1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Tom Ross
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
21 #include "card_deck.h"
22 #include "card_back.h"
27 #define SCORE_FILE PLUGIN_GAMES_DIR "/blackjack.score"
28 #define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save"
30 #define NUM_SCORES LCD_HEIGHT/8-2
32 /* final game return status */
38 #if CONFIG_KEYPAD == RECORDER_PAD
39 #define BJACK_START BUTTON_ON
40 #define BJACK_QUIT BUTTON_OFF
41 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
42 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
43 #define BJACK_HIT BUTTON_F1
44 #define BJACK_STAY BUTTON_F2
45 #define BJACK_DOUBLEDOWN BUTTON_F3
46 #define BJACK_SCORES BUTTON_RIGHT
47 #define BJACK_RESUME BUTTON_PLAY
48 #define BJACK_UP BUTTON_UP
49 #define BJACK_DOWN BUTTON_DOWN
50 #define BJACK_RIGHT BUTTON_RIGHT
51 #define BJACK_LEFT BUTTON_LEFT
53 #elif CONFIG_KEYPAD == ONDIO_PAD
54 #define BJACK_START BUTTON_MENU
55 #define BJACK_QUIT BUTTON_OFF
56 #define BJACK_MAX (BUTTON_MENU|BUTTON_UP)
57 #define BJACK_MIN (BUTTON_MENU|BUTTON_DOWN)
58 #define BJACK_HIT BUTTON_LEFT
59 #define BJACK_STAY BUTTON_RIGHT
60 #define BJACK_DOUBLEDOWN BUTTON_UP
61 #define BJACK_SCORES BUTTON_UP
62 #define BJACK_RESUME BUTTON_DOWN
63 #define BJACK_UP BUTTON_UP
64 #define BJACK_DOWN BUTTON_DOWN
65 #define BJACK_RIGHT BUTTON_RIGHT
66 #define BJACK_LEFT BUTTON_LEFT
68 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
69 #define BJACK_START BUTTON_PLAY
70 #define BJACK_QUIT BUTTON_POWER
71 #define BJACK_MAX (BUTTON_PLAY|BUTTON_SCROLL_UP)
72 #define BJACK_MIN (BUTTON_PLAY|BUTTON_SCROLL_DOWN)
73 #define BJACK_HIT BUTTON_PLAY
74 #define BJACK_STAY BUTTON_FF
75 #define BJACK_DOUBLEDOWN BUTTON_REW
76 #define BJACK_SCORES BUTTON_LEFT
77 #define BJACK_RESUME BUTTON_RIGHT
78 #define BJACK_UP BUTTON_SCROLL_UP
79 #define BJACK_DOWN BUTTON_SCROLL_DOWN
80 #define BJACK_RIGHT BUTTON_RIGHT
81 #define BJACK_LEFT BUTTON_LEFT
83 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
84 (CONFIG_KEYPAD == IRIVER_H300_PAD)
85 #define BJACK_START BUTTON_ON
86 #define BJACK_QUIT BUTTON_OFF
87 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
88 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
89 #define BJACK_HIT BUTTON_ON
90 #define BJACK_STAY BUTTON_REC
91 #define BJACK_DOUBLEDOWN BUTTON_SELECT
92 #define BJACK_SCORES BUTTON_SELECT
93 #define BJACK_RESUME BUTTON_MODE
94 #define BJACK_UP BUTTON_UP
95 #define BJACK_DOWN BUTTON_DOWN
96 #define BJACK_RIGHT BUTTON_RIGHT
97 #define BJACK_LEFT BUTTON_LEFT
99 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
100 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
101 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
102 #define BJACK_START BUTTON_SELECT
103 #define BJACK_QUIT BUTTON_MENU
104 #define BJACK_MAX (BUTTON_SELECT|BUTTON_SCROLL_FWD)
105 #define BJACK_MIN (BUTTON_SELECT|BUTTON_SCROLL_BACK)
106 #define BJACK_HIT BUTTON_SELECT
107 #define BJACK_STAY BUTTON_RIGHT
108 #define BJACK_DOUBLEDOWN BUTTON_LEFT
109 #define BJACK_SCORES BUTTON_RIGHT
110 #define BJACK_RESUME BUTTON_PLAY
111 #define BJACK_UP BUTTON_SCROLL_FWD
112 #define BJACK_DOWN BUTTON_SCROLL_BACK
113 #define BJACK_RIGHT BUTTON_RIGHT
114 #define BJACK_LEFT BUTTON_LEFT
116 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
117 #define BJACK_START BUTTON_PLAY
118 #define BJACK_QUIT BUTTON_POWER
119 #define BJACK_MAX (BUTTON_PLAY|BUTTON_UP)
120 #define BJACK_MIN (BUTTON_PLAY|BUTTON_DOWN)
121 #define BJACK_HIT BUTTON_SELECT
122 #define BJACK_STAY BUTTON_REC
123 #define BJACK_DOUBLEDOWN BUTTON_PLAY
124 #define BJACK_SCORES BUTTON_RIGHT
125 #define BJACK_RESUME BUTTON_DOWN
126 #define BJACK_UP BUTTON_UP
127 #define BJACK_DOWN BUTTON_DOWN
128 #define BJACK_RIGHT BUTTON_RIGHT
129 #define BJACK_LEFT BUTTON_LEFT
131 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
132 #define BJACK_START BUTTON_MODE
133 #define BJACK_QUIT BUTTON_PLAY
134 #define BJACK_MAX (BUTTON_EQ|BUTTON_UP)
135 #define BJACK_MIN (BUTTON_EQ|BUTTON_DOWN)
136 #define BJACK_HIT BUTTON_EQ
137 #define BJACK_STAY BUTTON_MODE
138 #define BJACK_DOUBLEDOWN BUTTON_SELECT
139 #define BJACK_SCORES BUTTON_SELECT
140 #define BJACK_RESUME (BUTTON_EQ|BUTTON_MODE)
141 #define BJACK_UP BUTTON_UP
142 #define BJACK_DOWN BUTTON_DOWN
143 #define BJACK_RIGHT BUTTON_RIGHT
144 #define BJACK_LEFT BUTTON_LEFT
146 #elif CONFIG_KEYPAD == GIGABEAT_PAD
147 #define BJACK_START BUTTON_POWER
148 #define BJACK_QUIT BUTTON_A
149 #define BJACK_MAX BUTTON_VOL_UP
150 #define BJACK_MIN BUTTON_VOL_DOWN
151 #define BJACK_HIT BUTTON_VOL_UP
152 #define BJACK_STAY BUTTON_VOL_DOWN
153 #define BJACK_DOUBLEDOWN BUTTON_SELECT
154 #define BJACK_SCORES BUTTON_RIGHT
155 #define BJACK_RESUME BUTTON_MENU
156 #define BJACK_UP BUTTON_UP
157 #define BJACK_DOWN BUTTON_DOWN
158 #define BJACK_RIGHT BUTTON_RIGHT
159 #define BJACK_LEFT BUTTON_LEFT
161 #elif CONFIG_KEYPAD == SANSA_E200_PAD
162 #define BJACK_START BUTTON_SELECT
163 #define BJACK_QUIT BUTTON_POWER
164 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
165 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
166 #define BJACK_HIT BUTTON_SELECT
167 #define BJACK_STAY BUTTON_RIGHT
168 #define BJACK_DOUBLEDOWN BUTTON_LEFT
169 #define BJACK_SCORES BUTTON_UP
170 #define BJACK_RESUME BUTTON_REC
171 #define BJACK_UP BUTTON_SCROLL_FWD
172 #define BJACK_DOWN BUTTON_SCROLL_BACK
173 #define BJACK_RIGHT BUTTON_RIGHT
174 #define BJACK_LEFT BUTTON_LEFT
176 #elif CONFIG_KEYPAD == SANSA_C200_PAD
177 #define BJACK_START BUTTON_SELECT
178 #define BJACK_QUIT BUTTON_POWER
179 #define BJACK_MAX BUTTON_VOL_UP
180 #define BJACK_MIN BUTTON_VOL_DOWN
181 #define BJACK_HIT BUTTON_SELECT
182 #define BJACK_STAY BUTTON_RIGHT
183 #define BJACK_DOUBLEDOWN BUTTON_LEFT
184 #define BJACK_SCORES BUTTON_REC
185 #define BJACK_RESUME BUTTON_DOWN
186 #define BJACK_UP BUTTON_UP
187 #define BJACK_DOWN BUTTON_DOWN
188 #define BJACK_RIGHT BUTTON_RIGHT
189 #define BJACK_LEFT BUTTON_LEFT
191 #elif CONFIG_KEYPAD == ELIO_TPJ1022_PAD
192 #define BJACK_START BUTTON_MAIN
193 #define BJACK_QUIT BUTTON_POWER
194 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
195 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
196 #define BJACK_HIT BUTTON_MAIN
197 #define BJACK_STAY BUTTON_MENU
198 #define BJACK_DOUBLEDOWN BUTTON_DOWN
199 #define BJACK_SCORES BUTTON_UP
200 #define BJACK_RESUME BUTTON_FF
201 #define BJACK_UP BUTTON_UP
202 #define BJACK_DOWN BUTTON_DOWN
203 #define BJACK_RIGHT BUTTON_RIGHT
204 #define BJACK_LEFT BUTTON_LEFT
206 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
207 #define BJACK_START BUTTON_PLAY
208 #define BJACK_QUIT BUTTON_BACK
209 #define BJACK_MAX BUTTON_VOL_UP
210 #define BJACK_MIN BUTTON_VOL_DOWN
211 #define BJACK_HIT BUTTON_VOL_UP
212 #define BJACK_STAY BUTTON_VOL_DOWN
213 #define BJACK_DOUBLEDOWN BUTTON_SELECT
214 #define BJACK_SCORES BUTTON_RIGHT
215 #define BJACK_RESUME BUTTON_MENU
216 #define BJACK_UP BUTTON_UP
217 #define BJACK_DOWN BUTTON_DOWN
218 #define BJACK_RIGHT BUTTON_RIGHT
219 #define BJACK_LEFT BUTTON_LEFT
222 #error BLACKJACK: Unsupported keypad
225 #ifdef HAVE_LCD_COLOR
226 #define BG_COLOR LCD_RGBPACK(0,157,0)
227 #define FG_COLOR LCD_WHITE
229 #define BG_COLOR LCD_WHITE
230 #define FG_COLOR LCD_BLACK
233 #define CARD_WIDTH BMPWIDTH_card_back
234 #define CARD_HEIGHT BMPHEIGHT_card_back
236 /* This is the max amount of cards onscreen before condensing */
237 #define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
239 extern const fb_data card_deck
[];
240 extern const fb_data card_back
[];
242 #define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
244 /* global rockbox api */
245 static struct plugin_api
* rb
;
247 MEM_FUNCTION_WRAPPERS(rb
);
249 /* dealer and player card positions */
250 unsigned int dealer_x
, dealer_y
, player_x
, player_y
;
252 typedef struct card
{
253 unsigned int value
; /* Card's value in Blackjack */
254 unsigned int num
; /* Value on card face 0-12 (0=Ace, 1=2, 11=Q) */
255 unsigned int suit
; /* 0:Spades, 1:Hearts, 2: Clubs; 3: Diamonds */
259 typedef struct game_context
{
260 struct card player_cards
[2][22]; /* 22 Cards means the deal was all aces */
261 struct card dealer_cards
[22]; /* That is the worst-case scenario */
262 unsigned int player_total
;
263 unsigned int dealer_total
;
264 signed int player_money
;
265 unsigned int num_player_cards
[2];
266 unsigned int num_dealer_cards
;
267 unsigned int current_bet
;
268 unsigned int split_status
; /* 0 = split hasn't been asked, *
269 * 1 = split did not occur *
270 * 2 = split occurred *
271 * 3 = split occurred and 1st hand done */
274 bool asked_insurance
;
275 signed short highscores
[NUM_SCORES
];
280 /*****************************************************************************
281 * blackjack_init() initializes blackjack data structures.
282 ******************************************************************************/
283 static void blackjack_init(struct game_context
* bj
) {
284 /* seed the rand generator */
285 rb
->srand(*rb
->current_tick
);
287 /* reset card positions */
289 dealer_y
= LCD_HEIGHT
/4 - CARD_HEIGHT
/2;
291 player_y
= LCD_HEIGHT
- LCD_HEIGHT
/4 - CARD_HEIGHT
/2;
293 /* check for resumed game */
294 if(bj
->resume
) return;
297 bj
->player_total
= 0;
298 bj
->dealer_total
= 0;
299 bj
->num_player_cards
[0] = 2;
300 bj
->num_player_cards
[1] = 0;
301 bj
->num_dealer_cards
= 2;
302 bj
->end_hand
= false;
303 bj
->split_status
= 0;
304 bj
->is_blackjack
= false;
305 bj
->asked_insurance
= false;
308 /*****************************************************************************
309 * blackjack_drawtable() draws the table and some text.
310 ******************************************************************************/
311 static void blackjack_drawtable(struct game_context
* bj
) {
312 unsigned int w
, h
, y_loc
;
316 rb
->lcd_getstringsize("Bet", &w
, &h
);
317 rb
->lcd_putsxy(LCD_WIDTH
- w
, 2*h
+ 1, "Bet");
318 rb
->snprintf(str
, 9, "$%d", bj
->current_bet
);
319 rb
->lcd_getstringsize(str
, &w
, &h
);
320 rb
->lcd_putsxy(LCD_WIDTH
- w
, 3*h
+ 1, str
);
321 y_loc
= LCD_HEIGHT
/2;
323 rb
->lcd_getstringsize("Bet", &w
, &h
);
324 rb
->lcd_putsxy(LCD_WIDTH
- w
, 5*h
/ 2, "Bet");
325 rb
->snprintf(str
, 9, "$%d", bj
->current_bet
);
326 rb
->lcd_getstringsize(str
, &w
, &h
);
327 rb
->lcd_putsxy(LCD_WIDTH
- w
, 7*h
/ 2, str
);
328 rb
->lcd_hline(0, LCD_WIDTH
, LCD_HEIGHT
/2);
329 y_loc
= LCD_HEIGHT
/2 + h
;
332 rb
->lcd_putsxy(0,0, "Dealer");
333 rb
->lcd_getstringsize("Player", &w
, &h
);
334 rb
->lcd_putsxy(0, y_loc
, "Player");
335 rb
->lcd_getstringsize("Total", &w
, &h
);
336 rb
->lcd_putsxy(LCD_WIDTH
- w
, y_loc
, "Total");
337 rb
->lcd_getstringsize("Money", &w
, &h
);
338 rb
->lcd_putsxy(LCD_WIDTH
- w
, 0, "Money");
339 rb
->snprintf(str
, 9, "$%d", bj
->player_money
- bj
->current_bet
);
340 rb
->lcd_getstringsize(str
, &w
, &h
);
341 rb
->lcd_putsxy(LCD_WIDTH
- w
, h
+ 1, str
);
342 rb
->snprintf(str
, 3, "%d", bj
->player_total
);
343 rb
->lcd_getstringsize(str
, &w
, &h
);
344 rb
->lcd_putsxy(LCD_WIDTH
- w
, y_loc
+ h
, str
);
347 /*****************************************************************************
348 * find_value() is passed a card and returns its blackjack value.
349 ******************************************************************************/
350 static unsigned int find_value(unsigned int number
) {
351 unsigned int thisValue
;
353 thisValue
= 11; /* Aces get a value of 11 at first */
354 else if (number
< 10)
355 thisValue
= number
+ 1;
357 thisValue
= 10; /* Anything 10 or higher gets a value of 10 */
362 /*****************************************************************************
363 * draw_card() draws a card to the screen.
364 ******************************************************************************/
365 static void draw_card(struct card temp_card
, bool shown
, unsigned int x
,
368 rb
->lcd_bitmap_part(card_deck
, CARD_WIDTH
*temp_card
.num
,
369 CARD_HEIGHT
*temp_card
.suit
, BMPWIDTH_card_deck
,
370 x
+1, y
+1, CARD_WIDTH
, CARD_HEIGHT
);
372 rb
->lcd_bitmap(card_back
, x
+1, y
+1,CARD_WIDTH
, CARD_HEIGHT
);
374 rb
->lcd_set_foreground(LCD_BLACK
);
379 rb
->lcd_hline(x
+2, x
+CARD_WIDTH
-1, y
);
380 rb
->lcd_hline(x
+2, x
+CARD_WIDTH
-1, y
+CARD_HEIGHT
+1);
381 rb
->lcd_vline(x
, y
+2, y
+CARD_HEIGHT
-3);
382 rb
->lcd_vline(x
+CARD_WIDTH
+1, y
+2, y
+CARD_HEIGHT
-1);
383 rb
->lcd_drawpixel(x
+1, y
+1);
384 rb
->lcd_drawpixel(x
+1, y
+CARD_HEIGHT
);
385 rb
->lcd_drawpixel(x
+CARD_WIDTH
, y
+1);
386 rb
->lcd_drawpixel(x
+CARD_WIDTH
, y
+CARD_HEIGHT
);
388 rb
->lcd_hline(x
+1, x
+CARD_WIDTH
, y
);
389 rb
->lcd_hline(x
+1, x
+CARD_WIDTH
, y
+CARD_HEIGHT
+1);
390 rb
->lcd_vline(x
, y
+1, y
+CARD_HEIGHT
);
391 rb
->lcd_vline(x
+CARD_WIDTH
+1, y
+1, y
+CARD_HEIGHT
);
395 rb
->lcd_set_foreground(FG_COLOR
);
399 /*****************************************************************************
400 * new_card() initializes a new card and gives it values.
401 ******************************************************************************/
402 static struct card
new_card(void) {
403 struct card new_card
;
404 new_card
.suit
= rb
->rand()%4; /* Random number 0-3 */
405 new_card
.num
= rb
->rand()%13; /* Random number 0-12 */
406 new_card
.value
= find_value(new_card
.num
);
407 new_card
.is_soft_ace
= new_card
.num
== 0 ? true : false;
411 /*****************************************************************************
412 * deal_init_card() deals and draws to the screen the player's and dealer's
414 ******************************************************************************/
415 static void deal_init_cards(struct game_context
* bj
) {
416 bj
->dealer_cards
[0] = new_card();
417 bj
->dealer_total
+= bj
->dealer_cards
[0].value
;
419 draw_card(bj
->dealer_cards
[0], false, dealer_x
, dealer_y
);
421 bj
->dealer_cards
[1] = new_card();
422 bj
->dealer_total
+= bj
->dealer_cards
[1].value
;
423 draw_card(bj
->dealer_cards
[1], true, dealer_x
+ CARD_WIDTH
+ 4, dealer_y
);
425 bj
->player_cards
[0][0] = new_card();
426 bj
->player_total
+= bj
->player_cards
[0][0].value
;
427 draw_card(bj
->player_cards
[0][0], true, player_x
, player_y
);
428 player_x
+= CARD_WIDTH
+ 4;
430 bj
->player_cards
[0][1] = new_card();
431 bj
->player_total
+= bj
->player_cards
[0][1].value
;
432 draw_card(bj
->player_cards
[0][1], true, player_x
, player_y
);
433 player_x
+= CARD_WIDTH
+ 4;
436 /*****************************************************************************
437 * redraw_board() redraws all the cards and the board
438 ******************************************************************************/
439 static void redraw_board(struct game_context
* bj
) {
440 unsigned int i
, n
, upper_bound
;
441 rb
->lcd_clear_display();
443 blackjack_drawtable(bj
);
446 upper_bound
= bj
->split_status
> 1 ? 2 : 1;
448 for (i
= 0; i
< bj
->num_dealer_cards
; i
++) {
450 draw_card(bj
->dealer_cards
[0], false, dealer_x
, dealer_y
);
452 /* increment i so the dealer's first card isn't displayed */
454 dealer_x
+= CARD_WIDTH
+ 4;
456 draw_card(bj
->dealer_cards
[i
], true, dealer_x
, dealer_y
);
458 if (bj
->num_dealer_cards
> MAX_CARDS
-1)
461 dealer_x
+= CARD_WIDTH
+ 4;
464 for (n
= 0; n
< upper_bound
; n
++) {
465 for (i
= 0; i
< bj
->num_player_cards
[n
]; i
++) {
466 draw_card(bj
->player_cards
[n
][i
], true, player_x
, player_y
);
467 if (bj
->split_status
>1 || bj
->num_player_cards
[n
]>MAX_CARDS
)
470 player_x
+= CARD_WIDTH
+ 4;
472 if (bj
->split_status
> 1)
473 player_x
= LCD_WIDTH
/2 + 4;
477 /*****************************************************************************
478 * update_total updates the player's total
479 ******************************************************************************/
480 static void update_total(struct game_context
* bj
) {
483 rb
->snprintf(total
, 3, "%d", bj
->player_total
);
484 rb
->lcd_getstringsize(total
, &w
, &h
);
488 rb
->lcd_putsxy(LCD_WIDTH
- w
, LCD_HEIGHT
/2 + h
, total
);
489 rb
->lcd_update_rect(LCD_WIDTH
- w
, LCD_HEIGHT
/2 + h
, w
, h
);
493 /*****************************************************************************
494 * check_for_aces() is passed an array of cards and returns where an ace is
495 * located. Otherwise, returns -1.
496 ******************************************************************************/
497 static signed int check_for_aces(struct card temp_cards
[],
500 for(i
= 0; i
< size
; i
++) {
501 if (temp_cards
[i
].is_soft_ace
== true)
507 /*****************************************************************************
508 * check_totals() compares player and dealer totals.
509 * 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
510 ******************************************************************************/
511 static unsigned int check_totals(struct game_context
* bj
)
514 if (bj
->player_total
> 21)
516 else if (bj
->player_total
== 21 && bj
->is_blackjack
)
517 if (bj
->dealer_total
== 21 && bj
->num_dealer_cards
== 2)
521 else if (bj
->player_total
== bj
->dealer_total
)
523 else if (bj
->dealer_total
> 21 && bj
->player_total
< 22)
525 else if (bj
->dealer_total
> bj
->player_total
)
527 else if (bj
->player_total
> bj
->dealer_total
)
535 /*****************************************************************************
536 * finish_dealer() draws cards for the dealer until he has 17 or more.
537 ******************************************************************************/
538 static void finish_dealer(struct game_context
* bj
) {
541 if (bj
->dealer_total
> 16 && bj
->dealer_total
< 22)
544 while (bj
->dealer_total
< 17) {
545 bj
->dealer_cards
[bj
->num_dealer_cards
] = new_card();
546 bj
->dealer_total
+= bj
->dealer_cards
[bj
->num_dealer_cards
].value
;
547 bj
->num_dealer_cards
++;
550 while (bj
->dealer_total
> 21) {
551 temp
= check_for_aces(bj
->dealer_cards
, bj
->num_dealer_cards
);
553 bj
->dealer_cards
[temp
].is_soft_ace
= false;
554 bj
->dealer_total
-= 10;
561 /*****************************************************************************
562 * finish_game() completes the game once player's turn is over.
563 ******************************************************************************/
564 static void finish_game(struct game_context
* bj
) {
565 unsigned int rValue
, w
, h
;
570 } while (bj
->dealer_total
< 17);
573 rValue
= check_totals(bj
);
576 rb
->snprintf(str
, sizeof(str
), " Bust! ");
577 bj
->player_money
-= bj
->current_bet
;
579 else if (rValue
== 1) {
580 rb
->snprintf(str
, sizeof(str
), " Sorry, you lost. ");
581 bj
->player_money
-= bj
->current_bet
;
583 else if (rValue
== 2) {
584 rb
->snprintf(str
, sizeof(str
), " Push ");
586 else if (rValue
== 3) {
587 rb
->snprintf(str
, sizeof(str
), " You won! ");
588 bj
->player_money
+= bj
->current_bet
;
591 rb
->snprintf(str
, sizeof(str
), " Blackjack! ");
592 bj
->player_money
+= bj
->current_bet
* 3 / 2;
594 rb
->lcd_getstringsize(str
, &w
, &h
);
597 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
598 rb
->lcd_fillrect(0, LCD_HEIGHT
/2, LCD_WIDTH
, LCD_HEIGHT
/2);
599 rb
->lcd_set_drawmode(DRMODE_SOLID
);
600 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
, str
);
601 rb
->snprintf(str
, 12, "You have %d", bj
->player_total
);
602 rb
->lcd_getstringsize(str
, &w
, &h
);
603 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, str
);
605 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, str
);
610 /*****************************************************************************
611 * blackjack_recordscore() inserts a high score into the high scores list and
612 * returns the high score position.
613 ******************************************************************************/
614 static unsigned int blackjack_recordscore(struct game_context
* bj
) {
616 unsigned int position
= 0;
617 signed short current
, temp
;
619 /* calculate total score */
620 current
= bj
->player_money
;
621 if(current
<= 10) return 0;
623 /* insert the current score into the high scores */
624 for(i
=0; i
<NUM_SCORES
; i
++) {
625 if(current
>= bj
->highscores
[i
]) {
630 temp
= bj
->highscores
[i
];
631 bj
->highscores
[i
] = current
;
639 /*****************************************************************************
640 * blackjack_loadscores() loads the high scores saved file.
641 ******************************************************************************/
642 static void blackjack_loadscores(struct game_context
* bj
) {
647 /* clear high scores */
648 rb
->memset(bj
->highscores
, 0, sizeof(bj
->highscores
));
650 /* open scores file */
651 fd
= rb
->open(SCORE_FILE
, O_RDONLY
);
654 /* read in high scores */
655 if(rb
->read(fd
, bj
->highscores
, sizeof(bj
->highscores
)) <= 0) {
656 /* scores are bad, reset */
657 rb
->memset(bj
->highscores
, 0, sizeof(bj
->highscores
));
663 /*****************************************************************************
664 * blackjack_savescores() saves the high scores saved file.
665 ******************************************************************************/
666 static void blackjack_savescores(struct game_context
* bj
) {
669 /* write out the high scores to the save file */
670 fd
= rb
->open(SCORE_FILE
, O_WRONLY
|O_CREAT
);
671 rb
->write(fd
, bj
->highscores
, sizeof(bj
->highscores
));
676 /*****************************************************************************
677 * blackjack_loadgame() loads the saved game and returns load success.
678 ******************************************************************************/
679 static bool blackjack_loadgame(struct game_context
* bj
) {
684 fd
= rb
->open(SAVE_FILE
, O_RDONLY
);
685 if(fd
< 0) return loaded
;
687 /* read in saved game */
689 if(rb
->read(fd
, &bj
->player_money
, sizeof(bj
->player_money
)) <= 0) break;
690 if(rb
->read(fd
, &bj
->player_total
, sizeof(bj
->player_total
)) <= 0) break;
691 if(rb
->read(fd
, &bj
->dealer_total
, sizeof(bj
->dealer_total
)) <= 0) break;
692 if(rb
->read(fd
, &bj
->num_player_cards
, sizeof(bj
->num_player_cards
))<=0)
694 if(rb
->read(fd
, &bj
->num_dealer_cards
, sizeof(bj
->num_dealer_cards
))<=0)
696 if(rb
->read(fd
, &bj
->current_bet
, sizeof(bj
->current_bet
)) <= 0) break;
697 if(rb
->read(fd
, &bj
->is_blackjack
, sizeof(bj
->is_blackjack
)) <= 0) break;
698 if(rb
->read(fd
, &bj
->split_status
, sizeof(bj
->split_status
)) <= 0) break;
699 if(rb
->read(fd
, &bj
->asked_insurance
, sizeof(bj
->asked_insurance
)) <= 0)
701 if(rb
->read(fd
, &bj
->end_hand
, sizeof(bj
->end_hand
)) <= 0) break;
702 if(rb
->read(fd
, &bj
->player_cards
, sizeof(bj
->player_cards
)) <= 0) break;
703 if(rb
->read(fd
, &bj
->dealer_cards
, sizeof(bj
->dealer_cards
)) <= 0) break;
711 /* delete saved file */
712 rb
->remove(SAVE_FILE
);
716 /*****************************************************************************
717 * blackjack_savegame() saves the current game state.
718 ******************************************************************************/
719 static void blackjack_savegame(struct game_context
* bj
) {
722 /* write out the game state to the save file */
723 fd
= rb
->open(SAVE_FILE
, O_WRONLY
|O_CREAT
);
724 rb
->write(fd
, &bj
->player_money
, sizeof(bj
->player_money
));
725 rb
->write(fd
, &bj
->player_total
, sizeof(bj
->player_total
));
726 rb
->write(fd
, &bj
->dealer_total
, sizeof(bj
->dealer_total
));
727 rb
->write(fd
, &bj
->num_player_cards
, sizeof(bj
->num_player_cards
));
728 rb
->write(fd
, &bj
->num_dealer_cards
, sizeof(bj
->num_dealer_cards
));
729 rb
->write(fd
, &bj
->current_bet
, sizeof(bj
->current_bet
));
730 rb
->write(fd
, &bj
->is_blackjack
, sizeof(bj
->is_blackjack
));
731 rb
->write(fd
, &bj
->split_status
, sizeof(bj
->split_status
));
732 rb
->write(fd
, &bj
->asked_insurance
, sizeof(bj
->asked_insurance
));
733 rb
->write(fd
, &bj
->end_hand
, sizeof(bj
->end_hand
));
734 rb
->write(fd
, &bj
->player_cards
, sizeof(bj
->player_cards
));
735 rb
->write(fd
, &bj
->dealer_cards
, sizeof(bj
->dealer_cards
));
741 /*****************************************************************************
742 * blackjack_callback() is the default event handler callback which is called
743 * on usb connect and shutdown.
744 ******************************************************************************/
745 static void blackjack_callback(void* param
) {
746 struct game_context
* bj
= (struct game_context
*) param
;
748 rb
->splash(HZ
, "Saving high scores...");
749 blackjack_savescores(bj
);
753 /*****************************************************************************
754 * blackjack_get_yes_no() gets a yes/no answer from the user
755 ******************************************************************************/
756 static unsigned int blackjack_get_yes_no(char message
[20]) {
758 unsigned int w
, h
, b
, choice
= 0;
759 bool breakout
= false;
760 char message_yes
[24], message_no
[24];
762 rb
->strcpy(message_yes
, message
);
763 rb
->strcpy(message_no
, message
);
764 rb
->strcat(message_yes
, " Yes");
765 rb
->strcat(message_no
, " No");
766 rb
->lcd_getstringsize(message_yes
, &w
, &h
);
767 const char *stg
[] = {message_yes
, message_no
};
775 #ifdef HAVE_LCD_COLOR
776 rb
->lcd_fillrect(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
, w
+1, h
+3);
777 rb
->lcd_set_foreground(LCD_BLACK
);
778 rb
->lcd_set_background(LCD_WHITE
);
780 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
781 rb
->lcd_fillrect(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
, w
+1, h
+3);
782 rb
->lcd_set_drawmode(DRMODE_SOLID
);
784 rb
->lcd_drawrect(LCD_WIDTH
/2 - w
/2 - 1, LCD_HEIGHT
/2 + b
- 1, w
+3, h
+4);
787 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
+1, stg
[choice
]);
788 rb
->lcd_update_rect(LCD_WIDTH
/2 - w
/2 - 1, LCD_HEIGHT
/2 + b
-1,
790 button
= rb
->button_get(true);
794 case (BJACK_LEFT
|BUTTON_REPEAT
):
796 case (BJACK_RIGHT
|BUTTON_REPEAT
):
799 case BJACK_START
: breakout
= true;
801 case BJACK_QUIT
: breakout
= true;
808 rb
->lcd_set_foreground(FG_COLOR
);
809 rb
->lcd_set_background(BG_COLOR
);
814 /*****************************************************************************
815 * blackjack_get_amount() gets an amount from the player to be used
816 ******************************************************************************/
817 static signed int blackjack_get_amount(char message
[20], signed int lower_limit
,
818 signed int upper_limit
,
822 bool changed
= false;
826 rb
->lcd_getstringsize("A", &w
, &h
); /* find the size of one character */
828 if (start
> upper_limit
)
829 amount
= upper_limit
;
830 else if (start
< lower_limit
)
831 amount
= lower_limit
;
836 rb
->lcd_set_background(LCD_WHITE
);
837 rb
->lcd_set_foreground(LCD_BLACK
);
841 rb
->lcd_clear_display();
842 rb
->lcd_puts(0, 1, message
);
843 rb
->snprintf(str
, 9, "$%d", amount
);
844 rb
->lcd_puts(0, 2, str
);
845 rb
->lcd_puts(0, 3, "RIGHT: +1");
846 rb
->lcd_puts(0, 4, "LEFT: -1");
847 rb
->lcd_puts(0, 5, "UP: +10");
848 rb
->lcd_puts(0, 6, "DOWN: -10");
851 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
852 rb
->lcd_fillrect(LCD_WIDTH
/2 - 9*w
- 1, LCD_HEIGHT
/2 - 4*h
- 3, 37*w
/ 2,
854 rb
->lcd_set_drawmode(DRMODE_SOLID
);
855 rb
->lcd_drawrect(LCD_WIDTH
/2 - 9*w
- 1, LCD_HEIGHT
/2 - 4*h
- 3, 37*w
/ 2,
857 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 4*h
- 1, message
);
858 rb
->snprintf(str
, 9, "$%d", amount
);
859 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, str
);
860 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
861 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
862 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
863 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, " >>|: +1");
864 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, " |<<: -1");
865 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "SCROLL+: +10");
866 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "SCROLL-: -10");
867 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
868 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, "RIGHT: +1");
869 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, "LEFT: -1");
870 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "SCROLL+: +10");
871 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "SCROLL-: -10");
873 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, "RIGHT: +1");
874 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, "LEFT: -1");
875 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "UP: +10");
876 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "DOWN: -10");
878 rb
->lcd_update_rect(LCD_WIDTH
/2 - 9*w
- 2, LCD_HEIGHT
/2 - 9*h
/2, 37*w
/2 + 1,
883 button
= rb
->button_get(true);
887 case (BJACK_UP
|BUTTON_REPEAT
):
888 if (amount
+ 10 < upper_limit
+ 1) {
894 case (BJACK_DOWN
|BUTTON_REPEAT
):
895 if (amount
- 10 > lower_limit
- 1) {
901 case (BJACK_RIGHT
|BUTTON_REPEAT
):
902 if (amount
+ 1 < upper_limit
+ 1) {
908 case (BJACK_LEFT
|BUTTON_REPEAT
):
909 if (amount
- 1 > lower_limit
- 1) {
915 amount
= upper_limit
;
919 amount
= lower_limit
;
926 rb
->lcd_set_foreground(FG_COLOR
);
927 rb
->lcd_set_background(BG_COLOR
);
929 rb
->lcd_clear_display();
934 rb
->snprintf(str
, 9, "$%d", amount
);
936 rb
->lcd_puts(0, 2, str
);
939 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
940 rb
->lcd_fillrect(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, 5*w
, h
);
941 rb
->lcd_set_drawmode(DRMODE_SOLID
);
942 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, str
);
943 rb
->lcd_update_rect(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, 5*w
, h
);
950 /*****************************************************************************
951 * blackjack_get_bet() gets the player's bet.
952 ******************************************************************************/
953 static void blackjack_get_bet(struct game_context
* bj
) {
954 bj
->current_bet
= blackjack_get_amount("Please enter a bet", 10,
955 bj
->player_money
, bj
->current_bet
);
958 /*****************************************************************************
959 * double_down() returns one final card then finishes the game
960 ******************************************************************************/
961 static void double_down(struct game_context
* bj
) {
962 bj
->current_bet
*= 2;
963 bj
->player_cards
[0][bj
->num_player_cards
[0]] = new_card();
964 bj
->player_total
+= bj
->player_cards
[0][bj
->num_player_cards
[0]].value
;
965 bj
->num_player_cards
[0]++;
968 /*****************************************************************************
969 * split() checks if the player wants to split and acts accordingly.
970 * When bj->split_status is 1, no split occurred. 2 means the player split and 3
971 * means a split has already occurred and the first hand is done.
972 ******************************************************************************/
973 static void split(struct game_context
* bj
) {
974 if (blackjack_get_yes_no("Split?") == 1)
975 bj
->split_status
= 1;
977 bj
->split_status
= 2;
978 bj
->current_bet
*= 2;
979 bj
->num_player_cards
[0] = 1;
980 bj
->num_player_cards
[1] = 1;
981 bj
->player_cards
[1][0] = bj
->player_cards
[0][1];
982 bj
->player_total
= bj
->player_cards
[0][0].value
;
986 /*****************************************************************************
987 * insurance() see if the player wants to buy insurance and how much.
988 ******************************************************************************/
989 static unsigned int insurance(struct game_context
* bj
) {
990 unsigned int insurance
, max_amount
;
992 insurance
= blackjack_get_yes_no("Buy Insurance?");
993 bj
->asked_insurance
= true;
994 max_amount
= bj
->current_bet
< (unsigned int)bj
->player_money
?
995 bj
->current_bet
/2 : (unsigned int)bj
->player_money
;
996 if (insurance
== 1) return 0;
998 insurance
= blackjack_get_amount("How much?", 0, max_amount
, 0);
1003 /*****************************************************************************
1004 * play_again() checks to see if the player wants to keep playing.
1005 ******************************************************************************/
1006 static unsigned int play_again(void) {
1007 return blackjack_get_yes_no("Play Again?");
1010 /*****************************************************************************
1011 * blackjack_menu() is the initial menu at the start of the game.
1012 ******************************************************************************/
1013 static unsigned int blackjack_menu(struct game_context
* bj
) {
1015 char *title
= "Blackjack";
1017 unsigned int i
, w
, h
;
1018 bool breakout
= false;
1019 bool showscores
= false;
1023 rb
->lcd_set_background(BG_COLOR
);
1024 rb
->lcd_set_foreground(FG_COLOR
);
1026 rb
->lcd_clear_display();
1029 /* welcome screen to display key bindings */
1030 rb
->lcd_getstringsize(title
, &w
, &h
);
1031 rb
->lcd_putsxy((LCD_WIDTH
-w
)/2, 0, title
);
1033 #if CONFIG_KEYPAD == RECORDER_PAD
1034 rb
->lcd_puts(0, 1, "ON: start");
1035 rb
->lcd_puts(0, 2, "OFF: exit");
1036 rb
->lcd_puts(0, 3, "F1: hit");
1037 rb
->lcd_puts(0, 4, "F2: stay");
1038 rb
->lcd_puts(0, 5, "F3: double down");
1039 rb
->lcd_puts(0, 6, "PLAY: save/resume");
1040 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1041 rb
->lcd_puts(0, 7, str
);
1042 #elif CONFIG_KEYPAD == ONDIO_PAD
1043 rb
->lcd_puts(0, 1, "MENU: start");
1044 rb
->lcd_puts(0, 2, "OFF: exit");
1045 rb
->lcd_puts(0, 3, "LEFT: hit");
1046 rb
->lcd_puts(0, 4, "RIGHT: stay");
1047 rb
->lcd_puts(0, 5, "UP: double down");
1048 rb
->lcd_puts(0, 6, "DOWN: save/resume");
1049 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1050 rb
->lcd_puts(0, 7, str
);
1051 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
1052 rb
->lcd_puts(0, 2, "PLAY to start & to hit");
1053 rb
->lcd_puts(0, 3, "STOP to exit");
1054 rb
->lcd_puts(0, 4, "REC to stay");
1055 rb
->lcd_puts(0, 5, "NAVI to double down ");
1056 rb
->lcd_puts(0, 6, " & to view highscores");
1057 rb
->lcd_puts(0, 7, "AB to save/resume");
1058 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1059 rb
->lcd_puts(0, 8, str
);
1060 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1061 rb
->lcd_puts(0, 2, "PLAY to start & hit");
1062 rb
->lcd_puts(0, 3, "POWER to exit");
1063 rb
->lcd_puts(0, 4, ">>| to stay");
1064 rb
->lcd_puts(0, 5, "|<< to double down");
1065 rb
->lcd_puts(0, 6, "LEFT to view scores");
1066 rb
->lcd_puts(0, 7, "RIGHT to save/resume");
1067 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1068 rb
->lcd_puts(0, 8, str
);
1070 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1071 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1072 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1074 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1075 rb
->lcd_puts(0, 3, "MENU to exit");
1076 rb
->lcd_puts(0, 4, ">>| to stay & to view highscores");
1077 rb
->lcd_puts(0, 5, "|<< to double down");
1078 rb
->lcd_puts(0, 6, "PLAY to save/resume");
1079 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1080 rb
->lcd_puts(0, 7, str
);
1082 rb
->lcd_puts(0, 2, "SELECT to start & to ");
1083 rb
->lcd_puts(0, 3, " hit");
1084 rb
->lcd_puts(0, 4, "MENU to exit");
1085 rb
->lcd_puts(0, 5, ">>| to stay & to view ");
1086 rb
->lcd_puts(0, 6, " highscores");
1087 rb
->lcd_puts(0, 7, "|<< to double down");
1088 rb
->lcd_puts(0, 8, "PLAY to save/resume");
1089 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1090 rb
->lcd_puts(0, 9, str
);
1092 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1093 rb
->lcd_puts(0, 2, "PLAY to start to hit");
1094 rb
->lcd_puts(0, 3, "POWER to exit");
1095 rb
->lcd_puts(0, 4, "SELECT to hit");
1096 rb
->lcd_puts(0, 5, "REC to stay");
1097 rb
->lcd_puts(0, 6, "PLAY to double down");
1098 rb
->lcd_puts(0, 7, "RIGHT to view highscores ");
1099 rb
->lcd_puts(0, 8, "DOWN to save/resume");
1100 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1101 rb
->lcd_puts(0, 9, str
);
1102 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
1103 rb
->lcd_puts(0, 2, "AB to start & to");
1104 rb
->lcd_puts(0, 3, " stay");
1105 rb
->lcd_puts(0, 4, "EQ to hit");
1106 rb
->lcd_puts(0, 5, "PLAY to exit");
1107 rb
->lcd_puts(0, 6, "CLICK to double down");
1108 rb
->lcd_puts(0, 7, "& to view highscores");
1109 rb
->lcd_puts(0, 8, "AB+EQ to save/resume");
1110 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1111 rb
->lcd_puts(0, 9, str
);
1112 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1113 rb
->lcd_puts(0, 2, "POWER to start");
1114 rb
->lcd_puts(0, 3, "A to exit");
1115 rb
->lcd_puts(0, 4, "VOL+ to hit");
1116 rb
->lcd_puts(0, 5, "VOL- to stay");
1117 rb
->lcd_puts(0, 6, "CENTER to double down");
1118 rb
->lcd_puts(0, 6, "RIGHT to view highscores ");
1119 rb
->lcd_puts(0, 8, "MENU to save/resume");
1120 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1121 rb
->lcd_puts(0, 9, str
);
1122 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
1123 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1124 rb
->lcd_puts(0, 3, "POWER to exit");
1125 rb
->lcd_puts(0, 4, "RIGHT to stay");
1126 rb
->lcd_puts(0, 5, "LEFT to double down");
1127 rb
->lcd_puts(0, 6, "REC to save/resume");
1128 rb
->lcd_puts(0, 7, "UP to view scores");
1129 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1130 rb
->lcd_puts(0, 8, str
);
1131 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
1132 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1133 rb
->lcd_puts(0, 3, "POWER to exit");
1134 rb
->lcd_puts(0, 4, "RIGHT to stay");
1135 rb
->lcd_puts(0, 5, "LEFT to double down");
1136 rb
->lcd_puts(0, 6, "DOWN to save/resume");
1137 rb
->lcd_puts(0, 7, "REC to view scores");
1138 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1139 rb
->lcd_puts(0, 9, str
);
1142 rb
->snprintf(str
, 12, "%s", "High Scores");
1143 rb
->lcd_getstringsize(str
, &w
, &h
);
1144 rb
->lcd_putsxy((LCD_WIDTH
-w
)/2, 0, str
);
1146 /* print high scores */
1147 for(i
=0; i
<NUM_SCORES
; i
++) {
1148 rb
->snprintf(str
, 14, "#%02d: $%d", i
+1, bj
->highscores
[i
]);
1149 rb
->lcd_puts(0, i
+1, str
);
1155 /* handle menu button presses */
1156 button
= rb
->button_get(true);
1159 case BJACK_START
: /* start playing */
1163 case BJACK_QUIT
: /* quit program */
1170 case BJACK_RESUME
:/* resume game */
1171 if(!blackjack_loadgame(bj
)) {
1172 rb
->splash(HZ
*2, "Nothing to resume");
1174 rb
->splash(HZ
*2, "Loading...");
1179 case BJACK_SCORES
:/* toggle high scores */
1180 showscores
= !showscores
;
1184 if(rb
->default_event_handler_ex(button
, blackjack_callback
,
1185 (void*) bj
) == SYS_USB_CONNECTED
)
1196 /*****************************************************************************
1197 * blackjack() is the main game subroutine, it returns the final game status.
1198 ******************************************************************************/
1199 static int blackjack(struct game_context
* bj
) {
1201 unsigned int w
, h
, temp_var
, done
= 0, todo
= 1;
1203 bool breakout
= false;
1204 bool dbl_down
= false;
1206 /* don't resume by default */
1209 /********************
1211 ********************/
1212 temp_var
= blackjack_menu(bj
);
1213 if (temp_var
== BJ_QUIT
|| temp_var
== BJ_USB
)
1217 /********************
1219 ********************/
1223 /********************
1225 ********************/
1227 /* check for resumed game */
1231 if (bj
->split_status
== 2) {
1233 player_x
= bj
->num_player_cards
[0] * 10 + 4;
1235 else if (bj
->split_status
== 3) {
1236 player_x
= bj
->num_player_cards
[1] * 10 + LCD_WIDTH
/2 + 4;
1243 bj
->player_money
= 1000;
1244 blackjack_get_bet(bj
);
1245 if (bj
->current_bet
== 0)
1247 rb
->lcd_clear_display();
1248 deal_init_cards(bj
);
1249 blackjack_drawtable(bj
);
1257 if(bj
->player_total
== 21 && bj
->num_player_cards
[0] == 2) {
1258 bj
->is_blackjack
= true;
1259 bj
->end_hand
= true;
1262 else if(bj
->dealer_cards
[1].is_soft_ace
&& !breakout
&&
1263 !bj
->asked_insurance
) {
1264 temp_var
= insurance(bj
);
1265 if (bj
->dealer_total
== 21) {
1266 rb
->splash(HZ
, "Dealer has blackjack");
1267 bj
->player_money
+= temp_var
;
1268 bj
->end_hand
= true;
1274 rb
->splash(HZ
, "Dealer does not have blackjack");
1275 bj
->player_money
-= temp_var
;
1281 if(bj
->split_status
== 0 &&
1282 bj
->player_cards
[0][0].num
== bj
->player_cards
[0][1].num
) {
1285 rb
->lcd_update_rect(0, LCD_HEIGHT
/2, LCD_WIDTH
, LCD_HEIGHT
/2);
1286 if (bj
->split_status
== 2) {
1288 player_x
= bj
->num_player_cards
[0] * 10 + 4;
1292 while(done
< todo
) {
1293 button
= rb
->button_get(true);
1297 NEXT_CARD
= new_card();
1298 bj
->player_total
+= NEXT_CARD
.value
;
1299 draw_card(NEXT_CARD
, true, player_x
, player_y
);
1300 bj
->num_player_cards
[done
]++;
1301 if (bj
->num_player_cards
[done
] == MAX_CARDS
+ 1) {
1303 rb
->lcd_update_rect(0, LCD_HEIGHT
/2, LCD_WIDTH
,
1306 else if (bj
->num_player_cards
[done
]>MAX_CARDS
|| todo
> 1) {
1307 rb
->lcd_update_rect(player_x
, player_y
, CARD_WIDTH
+2,
1312 rb
->lcd_update_rect(player_x
, player_y
, CARD_WIDTH
+2,
1314 player_x
+= CARD_WIDTH
+ 4;
1320 bj
->end_hand
= true;
1322 case BJACK_DOUBLEDOWN
:
1323 if ((signed int)bj
->current_bet
* 2 < bj
->player_money
+ 1 &&
1324 bj
->num_player_cards
[0]==2 && todo
==1) {
1327 if (bj
->player_total
< 22) {
1328 bj
->end_hand
= true;
1332 else if((signed int)bj
->current_bet
* 2 > bj
->player_money
) {
1333 rb
->splash(HZ
, "Not enough money to double down.");
1338 case BJACK_RESUME
: /* save and end game */
1339 rb
->splash(HZ
, "Saving game...");
1340 blackjack_savegame(bj
);
1341 /* fall through to BJACK_QUIT */
1347 while (bj
->player_total
> 21 && !bj
->end_hand
) {
1348 temp
= check_for_aces(bj
->player_cards
[done
],
1349 bj
->num_player_cards
[done
]);
1351 bj
->player_cards
[done
][temp
].is_soft_ace
= false;
1352 bj
->player_total
-= 10;
1355 bj
->end_hand
= true;
1360 bj
->end_hand
= true;
1367 temp
= bj
->player_total
;
1368 bj
->player_total
= temp_var
;
1371 rb
->lcd_getstringsize(" Split 1 ", &w
, &h
);
1372 rb
->lcd_putsxy(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1374 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1376 bj
->current_bet
/= 2;
1377 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1380 bj
->player_total
= temp_var
;
1382 rb
->lcd_getstringsize(" Split 2 ", &w
, &h
);
1383 rb
->lcd_putsxy(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1385 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1390 bj
->end_hand
= false;
1391 bj
->split_status
= 3;
1392 temp_var
= bj
->player_total
;
1393 bj
->player_total
= bj
->player_cards
[1][0].value
;
1405 if (bj
->player_money
< 10) {
1410 if (bj
->end_hand
) { /* If hand is over */
1411 if (play_again() != 0) /* User wants to quit */
1413 else { /* User keeps playing */
1417 bj
->current_bet
/= 2;
1423 blackjack_get_bet(bj
);
1424 if (bj
->current_bet
== 0)
1426 deal_init_cards(bj
);
1427 blackjack_drawtable(bj
);
1436 /*****************************************************************************
1437 * plugin entry point.
1438 ******************************************************************************/
1439 enum plugin_status
plugin_start(struct plugin_api
* api
, void* parameter
) {
1440 struct game_context bj
;
1442 unsigned int position
;
1449 rb
->lcd_set_backdrop(NULL
);
1452 /* load high scores */
1453 blackjack_loadscores(&bj
);
1455 rb
->lcd_setfont(FONT_SYSFIXED
);
1458 switch(blackjack(&bj
)){
1460 rb
->splash(HZ
, "Not enough money to continue");
1461 /* fall through to BJ_END */
1465 if((position
= blackjack_recordscore(&bj
))) {
1466 rb
->snprintf(str
, 19, "New high score #%d!", position
);
1467 rb
->splash(HZ
*2, str
);
1473 rb
->lcd_setfont(FONT_UI
);
1474 return PLUGIN_USB_CONNECTED
;
1478 rb
->splash(HZ
, "Saving high scores...");
1479 blackjack_savescores(&bj
);
1489 rb
->lcd_setfont(FONT_UI
);