More iPod 3G work from Seven Le Mesle
[Rockbox.git] / apps / plugins / snake.c
blob3d12b67cce5e8281a92c8fa12c63c4eaea2d8779
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
21 Snake!
23 by Itai Shaked
25 ok, a little explanation -
26 board holds the snake and apple position - 1+ - snake body (the number
27 represents the age [1 is the snake's head]).
28 -1 is an apple, and 0 is a clear spot.
29 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
33 #include "plugin.h"
34 #ifdef HAVE_LCD_BITMAP
36 PLUGIN_HEADER
38 /* variable button definitions */
39 #if CONFIG_KEYPAD == RECORDER_PAD
40 #define SNAKE_QUIT BUTTON_OFF
41 #define SNAKE_UP BUTTON_UP
42 #define SNAKE_DOWN BUTTON_DOWN
43 #define SNAKE_PLAYPAUSE BUTTON_PLAY
45 #elif CONFIG_KEYPAD == ONDIO_PAD
46 #define SNAKE_QUIT BUTTON_OFF
47 #define SNAKE_UP BUTTON_UP
48 #define SNAKE_DOWN BUTTON_DOWN
49 #define SNAKE_PLAYPAUSE BUTTON_MENU
51 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
52 (CONFIG_KEYPAD == IRIVER_H300_PAD)
53 #define SNAKE_QUIT BUTTON_OFF
54 #define SNAKE_UP BUTTON_UP
55 #define SNAKE_DOWN BUTTON_DOWN
56 #define SNAKE_PLAYPAUSE BUTTON_ON
58 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
59 (CONFIG_KEYPAD == IPOD_3G_PAD)
60 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
61 #define SNAKE_UP BUTTON_MENU
62 #define SNAKE_DOWN BUTTON_PLAY
63 #define SNAKE_PLAYPAUSE BUTTON_SELECT
65 #elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
66 #define SNAKE_QUIT BUTTON_POWER
67 #define SNAKE_UP BUTTON_UP
68 #define SNAKE_DOWN BUTTON_DOWN
69 #define SNAKE_PLAYPAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
72 #define SNAKE_QUIT BUTTON_A
73 #define SNAKE_UP BUTTON_UP
74 #define SNAKE_DOWN BUTTON_DOWN
75 #define SNAKE_PLAYPAUSE BUTTON_SELECT
77 #else
78 #error "lacks keymapping"
79 #endif
81 #define BOARD_WIDTH (LCD_WIDTH/4)
82 #define BOARD_HEIGHT (LCD_HEIGHT/4)
84 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
85 static unsigned int score,hiscore=0;
86 static short dir,frames,apple,level=1,dead=0;
87 static struct plugin_api* rb;
89 void die (void)
91 char pscore[5],hscore[17];
92 rb->lcd_clear_display();
93 rb->snprintf(pscore,sizeof(pscore),"%d",score);
94 rb->lcd_putsxy(3,12,"oops...");
95 rb->lcd_putsxy(3,22,"Your score :");
96 rb->lcd_putsxy(3,32, pscore);
97 if (score>hiscore) {
98 hiscore=score;
99 rb->lcd_putsxy(3,42,"New High Score!");
101 else {
102 rb->snprintf(hscore,sizeof(hscore),"High Score: %d",hiscore);
103 rb->lcd_putsxy(3,42,hscore);
105 rb->lcd_update();
106 rb->sleep(3*HZ);
107 dead=1;
110 void colission (short x, short y)
112 switch (board[x][y]) {
113 case 0:
114 break;
115 case -1:
116 snakelength+=2;
117 score+=level;
118 apple=0;
119 break;
120 default:
121 die();
122 break;
124 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0)
125 die();
128 void move_head (short x, short y)
130 switch (dir) {
131 case 0:
132 y-=1;
133 break;
134 case 1:
135 x+=1;
136 break;
137 case 2:
138 y+=1;
139 break;
140 case 3:
141 x-=1;
142 break;
144 colission (x,y);
145 if (dead)
146 return;
147 board[x][y]=1;
148 rb->lcd_fillrect(x*4,y*4,4,4);
151 void frame (void)
153 short x,y,head=0;
154 for (x=0; x<BOARD_WIDTH; x++) {
155 for (y=0; y<BOARD_HEIGHT; y++) {
156 switch (board[x][y]) {
157 case 1:
158 if (!head) {
159 move_head(x,y);
160 if (dead)
161 return;
162 board[x][y]++;
163 head=1;
165 break;
166 case 0:
167 break;
168 case -1:
169 break;
170 default:
171 if (board[x][y]==snakelength) {
172 board[x][y]=0;
173 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
174 rb->lcd_fillrect(x*4,y*4,4,4);
175 rb->lcd_set_drawmode(DRMODE_SOLID);
177 else
178 board[x][y]++;
179 break;
183 rb->lcd_update();
186 void redraw (void)
188 short x,y;
189 rb->lcd_clear_display();
190 for (x=0; x<BOARD_WIDTH; x++) {
191 for (y=0; y<BOARD_HEIGHT; y++) {
192 switch (board[x][y]) {
193 case -1:
194 rb->lcd_fillrect((x*4)+1,y*4,2,4);
195 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
196 break;
197 case 0:
198 break;
199 default:
200 rb->lcd_fillrect(x*4,y*4,4,4);
201 break;
205 rb->lcd_update();
208 void game_pause (void) {
209 int button;
210 rb->lcd_clear_display();
211 rb->lcd_putsxy(3,12,"Game Paused");
212 #if CONFIG_KEYPAD == RECORDER_PAD
213 rb->lcd_putsxy(3,22,"[Play] to resume");
214 #elif CONFIG_KEYPAD == ONDIO_PAD
215 rb->lcd_putsxy(3,22,"[Mode] to resume");
216 #endif
217 rb->lcd_putsxy(3,32,"[Off] to quit");
218 rb->lcd_update();
219 while (1) {
220 button=rb->button_get(true);
221 switch (button) {
222 case SNAKE_QUIT:
223 dead=1;
224 return;
225 case SNAKE_PLAYPAUSE:
226 redraw();
227 rb->sleep(HZ/2);
228 return;
229 default:
230 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
231 dead=2;
232 return;
234 break;
240 void game (void) {
241 int button;
242 short x,y;
243 while (1) {
244 frame();
245 if (dead)
246 return;
247 frames++;
248 if (frames==10) {
249 frames=0;
250 if (!apple) {
251 do {
252 x=rb->rand() % BOARD_WIDTH;
253 y=rb->rand() % BOARD_HEIGHT;
254 } while (board[x][y]);
255 apple=1;
256 board[x][y]=-1;
257 rb->lcd_fillrect((x*4)+1,y*4,2,4);
258 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
262 rb->sleep(HZ/level);
264 button=rb->button_get(false);
265 switch (button) {
266 case SNAKE_UP:
267 if (dir!=2) dir=0;
268 break;
269 case BUTTON_RIGHT:
270 if (dir!=3) dir=1;
271 break;
272 case SNAKE_DOWN:
273 if (dir!=0) dir=2;
274 break;
275 case BUTTON_LEFT:
276 if (dir!=1) dir=3;
277 break;
278 case SNAKE_QUIT:
279 dead=1;
280 return;
281 case SNAKE_PLAYPAUSE:
282 game_pause();
283 break;
284 default:
285 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
286 dead=2;
287 return;
289 break;
294 void game_init(void) {
295 int button;
296 short x,y;
297 char plevel[10],phscore[20];
299 for (x=0; x<BOARD_WIDTH; x++) {
300 for (y=0; y<BOARD_HEIGHT; y++) {
301 board[x][y]=0;
304 dead=0;
305 apple=0;
306 snakelength=4;
307 score=0;
308 board[11][7]=1;
311 rb->lcd_clear_display();
312 rb->lcd_setfont(FONT_SYSFIXED);
313 rb->snprintf(plevel,sizeof(plevel),"Level - %d",level);
314 rb->snprintf(phscore,sizeof(phscore),"High Score: %d",hiscore);
315 rb->lcd_puts(0,0, plevel);
316 rb->lcd_puts(0,1, "(1-slow, 9-fast)");
317 rb->lcd_puts(0,2, "OFF - quit");
318 #if CONFIG_KEYPAD == RECORDER_PAD
319 rb->lcd_puts(0,3, "PLAY - start/pause");
320 #elif CONFIG_KEYPAD == ONDIO_PAD
321 rb->lcd_puts(0,3, "MODE - start/pause");
322 #endif
323 rb->lcd_puts(0,4, phscore);
324 rb->lcd_update();
326 while (1) {
327 button=rb->button_get(true);
328 switch (button) {
329 case BUTTON_RIGHT:
330 case SNAKE_UP:
331 if (level<9)
332 level++;
333 break;
334 case BUTTON_LEFT:
335 case SNAKE_DOWN:
336 if (level>1)
337 level--;
338 break;
339 case SNAKE_QUIT:
340 dead=1;
341 return;
342 break;
343 case SNAKE_PLAYPAUSE:
344 return;
345 break;
346 default:
347 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
348 dead=2;
349 return;
351 break;
353 rb->snprintf(plevel,sizeof(plevel),"Level - %d",level);
354 rb->lcd_puts(0,0, plevel);
355 rb->lcd_update();
360 enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
362 (void)(parameter);
363 rb = api;
365 game_init();
366 rb->lcd_clear_display();
367 game();
368 return (dead==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED;
371 #endif