1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 1999 Chris Allegretta
11 * Copyright (C) 2005 Alastair S - ported to podzilla
12 * Copyright (C) 2005 Jonas Häggqvist - ported to rockbox
15 * All files in this archive are subject to the GNU General Public License.
16 * See the file COPYING in the source tree root for full license agreement.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
25 * - The font is a bit large, create smaller one
26 * - For colour/greyscale displays, the font from the xscreensaver xmatrix
27 * should be converted and used
29 * - The animation "dies" after a few seconds, not sure why. Works in sim.
30 * Symtom Fixed Oct 2007 GRaTT (Gerritt Gonzales)
38 #define MAXCHARS 27 - 1
39 extern const fb_data matrix_bold
[];
40 extern const fb_data matrix_normal
[];
44 #define COLS LCD_WIDTH/COL_W
45 #define ROWS LCD_HEIGHT/COL_H
47 #define LEFTMARGIN (LCD_WIDTH-(COLS*COL_W))/2
48 #define TOPMARGIN (LCD_HEIGHT-(ROWS*COL_H))/2
50 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
52 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
53 #define MATRIX_EXIT BUTTON_MENU
54 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
55 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
56 #define MATRIX_PAUSE BUTTON_PLAY
57 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
58 (CONFIG_KEYPAD == IRIVER_H300_PAD)
59 #define MATRIX_EXIT BUTTON_OFF
60 #define MATRIX_SLEEP_MORE BUTTON_UP
61 #define MATRIX_SLEEP_LESS BUTTON_DOWN
62 #define MATRIX_PAUSE BUTTON_SELECT
63 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
64 #define MATRIX_EXIT BUTTON_POWER
65 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_UP|BUTTON_REPEAT
66 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_DOWN|BUTTON_REPEAT
67 #define MATRIX_PAUSE BUTTON_PLAY
68 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
69 #define MATRIX_EXIT BUTTON_POWER
70 #define MATRIX_SLEEP_MORE BUTTON_UP
71 #define MATRIX_SLEEP_LESS BUTTON_DOWN
72 #define MATRIX_PAUSE BUTTON_PLAY
73 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
74 #define MATRIX_EXIT BUTTON_A
75 #define MATRIX_SLEEP_MORE BUTTON_UP
76 #define MATRIX_SLEEP_LESS BUTTON_DOWN
77 #define MATRIX_PAUSE BUTTON_SELECT
78 #elif CONFIG_KEYPAD == SANSA_E200_PAD
79 #define MATRIX_EXIT BUTTON_POWER
80 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
81 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
82 #define MATRIX_PAUSE BUTTON_SELECT
83 #elif CONFIG_KEYPAD == SANSA_C200_PAD
84 #define MATRIX_EXIT BUTTON_POWER
85 #define MATRIX_SLEEP_MORE BUTTON_UP
86 #define MATRIX_SLEEP_LESS BUTTON_DOWN
87 #define MATRIX_PAUSE BUTTON_SELECT
88 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
89 #define MATRIX_EXIT BUTTON_BACK
90 #define MATRIX_SLEEP_MORE BUTTON_UP
91 #define MATRIX_SLEEP_LESS BUTTON_DOWN
92 #define MATRIX_PAUSE BUTTON_SELECT
94 #error Unsupported keypad
99 /* Codec api pointer */
100 static struct plugin_api
* rb
;
102 /* Each position is of this type */
103 typedef struct cmatrix
{
108 /* The matrix - who'd have guessed it was just a few hundred bytes? */
109 static cmatrix matrix
[ROWS
][COLS
];
110 static int length
[COLS
];
111 static int spaces
[COLS
];
112 static int updates
[COLS
];
114 static void matrix_init(void) {
118 rb
->srand(*rb
->current_tick
);
120 /* Make the matrix */
121 for (i
= 0; i
<= ROWS
; i
++) {
122 for (j
= 0; j
<= COLS
- 1; j
++ ) {
123 matrix
[i
][j
].val
= -1;
124 matrix
[i
][j
].bold
= 0;
128 for (j
= 0; j
<= COLS
- 1; j
++) {
129 /* Set up spaces[] array of how many spaces to skip */
130 spaces
[j
] = rb
->rand() % ROWS
+ 1;
132 /* And length of the stream */
133 length
[j
] = rb
->rand() % (ROWS
- 3) + 3;
135 /* Sentinel value for creation of new objects */
136 matrix
[1][j
].val
= 129;
138 /* And set updates[] array for update speed. */
139 updates
[j
] = rb
->rand() % 3 + 1;
143 static void matrix_blit_char(const int row
, const int col
, int cha
)
145 if (cha
== 129 || cha
== 2 || cha
> MAXCHARS
)
148 if (matrix
[row
][col
].bold
== 1) {
149 rb
->lcd_bitmap_part(matrix_bold
, cha
*COL_W
, 0, 392,
150 col
*COL_W
+ LEFTMARGIN
, row
*COL_H
+ TOPMARGIN
, COL_W
, COL_H
);
153 rb
->lcd_bitmap_part(matrix_normal
, cha
*COL_W
, 0, 392,
154 col
*COL_W
+ LEFTMARGIN
, row
*COL_H
+ TOPMARGIN
, COL_W
, COL_H
);
158 static void matrix_loop(void)
160 int i
, j
= 0, y
, z
, firstcoldone
= 0;
161 static int count
= 0;
168 for (j
= 0; j
<= COLS
- 1; j
++) {
169 if (count
> updates
[j
]) {
170 /* New style scrolling */
171 if (matrix
[0][j
].val
== -1 && matrix
[1][j
].val
== 129
173 matrix
[0][j
].val
= -1;
175 } else if (matrix
[0][j
].val
== -1 && matrix
[1][j
].val
== 129){
176 length
[j
] = rb
->rand() % (ROWS
- 3) + 3;
177 matrix
[0][j
].val
= rb
->rand() % (MAXCHARS
-1) + 1;
178 if (rb
->rand() % 2 == 1)
179 matrix
[0][j
].bold
= 2;
180 spaces
[j
] = rb
->rand() % ROWS
+ 1;
186 /* Skip over spaces */
187 /* this is whear the characters were disappearing */
189 while (i <= ROWS && (matrix[i][j].val == 129 ||
190 matrix[i][j].val == -1))
193 /* A little more random now for spaces */
194 if (rb
->rand() % randomness
== 1){
195 while (i
<= ROWS
&& (matrix
[i
][j
].val
== 129 ||
196 matrix
[i
][j
].val
== -1)){
211 /* Go to the head of this collumn */
214 while (i
<= ROWS
&& (matrix
[i
][j
].val
!= 129 &&
215 matrix
[i
][j
].val
!= -1)) {
221 matrix
[z
][j
].val
= 129;
222 matrix
[ROWS
][j
].bold
= 1;
223 matrix_blit_char(z
- 1, j
, matrix
[z
][j
].val
);
227 matrix
[i
][j
].val
= rb
->rand() % (MAXCHARS
-1) + 1;
229 if (matrix
[i
- 1][j
].bold
== 2) {
230 matrix
[i
- 1][j
].bold
= 1;
231 matrix
[i
][j
].bold
= 2;
234 /* If we're at the top of the collumn and it's reached its
235 * full length (about to start moving down), we do this
236 * to get it moving. This is also how we keep segments
237 * not already growing from growing accidentally =>
239 if (y
> length
[j
] || firstcoldone
) {
240 matrix
[z
][j
].val
= 129;
241 matrix
[0][j
].val
= -1;
246 for (i
= 1; i
<= ROWS
; i
++) {
247 if (matrix
[i
][j
].val
== 0 || matrix
[i
][j
].bold
== 2) {
248 if (matrix
[i
][j
].val
== 0)
249 matrix_blit_char(i
- 1, j
, 20);
251 matrix_blit_char(i
- 1, j
, matrix
[i
][j
].val
);
253 if (matrix
[i
][j
].val
== 1)
254 matrix_blit_char(i
- 1, j
, 2);
255 else if (matrix
[i
][j
].val
== -1)
256 matrix_blit_char(i
- 1, j
, 129);
258 matrix_blit_char(i
- 1, j
, matrix
[i
][j
].val
);
265 enum plugin_status
plugin_start(struct plugin_api
* api
, void* parameter
) {
273 rb
->lcd_set_background(LCD_BLACK
);
274 rb
->lcd_set_backdrop(NULL
);
275 rb
->lcd_clear_display();
284 button
= rb
->button_get(false);
292 case MATRIX_SLEEP_MORE
:
296 case MATRIX_SLEEP_LESS
:
299 if (sleep
< 0) sleep
= 0;
302 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
) {
303 return PLUGIN_USB_CONNECTED
;