1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
37 #include "voice_thread.h"
41 /* Define PCMBUF_MUTING if the codec requires muting to prevent pops */
42 #if !defined(HAVE_UDA1380) && !defined(HAVE_TLV320) && !defined(HAVE_AS3514)
46 /* Clip sample to signed 16 bit range */
47 static inline int32_t clip_sample_16(int32_t sample
)
49 if ((int16_t)sample
!= sample
)
50 sample
= 0x7fff ^ (sample
>> 31);
54 /* Keep watermark high for iPods at least (2s) */
55 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
57 /* Structure we can use to queue pcm chunks in memory to be played
58 * by the driver code. */
63 struct pcmbufdesc
* link
;
64 /* Call this when the buffer has been played */
65 void (*callback
)(void);
68 #define PCMBUF_DESCS(bufsize) \
69 ((bufsize) / PCMBUF_MINAVG_CHUNK)
70 #define PCMBUF_DESCS_SIZE(bufsize) \
71 (PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
73 /* Size of the PCM buffer. */
74 static size_t pcmbuf_size IDATA_ATTR
= 0;
75 static char *pcmbuf_bufend IDATA_ATTR
;
76 static char *audiobuffer IDATA_ATTR
;
77 /* Current audio buffer write index. */
78 static size_t audiobuffer_pos IDATA_ATTR
;
79 /* Amount audiobuffer_pos will be increased.*/
80 static size_t audiobuffer_fillpos IDATA_ATTR
;
81 static char *fadebuf IDATA_ATTR
;
82 static char *voicebuf IDATA_ATTR
;
84 static void (*pcmbuf_event_handler
)(void) IDATA_ATTR
;
85 static void (*position_callback
)(size_t size
) IDATA_ATTR
;
87 /* Crossfade related state */
88 static bool crossfade_enabled
;
89 static bool crossfade_enabled_pending
;
90 static bool crossfade_mixmode
;
91 static bool crossfade_active IDATA_ATTR
;
92 static bool crossfade_init IDATA_ATTR
;
94 /* Track the current location for processing crossfade */
95 static struct pcmbufdesc
*crossfade_chunk IDATA_ATTR
;
96 static size_t crossfade_sample IDATA_ATTR
;
98 /* Counters for fading in new data */
99 static size_t crossfade_fade_in_total IDATA_ATTR
;
100 static size_t crossfade_fade_in_rem IDATA_ATTR
;
102 static size_t pcmbuf_descsize
;
103 static struct pcmbufdesc
*pcmbuf_read IDATA_ATTR
;
104 static struct pcmbufdesc
*pcmbuf_read_end IDATA_ATTR
;
105 static struct pcmbufdesc
*pcmbuf_write IDATA_ATTR
;
106 static struct pcmbufdesc
*pcmbuf_write_end IDATA_ATTR
;
107 static size_t last_chunksize IDATA_ATTR
;
109 static size_t pcmbuf_unplayed_bytes IDATA_ATTR
;
110 static size_t pcmbuf_watermark IDATA_ATTR
;
112 static struct pcmbufdesc
*pcmbuf_mix_chunk IDATA_ATTR
;
113 static size_t pcmbuf_mix_sample IDATA_ATTR
;
115 static bool low_latency_mode
= false;
116 static bool pcmbuf_flush
;
118 #ifdef HAVE_PRIORITY_SCHEDULING
119 static int codec_thread_priority
= 0;
122 extern struct thread_entry
*codec_thread_p
;
124 /* Helpful macros for use in conditionals this assumes some of the above
125 * static variable names */
126 #define NEED_FLUSH(position) \
127 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
128 #define LOW_DATA(quarter_secs) \
129 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
131 static bool prepare_insert(size_t length
);
132 static void pcmbuf_under_watermark(void);
133 static bool pcmbuf_flush_fillpos(void);
135 #define CALL_IF_EXISTS(function, args...) if (function) function(args)
136 /* This function has 2 major logical parts (separated by brackets both for
137 * readability and variable scoping). The first part performs the
138 * operastions related to finishing off the last buffer we fed to the DMA.
139 * The second part performs the operations involved in sending a new buffer
140 * to the DMA. Finally the function checks the status of the buffer and
141 * boosts if necessary */
142 static void pcmbuf_callback(unsigned char** start
, size_t* size
) ICODE_ATTR
;
143 static void pcmbuf_callback(unsigned char** start
, size_t* size
)
146 struct pcmbufdesc
*pcmbuf_current
= pcmbuf_read
;
147 /* Take the finished buffer out of circulation */
148 pcmbuf_read
= pcmbuf_current
->link
;
150 /* The buffer is finished, call the callback functions */
151 CALL_IF_EXISTS(position_callback
, last_chunksize
);
152 CALL_IF_EXISTS(pcmbuf_current
->callback
);
154 /* Put the finished buffer back into circulation */
155 pcmbuf_write_end
->link
= pcmbuf_current
;
156 pcmbuf_write_end
= pcmbuf_current
;
158 /* If we've read over the mix chunk while it's still mixing there */
159 if (pcmbuf_current
== pcmbuf_mix_chunk
)
160 pcmbuf_mix_chunk
= NULL
;
161 /* If we've read over the crossfade chunk while it's still fading */
162 if (pcmbuf_current
== crossfade_chunk
)
163 crossfade_chunk
= pcmbuf_read
;
167 /* Send the new buffer to the pcm */
168 struct pcmbufdesc
*pcmbuf_new
= pcmbuf_read
;
169 size_t *realsize
= size
;
170 unsigned char** realstart
= start
;
173 size_t current_size
= pcmbuf_new
->size
;
175 pcmbuf_unplayed_bytes
-= current_size
;
176 last_chunksize
= current_size
;
177 *realsize
= current_size
;
178 *realstart
= pcmbuf_new
->addr
;
182 /* No more buffers */
186 CALL_IF_EXISTS(pcmbuf_event_handler
);
191 void pcmbuf_set_position_callback(void (*callback
)(size_t size
))
193 position_callback
= callback
;
196 static void pcmbuf_set_watermark_bytes(void)
198 pcmbuf_watermark
= (crossfade_enabled
&& pcmbuf_size
) ?
199 /* If crossfading, try to keep the buffer full other than 1 second */
200 (pcmbuf_size
- (NATIVE_FREQUENCY
* 4 * 1)) :
201 /* Otherwise, just keep it above 2 second */
205 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
206 * in a separate function for the moment */
207 static inline void pcmbuf_add_chunk(void)
209 register size_t size
= audiobuffer_fillpos
;
210 /* Grab the next description to write, and change the write pointer */
211 register struct pcmbufdesc
*pcmbuf_current
= pcmbuf_write
;
212 pcmbuf_write
= pcmbuf_current
->link
;
213 /* Fill in the values in the new buffer chunk */
214 pcmbuf_current
->addr
= &audiobuffer
[audiobuffer_pos
];
215 pcmbuf_current
->size
= size
;
216 pcmbuf_current
->callback
= pcmbuf_event_handler
;
217 pcmbuf_current
->link
= NULL
;
218 /* This is single use only */
219 pcmbuf_event_handler
= NULL
;
220 if (pcmbuf_read
!= NULL
) {
223 pcmbuf_write_end
->link
= pcmbuf_read
->link
;
224 pcmbuf_read
->link
= pcmbuf_current
;
225 while (pcmbuf_write_end
->link
)
227 pcmbuf_write_end
= pcmbuf_write_end
->link
;
228 pcmbuf_unplayed_bytes
-= pcmbuf_write_end
->size
;
230 pcmbuf_flush
= false;
232 /* If there is already a read buffer setup, add to it */
234 pcmbuf_read_end
->link
= pcmbuf_current
;
236 /* Otherwise create the buffer */
237 pcmbuf_read
= pcmbuf_current
;
239 /* This is now the last buffer to read */
240 pcmbuf_read_end
= pcmbuf_current
;
242 /* Update bytes counters */
243 pcmbuf_unplayed_bytes
+= size
;
245 audiobuffer_pos
+= size
;
246 if (audiobuffer_pos
>= pcmbuf_size
)
247 audiobuffer_pos
-= pcmbuf_size
;
249 audiobuffer_fillpos
= 0;
252 #ifdef HAVE_PRIORITY_SCHEDULING
253 static void boost_codec_thread(bool boost
)
255 /* Keep voice and codec threads at the same priority or else voice
256 * will starve if the codec thread's priority is boosted. */
259 if (codec_thread_priority
== 0)
261 codec_thread_priority
= thread_set_priority(
262 codec_thread_p
, PRIORITY_REALTIME
);
263 voice_thread_set_priority(PRIORITY_REALTIME
);
266 else if (codec_thread_priority
!= 0)
268 thread_set_priority(codec_thread_p
, codec_thread_priority
);
269 voice_thread_set_priority(codec_thread_priority
);
270 codec_thread_priority
= 0;
273 #endif /* HAVE_PRIORITY_SCHEDULING */
275 static void pcmbuf_under_watermark(void)
277 /* Only codec thread initiates boost - voice boosts the cpu when playing
280 if (thread_get_current() == codec_thread_p
)
281 #endif /* SIMULATOR */
283 #ifdef HAVE_PRIORITY_SCHEDULING
284 /* If buffer is critically low, override UI priority, else
285 set back to the original priority. */
286 boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
288 /* Fill audio buffer by boosting cpu */
292 /* Disable crossfade if < .5s of audio */
295 crossfade_active
= false;
299 void pcmbuf_set_event_handler(void (*event_handler
)(void))
301 pcmbuf_event_handler
= event_handler
;
304 unsigned int pcmbuf_get_latency(void)
306 /* Be careful how this calculation is rearranged, it's easy to overflow */
307 size_t bytes
= pcmbuf_unplayed_bytes
+ pcm_get_bytes_waiting();
308 return bytes
/ 4 / (NATIVE_FREQUENCY
/1000);
311 void pcmbuf_set_low_latency(bool state
)
313 low_latency_mode
= state
;
316 bool pcmbuf_is_lowdata(void)
318 if (!pcm_is_playing() || pcm_is_paused() ||
319 crossfade_init
|| crossfade_active
)
322 /* 1 seconds of buffer is low data */
326 /* Amount of bytes left in the buffer. */
327 inline size_t pcmbuf_free(void)
329 if (pcmbuf_read
!= NULL
)
331 void *read
= pcmbuf_read
->addr
;
332 void *write
= &audiobuffer
[audiobuffer_pos
+ audiobuffer_fillpos
];
334 return (size_t)(read
- write
) + pcmbuf_size
;
336 return (size_t) (read
- write
);
341 bool pcmbuf_crossfade_init(bool manual_skip
)
343 /* Can't do two crossfades at once and, no fade if pcm is off now */
344 if (crossfade_init
|| crossfade_active
|| !pcm_is_playing())
352 /* Not enough data, or crossfade disabled, flush the old data instead */
353 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode
)
355 pcmbuf_flush_fillpos();
360 /* Don't enable mix mode when skipping tracks manually. */
362 crossfade_mixmode
= false;
364 crossfade_mixmode
= global_settings
.crossfade_fade_out_mixmode
;
366 crossfade_init
= true;
372 void pcmbuf_play_stop(void)
376 pcmbuf_unplayed_bytes
= 0;
377 pcmbuf_mix_chunk
= NULL
;
379 pcmbuf_write_end
->link
= pcmbuf_read
;
380 pcmbuf_write_end
= pcmbuf_read_end
;
381 pcmbuf_read
= pcmbuf_read_end
= NULL
;
384 audiobuffer_fillpos
= 0;
385 crossfade_init
= false;
386 crossfade_active
= false;
387 pcmbuf_flush
= false;
389 #ifdef HAVE_PRIORITY_SCHEDULING
390 /* Can unboost the codec thread here no matter who's calling */
391 boost_codec_thread(false);
395 int pcmbuf_used_descs(void) {
396 struct pcmbufdesc
*pcmbuf_temp
= pcmbuf_read
;
398 while (pcmbuf_temp
) {
399 pcmbuf_temp
= pcmbuf_temp
->link
;
405 int pcmbuf_descs(void) {
406 return PCMBUF_DESCS(pcmbuf_size
);
409 size_t get_pcmbuf_descsize(void) {
410 return pcmbuf_descsize
;
413 static void pcmbuf_init_pcmbuffers(void) {
414 struct pcmbufdesc
*next
= pcmbuf_write
;
416 pcmbuf_write_end
= pcmbuf_write
;
417 while ((void *)next
< (void *)pcmbuf_bufend
) {
418 pcmbuf_write_end
->link
=next
;
419 pcmbuf_write_end
=next
;
424 static size_t pcmbuf_get_next_required_pcmbuf_size(void)
429 if (crossfade_enabled_pending
)
430 seconds
+= global_settings
.crossfade_fade_out_delay
431 + global_settings
.crossfade_fade_out_duration
;
433 /* Buffer has to be at least 2s long. */
435 logf("pcmbuf len: %ld", seconds
);
436 return seconds
* (NATIVE_FREQUENCY
*4);
438 return NATIVE_FREQUENCY
*2;
442 static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize
)
444 return pcmbuf_bufend
- (bufsize
+ PCMBUF_MIX_CHUNK
* 2 +
445 PCMBUF_DESCS_SIZE(bufsize
));
448 bool pcmbuf_is_same_size(void)
450 if (audiobuffer
== NULL
)
451 return true; /* Not set up yet even once so always */
453 size_t bufsize
= pcmbuf_get_next_required_pcmbuf_size();
454 return pcmbuf_calc_audiobuffer_ptr(bufsize
) == audiobuffer
;
457 /* Initialize the pcmbuffer the structure looks like this:
458 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
459 size_t pcmbuf_init(unsigned char *bufend
)
461 pcmbuf_bufend
= bufend
;
462 pcmbuf_size
= pcmbuf_get_next_required_pcmbuf_size();
463 audiobuffer
= pcmbuf_calc_audiobuffer_ptr(pcmbuf_size
);
464 fadebuf
= &audiobuffer
[pcmbuf_size
];
465 voicebuf
= &fadebuf
[PCMBUF_MIX_CHUNK
];
466 pcmbuf_write
= (struct pcmbufdesc
*)&voicebuf
[PCMBUF_MIX_CHUNK
];
468 pcmbuf_descsize
= PCMBUF_DESCS_SIZE(pcmbuf_size
);
469 pcmbuf_init_pcmbuffers();
471 position_callback
= NULL
;
472 pcmbuf_event_handler
= NULL
;
474 pcmbuf_crossfade_enable_finished();
478 return pcmbuf_bufend
- audiobuffer
;
481 size_t pcmbuf_get_bufsize(void)
486 #ifdef ROCKBOX_HAS_LOGF
487 unsigned char * pcmbuf_get_meminfo(size_t *length
)
489 *length
= pcmbuf_bufend
- audiobuffer
;
494 void pcmbuf_pause(bool pause
)
501 if (pcm_is_playing())
502 pcm_play_pause(!pause
);
513 /* Force playback. */
514 void pcmbuf_play_start(void)
516 if (!pcm_is_playing() && pcmbuf_unplayed_bytes
&& pcmbuf_read
!= NULL
)
518 last_chunksize
= pcmbuf_read
->size
;
519 pcmbuf_unplayed_bytes
-= last_chunksize
;
520 pcm_play_data(pcmbuf_callback
,
521 (unsigned char *)pcmbuf_read
->addr
, last_chunksize
);
526 * Commit samples waiting to the pcm buffer.
528 static bool pcmbuf_flush_fillpos(void)
530 if (audiobuffer_fillpos
) {
531 /* Never use the last buffer descriptor */
532 while (pcmbuf_write
== pcmbuf_write_end
) {
533 /* If this happens, something is being stupid */
534 if (!pcm_is_playing()) {
535 logf("pcmbuf_flush_fillpos error");
538 /* Let approximately one chunk of data playback */
539 sleep(HZ
*PCMBUF_TARGET_CHUNK
/(NATIVE_FREQUENCY
*4));
548 * Completely process the crossfade fade out effect with current pcm buffer.
550 static void crossfade_process_buffer(size_t fade_in_delay
,
551 size_t fade_out_delay
, size_t fade_out_rem
)
553 if (!crossfade_mixmode
)
555 /* Fade out the specified amount of the already processed audio */
556 size_t total_fade_out
= fade_out_rem
;
557 size_t fade_out_sample
;
558 struct pcmbufdesc
*fade_out_chunk
= crossfade_chunk
;
560 /* Find the right chunk to start fading out */
561 fade_out_delay
+= crossfade_sample
* 2;
562 while (fade_out_delay
!= 0 && fade_out_delay
>= fade_out_chunk
->size
)
564 fade_out_delay
-= fade_out_chunk
->size
;
565 fade_out_chunk
= fade_out_chunk
->link
;
567 /* The start sample within the chunk */
568 fade_out_sample
= fade_out_delay
/ 2;
570 while (fade_out_rem
> 0)
572 /* Each 1/10 second of audio will have the same fade applied */
573 size_t block_rem
= MIN(NATIVE_FREQUENCY
* 4 / 10, fade_out_rem
);
574 int factor
= (fade_out_rem
<< 8) / total_fade_out
;
576 fade_out_rem
-= block_rem
;
578 /* Fade this block */
579 while (block_rem
> 0 && fade_out_chunk
!= NULL
)
581 /* Fade one sample */
582 int16_t *buf
= (int16_t *)fade_out_chunk
->addr
;
583 int32_t sample
= buf
[fade_out_sample
];
584 buf
[fade_out_sample
++] = (sample
* factor
) >> 8;
587 /* Move to the next chunk as needed */
588 if (fade_out_sample
* 2 >= fade_out_chunk
->size
)
590 fade_out_chunk
= fade_out_chunk
->link
;
597 /* Find the right chunk and sample to start fading in */
598 fade_in_delay
+= crossfade_sample
* 2;
599 while (fade_in_delay
!= 0 && fade_in_delay
>= crossfade_chunk
->size
)
601 fade_in_delay
-= crossfade_chunk
->size
;
602 crossfade_chunk
= crossfade_chunk
->link
;
604 crossfade_sample
= fade_in_delay
/ 2;
605 logf("process done!");
608 /* Initializes crossfader, calculates all necessary parameters and
609 * performs fade-out with the pcm buffer. */
610 static void crossfade_start(void)
612 size_t crossfade_rem
;
613 size_t crossfade_need
;
615 size_t fade_out_delay
;
616 size_t fade_in_delay
;
618 crossfade_init
= false;
619 /* Reject crossfade if less than .5s of data */
621 logf("crossfade rejected");
626 logf("crossfade_start");
627 pcmbuf_flush_fillpos();
628 crossfade_active
= true;
630 /* Initialize the crossfade buffer size to all of the buffered data that
631 * has not yet been sent to the DMA */
632 crossfade_rem
= pcmbuf_unplayed_bytes
;
633 crossfade_chunk
= pcmbuf_read
->link
;
634 crossfade_sample
= 0;
636 /* Get fade out delay from settings. */
638 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_delay
* 4;
640 /* Get fade out duration from settings. */
642 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_duration
* 4;
644 crossfade_need
= fade_out_delay
+ fade_out_rem
;
645 /* We want only to modify the last part of the buffer. */
646 if (crossfade_rem
> crossfade_need
)
648 size_t crossfade_extra
= crossfade_rem
- crossfade_need
;
649 while (crossfade_extra
> crossfade_chunk
->size
)
651 crossfade_extra
-= crossfade_chunk
->size
;
652 crossfade_chunk
= crossfade_chunk
->link
;
654 crossfade_sample
= crossfade_extra
/ 2;
656 /* Truncate fade out duration if necessary. */
657 else if (crossfade_rem
< crossfade_need
)
659 size_t crossfade_short
= crossfade_need
- crossfade_rem
;
660 if (fade_out_rem
>= crossfade_short
)
661 fade_out_rem
-= crossfade_short
;
664 fade_out_delay
-= crossfade_short
- fade_out_rem
;
669 /* Get also fade in duration and delays from settings. */
670 crossfade_fade_in_total
=
671 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_duration
* 4;
672 crossfade_fade_in_rem
= crossfade_fade_in_total
;
675 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_delay
* 4;
677 crossfade_process_buffer(fade_in_delay
, fade_out_delay
, fade_out_rem
);
680 /* Returns the number of bytes _NOT_ mixed */
681 static size_t crossfade_fade_mix(int factor
, const char *buf
, size_t fade_rem
)
683 const int16_t *input_buf
= (const int16_t *)buf
;
684 int16_t *output_buf
= (int16_t *)(crossfade_chunk
->addr
);
685 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
686 output_buf
= &output_buf
[crossfade_sample
];
690 int32_t sample
= *input_buf
++;
691 sample
= ((sample
* factor
) >> 8) + *output_buf
;
692 *output_buf
++ = clip_sample_16(sample
);
695 if (output_buf
>= chunk_end
)
697 crossfade_chunk
= crossfade_chunk
->link
;
698 if (!crossfade_chunk
)
700 output_buf
= (int16_t *)crossfade_chunk
->addr
;
701 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
704 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
708 /* Returns the number of bytes _NOT_ mixed */
709 static size_t crossfade_mix(const char *buf
, size_t length
)
711 const int16_t *input_buf
= (const int16_t *)buf
;
712 int16_t *output_buf
= (int16_t *)crossfade_chunk
->addr
;
713 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
714 output_buf
= &output_buf
[crossfade_sample
];
718 int32_t sample
= *input_buf
++ + *output_buf
;
719 *output_buf
++ = clip_sample_16(sample
);
722 if (output_buf
>= chunk_end
)
724 crossfade_chunk
= crossfade_chunk
->link
;
725 if (!crossfade_chunk
)
728 output_buf
= (int16_t *)crossfade_chunk
->addr
;
729 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
732 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
736 static void pcmbuf_flush_buffer(const char *buf
, size_t length
)
740 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
741 if (NEED_FLUSH(audiobuffer_index
))
743 pcmbuf_flush_fillpos();
744 audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
746 copy_n
= MIN(length
, pcmbuf_size
- audiobuffer_index
);
747 memcpy(&audiobuffer
[audiobuffer_index
], buf
, copy_n
);
749 audiobuffer_fillpos
+= copy_n
;
754 static void flush_crossfade(char *buf
, size_t length
)
758 if (crossfade_fade_in_rem
)
763 /* Fade factor for this packet */
765 ((crossfade_fade_in_total
- crossfade_fade_in_rem
) << 8) /
766 crossfade_fade_in_total
;
768 size_t fade_rem
= MIN(length
, crossfade_fade_in_rem
);
770 /* We _will_ fade this many bytes */
771 crossfade_fade_in_rem
-= fade_rem
;
776 size_t fade_total
= fade_rem
;
777 fade_rem
= crossfade_fade_mix(factor
, buf
, fade_rem
);
778 length
-= fade_total
- fade_rem
;
779 buf
+= fade_total
- fade_rem
;
786 samples
= fade_rem
/ 2;
787 input_buf
= (int16_t *)buf
;
788 /* Fade remaining samples in place */
791 int32_t sample
= *input_buf
;
792 *input_buf
++ = (sample
* factor
) >> 8;
801 size_t mix_total
= length
;
802 length
= crossfade_mix(buf
, length
);
803 buf
+= mix_total
- length
;
808 /* Flush samples to the buffer */
809 while (!prepare_insert(length
))
811 pcmbuf_flush_buffer(buf
, length
);
816 static bool prepare_insert(size_t length
)
818 if (low_latency_mode
)
821 if (pcmbuf_unplayed_bytes
> NATIVE_FREQUENCY
* 4 / 4
826 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
827 if (pcmbuf_free() < length
+ PCMBUF_MIN_CHUNK
)
830 if (!pcm_is_playing())
841 logf("pcm starting");
842 if (!(audio_status() & AUDIO_STATUS_PAUSE
))
846 else if (pcmbuf_unplayed_bytes
<= pcmbuf_watermark
)
847 pcmbuf_under_watermark();
852 void* pcmbuf_request_buffer(int *count
)
857 if (crossfade_active
) {
858 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
863 if(prepare_insert(*count
<< 2))
865 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
866 if (pcmbuf_size
- audiobuffer_index
>= PCMBUF_MIN_CHUNK
)
868 /* Usual case, there's space here */
869 return &audiobuffer
[audiobuffer_index
];
873 /* Flush and wrap the buffer */
874 pcmbuf_flush_fillpos();
876 return &audiobuffer
[0];
886 void * pcmbuf_request_voice_buffer(int *count
)
888 /* A get-it-to-work-for-now hack (audio status could change by
890 if (audio_status() & AUDIO_STATUS_PLAY
)
892 if (pcmbuf_read
== NULL
)
896 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
897 (pcmbuf_mix_chunk
|| pcmbuf_read
->link
))
899 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
909 return pcmbuf_request_buffer(count
);
913 bool pcmbuf_is_crossfade_active(void)
915 return crossfade_active
|| crossfade_init
;
918 void pcmbuf_write_complete(int count
)
920 size_t length
= (size_t)(unsigned int)count
<< 2;
922 if (crossfade_active
)
924 flush_crossfade(fadebuf
, length
);
925 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
926 crossfade_active
= false;
930 audiobuffer_fillpos
+= length
;
932 if (NEED_FLUSH(audiobuffer_pos
+ audiobuffer_fillpos
))
933 pcmbuf_flush_fillpos();
938 bool pcmbuf_insert_buffer(char *buf
, int count
)
940 size_t length
= (size_t)(unsigned int)count
<< 2;
942 if (crossfade_active
)
944 flush_crossfade(buf
, length
);
945 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
946 crossfade_active
= false;
950 if (!prepare_insert(length
))
952 pcmbuf_flush_buffer(buf
, length
);
958 /* Generates a constant square wave sound with a given frequency
959 in Hertz for a duration in milliseconds. */
960 void pcmbuf_beep(unsigned int frequency
, size_t duration
, int amplitude
)
962 unsigned int count
= 0, i
= 0;
963 unsigned int interval
= NATIVE_FREQUENCY
/ frequency
;
966 int16_t *pcmbuf_end
= (int16_t *)fadebuf
;
967 size_t samples
= NATIVE_FREQUENCY
/ 1000 * duration
;
969 if (pcm_is_playing() && pcmbuf_read
!= NULL
)
971 if (pcmbuf_read
->link
)
973 /* Get the next chunk */
974 char *pcmbuf_mix_buf
= pcmbuf_read
->link
->addr
;
975 /* Give at least 1/8s clearance. */
976 buf
= (int16_t *)&pcmbuf_mix_buf
[NATIVE_FREQUENCY
* 4 / 8];
980 logf("No place to beep");
984 while (i
++ < samples
)
987 *buf
++ = clip_sample_16(sample
+ amplitude
);
988 if (buf
> pcmbuf_end
)
989 buf
= (int16_t *)audiobuffer
;
991 *buf
++ = clip_sample_16(sample
+ amplitude
);
993 /* Toggle square wav side */
994 if (++count
>= interval
)
997 amplitude
= -amplitude
;
999 if (buf
> pcmbuf_end
)
1000 buf
= (int16_t *)audiobuffer
;
1005 buf
= (int16_t *)audiobuffer
;
1006 while (i
++ < samples
)
1009 if (buf
> pcmbuf_end
)
1010 buf
= (int16_t *)audiobuffer
;
1013 /* Toggle square wav side */
1014 if (++count
>= interval
)
1017 amplitude
= -amplitude
;
1019 if (buf
> pcmbuf_end
)
1020 buf
= (int16_t *)audiobuffer
;
1022 pcm_play_data(NULL
, (unsigned char *)audiobuffer
, samples
* 4);
1026 /* Returns pcm buffer usage in percents (0 to 100). */
1027 int pcmbuf_usage(void)
1029 return pcmbuf_unplayed_bytes
* 100 / pcmbuf_size
;
1032 int pcmbuf_mix_free(void)
1034 if (pcmbuf_mix_chunk
)
1037 (size_t)&((int16_t *)pcmbuf_mix_chunk
->addr
)[pcmbuf_mix_sample
];
1038 size_t my_write_pos
= (size_t)&audiobuffer
[audiobuffer_pos
];
1039 if (my_write_pos
< my_mix_end
)
1040 my_write_pos
+= pcmbuf_size
;
1041 return (my_write_pos
- my_mix_end
) * 100 / pcmbuf_unplayed_bytes
;
1046 void pcmbuf_write_voice_complete(int count
)
1048 /* A get-it-to-work-for-now hack (audio status could have changed) */
1049 if (!(audio_status() & AUDIO_STATUS_PLAY
))
1051 pcmbuf_write_complete(count
);
1055 int16_t *ibuf
= (int16_t *)voicebuf
;
1057 size_t chunk_samples
;
1059 if (pcmbuf_mix_chunk
== NULL
&& pcmbuf_read
!= NULL
)
1061 pcmbuf_mix_chunk
= pcmbuf_read
->link
;
1062 /* Start 1/8s into the next chunk */
1063 pcmbuf_mix_sample
= NATIVE_FREQUENCY
* 4 / 16;
1066 if (!pcmbuf_mix_chunk
)
1069 obuf
= (int16_t *)pcmbuf_mix_chunk
->addr
;
1070 chunk_samples
= pcmbuf_mix_chunk
->size
/ sizeof (int16_t);
1076 int32_t sample
= *ibuf
++;
1078 if (pcmbuf_mix_sample
>= chunk_samples
)
1080 pcmbuf_mix_chunk
= pcmbuf_mix_chunk
->link
;
1081 if (!pcmbuf_mix_chunk
)
1083 pcmbuf_mix_sample
= 0;
1084 obuf
= pcmbuf_mix_chunk
->addr
;
1085 chunk_samples
= pcmbuf_mix_chunk
->size
/ 2;
1087 sample
+= obuf
[pcmbuf_mix_sample
] >> 2;
1088 obuf
[pcmbuf_mix_sample
++] = clip_sample_16(sample
);
1092 void pcmbuf_crossfade_enable(bool on_off
)
1095 /* Next setting to be used, not applied now */
1096 crossfade_enabled_pending
= on_off
;
1101 void pcmbuf_crossfade_enable_finished(void)
1103 /* Copy the pending setting over now */
1104 crossfade_enabled
= crossfade_enabled_pending
;
1105 pcmbuf_set_watermark_bytes();
1108 bool pcmbuf_is_crossfade_enabled(void)
1110 if (global_settings
.crossfade
== CROSSFADE_ENABLE_SHUFFLE
)
1111 return global_settings
.playlist_shuffle
;
1113 return crossfade_enabled
;