1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * All files in this archive are subject to the GNU General Public License.
14 * See the file COPYING in the source tree root for full license agreement.
16 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
17 * KIND, either express or implied.
19 ****************************************************************************/
26 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
28 #define QUIT BUTTON_OFF
29 #define LEFT BUTTON_LEFT
30 #define RIGHT BUTTON_RIGHT
31 #define PAUSE BUTTON_MODE
33 #define DOWN BUTTON_DOWN
35 #define RC_QUIT BUTTON_RC_STOP
37 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
39 #define QUIT BUTTON_OFF
40 #define LEFT BUTTON_LEFT
41 #define RIGHT BUTTON_RIGHT
42 #define PAUSE BUTTON_ON
44 #define DOWN BUTTON_DOWN
46 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
47 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
48 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
50 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
51 #define LEFT BUTTON_LEFT
52 #define RIGHT BUTTON_RIGHT
53 #define PAUSE BUTTON_SELECT
54 #define MENU_UP BUTTON_SCROLL_FWD
55 #define MENU_DOWN BUTTON_SCROLL_BACK
56 #define UP BUTTON_MENU
57 #define DOWN BUTTON_PLAY
59 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
61 #define QUIT BUTTON_POWER
62 #define LEFT BUTTON_LEFT
63 #define RIGHT BUTTON_RIGHT
65 #define DOWN BUTTON_DOWN
66 #define PAUSE BUTTON_PLAY
68 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
70 #define QUIT BUTTON_POWER
71 #define LEFT BUTTON_LEFT
72 #define RIGHT BUTTON_RIGHT
74 #define DOWN BUTTON_DOWN
75 #define PAUSE BUTTON_A
77 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
78 (CONFIG_KEYPAD == SANSA_C200_PAD)
80 #define QUIT BUTTON_POWER
81 #define LEFT BUTTON_LEFT
82 #define RIGHT BUTTON_RIGHT
84 #define DOWN BUTTON_DOWN
85 #define PAUSE BUTTON_REC
88 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
90 #define QUIT BUTTON_POWER
91 #define LEFT BUTTON_LEFT
92 #define RIGHT BUTTON_RIGHT
93 #define UP BUTTON_SCROLL_UP
94 #define DOWN BUTTON_SCROLL_DOWN
95 #define PAUSE BUTTON_PLAY
97 #elif CONFIG_KEYPAD == RECORDER_PAD
99 #define QUIT BUTTON_OFF
100 #define LEFT BUTTON_LEFT
101 #define RIGHT BUTTON_RIGHT
102 #define DOWN BUTTON_DOWN
104 #define PAUSE BUTTON_PLAY
106 #elif CONFIG_KEYPAD == ONDIO_PAD
108 #define QUIT BUTTON_OFF
109 #define LEFT BUTTON_LEFT
110 #define RIGHT BUTTON_RIGHT
111 #define DOWN BUTTON_DOWN
113 #define PAUSE BUTTON_MENU
116 #error Unsupported keypad
119 #define MOVE_NO 0 /* player movement */
120 #define MOVE_UP 1 /* 1 */
121 #define MOVE_DN 2 /* 3 0 4 */
122 #define MOVE_LT 3 /* 2 */
125 /* ball movement (12 ways) */
133 #define DIR_UU (1<<7)
135 #define DIR_RR (1<<5)
137 #define DIR_DD (1<<3)
139 #define DIR_LL (1<<1)
142 #define MOVE_UUR ( DIR_UU | DIR_R )
143 #define MOVE_UR ( DIR_U | DIR_R )
144 #define MOVE_URR ( DIR_U | DIR_RR )
145 #define MOVE_DRR ( DIR_D | DIR_RR )
146 #define MOVE_DR ( DIR_D | DIR_R )
147 #define MOVE_DDR ( DIR_DD | DIR_R )
148 #define MOVE_DDL ( DIR_DD | DIR_L )
149 #define MOVE_DL ( DIR_D | DIR_L )
150 #define MOVE_DLL ( DIR_D | DIR_LL )
151 #define MOVE_ULL ( DIR_U | DIR_LL )
152 #define MOVE_UL ( DIR_U | DIR_L )
153 #define MOVE_UUL ( DIR_UU | DIR_L )
155 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
156 # define CUBE_SIZE 8 /* 8x22=176 */
157 # define pos(a) ((a)>>3)
160 # define pos(a) ((a)>>2)
163 #define STARTING_QIXES 2
165 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
166 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
167 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
168 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
169 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
171 #ifdef HAVE_LCD_COLOR
172 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
173 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
174 #define PLR_COL LCD_WHITE /* color used for the player */
176 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
177 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
178 #define PLR_COL LCD_BLACK /* color used for the player */
182 #define EMPTIED LCD_BLACK /* empty spot */
183 #define FILLED CLR_LTBLUE /* filled spot */
184 #define TRAIL CLR_RED /* the red trail of the player */
185 #define QIX LCD_WHITE
201 /* The time (in ms) for one iteration through the game loop - decrease this
202 to speed up the game - note that current_tick is (currently) only accurate
205 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
206 static int difficulty
= 75; /* Percentage of screen that needs to be filled
207 * in order to win the game */
209 static struct plugin_api
*rb
;
211 MEM_FUNCTION_WRAPPERS(rb
);
213 static bool quit
= false;
215 static unsigned int board
[BOARD_H
][BOARD_W
];
216 static int testboard
[BOARD_H
][BOARD_W
];
220 00011000 0x18 - 11100111 0xe7
221 00111100 0x3c - 11100111 0xe7
222 01111110 0x7e - 11000011 0xc3
223 11111111 0xff - 00000000 0x00
224 11111111 0xff - 00000000 0x00
225 01111110 0x7e - 11000011 0xc3
226 00111100 0x3c - 11100111 0xe7
227 00011000 0x18 - 11100111 0xe7
229 const unsigned char pics
[2][8] = {
230 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
231 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
240 const unsigned char pics
[2][4] = {
241 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
242 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
245 #error Incorrect CUBE_SIZE value.
250 int velocity
; /* velocity */
251 int x
, y
; /* position on screen */
252 int angle
; /* angle */
253 } qixes
[MAX_QIXES
]; /* black_qix */
255 static struct splayer
257 int i
, j
; /* position on board */
258 int move
, score
, level
, lives
;
263 static int percentage_cache
;
265 /*************************** STACK STUFF **********************/
268 #define STACK_SIZE (2*BOARD_W*BOARD_H)
271 int x
, y
; /* position on board */
273 static int stackPointer
;
275 static inline bool pop (struct pos
*p
)
277 if (stackPointer
> 0) {
278 p
->x
= stack
[stackPointer
].x
;
279 p
->y
= stack
[stackPointer
].y
;
283 return false; /* SE */
286 static inline bool push (struct pos
*p
)
288 if (stackPointer
< STACK_SIZE
- 1) {
290 stack
[stackPointer
].x
= p
->x
;
291 stack
[stackPointer
].y
= p
->y
;
294 return false; /* SOF */
297 static inline void emptyStack (void)
302 /*********************** END OF STACK STUFF *********************/
304 /* calculate the new x coordinate of the ball according to angle and speed */
305 static inline int get_newx (int x
, int len
, int deg
)
309 else if (deg
& DIR_L
)
311 else if (deg
& DIR_RR
)
313 else /* (def & DIR_LL) */
317 /* calculate the new y coordinate of the ball according to angle and speed */
318 static inline int get_newy (int y
, int len
, int deg
)
322 else if (deg
& DIR_U
)
324 else if (deg
& DIR_DD
)
326 else /* (deg & DIR_UU) */
330 /* make random function get it's value from the device ticker */
331 static inline void randomize (void)
333 rb
->srand (*rb
->current_tick
);
336 /* get a random number between 0 and range-1 */
337 static int t_rand (int range
)
339 return rb
->rand () % range
;
342 /* initializes the test help board */
343 static void init_testboard (void)
345 int j
; /* testboard */
346 for (j
= 0; j
< BOARD_H
; j
++)
347 /* UNCHEKED == (int)0 */
348 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
351 /* initializes the game board on with the player,qix's and black qix */
352 static void init_board (void)
355 for (j
= 0; j
< BOARD_H
; j
++)
356 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
357 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
358 || (j
>= BOARD_H
- 2))
359 board
[j
][i
] = FILLED
;
361 board
[j
][i
] = EMPTIED
;
364 /* (level+2) is the number of qixes */
365 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
366 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
369 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
370 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
372 const int angle_table
[] = {
373 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
374 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
375 qixes
[j
].angle
= angle_table
[t_rand (12)];
377 /* Work arround a nasty bug. FIXME */
378 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
379 qixes
[j
].velocity
= 1;
382 /*black_qix.velocity=1;
383 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
384 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
385 black_qix.angle=MOVE_UR; */
386 player
.move
= MOVE_NO
;
387 player
.drawing
= false;
388 player
.i
= BOARD_W
/ 2;
391 percentage_cache
= 0;
394 /* calculates the percentage of the screen filling */
395 static int percentage (void)
397 int i
, j
, filled
= 0;
398 for (j
= 2; j
< BOARD_H
- 2; j
++)
399 for (i
= 1; i
< BOARD_W
- 1; i
++)
400 if (board
[j
][i
] == FILLED
)
402 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
405 /* draw the board on with all the game figures */
406 static void refresh_board (void)
412 rb
->lcd_set_background (LCD_BLACK
);
414 rb
->lcd_clear_display ();
416 for (j
= 0; j
< BOARD_H
; j
++)
418 unsigned last_color
= board
[j
][0];
420 for (i
= 1; i
< BOARD_W
; i
++) {
421 if( last_color
!= board
[j
][i
] )
424 rb
->lcd_set_foreground (last_color
);
426 if (last_color
!= EMPTIED
)
428 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
429 BOARD_Y
+ CUBE_SIZE
* j
,
430 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
431 last_color
= board
[j
][i
];
436 rb
->lcd_set_foreground (last_color
);
438 if (last_color
!= EMPTIED
)
440 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
441 BOARD_Y
+ CUBE_SIZE
* j
,
442 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
446 rb
->lcd_set_foreground (LCD_BLACK
);
447 rb
->lcd_set_background (CLR_LTBLUE
);
449 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
451 rb
->snprintf (str
, sizeof (str
), "Level %d", player
.level
+ 1);
452 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
, str
);
453 rb
->snprintf (str
, sizeof (str
), "%d%%", percentage_cache
);
454 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, str
);
455 rb
->snprintf (str
, sizeof (str
), "Score: %d", player
.score
);
456 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
457 rb
->snprintf (str
, sizeof (str
), "%d Lives", player
.lives
);
459 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60,
460 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
462 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40,
463 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
467 rb
->lcd_set_foreground (PLR_COL
);
468 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
470 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
471 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
474 rb
->lcd_set_background (EMPTIED
);
475 rb
->lcd_set_foreground (LCD_WHITE
);
476 rb
->lcd_set_drawmode (DRMODE_FG
);
478 rb
->lcd_set_drawmode (DRMODE_FG
);
480 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
481 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
482 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
484 rb
->lcd_set_foreground (LCD_BLACK
);
486 rb
->lcd_set_drawmode (DRMODE_SOLID
);
491 static inline int infested_area (int i
, int j
, int v
)
500 if (testboard
[p
.y
][p
.x
] == v
) continue;
501 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
502 return 1; /* This area was previously flagged as infested */
503 testboard
[p
.y
][p
.x
] = v
;
504 if (board
[p
.y
][p
.x
] == QIX
)
505 return 1; /* Infested area */
507 struct pos p1
= { p
.x
+1, p
.y
};
509 && (board
[p1
.y
][p1
.x
] != FILLED
)
514 struct pos p1
= { p
.x
-1, p
.y
};
516 && (board
[p1
.y
][p1
.x
] != FILLED
)
521 struct pos p1
= { p
.x
, p
.y
+1 };
523 && (board
[p1
.y
][p1
.x
] != FILLED
)
528 struct pos p1
= { p
.x
, p
.y
-1 };
530 && (board
[p1
.y
][p1
.x
] != FILLED
)
538 static inline int fill_area (int i
, int j
)
543 int v
= testboard
[p
.y
][p
.x
];
548 board
[p
.y
][p
.x
] = FILLED
;
549 testboard
[p
.y
][p
.x
] = PAINTED
;
551 struct pos p1
= { p
.x
+1, p
.y
};
553 && (testboard
[p1
.y
][p1
.x
] == v
)
558 struct pos p1
= { p
.x
-1, p
.y
};
560 && (testboard
[p1
.y
][p1
.x
] == v
)
565 struct pos p1
= { p
.x
, p
.y
+1 };
567 && (testboard
[p1
.y
][p1
.x
] == v
)
572 struct pos p1
= { p
.x
, p
.y
-1 };
574 && (testboard
[p1
.y
][p1
.x
] == v
)
583 /* take care of stuff after xonix has landed on a filled spot */
584 static void complete_trail (int fill
)
587 for (j
= 0; j
< BOARD_H
; j
++) {
588 for (i
= 0; i
< BOARD_W
; i
++) {
589 if (board
[j
][i
] == TRAIL
) {
591 board
[j
][i
] = FILLED
;
593 board
[j
][i
] = EMPTIED
;
600 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
601 board
[pos(qixes
[i
].y
- BOARD_Y
)]
602 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
605 for (j
= 1; j
< BOARD_H
- 1; j
++) {
606 for (i
= 0; i
< BOARD_W
- 0; i
++) {
607 if (board
[j
][i
] != FILLED
) {
608 ret
= infested_area (i
, j
, v
);
609 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
616 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
617 board
[pos(qixes
[i
].y
- BOARD_Y
)]
618 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
619 percentage_cache
= percentage();
622 rb
->button_clear_queue();
625 /* returns the color the real pixel(x,y) on the lcd is pointing at */
626 static inline unsigned int getpixel (int x
, int y
)
628 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
629 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
635 /* returns the color the ball on (newx,newy) is heading at *----*
636 checks the four edge points of the square if 1st of all | |
637 are a trail (cause it's a lose life situation) and 2nd | |
638 if it's filled so it needs to bounce. *____*
640 static inline unsigned int next_hit (int newx
, int newy
)
642 if ((getpixel (newx
, newy
) == TRAIL
)
643 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
644 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
645 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
647 else if ((getpixel (newx
, newy
) == FILLED
)
648 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
649 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
650 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
657 static void die (void)
660 if (player
.lives
== 0)
661 player
.gameover
= true;
664 rb
->splash (HZ
, "Crash!");
665 complete_trail (false);
666 player
.move
= MOVE_NO
;
667 player
.drawing
= false;
668 player
.i
= BOARD_W
/ 2;
673 /* returns true if the (side) of the block -***-
674 starting from (newx,newy) has any filled pixels * *
677 static inline bool line_check_lt (int newx
, int newy
)
679 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
680 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
682 static inline bool line_check_rt (int newx
, int newy
)
684 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
685 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
687 static inline bool line_check_up (int newx
, int newy
)
689 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
690 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
692 static inline bool line_check_dn (int newx
, int newy
)
694 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
695 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
698 static inline void move_qix (struct qix
*q
)
701 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
702 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
703 switch (next_hit (newx
, newy
))
711 const int a
= q
->angle
;
714 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
715 : (a
&(DIR_UU
|DIR_U
)))
719 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
720 : (a
&(DIR_RR
|DIR_R
)))
724 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
725 : (a
&(DIR_DD
|DIR_D
)))
729 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
730 : (a
&(DIR_LL
|DIR_L
)))
732 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
733 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
742 /* move the board forward timewise */
743 static inline void move_board (void)
747 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
748 move_qix (&qixes
[j
]);
749 /* move_qix(&black_qix,true); */
753 switch (player
.move
) {
759 if (player
.j
< BOARD_H
- 2)
767 if (player
.i
< BOARD_W
- 1)
774 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
775 board
[newj
][newi
] = TRAIL
;
776 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
777 player
.move
= MOVE_NO
; /* stop moving */
778 player
.drawing
= false;
779 complete_trail (true);
780 } else if ((board
[player
.j
][player
.i
] == FILLED
)
781 && (board
[newj
][newi
] == EMPTIED
)) {
783 player
.drawing
= true;
784 board
[newj
][newi
] = TRAIL
;
785 /* if the block after next is empty and we're moving onto filled, stop */
786 } else if ((board
[newj
][newi
] == FILLED
)
787 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
788 player
.move
= MOVE_NO
;
793 if (percentage_cache
>= difficulty
) { /* finished level */
794 rb
->splash (HZ
* 2, "Level %d finished", player
.level
+1);
795 player
.score
+= percentage_cache
;
796 if (player
.level
< MAX_LEVEL
)
800 rb
->splash (HZ
* 2, "Ready?");
805 static int game_menu (void)
807 MENUITEM_STRINGLIST(menu
, "XOBOX Menu", NULL
, "Start New Game",
808 "Speed","Difficulty","Quit");
810 #ifdef HAVE_LCD_COLOR
811 rb
->lcd_set_foreground (rb
->global_settings
->fg_color
);
812 rb
->lcd_set_background (rb
->global_settings
->bg_color
);
814 rb
->lcd_set_foreground(LCD_BLACK
);
815 rb
->lcd_set_background(LCD_WHITE
);
818 rb
->do_menu(&menu
,&selection
);
820 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
821 else if (selection
==2)
822 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
827 if (selection
!= MENU_START
) {
828 selection
= MENU_QUIT
;
833 /* init game's variables */
834 static void init_game (void)
839 player
.gameover
= false;
840 player
.drawing
= false;
841 rb
->lcd_setfont(FONT_SYSFIXED
);
844 rb
->splash (HZ
* 2, "Ready?");
847 /* general keypad handler loop */
848 static int xobox_loop (void)
855 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
857 #ifdef HAS_BUTTON_HOLD
858 if (rb
->button_hold()) {
860 rb
->splash (HZ
, "PAUSED");
864 button
= rb
->button_get_w_tmo (true);
867 case UP
|BUTTON_REPEAT
:
868 player
.move
= MOVE_UP
;
871 case DOWN
|BUTTON_REPEAT
:
872 player
.move
= MOVE_DN
;
875 case LEFT
|BUTTON_REPEAT
:
876 player
.move
= MOVE_LT
;
879 case RIGHT
|BUTTON_REPEAT
:
880 player
.move
= MOVE_RT
;
885 rb
->splash (HZ
, "Paused");
889 if (ret
== MENU_START
)
898 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
899 return PLUGIN_USB_CONNECTED
;
906 if (player
.gameover
) {
907 rb
->splash (HZ
, "Game Over!");
909 if (ret
== MENU_START
)
915 if (end
> *rb
->current_tick
)
916 rb
->sleep (end
- *rb
->current_tick
);
921 return PLUGIN_OK
; /* for no warnings on compiling */
924 /* plugin main procedure */
925 enum plugin_status
plugin_start (struct plugin_api
*api
, void *parameter
)
932 rb
->lcd_setfont (FONT_SYSFIXED
);
934 rb
->lcd_set_backdrop(NULL
);
937 /* Turn off backlight timeout */
938 backlight_force_on(rb
); /* backlight control in lib/helper.c */
943 if (game_menu () == MENU_START
) {
948 /* Turn on backlight timeout (revert to settings) */
949 backlight_use_settings(rb
); /* backlight control in lib/helper.c */
950 rb
->lcd_setfont (FONT_UI
);