4 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
5 bubbles_bubble.112x64x1.bmp
6 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
7 bubbles_bubble.132x80x16.bmp
8 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
9 ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128))
10 bubbles_bubble.160x128x1.bmp
11 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
12 bubbles_bubble.160x128x1.bmp
13 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
14 bubbles_bubble.138x110x1.bmp
15 #elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \
16 ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
17 bubbles_bubble.220x176x1.bmp
18 #elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
19 ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320))
20 bubbles_bubble.320x240x1.bmp
24 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
25 brickmania_menu_items.112x64x1.bmp
26 brickmania_bricks.112x64x1.bmp
27 brickmania_ball.112x64x1.bmp
28 brickmania_pads.112x64x1.bmp
29 brickmania_powerups.112x64x1.bmp
34 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
35 rockblox_background.112x64x1.bmp
36 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
37 rockblox_background.128x64x1.bmp
41 #ifndef HAVE_LCD_COLOR
42 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
43 flipit_cursor.28x28x1.bmp
44 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
45 flipit_cursor.25x25x1.bmp
46 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
47 flipit_cursor.16x13x1.bmp
51 #if LCD_WIDTH == 160 && LCD_HEIGHT == 128 && LCD_DEPTH < 16
52 superdom_boarditems.160x128x1.bmp
55 #endif /* HAVE_LCD_BITMAP */
56 #if defined(SIMULATOR) && defined(__APPLE__)