1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007-2008 Michael Sevakis (jhMikeS)
11 * Copyright (C) 2006-2007 Adam Gashlin (hcs)
12 * Copyright (C) 2004-2007 Shay Green (blargg)
13 * Copyright (C) 2002 Brad Martin
15 * All files in this archive are subject to the GNU General Public License.
16 * See the file COPYING in the source tree root for full license agreement.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
23 /* lovingly ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */
24 /* DSP Based on Brad Martin's OpenSPC DSP emulator */
25 /* tag reading from sexyspc by John Brawn (John_Brawn@yahoo.com) and others */
27 #include "spc/spc_codec.h"
28 #include "spc/spc_profiler.h"
32 /**************** ID666 parsing ****************/
35 unsigned char isBinary
;
45 unsigned char emulator
;
48 static int LoadID666(unsigned char *buf
) {
49 unsigned char *ib
=buf
;
53 memcpy(ID666
.song
,ib
,32);
57 memcpy(ID666
.game
,ib
,32);
61 memcpy(ID666
.dumper
,ib
,16);
65 memcpy(ID666
.comments
,ib
,32);
69 /* Ok, now comes the fun part. */
72 if(ib
[2] == '/' && ib
[5] == '/' )
75 /* Reserved bytes check */
76 if(ib
[0xD2 - 0x2E - 112] >= '0' &&
77 ib
[0xD2 - 0x2E - 112] <= '9' &&
78 ib
[0xD3 - 0x2E - 112] == 0x00)
81 /* is length & fade only digits? */
83 (ib
[0xA9 - 0x2E - 112+i
]>='0'&&ib
[0xA9 - 0x2E - 112+i
]<='9') ||
84 ib
[0xA9 - 0x2E - 112+i
]=='\0');
88 ID666
.isBinary
= isbinary
;
91 DEBUGF("binary tag detected\n");
106 ID666
.length
|=*ib
<<8;
109 ID666
.length
|=*ib
<<16;
122 memcpy(ID666
.artist
,ib
,32);
135 DEBUGF("text tag detected\n");
140 for (i
=0;i
<2 && buf
[i
]>='0' && buf
[i
]<='9';i
++) tmp
=tmp
*10+buf
[i
]-'0';
147 for (i
=0;i
<2 && buf
[i
]>='0' && buf
[i
]<='9';i
++) tmp
=tmp
*10+buf
[i
]-'0';
154 for (i
=0;i
<4 && buf
[i
]>='0' && buf
[i
]<='9';i
++) tmp
=tmp
*10+buf
[i
]-'0';
161 for (i
=0;i
<3 && buf
[i
]>='0' && buf
[i
]<='9';i
++) tmp
=tmp
*10+buf
[i
]-'0';
162 ID666
.length
= tmp
* 1000;
168 for (i
=0;i
<5 && buf
[i
]>='0' && buf
[i
]<='9';i
++) tmp
=tmp
*10+buf
[i
]-'0';
172 memcpy(ID666
.artist
,ib
,32);
176 /*I have no idea if this is right or not.*/
188 /**************** Codec ****************/
189 enum {SAMPLE_RATE
= 32000};
190 static struct Spc_Emu spc_emu IDATA_ATTR CACHEALIGN_ATTR
;
193 /** Implementations for pipelined dual-core operation **/
194 static int spc_emu_thread_stack
[DEFAULT_STACK_SIZE
/sizeof(int)]
197 static const unsigned char * const spc_emu_thread_name
= "spc emu";
198 static struct thread_entry
*emu_thread_p
;
214 #define WAV_NUM_CHUNKS 2
215 #define WAV_CHUNK_MASK (WAV_NUM_CHUNKS-1)
216 struct sample_queue_chunk
222 int32_t audio
[WAV_CHUNK_SIZE
*2];
229 struct semaphore emu_sem_head
;
230 struct semaphore emu_sem_tail
;
231 struct event emu_evt_reply
;
233 struct sample_queue_chunk wav_chunk
[WAV_NUM_CHUNKS
];
234 } sample_queue SHAREDBSS_ATTR
;
236 static inline void samples_release_wrbuf(void)
239 ci
->semaphore_release(&sample_queue
.emu_sem_head
);
242 static inline struct sample_queue_chunk
* samples_get_wrbuf(void)
244 ci
->semaphore_wait(&sample_queue
.emu_sem_tail
);
245 return &sample_queue
.wav_chunk
[sample_queue
.tail
& WAV_CHUNK_MASK
];
248 static inline void samples_release_rdbuf(void)
250 if (sample_queue
.head
!= sample_queue
.tail
) {
254 ci
->semaphore_release(&sample_queue
.emu_sem_tail
);
257 static inline int32_t * samples_get_rdbuf(void)
259 ci
->semaphore_wait(&sample_queue
.emu_sem_head
);
261 if (ci
->stop_codec
|| ci
->new_track
)
263 /* Told to stop. Buffer must be released. */
264 samples_release_rdbuf();
268 return sample_queue
.wav_chunk
[sample_queue
.head
& WAV_CHUNK_MASK
].audio
;
271 static intptr_t emu_thread_send_msg(long id
, intptr_t data
)
273 struct sample_queue_chunk
*chunk
;
274 /* Grab an audio output buffer */
275 ci
->semaphore_wait(&sample_queue
.emu_sem_head
);
276 chunk
= &sample_queue
.wav_chunk
[sample_queue
.head
& WAV_CHUNK_MASK
];
277 /* Place a message in it instead of audio */
280 /* Release it to the emu thread */
281 samples_release_rdbuf();
283 if (id
!= SPC_EMU_QUIT
) {
284 /* Wait for a response */
285 ci
->event_wait(&sample_queue
.emu_evt_reply
, STATE_SIGNALED
);
288 return sample_queue
.retval
;
291 /* thread function */
292 static bool emu_thread_process_msg(struct sample_queue_chunk
*chunk
)
295 bool ret
= id
!= SPC_EMU_QUIT
;
297 chunk
->id
= SPC_EMU_AUDIO
; /* Reset chunk type to audio */
298 sample_queue
.retval
= 0;
300 if (id
== SPC_EMU_LOAD
)
302 struct spc_load
*ld
= (struct spc_load
*)chunk
->data
;
305 sample_queue
.retval
= SPC_load_spc(&spc_emu
, ld
->buf
, ld
->size
);
307 /* Empty the audio queue */
308 /* This is a dirty hack a timeout based wait would make unnescessary but
309 still safe because the other thread is known to be waiting for a reply
310 and is not using the objects. */
311 ci
->semaphore_init(&sample_queue
.emu_sem_tail
, 2, 2);
312 ci
->semaphore_init(&sample_queue
.emu_sem_head
, 2, 0);
313 sample_queue
.head
= sample_queue
.tail
= 0;
316 if (id
!= SPC_EMU_QUIT
) {
317 ci
->event_set_state(&sample_queue
.emu_evt_reply
, STATE_SIGNALED
);
323 static void spc_emu_thread(void)
328 /* get a buffer for output */
329 struct sample_queue_chunk
*chunk
= samples_get_wrbuf();
331 if (chunk
->id
!= SPC_EMU_AUDIO
) {
332 /* This chunk doesn't contain audio but a command */
333 if (!emu_thread_process_msg(chunk
))
335 /* Have to re-get this pointer to keep semaphore counts correct */
340 /* fill samples buffer */
341 if ( SPC_play(&spc_emu
, WAV_CHUNK_SIZE
*2, chunk
->audio
) )
345 /* done so release it to output */
346 samples_release_wrbuf();
351 static bool spc_emu_start(void)
353 emu_thread_p
= ci
->create_thread(spc_emu_thread
, spc_emu_thread_stack
,
354 sizeof(spc_emu_thread_stack
), CREATE_THREAD_FROZEN
,
355 spc_emu_thread_name
IF_PRIO(, PRIORITY_PLAYBACK
), COP
);
357 if (emu_thread_p
== NULL
)
360 /* Initialize audio queue as full to prevent emu thread from trying to run the
361 emulator before loading something */
362 ci
->event_init(&sample_queue
.emu_evt_reply
,
363 EVENT_AUTOMATIC
| STATE_NONSIGNALED
);
364 ci
->semaphore_init(&sample_queue
.emu_sem_tail
, 2, 0);
365 ci
->semaphore_init(&sample_queue
.emu_sem_head
, 2, 2);
366 sample_queue
.head
= 0;
367 sample_queue
.tail
= 2;
369 /* Start it running */
370 ci
->thread_thaw(emu_thread_p
);
374 /* load a new program on the emu thread */
375 static inline int load_spc_buffer(uint8_t *buf
, size_t size
)
377 struct spc_load ld
= { buf
, size
};
379 return emu_thread_send_msg(SPC_EMU_LOAD
, (intptr_t)&ld
);
382 static inline void spc_emu_quit(void)
384 if (emu_thread_p
!= NULL
) {
385 emu_thread_send_msg(SPC_EMU_QUIT
, 0);
386 /* Wait for emu thread to be killed */
387 ci
->thread_wait(emu_thread_p
);
392 static inline bool spc_play_get_samples(int32_t **samples
)
394 /* obtain filled samples buffer */
395 *samples
= samples_get_rdbuf();
396 return *samples
!= NULL
;
399 static inline void spc_play_send_samples(int32_t *samples
)
401 ci
->pcmbuf_insert(samples
, samples
+WAV_CHUNK_SIZE
, WAV_CHUNK_SIZE
);
402 /* done with chunk so release it to emu thread */
403 samples_release_rdbuf();
406 #else /* !SPC_DUAL_CORE */
407 /** Implementations for single-core operation **/
408 int32_t wav_chunk
[WAV_CHUNK_SIZE
*2] IBSS_ATTR
;
410 /* load a new program into emu */
411 static inline int load_spc_buffer(uint8_t *buf
, size_t size
)
414 return SPC_load_spc(&spc_emu
, buf
, size
);
417 static inline bool spc_emu_start(void)
420 /* signed integer mode with saturation */
421 coldfire_set_macsr(EMAC_SATURATE
);
427 static inline void spc_play_send_samples(int32_t *samples
)
429 ci
->pcmbuf_insert(samples
, samples
+WAV_CHUNK_SIZE
, WAV_CHUNK_SIZE
);
432 #define spc_emu_quit()
433 #define samples_release_rdbuf()
435 static inline bool spc_play_get_samples(int32_t **samples
)
438 /* fill samples buffer */
439 if ( SPC_play(&spc_emu
,WAV_CHUNK_SIZE
*2,wav_chunk
) )
442 *samples
= wav_chunk
;
445 #endif /* SPC_DUAL_CORE */
447 /* The main decoder loop */
448 static int play_track( void )
450 int sampleswritten
=0;
452 unsigned long fadestartsample
= ID666
.length
*(long long) SAMPLE_RATE
/1000;
453 unsigned long fadeendsample
= (ID666
.length
+ID666
.fade
)*(long long) SAMPLE_RATE
/1000;
455 int fadevol
= 0x7fffffffl
;
457 if (fadeendsample
>fadestartsample
)
458 fadedec
=0x7fffffffl
/(fadeendsample
-fadestartsample
)+1;
465 if (ci
->stop_codec
|| ci
->new_track
) {
470 int curtime
= sampleswritten
*1000LL/SAMPLE_RATE
;
471 DEBUGF("seek to %ld\ncurrently at %d\n",ci
->seek_time
,curtime
);
472 if (ci
->seek_time
< curtime
) {
473 DEBUGF("seek backwards = reset\n");
481 if (!spc_play_get_samples(&samples
))
484 sampleswritten
+= WAV_CHUNK_SIZE
;
486 /* is track timed? */
487 if (ci
->global_settings
->repeat_mode
!=REPEAT_ONE
&& ci
->id3
->length
) {
488 unsigned long curtime
= sampleswritten
*1000LL/SAMPLE_RATE
;
489 unsigned long lasttimesample
= (sampleswritten
-WAV_CHUNK_SIZE
);
492 if (curtime
>ID666
.length
)
495 /* Have to switch modes to do this */
496 long macsr
= coldfire_get_macsr();
497 coldfire_set_macsr(EMAC_SATURATE
| EMAC_FRACTIONAL
| EMAC_ROUND
);
500 for (i
=0;i
<WAV_CHUNK_SIZE
;i
++) {
501 if (lasttimesample
+i
>fadestartsample
) {
503 samples
[i
] = FRACMUL(samples
[i
], fadevol
);
504 samples
[i
+WAV_CHUNK_SIZE
] = FRACMUL(samples
[i
+WAV_CHUNK_SIZE
], fadevol
);
505 } else samples
[i
]=samples
[i
+WAV_CHUNK_SIZE
]=0;
510 coldfire_set_macsr(macsr
);
514 if (lasttimesample
>=fadeendsample
)
516 samples_release_rdbuf();
521 spc_play_send_samples(samples
);
523 if (ci
->global_settings
->repeat_mode
!=REPEAT_ONE
)
524 ci
->set_elapsed(sampleswritten
*1000LL/SAMPLE_RATE
);
533 /* this is the codec entry point */
534 enum codec_status
codec_main(void)
536 enum codec_status stat
= CODEC_ERROR
;
538 if (!spc_emu_start())
543 DEBUGF("SPC: next_track\n");
547 DEBUGF("SPC: after init\n");
549 ci
->configure(DSP_SET_SAMPLE_DEPTH
, 24);
550 ci
->configure(DSP_SET_FREQUENCY
, SAMPLE_RATE
);
551 ci
->configure(DSP_SET_STEREO_MODE
, STEREO_NONINTERLEAVED
);
553 /* wait for track info to load */
554 while (!*ci
->taginfo_ready
&& !ci
->stop_codec
)
557 codec_set_replaygain(ci
->id3
);
559 /* Read the entire file */
560 DEBUGF("SPC: request initial buffer\n");
561 ci
->configure(CODEC_SET_FILEBUF_WATERMARK
, ci
->filesize
);
565 uint8_t* buffer
= ci
->request_buffer(&buffersize
, ci
->filesize
);
570 DEBUGF("SPC: read size = 0x%lx\n",(unsigned long)buffersize
);
573 if (load_spc_buffer(buffer
, buffersize
)) {
574 DEBUGF("SPC load failure\n");
578 LoadID666(buffer
+0x2e);
580 if (ci
->global_settings
->repeat_mode
!=REPEAT_ONE
&& ID666
.length
==0) {
581 ID666
.length
=3*60*1000; /* 3 minutes */
582 ID666
.fade
=5*1000; /* 5 seconds */
585 reset_profile_timers();
587 while ( play_track() );
589 print_timers(ci
->id3
->path
);
591 while ( ci
->request_next_track() );