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[Rockbox.git] / apps / plugins / blackjack.c
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1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id: $
10 * Copyright (C) 2006 Tom Ross
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 #include "plugin.h"
21 #include "card_deck.h"
22 #include "card_back.h"
24 PLUGIN_HEADER
26 /* save files */
27 #define SCORE_FILE PLUGIN_GAMES_DIR "/blackjack.score"
28 #define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save"
30 #define NUM_SCORES LCD_HEIGHT/8-2
32 /* final game return status */
33 #define BJ_END 3
34 #define BJ_USB 2
35 #define BJ_QUIT 1
36 #define BJ_LOSE 0
38 #if CONFIG_KEYPAD == RECORDER_PAD
39 #define BJACK_START BUTTON_ON
40 #define BJACK_QUIT BUTTON_OFF
41 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
42 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
43 #define BJACK_HIT BUTTON_F1
44 #define BJACK_STAY BUTTON_F2
45 #define BJACK_DOUBLEDOWN BUTTON_F3
46 #define BJACK_SCORES BUTTON_RIGHT
47 #define BJACK_RESUME BUTTON_PLAY
48 #define BJACK_UP BUTTON_UP
49 #define BJACK_DOWN BUTTON_DOWN
50 #define BJACK_RIGHT BUTTON_RIGHT
51 #define BJACK_LEFT BUTTON_LEFT
53 #elif CONFIG_KEYPAD == ONDIO_PAD
54 #define BJACK_START BUTTON_MENU
55 #define BJACK_QUIT BUTTON_OFF
56 #define BJACK_MAX (BUTTON_MENU|BUTTON_UP)
57 #define BJACK_MIN (BUTTON_MENU|BUTTON_DOWN)
58 #define BJACK_HIT BUTTON_LEFT
59 #define BJACK_STAY BUTTON_RIGHT
60 #define BJACK_DOUBLEDOWN BUTTON_UP
61 #define BJACK_SCORES BUTTON_UP
62 #define BJACK_RESUME BUTTON_DOWN
63 #define BJACK_UP BUTTON_UP
64 #define BJACK_DOWN BUTTON_DOWN
65 #define BJACK_RIGHT BUTTON_RIGHT
66 #define BJACK_LEFT BUTTON_LEFT
68 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
69 #define BJACK_START BUTTON_PLAY
70 #define BJACK_QUIT BUTTON_POWER
71 #define BJACK_MAX (BUTTON_PLAY|BUTTON_SCROLL_UP)
72 #define BJACK_MIN (BUTTON_PLAY|BUTTON_SCROLL_DOWN)
73 #define BJACK_HIT BUTTON_PLAY
74 #define BJACK_STAY BUTTON_FF
75 #define BJACK_DOUBLEDOWN BUTTON_REW
76 #define BJACK_SCORES BUTTON_LEFT
77 #define BJACK_RESUME BUTTON_RIGHT
78 #define BJACK_UP BUTTON_SCROLL_UP
79 #define BJACK_DOWN BUTTON_SCROLL_DOWN
80 #define BJACK_RIGHT BUTTON_RIGHT
81 #define BJACK_LEFT BUTTON_LEFT
83 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
84 (CONFIG_KEYPAD == IRIVER_H300_PAD)
85 #define BJACK_START BUTTON_ON
86 #define BJACK_QUIT BUTTON_OFF
87 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
88 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
89 #define BJACK_HIT BUTTON_ON
90 #define BJACK_STAY BUTTON_REC
91 #define BJACK_DOUBLEDOWN BUTTON_SELECT
92 #define BJACK_SCORES BUTTON_SELECT
93 #define BJACK_RESUME BUTTON_MODE
94 #define BJACK_UP BUTTON_UP
95 #define BJACK_DOWN BUTTON_DOWN
96 #define BJACK_RIGHT BUTTON_RIGHT
97 #define BJACK_LEFT BUTTON_LEFT
99 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
100 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
101 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
102 #define BJACK_START BUTTON_SELECT
103 #define BJACK_QUIT BUTTON_MENU
104 #define BJACK_MAX (BUTTON_SELECT|BUTTON_SCROLL_FWD)
105 #define BJACK_MIN (BUTTON_SELECT|BUTTON_SCROLL_BACK)
106 #define BJACK_HIT BUTTON_SELECT
107 #define BJACK_STAY BUTTON_RIGHT
108 #define BJACK_DOUBLEDOWN BUTTON_LEFT
109 #define BJACK_SCORES BUTTON_RIGHT
110 #define BJACK_RESUME BUTTON_PLAY
111 #define BJACK_UP BUTTON_SCROLL_FWD
112 #define BJACK_DOWN BUTTON_SCROLL_BACK
113 #define BJACK_RIGHT BUTTON_RIGHT
114 #define BJACK_LEFT BUTTON_LEFT
116 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
117 #define BJACK_START BUTTON_PLAY
118 #define BJACK_QUIT BUTTON_POWER
119 #define BJACK_MAX (BUTTON_PLAY|BUTTON_UP)
120 #define BJACK_MIN (BUTTON_PLAY|BUTTON_DOWN)
121 #define BJACK_HIT BUTTON_SELECT
122 #define BJACK_STAY BUTTON_REC
123 #define BJACK_DOUBLEDOWN BUTTON_PLAY
124 #define BJACK_SCORES BUTTON_RIGHT
125 #define BJACK_RESUME BUTTON_DOWN
126 #define BJACK_UP BUTTON_UP
127 #define BJACK_DOWN BUTTON_DOWN
128 #define BJACK_RIGHT BUTTON_RIGHT
129 #define BJACK_LEFT BUTTON_LEFT
131 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
132 #define BJACK_START BUTTON_MODE
133 #define BJACK_QUIT BUTTON_PLAY
134 #define BJACK_MAX (BUTTON_EQ|BUTTON_UP)
135 #define BJACK_MIN (BUTTON_EQ|BUTTON_DOWN)
136 #define BJACK_HIT BUTTON_EQ
137 #define BJACK_STAY BUTTON_MODE
138 #define BJACK_DOUBLEDOWN BUTTON_SELECT
139 #define BJACK_SCORES BUTTON_SELECT
140 #define BJACK_RESUME (BUTTON_EQ|BUTTON_MODE)
141 #define BJACK_UP BUTTON_UP
142 #define BJACK_DOWN BUTTON_DOWN
143 #define BJACK_RIGHT BUTTON_RIGHT
144 #define BJACK_LEFT BUTTON_LEFT
146 #elif CONFIG_KEYPAD == GIGABEAT_PAD
147 #define BJACK_START BUTTON_POWER
148 #define BJACK_QUIT BUTTON_A
149 #define BJACK_MAX BUTTON_VOL_UP
150 #define BJACK_MIN BUTTON_VOL_DOWN
151 #define BJACK_HIT BUTTON_VOL_UP
152 #define BJACK_STAY BUTTON_VOL_DOWN
153 #define BJACK_DOUBLEDOWN BUTTON_SELECT
154 #define BJACK_SCORES BUTTON_RIGHT
155 #define BJACK_RESUME BUTTON_MENU
156 #define BJACK_UP BUTTON_UP
157 #define BJACK_DOWN BUTTON_DOWN
158 #define BJACK_RIGHT BUTTON_RIGHT
159 #define BJACK_LEFT BUTTON_LEFT
161 #elif CONFIG_KEYPAD == SANSA_E200_PAD
162 #define BJACK_START BUTTON_SELECT
163 #define BJACK_QUIT BUTTON_POWER
164 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
165 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
166 #define BJACK_HIT BUTTON_SELECT
167 #define BJACK_STAY BUTTON_RIGHT
168 #define BJACK_DOUBLEDOWN BUTTON_LEFT
169 #define BJACK_SCORES BUTTON_UP
170 #define BJACK_RESUME BUTTON_REC
171 #define BJACK_UP BUTTON_SCROLL_FWD
172 #define BJACK_DOWN BUTTON_SCROLL_BACK
173 #define BJACK_RIGHT BUTTON_RIGHT
174 #define BJACK_LEFT BUTTON_LEFT
176 #elif CONFIG_KEYPAD == SANSA_C200_PAD
177 #define BJACK_START BUTTON_SELECT
178 #define BJACK_QUIT BUTTON_POWER
179 #define BJACK_MAX BUTTON_VOL_UP
180 #define BJACK_MIN BUTTON_VOL_DOWN
181 #define BJACK_HIT BUTTON_SELECT
182 #define BJACK_STAY BUTTON_RIGHT
183 #define BJACK_DOUBLEDOWN BUTTON_LEFT
184 #define BJACK_SCORES BUTTON_REC
185 #define BJACK_RESUME BUTTON_DOWN
186 #define BJACK_UP BUTTON_UP
187 #define BJACK_DOWN BUTTON_DOWN
188 #define BJACK_RIGHT BUTTON_RIGHT
189 #define BJACK_LEFT BUTTON_LEFT
191 #elif CONFIG_KEYPAD == ELIO_TPJ1022_PAD
192 #define BJACK_START BUTTON_MAIN
193 #define BJACK_QUIT BUTTON_POWER
194 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
195 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
196 #define BJACK_HIT BUTTON_MAIN
197 #define BJACK_STAY BUTTON_MENU
198 #define BJACK_DOUBLEDOWN BUTTON_DOWN
199 #define BJACK_SCORES BUTTON_UP
200 #define BJACK_RESUME BUTTON_FF
201 #define BJACK_UP BUTTON_UP
202 #define BJACK_DOWN BUTTON_DOWN
203 #define BJACK_RIGHT BUTTON_RIGHT
204 #define BJACK_LEFT BUTTON_LEFT
206 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
207 #define BJACK_START BUTTON_PLAY
208 #define BJACK_QUIT BUTTON_BACK
209 #define BJACK_MAX BUTTON_VOL_UP
210 #define BJACK_MIN BUTTON_VOL_DOWN
211 #define BJACK_HIT BUTTON_VOL_UP
212 #define BJACK_STAY BUTTON_VOL_DOWN
213 #define BJACK_DOUBLEDOWN BUTTON_SELECT
214 #define BJACK_SCORES BUTTON_RIGHT
215 #define BJACK_RESUME BUTTON_MENU
216 #define BJACK_UP BUTTON_UP
217 #define BJACK_DOWN BUTTON_DOWN
218 #define BJACK_RIGHT BUTTON_RIGHT
219 #define BJACK_LEFT BUTTON_LEFT
221 #else
222 #error BLACKJACK: Unsupported keypad
223 #endif
225 #ifdef HAVE_LCD_COLOR
226 #define BG_COLOR LCD_RGBPACK(0,157,0)
227 #define FG_COLOR LCD_WHITE
228 #elif LCD_DEPTH > 1
229 #define BG_COLOR LCD_WHITE
230 #define FG_COLOR LCD_BLACK
231 #endif
233 #define CARD_WIDTH BMPWIDTH_card_back
234 #define CARD_HEIGHT BMPHEIGHT_card_back
236 /* This is the max amount of cards onscreen before condensing */
237 #define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
239 extern const fb_data card_deck[];
240 extern const fb_data card_back[];
242 #define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
244 /* global rockbox api */
245 static struct plugin_api* rb;
247 MEM_FUNCTION_WRAPPERS(rb);
249 /* dealer and player card positions */
250 unsigned int dealer_x, dealer_y, player_x, player_y;
252 typedef struct card {
253 unsigned int value; /* Card's value in Blackjack */
254 unsigned int num; /* Value on card face 0-12 (0=Ace, 1=2, 11=Q) */
255 unsigned int suit; /* 0:Spades, 1:Hearts, 2: Clubs; 3: Diamonds */
256 bool is_soft_ace;
257 } card;
259 typedef struct game_context {
260 struct card player_cards[2][22]; /* 22 Cards means the deal was all aces */
261 struct card dealer_cards[22]; /* That is the worst-case scenario */
262 unsigned int player_total;
263 unsigned int dealer_total;
264 signed int player_money;
265 unsigned int num_player_cards[2];
266 unsigned int num_dealer_cards;
267 unsigned int current_bet;
268 unsigned int split_status; /* 0 = split hasn't been asked, *
269 * 1 = split did not occur *
270 * 2 = split occurred *
271 * 3 = split occurred and 1st hand done */
272 bool is_blackjack;
273 bool end_hand;
274 bool asked_insurance;
275 signed short highscores[NUM_SCORES];
276 bool resume;
277 bool dirty;
278 } game_context;
280 /*****************************************************************************
281 * blackjack_init() initializes blackjack data structures.
282 ******************************************************************************/
283 static void blackjack_init(struct game_context* bj) {
284 /* seed the rand generator */
285 rb->srand(*rb->current_tick);
287 /* reset card positions */
288 dealer_x = 4;
289 dealer_y = LCD_HEIGHT/4 - CARD_HEIGHT/2;
290 player_x = 4;
291 player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2;
293 /* check for resumed game */
294 if(bj->resume) return;
296 /* reset scoring */
297 bj->player_total = 0;
298 bj->dealer_total = 0;
299 bj->num_player_cards[0] = 2;
300 bj->num_player_cards[1] = 0;
301 bj->num_dealer_cards = 2;
302 bj->end_hand = false;
303 bj->split_status = 0;
304 bj->is_blackjack = false;
305 bj->asked_insurance = false;
308 /*****************************************************************************
309 * blackjack_drawtable() draws the table and some text.
310 ******************************************************************************/
311 static void blackjack_drawtable(struct game_context* bj) {
312 unsigned int w, h, y_loc;
313 char str[10];
315 #if LCD_HEIGHT <= 64
316 rb->lcd_getstringsize("Bet", &w, &h);
317 rb->lcd_putsxy(LCD_WIDTH - w, 2*h + 1, "Bet");
318 rb->snprintf(str, 9, "$%d", bj->current_bet);
319 rb->lcd_getstringsize(str, &w, &h);
320 rb->lcd_putsxy(LCD_WIDTH - w, 3*h + 1, str);
321 y_loc = LCD_HEIGHT/2;
322 #else
323 rb->lcd_getstringsize("Bet", &w, &h);
324 rb->lcd_putsxy(LCD_WIDTH - w, 5*h / 2, "Bet");
325 rb->snprintf(str, 9, "$%d", bj->current_bet);
326 rb->lcd_getstringsize(str, &w, &h);
327 rb->lcd_putsxy(LCD_WIDTH - w, 7*h / 2, str);
328 rb->lcd_hline(0, LCD_WIDTH, LCD_HEIGHT/2);
329 y_loc = LCD_HEIGHT/2 + h;
330 #endif
332 rb->lcd_putsxy(0,0, "Dealer");
333 rb->lcd_getstringsize("Player", &w, &h);
334 rb->lcd_putsxy(0, y_loc, "Player");
335 rb->lcd_getstringsize("Total", &w, &h);
336 rb->lcd_putsxy(LCD_WIDTH - w, y_loc, "Total");
337 rb->lcd_getstringsize("Money", &w, &h);
338 rb->lcd_putsxy(LCD_WIDTH - w, 0, "Money");
339 rb->snprintf(str, 9, "$%d", bj->player_money - bj->current_bet);
340 rb->lcd_getstringsize(str, &w, &h);
341 rb->lcd_putsxy(LCD_WIDTH - w, h + 1, str);
342 rb->snprintf(str, 3, "%d", bj->player_total);
343 rb->lcd_getstringsize(str, &w, &h);
344 rb->lcd_putsxy(LCD_WIDTH - w, y_loc + h, str);
347 /*****************************************************************************
348 * find_value() is passed a card and returns its blackjack value.
349 ******************************************************************************/
350 static unsigned int find_value(unsigned int number) {
351 unsigned int thisValue;
352 if (number == 0)
353 thisValue = 11; /* Aces get a value of 11 at first */
354 else if (number < 10)
355 thisValue = number + 1;
356 else
357 thisValue = 10; /* Anything 10 or higher gets a value of 10 */
359 return thisValue;
362 /*****************************************************************************
363 * draw_card() draws a card to the screen.
364 ******************************************************************************/
365 static void draw_card(struct card temp_card, bool shown, unsigned int x,
366 unsigned int y) {
367 if(shown)
368 rb->lcd_bitmap_part(card_deck, CARD_WIDTH*temp_card.num,
369 CARD_HEIGHT*temp_card.suit, BMPWIDTH_card_deck,
370 x+1, y+1, CARD_WIDTH, CARD_HEIGHT);
371 else
372 rb->lcd_bitmap(card_back, x+1, y+1,CARD_WIDTH, CARD_HEIGHT);
373 #if LCD_DEPTH > 1
374 rb->lcd_set_foreground(LCD_BLACK);
375 #endif
377 /* Print outlines */
378 #if CARD_WIDTH >= 26
379 rb->lcd_hline(x+2, x+CARD_WIDTH-1, y);
380 rb->lcd_hline(x+2, x+CARD_WIDTH-1, y+CARD_HEIGHT+1);
381 rb->lcd_vline(x, y+2, y+CARD_HEIGHT-3);
382 rb->lcd_vline(x+CARD_WIDTH+1, y+2, y+CARD_HEIGHT-1);
383 rb->lcd_drawpixel(x+1, y+1);
384 rb->lcd_drawpixel(x+1, y+CARD_HEIGHT);
385 rb->lcd_drawpixel(x+CARD_WIDTH, y+1);
386 rb->lcd_drawpixel(x+CARD_WIDTH, y+CARD_HEIGHT);
387 #else
388 rb->lcd_hline(x+1, x+CARD_WIDTH, y);
389 rb->lcd_hline(x+1, x+CARD_WIDTH, y+CARD_HEIGHT+1);
390 rb->lcd_vline(x, y+1, y+CARD_HEIGHT);
391 rb->lcd_vline(x+CARD_WIDTH+1, y+1, y+CARD_HEIGHT);
392 #endif
394 #if LCD_DEPTH > 1
395 rb->lcd_set_foreground(FG_COLOR);
396 #endif
399 /*****************************************************************************
400 * new_card() initializes a new card and gives it values.
401 ******************************************************************************/
402 static struct card new_card(void) {
403 struct card new_card;
404 new_card.suit = rb->rand()%4; /* Random number 0-3 */
405 new_card.num = rb->rand()%13; /* Random number 0-12 */
406 new_card.value = find_value(new_card.num);
407 new_card.is_soft_ace = new_card.num == 0 ? true : false;
408 return new_card;
411 /*****************************************************************************
412 * deal_init_card() deals and draws to the screen the player's and dealer's
413 * initial cards.
414 ******************************************************************************/
415 static void deal_init_cards(struct game_context* bj) {
416 bj->dealer_cards[0] = new_card();
417 bj->dealer_total += bj->dealer_cards[0].value;
419 draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
421 bj->dealer_cards[1] = new_card();
422 bj->dealer_total += bj->dealer_cards[1].value;
423 draw_card(bj->dealer_cards[1], true, dealer_x + CARD_WIDTH + 4, dealer_y);
425 bj->player_cards[0][0] = new_card();
426 bj->player_total += bj->player_cards[0][0].value;
427 draw_card(bj->player_cards[0][0], true, player_x, player_y);
428 player_x += CARD_WIDTH + 4;
430 bj->player_cards[0][1] = new_card();
431 bj->player_total += bj->player_cards[0][1].value;
432 draw_card(bj->player_cards[0][1], true, player_x, player_y);
433 player_x += CARD_WIDTH + 4;
436 /*****************************************************************************
437 * redraw_board() redraws all the cards and the board
438 ******************************************************************************/
439 static void redraw_board(struct game_context* bj) {
440 unsigned int i, n, upper_bound;
441 rb->lcd_clear_display();
443 blackjack_drawtable(bj);
444 player_x = 4;
445 dealer_x = 4;
446 upper_bound = bj->split_status > 1 ? 2 : 1;
448 for (i = 0; i < bj->num_dealer_cards; i++) {
449 if (!bj->end_hand) {
450 draw_card(bj->dealer_cards[0], false, dealer_x, dealer_y);
452 /* increment i so the dealer's first card isn't displayed */
453 i++;
454 dealer_x += CARD_WIDTH + 4;
456 draw_card(bj->dealer_cards[i], true, dealer_x, dealer_y);
458 if (bj->num_dealer_cards > MAX_CARDS-1)
459 dealer_x += 10;
460 else
461 dealer_x += CARD_WIDTH + 4;
464 for (n = 0; n < upper_bound; n++) {
465 for (i = 0; i < bj->num_player_cards[n]; i++) {
466 draw_card(bj->player_cards[n][i], true, player_x, player_y);
467 if (bj->split_status>1 || bj->num_player_cards[n]>MAX_CARDS)
468 player_x += 10;
469 else
470 player_x += CARD_WIDTH + 4;
472 if (bj->split_status > 1)
473 player_x = LCD_WIDTH/2 + 4;
477 /*****************************************************************************
478 * update_total updates the player's total
479 ******************************************************************************/
480 static void update_total(struct game_context* bj) {
481 char total[3];
482 unsigned int w, h;
483 rb->snprintf(total, 3, "%d", bj->player_total);
484 rb->lcd_getstringsize(total, &w, &h);
485 #if LCD_HEIGHT > 64
486 h *= 2;
487 #endif
488 rb->lcd_putsxy(LCD_WIDTH - w, LCD_HEIGHT/2 + h, total);
489 rb->lcd_update_rect(LCD_WIDTH - w, LCD_HEIGHT/2 + h, w, h);
493 /*****************************************************************************
494 * check_for_aces() is passed an array of cards and returns where an ace is
495 * located. Otherwise, returns -1.
496 ******************************************************************************/
497 static signed int check_for_aces(struct card temp_cards[],
498 unsigned int size) {
499 unsigned int i;
500 for(i = 0; i < size; i++) {
501 if (temp_cards[i].is_soft_ace == true)
502 return i;
504 return -1;
507 /*****************************************************************************
508 * check_totals() compares player and dealer totals.
509 * 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
510 ******************************************************************************/
511 static unsigned int check_totals(struct game_context* bj)
513 unsigned int temp;
514 if (bj->player_total > 21)
515 temp = 0;
516 else if (bj->player_total == 21 && bj->is_blackjack)
517 if (bj->dealer_total == 21 && bj->num_dealer_cards == 2)
518 temp = 2;
519 else
520 temp = 4;
521 else if (bj->player_total == bj->dealer_total)
522 temp = 2;
523 else if (bj->dealer_total > 21 && bj->player_total < 22)
524 temp = 3;
525 else if (bj->dealer_total > bj->player_total)
526 temp = 1;
527 else if (bj->player_total > bj->dealer_total)
528 temp = 3;
529 else
530 temp = 5;
532 return temp;
535 /*****************************************************************************
536 * finish_dealer() draws cards for the dealer until he has 17 or more.
537 ******************************************************************************/
538 static void finish_dealer(struct game_context* bj) {
539 signed int temp = 0;
541 if (bj->dealer_total > 16 && bj->dealer_total < 22)
542 return;
544 while (bj->dealer_total < 17) {
545 bj->dealer_cards[bj->num_dealer_cards] = new_card();
546 bj->dealer_total += bj->dealer_cards[bj->num_dealer_cards].value;
547 bj->num_dealer_cards++;
550 while (bj->dealer_total > 21) {
551 temp = check_for_aces(bj->dealer_cards, bj->num_dealer_cards);
552 if(temp != -1) {
553 bj->dealer_cards[temp].is_soft_ace = false;
554 bj->dealer_total -= 10;
556 else
557 return;
561 /*****************************************************************************
562 * finish_game() completes the game once player's turn is over.
563 ******************************************************************************/
564 static void finish_game(struct game_context* bj) {
565 unsigned int rValue, w, h;
566 char str[19];
568 do {
569 finish_dealer(bj);
570 } while (bj->dealer_total < 17);
572 redraw_board(bj);
573 rValue = check_totals(bj);
575 if (rValue == 0) {
576 rb->snprintf(str, sizeof(str), " Bust! ");
577 bj->player_money -= bj->current_bet;
579 else if (rValue == 1) {
580 rb->snprintf(str, sizeof(str), " Sorry, you lost. ");
581 bj->player_money -= bj->current_bet;
583 else if (rValue == 2) {
584 rb->snprintf(str, sizeof(str), " Push ");
586 else if (rValue == 3) {
587 rb->snprintf(str, sizeof(str), " You won! ");
588 bj->player_money+= bj->current_bet;
590 else {
591 rb->snprintf(str, sizeof(str), " Blackjack! ");
592 bj->player_money += bj->current_bet * 3 / 2;
594 rb->lcd_getstringsize(str, &w, &h);
596 #if LCD_HEIGHT <= 64
597 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
598 rb->lcd_fillrect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
599 rb->lcd_set_drawmode(DRMODE_SOLID);
600 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + h, str);
601 rb->snprintf(str, 12, "You have %d", bj->player_total);
602 rb->lcd_getstringsize(str, &w, &h);
603 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2, str);
604 #else
605 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 - h/2, str);
606 #endif
607 rb->lcd_update();
610 /*****************************************************************************
611 * blackjack_recordscore() inserts a high score into the high scores list and
612 * returns the high score position.
613 ******************************************************************************/
614 static unsigned int blackjack_recordscore(struct game_context* bj) {
615 unsigned int i;
616 unsigned int position = 0;
617 signed short current, temp;
619 /* calculate total score */
620 current = bj->player_money;
621 if(current <= 10) return 0;
623 /* insert the current score into the high scores */
624 for(i=0; i<NUM_SCORES; i++) {
625 if(current >= bj->highscores[i]) {
626 if(!position) {
627 position = i+1;
628 bj->dirty = true;
630 temp = bj->highscores[i];
631 bj->highscores[i] = current;
632 current = temp;
636 return position;
639 /*****************************************************************************
640 * blackjack_loadscores() loads the high scores saved file.
641 ******************************************************************************/
642 static void blackjack_loadscores(struct game_context* bj) {
643 signed int fd;
645 bj->dirty = false;
647 /* clear high scores */
648 rb->memset(bj->highscores, 0, sizeof(bj->highscores));
650 /* open scores file */
651 fd = rb->open(SCORE_FILE, O_RDONLY);
652 if(fd < 0) return;
654 /* read in high scores */
655 if(rb->read(fd, bj->highscores, sizeof(bj->highscores)) <= 0) {
656 /* scores are bad, reset */
657 rb->memset(bj->highscores, 0, sizeof(bj->highscores));
660 rb->close(fd);
663 /*****************************************************************************
664 * blackjack_savescores() saves the high scores saved file.
665 ******************************************************************************/
666 static void blackjack_savescores(struct game_context* bj) {
667 unsigned int fd;
669 /* write out the high scores to the save file */
670 fd = rb->open(SCORE_FILE, O_WRONLY|O_CREAT);
671 rb->write(fd, bj->highscores, sizeof(bj->highscores));
672 rb->close(fd);
673 bj->dirty = false;
676 /*****************************************************************************
677 * blackjack_loadgame() loads the saved game and returns load success.
678 ******************************************************************************/
679 static bool blackjack_loadgame(struct game_context* bj) {
680 signed int fd;
681 bool loaded = false;
683 /* open game file */
684 fd = rb->open(SAVE_FILE, O_RDONLY);
685 if(fd < 0) return loaded;
687 /* read in saved game */
688 while(true) {
689 if(rb->read(fd, &bj->player_money, sizeof(bj->player_money)) <= 0) break;
690 if(rb->read(fd, &bj->player_total, sizeof(bj->player_total)) <= 0) break;
691 if(rb->read(fd, &bj->dealer_total, sizeof(bj->dealer_total)) <= 0) break;
692 if(rb->read(fd, &bj->num_player_cards, sizeof(bj->num_player_cards))<=0)
693 break;
694 if(rb->read(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards))<=0)
695 break;
696 if(rb->read(fd, &bj->current_bet, sizeof(bj->current_bet)) <= 0) break;
697 if(rb->read(fd, &bj->is_blackjack, sizeof(bj->is_blackjack)) <= 0) break;
698 if(rb->read(fd, &bj->split_status, sizeof(bj->split_status)) <= 0) break;
699 if(rb->read(fd, &bj->asked_insurance, sizeof(bj->asked_insurance)) <= 0)
700 break;
701 if(rb->read(fd, &bj->end_hand, sizeof(bj->end_hand)) <= 0) break;
702 if(rb->read(fd, &bj->player_cards, sizeof(bj->player_cards)) <= 0) break;
703 if(rb->read(fd, &bj->dealer_cards, sizeof(bj->dealer_cards)) <= 0) break;
704 bj->resume = true;
705 loaded = true;
706 break;
709 rb->close(fd);
711 /* delete saved file */
712 rb->remove(SAVE_FILE);
713 return loaded;
716 /*****************************************************************************
717 * blackjack_savegame() saves the current game state.
718 ******************************************************************************/
719 static void blackjack_savegame(struct game_context* bj) {
720 unsigned int fd;
722 /* write out the game state to the save file */
723 fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
724 rb->write(fd, &bj->player_money, sizeof(bj->player_money));
725 rb->write(fd, &bj->player_total, sizeof(bj->player_total));
726 rb->write(fd, &bj->dealer_total, sizeof(bj->dealer_total));
727 rb->write(fd, &bj->num_player_cards, sizeof(bj->num_player_cards));
728 rb->write(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards));
729 rb->write(fd, &bj->current_bet, sizeof(bj->current_bet));
730 rb->write(fd, &bj->is_blackjack, sizeof(bj->is_blackjack));
731 rb->write(fd, &bj->split_status, sizeof(bj->split_status));
732 rb->write(fd, &bj->asked_insurance, sizeof(bj->asked_insurance));
733 rb->write(fd, &bj->end_hand, sizeof(bj->end_hand));
734 rb->write(fd, &bj->player_cards, sizeof(bj->player_cards));
735 rb->write(fd, &bj->dealer_cards, sizeof(bj->dealer_cards));
736 rb->close(fd);
738 bj->resume = true;
741 /*****************************************************************************
742 * blackjack_callback() is the default event handler callback which is called
743 * on usb connect and shutdown.
744 ******************************************************************************/
745 static void blackjack_callback(void* param) {
746 struct game_context* bj = (struct game_context*) param;
747 if(bj->dirty) {
748 rb->splash(HZ, "Saving high scores...");
749 blackjack_savescores(bj);
753 /*****************************************************************************
754 * blackjack_get_yes_no() gets a yes/no answer from the user
755 ******************************************************************************/
756 static unsigned int blackjack_get_yes_no(char message[20]) {
757 int button;
758 unsigned int w, h, b, choice = 0;
759 bool breakout = false;
760 char message_yes[24], message_no[24];
762 rb->strcpy(message_yes, message);
763 rb->strcpy(message_no, message);
764 rb->strcat(message_yes, " Yes");
765 rb->strcat(message_no, " No");
766 rb->lcd_getstringsize(message_yes, &w, &h);
767 const char *stg[] = {message_yes, message_no};
769 #if LCD_HEIGHT <= 64
770 b = 2*h+1;
771 #else
772 b = h-1;
773 #endif
775 #ifdef HAVE_LCD_COLOR
776 rb->lcd_fillrect(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b, w+1, h+3);
777 rb->lcd_set_foreground(LCD_BLACK);
778 rb->lcd_set_background(LCD_WHITE);
779 #else
780 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
781 rb->lcd_fillrect(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b, w+1, h+3);
782 rb->lcd_set_drawmode(DRMODE_SOLID);
783 #endif
784 rb->lcd_drawrect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b - 1, w+3, h+4);
786 while(!breakout) {
787 rb->lcd_putsxy(LCD_WIDTH/2 - w/2, LCD_HEIGHT/2 + b +1, stg[choice]);
788 rb->lcd_update_rect(LCD_WIDTH/2 - w/2 - 1, LCD_HEIGHT/2 + b -1,
789 w+3, h+4);
790 button = rb->button_get(true);
792 switch(button) {
793 case BJACK_LEFT:
794 case (BJACK_LEFT|BUTTON_REPEAT):
795 case BJACK_RIGHT:
796 case (BJACK_RIGHT|BUTTON_REPEAT):
797 choice ^= 1;
798 break;
799 case BJACK_START: breakout = true;
800 break;
801 case BJACK_QUIT: breakout = true;
802 choice = BJ_QUIT;
803 break;
807 #if LCD_DEPTH > 1
808 rb->lcd_set_foreground(FG_COLOR);
809 rb->lcd_set_background(BG_COLOR);
810 #endif
811 return choice;
814 /*****************************************************************************
815 * blackjack_get_amount() gets an amount from the player to be used
816 ******************************************************************************/
817 static signed int blackjack_get_amount(char message[20], signed int lower_limit,
818 signed int upper_limit,
819 signed int start) {
820 int button;
821 char str[6];
822 bool changed = false;
823 unsigned int w, h;
824 signed int amount;
826 rb->lcd_getstringsize("A", &w, &h); /* find the size of one character */
828 if (start > upper_limit)
829 amount = upper_limit;
830 else if (start < lower_limit)
831 amount = lower_limit;
832 else
833 amount = start;
835 #if LCD_DEPTH > 1
836 rb->lcd_set_background(LCD_WHITE);
837 rb->lcd_set_foreground(LCD_BLACK);
838 #endif
840 #if LCD_HEIGHT <= 64
841 rb->lcd_clear_display();
842 rb->lcd_puts(0, 1, message);
843 rb->snprintf(str, 9, "$%d", amount);
844 rb->lcd_puts(0, 2, str);
845 rb->lcd_puts(0, 3, "RIGHT: +1");
846 rb->lcd_puts(0, 4, "LEFT: -1");
847 rb->lcd_puts(0, 5, "UP: +10");
848 rb->lcd_puts(0, 6, "DOWN: -10");
849 rb->lcd_update();
850 #else
851 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
852 rb->lcd_fillrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3, 37*w / 2,
853 8*h -3);
854 rb->lcd_set_drawmode(DRMODE_SOLID);
855 rb->lcd_drawrect(LCD_WIDTH/2 - 9*w - 1, LCD_HEIGHT/2 - 4*h - 3, 37*w / 2,
856 8*h -3);
857 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 4*h - 1, message);
858 rb->snprintf(str, 9, "$%d", amount);
859 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
860 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
861 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
862 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
863 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, " >>|: +1");
864 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, " |<<: -1");
865 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "SCROLL+: +10");
866 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "SCROLL-: -10");
867 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
868 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, "RIGHT: +1");
869 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, "LEFT: -1");
870 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "SCROLL+: +10");
871 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "SCROLL-: -10");
872 #else
873 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - h-2, "RIGHT: +1");
874 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 1, "LEFT: -1");
875 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + h, "UP: +10");
876 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 + 2*h + 1, "DOWN: -10");
877 #endif
878 rb->lcd_update_rect(LCD_WIDTH/2 - 9*w - 2, LCD_HEIGHT/2 - 9*h/2, 37*w/2 + 1,
879 8*h-2);
880 #endif
882 while(true) {
883 button = rb->button_get(true);
885 switch(button) {
886 case BJACK_UP:
887 case (BJACK_UP|BUTTON_REPEAT):
888 if (amount + 10 < upper_limit + 1) {
889 amount += 10;
890 changed = true;
892 break;
893 case BJACK_DOWN:
894 case (BJACK_DOWN|BUTTON_REPEAT):
895 if (amount - 10 > lower_limit - 1) {
896 amount -= 10;
897 changed = true;
899 break;
900 case BJACK_RIGHT:
901 case (BJACK_RIGHT|BUTTON_REPEAT):
902 if (amount + 1 < upper_limit + 1) {
903 amount++;
904 changed = true;
906 break;
907 case BJACK_LEFT:
908 case (BJACK_LEFT|BUTTON_REPEAT):
909 if (amount - 1 > lower_limit - 1) {
910 amount--;
911 changed = true;
913 break;
914 case BJACK_MAX :
915 amount = upper_limit;
916 changed = true;
917 break;
918 case BJACK_MIN :
919 amount = lower_limit;
920 changed = true;
921 break;
922 case BJACK_QUIT:
923 return 0;
924 case BJACK_START:
925 #if LCD_DEPTH > 1
926 rb->lcd_set_foreground(FG_COLOR);
927 rb->lcd_set_background(BG_COLOR);
928 #endif
929 rb->lcd_clear_display();
930 return amount;
933 if(changed) {
934 rb->snprintf(str, 9, "$%d", amount);
935 #if LCD_HEIGHT <= 64
936 rb->lcd_puts(0, 2, str);
937 rb->lcd_update();
938 #else
939 rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
940 rb->lcd_fillrect(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, 5*w, h);
941 rb->lcd_set_drawmode(DRMODE_SOLID);
942 rb->lcd_putsxy(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, str);
943 rb->lcd_update_rect(LCD_WIDTH/2 - 9*w, LCD_HEIGHT/2 - 3*h, 5*w, h);
944 #endif
945 changed = false;
950 /*****************************************************************************
951 * blackjack_get_bet() gets the player's bet.
952 ******************************************************************************/
953 static void blackjack_get_bet(struct game_context* bj) {
954 bj->current_bet = blackjack_get_amount("Please enter a bet", 10,
955 bj->player_money, bj->current_bet);
958 /*****************************************************************************
959 * double_down() returns one final card then finishes the game
960 ******************************************************************************/
961 static void double_down(struct game_context* bj) {
962 bj->current_bet *= 2;
963 bj->player_cards[0][bj->num_player_cards[0]] = new_card();
964 bj->player_total += bj->player_cards[0][bj->num_player_cards[0]].value;
965 bj->num_player_cards[0]++;
968 /*****************************************************************************
969 * split() checks if the player wants to split and acts accordingly.
970 * When bj->split_status is 1, no split occurred. 2 means the player split and 3
971 * means a split has already occurred and the first hand is done.
972 ******************************************************************************/
973 static void split(struct game_context* bj) {
974 if (blackjack_get_yes_no("Split?") == 1)
975 bj->split_status = 1;
976 else {
977 bj->split_status = 2;
978 bj->current_bet *= 2;
979 bj->num_player_cards[0] = 1;
980 bj->num_player_cards[1] = 1;
981 bj->player_cards[1][0] = bj->player_cards[0][1];
982 bj->player_total = bj->player_cards[0][0].value;
986 /*****************************************************************************
987 * insurance() see if the player wants to buy insurance and how much.
988 ******************************************************************************/
989 static unsigned int insurance(struct game_context* bj) {
990 unsigned int insurance, max_amount;
992 insurance = blackjack_get_yes_no("Buy Insurance?");
993 bj->asked_insurance = true;
994 max_amount = bj->current_bet < (unsigned int)bj->player_money ?
995 bj->current_bet/2 : (unsigned int)bj->player_money;
996 if (insurance == 1) return 0;
998 insurance = blackjack_get_amount("How much?", 0, max_amount, 0);
999 redraw_board(bj);
1000 return insurance;
1003 /*****************************************************************************
1004 * play_again() checks to see if the player wants to keep playing.
1005 ******************************************************************************/
1006 static unsigned int play_again(void) {
1007 return blackjack_get_yes_no("Play Again?");
1010 /*****************************************************************************
1011 * blackjack_menu() is the initial menu at the start of the game.
1012 ******************************************************************************/
1013 static unsigned int blackjack_menu(struct game_context* bj) {
1014 int button;
1015 char *title = "Blackjack";
1016 char str[18];
1017 unsigned int i, w, h;
1018 bool breakout = false;
1019 bool showscores = false;
1021 while(true){
1022 #if LCD_DEPTH > 1
1023 rb->lcd_set_background(BG_COLOR);
1024 rb->lcd_set_foreground(FG_COLOR);
1025 #endif
1026 rb->lcd_clear_display();
1028 if(!showscores) {
1029 /* welcome screen to display key bindings */
1030 rb->lcd_getstringsize(title, &w, &h);
1031 rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, title);
1033 #if CONFIG_KEYPAD == RECORDER_PAD
1034 rb->lcd_puts(0, 1, "ON: start");
1035 rb->lcd_puts(0, 2, "OFF: exit");
1036 rb->lcd_puts(0, 3, "F1: hit");
1037 rb->lcd_puts(0, 4, "F2: stay");
1038 rb->lcd_puts(0, 5, "F3: double down");
1039 rb->lcd_puts(0, 6, "PLAY: save/resume");
1040 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1041 rb->lcd_puts(0, 7, str);
1042 #elif CONFIG_KEYPAD == ONDIO_PAD
1043 rb->lcd_puts(0, 1, "MENU: start");
1044 rb->lcd_puts(0, 2, "OFF: exit");
1045 rb->lcd_puts(0, 3, "LEFT: hit");
1046 rb->lcd_puts(0, 4, "RIGHT: stay");
1047 rb->lcd_puts(0, 5, "UP: double down");
1048 rb->lcd_puts(0, 6, "DOWN: save/resume");
1049 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1050 rb->lcd_puts(0, 7, str);
1051 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
1052 rb->lcd_puts(0, 2, "PLAY to start & to hit");
1053 rb->lcd_puts(0, 3, "STOP to exit");
1054 rb->lcd_puts(0, 4, "REC to stay");
1055 rb->lcd_puts(0, 5, "NAVI to double down ");
1056 rb->lcd_puts(0, 6, " & to view highscores");
1057 rb->lcd_puts(0, 7, "AB to save/resume");
1058 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1059 rb->lcd_puts(0, 8, str);
1060 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1061 rb->lcd_puts(0, 2, "PLAY to start & hit");
1062 rb->lcd_puts(0, 3, "POWER to exit");
1063 rb->lcd_puts(0, 4, ">>| to stay");
1064 rb->lcd_puts(0, 5, "|<< to double down");
1065 rb->lcd_puts(0, 6, "LEFT to view scores");
1066 rb->lcd_puts(0, 7, "RIGHT to save/resume");
1067 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1068 rb->lcd_puts(0, 8, str);
1070 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1071 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1072 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1073 #if LCD_WIDTH >=176
1074 rb->lcd_puts(0, 2, "SELECT to start & to hit");
1075 rb->lcd_puts(0, 3, "MENU to exit");
1076 rb->lcd_puts(0, 4, ">>| to stay & to view highscores");
1077 rb->lcd_puts(0, 5, "|<< to double down");
1078 rb->lcd_puts(0, 6, "PLAY to save/resume");
1079 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1080 rb->lcd_puts(0, 7, str);
1081 #else
1082 rb->lcd_puts(0, 2, "SELECT to start & to ");
1083 rb->lcd_puts(0, 3, " hit");
1084 rb->lcd_puts(0, 4, "MENU to exit");
1085 rb->lcd_puts(0, 5, ">>| to stay & to view ");
1086 rb->lcd_puts(0, 6, " highscores");
1087 rb->lcd_puts(0, 7, "|<< to double down");
1088 rb->lcd_puts(0, 8, "PLAY to save/resume");
1089 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1090 rb->lcd_puts(0, 9, str);
1091 #endif
1092 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1093 rb->lcd_puts(0, 2, "PLAY to start to hit");
1094 rb->lcd_puts(0, 3, "POWER to exit");
1095 rb->lcd_puts(0, 4, "SELECT to hit");
1096 rb->lcd_puts(0, 5, "REC to stay");
1097 rb->lcd_puts(0, 6, "PLAY to double down");
1098 rb->lcd_puts(0, 7, "RIGHT to view highscores ");
1099 rb->lcd_puts(0, 8, "DOWN to save/resume");
1100 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1101 rb->lcd_puts(0, 9, str);
1102 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
1103 rb->lcd_puts(0, 2, "AB to start & to");
1104 rb->lcd_puts(0, 3, " stay");
1105 rb->lcd_puts(0, 4, "EQ to hit");
1106 rb->lcd_puts(0, 5, "PLAY to exit");
1107 rb->lcd_puts(0, 6, "CLICK to double down");
1108 rb->lcd_puts(0, 7, "& to view highscores");
1109 rb->lcd_puts(0, 8, "AB+EQ to save/resume");
1110 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1111 rb->lcd_puts(0, 9, str);
1112 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1113 rb->lcd_puts(0, 2, "POWER to start");
1114 rb->lcd_puts(0, 3, "A to exit");
1115 rb->lcd_puts(0, 4, "VOL+ to hit");
1116 rb->lcd_puts(0, 5, "VOL- to stay");
1117 rb->lcd_puts(0, 6, "CENTER to double down");
1118 rb->lcd_puts(0, 6, "RIGHT to view highscores ");
1119 rb->lcd_puts(0, 8, "MENU to save/resume");
1120 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1121 rb->lcd_puts(0, 9, str);
1122 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
1123 rb->lcd_puts(0, 2, "SELECT to start & to hit");
1124 rb->lcd_puts(0, 3, "POWER to exit");
1125 rb->lcd_puts(0, 4, "RIGHT to stay");
1126 rb->lcd_puts(0, 5, "LEFT to double down");
1127 rb->lcd_puts(0, 6, "REC to save/resume");
1128 rb->lcd_puts(0, 7, "UP to view scores");
1129 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1130 rb->lcd_puts(0, 8, str);
1131 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
1132 rb->lcd_puts(0, 2, "SELECT to start & to hit");
1133 rb->lcd_puts(0, 3, "POWER to exit");
1134 rb->lcd_puts(0, 4, "RIGHT to stay");
1135 rb->lcd_puts(0, 5, "LEFT to double down");
1136 rb->lcd_puts(0, 6, "DOWN to save/resume");
1137 rb->lcd_puts(0, 7, "REC to view scores");
1138 rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
1139 rb->lcd_puts(0, 9, str);
1140 #endif
1141 } else {
1142 rb->snprintf(str, 12, "%s", "High Scores");
1143 rb->lcd_getstringsize(str, &w, &h);
1144 rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
1146 /* print high scores */
1147 for(i=0; i<NUM_SCORES; i++) {
1148 rb->snprintf(str, 14, "#%02d: $%d", i+1, bj->highscores[i]);
1149 rb->lcd_puts(0, i+1, str);
1153 rb->lcd_update();
1155 /* handle menu button presses */
1156 button = rb->button_get(true);
1158 switch(button) {
1159 case BJACK_START: /* start playing */
1160 breakout = true;
1161 break;
1163 case BJACK_QUIT: /* quit program */
1164 if(showscores) {
1165 showscores = 0;
1166 break;
1168 return BJ_QUIT;
1170 case BJACK_RESUME:/* resume game */
1171 if(!blackjack_loadgame(bj)) {
1172 rb->splash(HZ*2, "Nothing to resume");
1173 } else {
1174 rb->splash(HZ*2, "Loading...");
1175 breakout = true;
1177 break;
1179 case BJACK_SCORES:/* toggle high scores */
1180 showscores = !showscores;
1181 break;
1183 default:
1184 if(rb->default_event_handler_ex(button, blackjack_callback,
1185 (void*) bj) == SYS_USB_CONNECTED)
1186 return BJ_USB;
1187 break;
1190 if(breakout) break;
1193 return(0);
1196 /*****************************************************************************
1197 * blackjack() is the main game subroutine, it returns the final game status.
1198 ******************************************************************************/
1199 static int blackjack(struct game_context* bj) {
1200 int button;
1201 unsigned int w, h, temp_var, done = 0, todo = 1;
1202 signed int temp;
1203 bool breakout = false;
1204 bool dbl_down = false;
1206 /* don't resume by default */
1207 bj->resume = false;
1209 /********************
1210 * menu *
1211 ********************/
1212 temp_var = blackjack_menu(bj);
1213 if (temp_var == BJ_QUIT || temp_var == BJ_USB)
1214 return temp_var;
1217 /********************
1218 * init *
1219 ********************/
1220 blackjack_init(bj);
1221 bj->current_bet=10;
1223 /********************
1224 * play *
1225 ********************/
1227 /* check for resumed game */
1228 if(bj->resume) {
1229 bj->resume = false;
1230 redraw_board(bj);
1231 if (bj->split_status == 2) {
1232 todo=2;
1233 player_x = bj->num_player_cards[0] * 10 + 4;
1235 else if (bj->split_status == 3) {
1236 player_x = bj->num_player_cards[1] * 10 + LCD_WIDTH/2 + 4;
1237 todo=2;
1238 done=1;
1242 else {
1243 bj->player_money = 1000;
1244 blackjack_get_bet(bj);
1245 if (bj->current_bet == 0)
1246 return BJ_QUIT;
1247 rb->lcd_clear_display();
1248 deal_init_cards(bj);
1249 blackjack_drawtable(bj);
1252 rb->lcd_update();
1254 breakout = false;
1256 while(true){
1257 if(bj->player_total == 21 && bj->num_player_cards[0] == 2) {
1258 bj->is_blackjack = true;
1259 bj->end_hand = true;
1260 finish_game(bj);
1262 else if(bj->dealer_cards[1].is_soft_ace && !breakout &&
1263 !bj->asked_insurance) {
1264 temp_var = insurance(bj);
1265 if (bj->dealer_total == 21) {
1266 rb->splash(HZ, "Dealer has blackjack");
1267 bj->player_money += temp_var;
1268 bj->end_hand = true;
1269 breakout = true;
1270 redraw_board(bj);
1271 finish_game(bj);
1273 else {
1274 rb->splash(HZ, "Dealer does not have blackjack");
1275 bj->player_money -= temp_var;
1276 breakout = true;
1277 redraw_board(bj);
1278 rb->lcd_update();
1281 if(bj->split_status == 0 &&
1282 bj->player_cards[0][0].num == bj->player_cards[0][1].num) {
1283 split(bj);
1284 redraw_board(bj);
1285 rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
1286 if (bj->split_status == 2) {
1287 todo++;
1288 player_x = bj->num_player_cards[0] * 10 + 4;
1292 while(done < todo) {
1293 button = rb->button_get(true);
1295 switch(button) {
1296 case BJACK_HIT:
1297 NEXT_CARD = new_card();
1298 bj->player_total += NEXT_CARD.value;
1299 draw_card(NEXT_CARD, true, player_x, player_y);
1300 bj->num_player_cards[done]++;
1301 if (bj->num_player_cards[done] == MAX_CARDS + 1) {
1302 redraw_board(bj);
1303 rb->lcd_update_rect(0, LCD_HEIGHT/2, LCD_WIDTH,
1304 LCD_HEIGHT/2);
1306 else if (bj->num_player_cards[done]>MAX_CARDS || todo > 1) {
1307 rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
1308 CARD_HEIGHT+2);
1309 player_x += 10;
1311 else {
1312 rb->lcd_update_rect(player_x, player_y, CARD_WIDTH+2,
1313 CARD_HEIGHT+2);
1314 player_x += CARD_WIDTH + 4;
1316 update_total(bj);
1318 break;
1319 case BJACK_STAY:
1320 bj->end_hand = true;
1321 break;
1322 case BJACK_DOUBLEDOWN:
1323 if ((signed int)bj->current_bet * 2 < bj->player_money + 1 &&
1324 bj->num_player_cards[0]==2 && todo==1) {
1325 double_down(bj);
1326 dbl_down = true;
1327 if (bj->player_total < 22) {
1328 bj->end_hand = true;
1329 finish_game(bj);
1332 else if((signed int)bj->current_bet * 2 > bj->player_money) {
1333 rb->splash(HZ, "Not enough money to double down.");
1334 redraw_board(bj);
1335 rb->lcd_update();
1337 break;
1338 case BJACK_RESUME: /* save and end game */
1339 rb->splash(HZ, "Saving game...");
1340 blackjack_savegame(bj);
1341 /* fall through to BJACK_QUIT */
1343 case BJACK_QUIT:
1344 return BJ_END;
1347 while (bj->player_total > 21 && !bj->end_hand) {
1348 temp = check_for_aces(bj->player_cards[done],
1349 bj->num_player_cards[done]);
1350 if(temp != -1) {
1351 bj->player_cards[done][temp].is_soft_ace = false;
1352 bj->player_total -= 10;
1353 update_total(bj);
1354 if (dbl_down) {
1355 bj->end_hand = true;
1356 finish_game(bj);
1359 else
1360 bj->end_hand = true;
1363 if (bj->end_hand) {
1364 done++;
1365 if(todo > 1) {
1366 if (done == 2) {
1367 temp = bj->player_total;
1368 bj->player_total = temp_var;
1369 temp_var = temp;
1370 finish_game(bj);
1371 rb->lcd_getstringsize(" Split 1 ", &w, &h);
1372 rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1373 " Split 1 ");
1374 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1375 w,h);
1376 bj->current_bet /= 2;
1377 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1378 w,h);
1379 rb->sleep(HZ*2);
1380 bj->player_total = temp_var;
1381 finish_game(bj);
1382 rb->lcd_getstringsize(" Split 2 ", &w, &h);
1383 rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1384 " Split 2 ");
1385 rb->lcd_update_rect(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-3*h/2,
1386 w,h);
1387 rb->sleep(HZ*2);
1389 else {
1390 bj->end_hand = false;
1391 bj->split_status = 3;
1392 temp_var = bj->player_total;
1393 bj->player_total = bj->player_cards[1][0].value;
1394 update_total(bj);
1395 redraw_board(bj);
1396 player_x += 10;
1397 rb->lcd_update();
1400 else
1401 finish_game(bj);
1405 if (bj->player_money < 10) {
1406 rb->sleep(HZ);
1407 return BJ_LOSE;
1410 if (bj->end_hand) { /* If hand is over */
1411 if (play_again() != 0) /* User wants to quit */
1412 return BJ_END;
1413 else { /* User keeps playing */
1414 breakout = false;
1415 redraw_board(bj);
1416 if(dbl_down) {
1417 bj->current_bet /= 2;
1418 dbl_down = false;
1420 done = 0;
1421 todo = 1;
1422 blackjack_init(bj);
1423 blackjack_get_bet(bj);
1424 if (bj->current_bet == 0)
1425 return BJ_END;
1426 deal_init_cards(bj);
1427 blackjack_drawtable(bj);
1428 rb->lcd_update();
1432 /* Never reached */
1433 return PLUGIN_OK;
1436 /*****************************************************************************
1437 * plugin entry point.
1438 ******************************************************************************/
1439 enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
1440 struct game_context bj;
1441 bool exit = false;
1442 unsigned int position;
1443 char str[19];
1445 (void)parameter;
1446 rb = api;
1448 #if LCD_DEPTH > 1
1449 rb->lcd_set_backdrop(NULL);
1450 #endif
1452 /* load high scores */
1453 blackjack_loadscores(&bj);
1455 rb->lcd_setfont(FONT_SYSFIXED);
1457 while(!exit) {
1458 switch(blackjack(&bj)){
1459 case BJ_LOSE:
1460 rb->splash(HZ, "Not enough money to continue");
1461 /* fall through to BJ_END */
1463 case BJ_END:
1464 if(!bj.resume) {
1465 if((position = blackjack_recordscore(&bj))) {
1466 rb->snprintf(str, 19, "New high score #%d!", position);
1467 rb->splash(HZ*2, str);
1470 break;
1472 case BJ_USB:
1473 rb->lcd_setfont(FONT_UI);
1474 return PLUGIN_USB_CONNECTED;
1476 case BJ_QUIT:
1477 if(bj.dirty) {
1478 rb->splash(HZ, "Saving high scores...");
1479 blackjack_savescores(&bj);
1481 exit = true;
1482 break;
1484 default:
1485 break;
1489 rb->lcd_setfont(FONT_UI);
1490 return PLUGIN_OK;