2 # Day-night cycle is 12 min(about)
8 movement_acceleration_default = 3.3
9 movement_acceleration_fast = 10.0
10 movement_acceleration_air = 2.0
12 movement_speed_walk = 4.2
13 movement_speed_fast = 25.0
14 movement_speed_crouch = 1.8
15 movement_speed_climb = 2.4
16 movement_speed_descend = 3.8
17 movement_speed_jump = 6.9
19 movement_liquid_fluidity = 0.75
20 movement_liquid_sink = 40.0
22 movement_gravity = 9.8
24 # If you're given the inital stuff
26 give_initial_enable = false
27 give_initial_items = rp_default:pick_stone,rp_default:torch_weak 10
29 # If you drop items in your inventory when you die
31 drop_items_on_die = true
35 mobs_enable_blood = false
37 # If mobs don't attack within 256 nodes of the static_spawn_point;
38 # disabled in singleplayer
39 mobs_safe_spawn = true
41 # If beds can be slept in
45 # If music players are usable
50 # If dynamically changing weather is enabled
58 # If developer testing mode is enabled
60 testing_enable = false
62 # If hunger is enabled
67 # Headbars (health bars above players/entities)
69 headbars_enable = true
74 ambiance_enable = true
76 ambiance_disable_birds = false
77 ambiance_disable_crickets = false
78 ambiance_disable_flowing_water = false
80 # Vignette (more of a personal preference thing, but may reduce performance)
82 vignette_enable = true
86 # NP: offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
91 mg_biome_np_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
95 mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
99 mg_valleys_river_size = 5
100 mg_valleys_river_depth = 2
102 mg_valleys_np_biome_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
103 mg_valleys_np_terrain_height = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2