Fix radio screen, and use the actual card type name for the title in the disk screen...
[Rockbox.git] / manual / configure_rockbox / sound_settings.tex
blob063527f06689002997d600330e52f18b98a1662d
1 % $Id$ %
2 \screenshot{configure_rockbox/images/ss-sound-settings}{The sound settings screen}{}
4 The Sound Settings menu offers a selection of sound properties you may
5 change to customise your listening experience.
7 \section{Volume}
8 This setting adjusts the volume of your music. Like most professional
9 audio gear and many consumer audio products, Rockbox uses a decibel scale
10 where 0 dB is a reference that indicates the maximum volume that the \dap{}
11 can produce without possible distortion (clipping). All values lower than
12 this reference will be negative and yield a progressively softer volume.
13 \opt{player, recorder, recorderv2fm, ondio, ipodnano, ipodvideo, x5, h10,
14 h10_5gb, sansa}{
15 Values higher than 0 dB are available and can be used to raise the
16 volume more than would otherwise be possible. These volume levels will
17 ordinarily lead to distorted sound, but might work nicely for music that has
18 an otherwise low volume level.}
19 The volume can be adjusted from a
20 \opt{player}{minimum of -78 dB to a maximum of +18 dB.}
21 \opt{recorder,recorderv2fm,ondio}{minimum of -100 dB to a maximum of +12 dB.}
22 \opt{h1xx,h300}{minimum of -84 dB to a maximum of 0 dB.}
23 \opt{ipodnano}{minimum of -72 dB to a maximum of +6 dB.}
24 \opt{ipodvideo}{minimum of -57 dB to a maximum of +6 dB.}
25 \opt{x5}{minimum of -73 dB to a maximum of +6 dB.}
26 \opt{ipodcolor}{minimum of -\fixme{??} dB to a maximum of +\fixme{??} dB.}
27 \opt{h10,h10_5gb,sansa}{minimum of -74 dB to a maximum of +6 db.}
29 \section{Bass}
30 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the
31 lower (bass) sounds in the track. 0 means that bass sounds are unaltered
32 (flat response).}
33 \opt{h1xx,h300}{The bass setting can be used to increase (but not decrease)
34 frequencies below 300Hz. Bass boost can be set from 0 to 24 dB in
35 increments of 2 dB. A setting of 0 means that low frequencies are unaltered
36 (flat response).}
37 \opt{ipodnano,ipodcolor,ipodvideo}{This emphasises or suppresses the
38 lower frequency (bass) sounds in the track. 0dB means that bass in unaltered
39 (flat response). The minimum setting is -6dB and the maximum is 9dB.}
40 \opt{x5}{This emphasises or suppresses the
41 lower frequency (bass) sounds in the track. 0dB means that bass in unaltered
42 (flat response). The minimum setting is -24dB and the maximum is 24dB.}
43 \opt{sansa,h10,h10_5gb}{\fixme{add platform specific information here}}
45 \section{Treble}
46 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the
47 higher (treble) sounds in the track. 0 means that treble sounds are
48 unaltered (flat response).}
49 \opt{h1xx,h300}{The Treble setting can be used to increase (but not decrease)
50 frequencies above 1.5kHz. Treble boost can be set from 0 to 6 dB in
51 increments of 2 dB. A setting of 0 means that high frequencies are unaltered
52 (flat response).}
53 \opt{ipodnano,ipodcolor,ipodvideo}{This setting emphasises or suppresses
54 the higher frequency (treble) sounds in the track. 0dB means that treble is
55 unaltered (flat response). The minimum setting -6dB and the maximum is 9dB.}
56 \opt{x5}{This setting emphasises or suppresses
57 the higher frequency (treble) sounds in the track. 0dB means that treble is
58 unaltered (flat response). The minimum setting -24dB and the maximum is 24dB.}
59 \opt{sansa,h10,h10_5gb}{\fixme{add platform specific information here}}
61 \section{Balance}
62 This setting controls the balance between the left and right channels. The
63 default, 0, means that the left and right outputs are equal in volume.
64 Negative numbers increase the volume of the left channel relative to the
65 right, positive numbers increase the volume of the right channel relative
66 to the left.
68 \section{Channels}
69 A stereo audio signal consists of two channels, left and right. The
70 \setting{Channels} setting controls if these channels are to be combined in
71 any way, and if so, in what manner they will be combined.
72 Available options are:
74 \begin{table}
75 \begin{center}
76 \begin{tabularx}{\textwidth}{lX}\toprule
77 \textbf{Setting} & \textbf{Description} \\\midrule
78 Stereo
79 & Leave the audio signal unmodified. \\
81 Mono
82 & Combine both channels and send the resulting signal to both stereo
83 channels, resulting in a monophonic output. \\
85 Custom
86 & Allows you to manually specify a stereo width with the
87 \setting{Stereo Width} setting described later in this chapter. \\
89 Mono Left
90 & Plays the left channel in both stereo channels. \\
92 Mono Right
93 & Plays the right channel in both stereo channels. \\
95 Karaoke
96 & Removes all sound that is the same in both channels. Since most
97 music is recorded with vocals being equally present in both channels
98 to make the singer sound centrally placed, this often (but not
99 always) has the effect of removing the voice track from a song. This
100 setting also very often has other undesirable effects on the sound. \\
101 \bottomrule
102 \end{tabularx}
103 \end{center}
104 \end{table}
106 \section{Stereo Width}
107 Stereo width allows you to manually specify the effect that is applied
108 when the \setting{Channels} setting is set to \setting{Custom}.
109 All values below 100\% will progressively mix the contents of one channel
110 into the other. This has the effect of gradually centering the stereo image,
111 until you have monophonic sound at 0\%. Values above 100\% will progressively
112 remove components in one channel that is also present in the other. This has
113 the effect of widening the stereo field. A value of 100\% will leave the
114 stereo field unaltered.
116 \opt{recorder,recorderv2fm}{
117 \section{Loudness}
118 Loudness is an effect which emphasises bass and treble. This makes the
119 track seem louder by amplifying the frequencies that the human ear finds
120 hard to hear. Frequencies in the vocal range are unaffected, since the human
121 ear picks these up very easily.
124 \opt{recorder,recorderv2fm}{
125 \section{Auto Volume}
126 Auto volume is a feature that automatically lowers the volume on loud parts,
127 and then slowly restores the volume to the previous level over a time
128 interval. That time interval is configurable here. Short values like 20ms
129 are useful for ensuring a constant volume for in car use and other
130 applications where background noise makes a constant loudness desirable.
131 A longer timeout means that the change in volume back to the previous level
132 will be smoother, so there will be less sharp changes in volume level.
135 \opt{recorder,recorderv2fm}{
136 \section{Super Bass}
137 This setting changes the threshold at which bass frequencies are affected by
138 the \setting{Loudness} setting, making the sound of drums and bass guitar
139 louder in comparison to the rest of the track. This setting only has an
140 effect if \setting{Loudness} is set to a value larger than 0dB.
143 \opt{recorder,recorderv2fm}{
144 \section{MDB {}- Micronas Dynamic Bass}
145 The rest of the parameters on this menu relate to the Micronas Dynamic
146 Bass (MDB) function. This is designed to enable the user to hear bass
147 notes that the headphones and/or speakers are not capable of reproducing.
148 Every tone has a fundamental frequency (the ``main tone'') and also several
149 harmonics, which are related to that tone. The human brain has a mechanism
150 whereby it can actually infer the presence of bass notes from the higher
151 harmonics that they would generate.
153 The practical upshot of this is that MDB produces a more authentic sounding
154 bass by tricking the brain in believing it's hearing tones that the
155 headphones or speakers aren't capable of reproducing. Try it and see
156 what you think.
158 The MDB parameters are as follows.
160 \begin{description}
161 \item[MDB enable:]
162 This turns the MDB feature on or off. For many users this will be the
163 only setting they need, since Rockbox picks sensible defaults for the
164 other parameters. MDB is turned off by default.
165 \item[MDB strength:]
166 How loud the harmonics generated by the MDB will be.
167 \item[MDB Harmonics:]
168 The percentage of the low notes that is converted into harmonics.
169 If low notes are causing speaker distortion, this can be set to 100\%
170 to eliminate the fundamental completely and only produce harmonics in the
171 signal. If set to 0\% this is the same as turning the MDB feature off.
172 \item[MDB Centre Frequency:]
173 The cutoff frequency of your headphones or speakers. This is usually
174 given in the specification for the headphones/speakers.
175 \item[MDB shape:]
176 It is recommended that this parameter be set to 1.5 times the centre frequency.
178 This is the frequency up to which harmonics are generated. Some of the
179 lower fundamentals near the cut{}-off range will have their lower
180 harmonics cut off, since they will be below the range of the speakers.
181 Fundamentals between the cut{}-off frequency and the lower frequency
182 will have their harmonics proportionally boosted to compensate and restore
183 the `loudness' of these notes.
185 For most users, the defaults should provide an improvement in sound
186 quality and can be safely left as they are. For reference, the defaults
187 Rockbox uses are:
189 \begin{table}[h!]
190 \begin{center}
191 \begin{tabular}{@{}lc@{}}\toprule
192 Setting & Value \\\midrule
193 MDB Strength & 50dB \\
194 MDB Harmonics & 48\% \\
195 MDB Centre Frequency & 60Hz \\
196 MDB Shape & 90Hz \\\bottomrule
197 \end{tabular}
198 \end{center}
199 \end{table}
201 \end{description}
204 \opt{SWCODEC}{
205 \section{Crossfeed}
206 Crossfeed attempts to make the experience of listening to music on
207 headphones more similar to listening to music with stereo speakers. When you
208 listen to music through speakers, each ear will hear sound originating from
209 both speakers. However, the sound from the left speaker reaches your right
210 ear slightly later than it does your left ear, and vice versa.
212 The human ear and brain together are very good at interpreting the timing
213 differences between direct sounds and reflected sounds and using that
214 information to identify the direction that the sound is coming from. On the
215 other hand, when listening to headphones, each ear hears only the stereo
216 channel corresponding to it. The left ear hears only the left channel and
217 the right ear hears only the right channel. The result is that sound from
218 headphones does not provide the same spatial cues to your ear and brain as
219 speakers, and might for that reason sound unnatural to some listeners.
221 The crossfeed function uses an algorithm to feed a delayed and filtered
222 portion of the signal from the right channel into the left channel and vice
223 versa in order to simulate the spatial cues that the ear and brain receive
224 when listening to a set of loudspeakers placed in front of the listener. The
225 result is a more natural stereo image that can be especially appreciated in
226 older rock and jazz records, where one instrument is often hard-panned to
227 just one of the speakers. Many people will find such records tiring to listen
228 to using earphones and no crossfeed effect.
230 Crossfeed has the following settings.
231 \begin{description}
232 \item[Crossfeed:]
233 Selects whether the crossfeed effect is to be enabled or not.
234 \item[Direct Gain:]
235 How much the level of the audio that travels the direct path from a speaker
236 to the corresponding ear is supposed to be decreased.
237 \item[Cross Gain:]
238 How much the level of the audio that travels the cross path from a speaker
239 to the opposite ear is to be decreased.
240 \item[High-Frequency Attenuation:]
241 How much the upper frequencies of the cross path audio will be dampened.
242 Note that the total level of the higher frequencies will be a combination
243 of both this setting and the \setting{Cross Gain} setting.
244 \item[High-Frequency Cutoff]
245 Decides at which frequency the cross path audio will start to be cut
246 by the amount described by the \setting{High-Frequency Attenuation}
247 setting.
248 \end{description}
250 Most users will find the default settings to yield satisfactory results, but
251 for the more adventurous user the settings can be fine-tuned to provide a
252 virtual speaker placement suited to ones preference.
253 % TODO: adapt the guidelines for crossfeed settings found here?
254 % http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
256 Beware that the crossfeed function is capable of making the audio distort
257 if you choose settings which result in a too high output level.
260 \opt{SWCODEC}{
261 \section{\label{ref:EQ}Equalizer}
262 \screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
263 Rockbox features a parametric equalizer. As the name suggests, a parametric
264 equalizer lets you control several different parameters for each band of the
265 equalizer. Rockbox's parametric EQ is composed of five different EQ bands:
267 \begin{table}
268 \begin{center}
269 \begin{tabularx}{\textwidth}{lX}\toprule
270 \textbf{EQ Band(s)} & \textbf{Description} \\\midrule
271 Band 0: Low shelf filter
272 & A low shelf filter boosts or lowers all frequencies below the
273 designated cutoff point. The ``bass''control on most home or car
274 stereos is an example of a low shelf filter. The low shelf
275 filter in Rockbox is more flexible than a simple ``bass''
276 control, because a simple bass control only lets you adjust
277 the amount of gain that is applied. Rockbox lets you control
278 the amount of gain that is applied (i.e., the amount that the
279 bass is boosted or cut) too, but Rockbox also allows you to
280 adjust the ``cutoff'' frequency where the shelving starts to take
281 effect. For example, a cutoff frequency of 50 Hz will adjust only very
282 low frequencies. A cutoff frequency of 200 Hz, on the other hand, will
283 adjust a much wider range of bass frequencies.\\
285 Bands 1-3: Peaking filters
286 & Peaking EQ filters boost or low a center frequency that you select,
287 as well as the frequencies within a certain distance of that
288 center. Graphic equalizers in home stereos are usually peaking
289 filters. The peaking EQs on Rockbox's parametric equalizer let
290 you adjust three different parameters for each EQ band 1
291 through 3. The ``center'' parameter controls the center
292 frequency that is adjusted by that EQ band. The ``gain''
293 parameter controls how much each band is adjusted. Positive
294 numbers make the EQ band louder, while negative numbers make
295 that EQ band quieter. Finally, the ``Q'' parameter controls how wide
296 or narrow each EQ band is. Higher Q values will affect a
297 narrow band of frequencies, while lower Q values will affect
298 a wider band of frequencies.\\
300 Band 4: Hi shelf filter
301 & A high shelf filter boosts or lowers all frequencies above a
302 designated cutoff point. The ``treble'' control on most home or car
303 stereos is an example of a high shelf filter. The high shelf filter is
304 adjusted the same way as the low shelf filter, except that it works on
305 the high end of the frequency spectrum rather than the low end.\\
306 \bottomrule
307 \end{tabularx}
308 \end{center}
309 \end{table}
311 So, as a general guide, EQ band 0 should be used for lows, EQ bands 1
312 through 3 should be used for mids, and EQ band 4 should be used for highs.
314 \begin {description}
315 \item[Enable EQ:]
316 This option controls whether the EQ is on or off.
318 \item[Graphical EQ:]
319 This option brings up a graphic EQ screen, which allows adjustment of each of
320 the three parameters described above (gain, center frequency, and Q) for each
321 of the five EQ bands.
323 \begin{table}
324 \begin{btnmap}{}{}
325 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd}
326 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
327 \opt{SANSA_E200_PAD}{\ButtonScrollUp}
328 & Raises the highlighted parameter.\\
330 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollBack}
331 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
332 \opt{SANSA_E200_PAD}{\ButtonScrollDown}
333 & Lowers the highlighted parameter.\\
335 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
336 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonLeft}
337 \opt{SANSA_E200_PAD}{\ButtonUp}
338 & Moves to the previous EQ band. \\
340 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRight}
341 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonRight}
342 \opt{SANSA_E200_PAD}{\ButtonDown}
343 & Moves to the next EQ band. \\
345 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
346 \opt{IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD,SANSA_E200_PAD}{\ButtonSelect}
347 & Toggles the cursor among the three parameters (gain, center frequency,
348 Q) for the selected EQ band.\\
350 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
351 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonMenu}
352 \opt{IAUDIO_X5_PAD}{\ButtonPower/\ButtonRec}
353 \opt{SANSA_E200_PAD}{\ButtonPower/\ButtonRight}
354 & Exits the graphic EQ screen.\\
355 \end{btnmap}
356 \end{table}
358 \item[Pre-cut:]
359 If too much gain is added through the graphical EQ, your music may distort.
360 The \setting{Precut} setting allows you to adjust the overall gain of the EQ.
362 If your music distorts when using the EQ, trying changing this setting to a
363 negative value.
365 \item[Simple EQ:]
366 This option provides an easier alternative for those who are daunted by all of
367 the parameters that can be adjusted using the graphical EQ. With the
368 \setting{Simple EQ}, the only parameter that can be adjusted is the gain.
370 \item[Advanced EQ:]
371 This sub menu provides options for adjusting the same parameters as the
372 \setting{Graphical EQ}. The only difference is that the parameters are
373 adjusted through textual menus rather than through a graphic interface.
375 \item[Save EQ Preset:]
376 This option saves the current EQ configuration in a \fname{.cfg} file.
378 \item[Browse EQ Presets:]
379 This menu displays a list EQ presets, as well as any EQ configurations saved
380 using the \setting{Save EQ Preset} option. Users unfamiliar with the
381 operation of a parametric EQ may wish to use the presets instead of trying to
382 configure the EQ, or use the presets for designing their own custom EQ
383 settings.
385 \end{description}
388 \opt{ipodvideo}{
389 \section{Hardware EQ}
391 This function controls the EQ that is built into the hardware of your
392 \playerman{}. The hardware EQ functions similarly to the Graphical EQ in that
393 it allows adjustment of several parameters. However, unlike the Graphical EQ,
394 the Hardware EQ allows the user to choose from a limited number of settings
395 for ``Center Frequency'' and ``Bandwidth'' (``Bandwidth'' in the Hardware EQ
396 is similar to ``Q'' in the Graphical EQ).
398 \note{While the \setting{Hardware EQ} menu shows Low Shelf, three peaking
399 filters, and High Shelf, the peaking filters are not currently operational.}
403 \opt{SWCODEC}{
404 \section{Dithering}
405 This setting controls the dithering and noise shaping functionality of Rockbox.
407 Most of Rockbox' audio file decoders work at a higher bit depth than the 16 bits
408 used for output on the \daps{} audio connectors. The simplest way in which to
409 convert from one bit depth to another is simply discarding all the surplus bits.
410 This is the default behaviour, and adds distortion to the signal that will
411 vary in character along with the desired sound.
413 Dithering adds low-level noise to the signal prior to throwing away the surplus
414 bits, which gives the resulting signal a uniform noise floor which is
415 independent of the signal. Most people find this noise preferable to the
416 time-varying noise heard when not performing dithering.
418 After dithering, noise shaping is performed. This basically just pushes the
419 dithering noise to the parts of the frequency spectrum humans cannot hear so
420 easily. In Rockbox' case, some of the noise is pushed up to above 10 kHz.
422 This setting will be put to its best use when listening to dynamic music with
423 frequently occuring quiet parts, classical music being a typical example. It is
424 worth noting that the effects of dithering and noise shaping are very subtle,
425 and not easily noticable.
427 Rockbox uses highpass triangular distribution noise as the dithering noise
428 source, and a third order noise shaper.