Flip the balance setting list on scrollwheel targets so it feels more natural
[Rockbox.git] / apps / keymaps / keymap-e200.c
blob8ba7e72507efdab722076e0124fabbede2d6dbbf
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
9 * Copyright (C) Barry Wardell 2006
11 * All files in this archive are subject to the GNU General Public License.
12 * See the file COPYING in the source tree root for full license agreement.
14 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
15 * KIND, either express or implied.
17 ****************************************************************************/
18 /* Button Code Definitions for Sandisk e200 target */
20 #include "config.h"
21 #include "action.h"
22 #include "button.h"
23 #include "settings.h"
25 /* {Action Code, Button code, Prereq button code } */
27 /*
28 * The format of the list is as follows
29 * { Action Code, Button code, Prereq button code }
30 * if there's no need to check the previous button's value, use BUTTON_NONE
31 * Insert LAST_ITEM_IN_LIST at the end of each mapping
33 static const struct button_mapping button_context_standard[] = {
34 { ACTION_STD_PREV, BUTTON_SCROLL_UP, BUTTON_NONE },
35 { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
36 { ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE },
37 { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
39 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
40 { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
43 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
44 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
46 { ACTION_STD_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
47 { ACTION_STD_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
49 LAST_ITEM_IN_LIST
50 }; /* button_context_standard */
53 static const struct button_mapping button_context_wps[] = {
54 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
55 { ACTION_WPS_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
57 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
58 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
59 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
61 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
62 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
63 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
65 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
66 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
67 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
69 { ACTION_WPS_VOLUP, BUTTON_SCROLL_DOWN, BUTTON_NONE },
70 { ACTION_WPS_VOLUP, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_UP, BUTTON_NONE },
72 { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
74 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
76 { ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
77 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
79 { ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
80 { ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
82 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
83 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
85 LAST_ITEM_IN_LIST
86 }; /* button_context_wps */
88 static const struct button_mapping button_context_settings[] = {
89 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
90 { ACTION_SETTINGS_INC, BUTTON_SCROLL_DOWN, BUTTON_NONE },
91 { ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_SETTINGS_DEC, BUTTON_SCROLL_UP, BUTTON_NONE },
93 { ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
96 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
97 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
98 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
99 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
101 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
102 }; /* button_context_settings */
104 static const struct button_mapping button_context_list[] = {
105 { ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_SCROLL_UP, BUTTON_REC },
106 { ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_SCROLL_DOWN, BUTTON_REC },
108 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
109 }; /* button_context_list */
111 static const struct button_mapping button_context_tree[] = {
112 { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
113 { ACTION_TREE_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
115 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
116 }; /* button_context_tree */
118 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
119 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
120 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
121 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
122 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
123 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
124 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
125 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
126 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
129 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
130 }; /* button_context_listtree_scroll_without_combo */
132 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
133 { ACTION_TREE_ROOT_INIT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
134 { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
135 { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
136 { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
137 { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
139 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
140 }; /* button_context_listtree_scroll_with_combo */
142 static const struct button_mapping button_context_yesno[] = {
143 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
145 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
146 }; /* button_context_settings_yesno */
148 static const struct button_mapping button_context_quickscreen[] = {
149 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
150 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
151 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
152 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
153 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
154 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
156 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
157 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
158 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
161 }; /* button_context_quickscreen */
163 static const struct button_mapping button_context_settings_right_is_inc[] = {
164 { ACTION_SETTINGS_INC, BUTTON_SCROLL_DOWN, BUTTON_NONE },
165 { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_SETTINGS_DEC, BUTTON_SCROLL_UP, BUTTON_NONE },
167 { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT,BUTTON_NONE },
169 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
170 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
172 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_NONE, BUTTON_SELECT, BUTTON_NONE },
174 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
175 { ACTION_NONE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
176 { ACTION_NONE, BUTTON_POWER, BUTTON_NONE },
177 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
179 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
180 }; /* button_context_settings_right_is_inc */
182 static const struct button_mapping button_context_settings_time[] = {
183 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
184 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
186 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
188 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
189 }; /* button_context_settings_time */
191 static const struct button_mapping button_context_pitchscreen[] = {
192 { ACTION_PS_INC_SMALL, BUTTON_SCROLL_DOWN, BUTTON_NONE },
193 { ACTION_PS_INC_BIG, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
194 { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_UP, BUTTON_NONE },
195 { ACTION_PS_DEC_BIG, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
196 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
197 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
198 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
199 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
200 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
201 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
203 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
204 }; /* button_context_pitchscreen */
206 /** Recording Screen **/
207 static const struct button_mapping button_context_recscreen[] = {
208 { ACTION_REC_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
209 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
210 { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
211 { ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
212 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
213 { ACTION_SETTINGS_INC, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
214 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
215 { ACTION_SETTINGS_DEC, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
216 { ACTION_STD_PREV, BUTTON_SCROLL_UP, BUTTON_NONE },
217 { ACTION_STD_PREV, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE },
219 { ACTION_STD_NEXT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
221 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
222 }; /* button_context_recscreen */
224 /** FM Radio Screen **/
225 static const struct button_mapping button_context_radio[] = {
226 { ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
227 { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
228 { ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
229 { ACTION_FM_MODE, BUTTON_REC, BUTTON_NONE },
230 { ACTION_FM_EXIT, BUTTON_POWER, BUTTON_NONE },
231 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
232 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
233 }; /* button_context_radio */
235 static const struct button_mapping button_context_keyboard[] = {
236 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
237 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
239 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
241 { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
242 { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
243 { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
244 { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_KBD_UP, BUTTON_SCROLL_UP, BUTTON_NONE },
247 { ACTION_KBD_UP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
248 { ACTION_KBD_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE },
249 { ACTION_KBD_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
250 { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_SELECT, BUTTON_REC },
251 { ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
252 { ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
253 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
254 { ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
255 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
257 LAST_ITEM_IN_LIST
258 }; /* button_context_keyboard */
260 static const struct button_mapping button_context_bmark[] = {
261 { ACTION_BMS_DELETE, BUTTON_UP, BUTTON_NONE },
263 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
264 }; /* button_context_bmark */
266 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
267 const struct button_mapping* get_context_mapping(int context)
269 switch (context)
271 case CONTEXT_STD:
272 return button_context_standard;
274 case CONTEXT_WPS:
275 return button_context_wps;
277 case CONTEXT_LIST:
278 return button_context_list;
279 case CONTEXT_TREE:
280 case CONTEXT_MAINMENU:
281 if (global_settings.hold_lr_for_scroll_in_list)
282 return button_context_listtree_scroll_without_combo;
283 else
284 return button_context_listtree_scroll_with_combo;
285 case CONTEXT_CUSTOM|CONTEXT_TREE:
286 return button_context_tree;
288 case CONTEXT_SETTINGS:
289 return button_context_settings;
290 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
291 case CONTEXT_SETTINGS_COLOURCHOOSER:
292 case CONTEXT_SETTINGS_EQ:
293 return button_context_settings_right_is_inc;
295 case CONTEXT_SETTINGS_TIME:
296 return button_context_settings_time;
298 case CONTEXT_YESNOSCREEN:
299 return button_context_yesno;
300 case CONTEXT_FM:
301 return button_context_radio;
302 case CONTEXT_BOOKMARKSCREEN:
303 return button_context_bmark;
304 case CONTEXT_QUICKSCREEN:
305 return button_context_quickscreen;
306 case CONTEXT_PITCHSCREEN:
307 return button_context_pitchscreen;
308 case CONTEXT_RECSCREEN:
309 return button_context_recscreen;
310 case CONTEXT_KEYBOARD:
311 return button_context_keyboard;
313 default:
314 return button_context_standard;
316 return button_context_standard;