856 if (board
[ball_y
][ball_x
] == STAR_STAR
)
858 board
[ball_y
][ball_x
] = STAR_VOID
;
861 star_display_board_info(current_level
);
864 board
[ball_y
][ball_x
] = STAR_BALL
;
868 board
[block_y
][block_x
] = STAR_VOID
;
869 while (board
[block_y
+ move_y
][block_x
+ move_x
] == STAR_VOID
)
871 star_animate_tile(BLOCK
, STAR_OFFSET_X
+ block_x
* TILE_WIDTH
,
872 STAR_OFFSET_Y
+ block_y
* TILE_HEIGHT
,
877 board
[block_y
][block_x
] = STAR_BLOCK
;
883 if (current_level
== STAR_LEVEL_COUNT
)
885 rb
->lcd_clear_display();
886 star_display_text("Congratulations!", true);
889 /* There is no such level as STAR_LEVEL_COUNT so it can't be the
894 star_load_level(current_level
);
900 * Display the choice menu.
902 static int star_menu(void)
904 int selection
, level
=1;
905 bool menu_quit
= false;
907 /* get the size of char */
908 rb
->lcd_getstringsize("a", &char_width
, &char_height
);
910 MENUITEM_STRINGLIST(menu
,"Star Menu",NULL
,"Play","Choose Level",
911 "Information","Keys","Quit");
915 switch(rb
->do_menu(&menu
, &selection
))
921 rb
->set_int("Level", "", UNIT_INT
, &level
,
922 NULL
, 1, 1, STAR_LEVEL_COUNT
, NULL
);
927 "Take all the stars to go to the next level. "
928 "You can toggle control with the block to "
929 "use it as a mobile wall. The block cannot "
930 "take stars.", true);
933 #if CONFIG_KEYPAD == RECORDER_PAD
934 star_display_text("KEYS\n\n"
939 "[F3] Next level", true);
940 #elif CONFIG_KEYPAD == ONDIO_PAD
941 star_display_text("KEYS\n\n"
942 "[MODE] Toggle Ctl\n"
944 "[M <] Prev. level\n"
945 "[M ^] Reset level\n"
946 "[M >] Next level", true);
947 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
948 star_display_text("KEYS\n\n"
949 "[MODE/NAVI] Toggle Ctrl\n"
951 "[ON + LEFT] Prev. level\n"
952 "[ON + NAVI] Reset level\n"
953 "[ON + RIGHT] Next level", true);
954 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
955 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
956 star_display_text("KEYS\n\n"
957 "[SELECT] Toggle Ctl\n"
959 "[S <] Prev. level\n"
960 "[S + PLAY] Reset level\n"
961 "[S >] Next level", true);
962 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
963 star_display_text("KEYS\n\n"
964 "[SELECT] Toggle Ctl\n"
966 "[REC..] Prev. level\n"
967 "[PLAY] Reset level\n"
968 "[REC] Next level", true);
969 #elif CONFIG_KEYPAD == GIGABEAT_PAD
970 star_display_text("KEYS\n\n"
971 "[MENU] Toggle Control\n"
973 "[PWR+DOWN] Prev. level\n"
974 "[PWR+RIGHT] Reset level\n"
975 "[PWR+UP] Next level", true);
976 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
977 star_display_text("KEYS\n\n"
980 "[PLAY+DOWN] Prev. level\n"
981 "[PLAY+RIGHT] Reset level\n"
982 "[PLAY+UP] Next level", true);
991 if (selection
== MENU_START
)
993 rb
->lcd_setfont(FONT_SYSFIXED
);
994 rb
->lcd_getstringsize("a", &char_width
, &char_height
);
996 star_run_game(level
);
1005 enum plugin_status
plugin_start(struct plugin_api
* api
, void* parameter
)
1011 rb
->lcd_set_backdrop(NULL
);
1012 rb
->lcd_set_background( LCD_BLACK
);
1013 rb
->lcd_set_foreground( LCD_WHITE
);
1016 /* display choice menu */