BUG: potentialFoam/cylinder: indexing into non-existing patch in parallel
[OpenFOAM-2.0.x.git] / src / OpenFOAM / meshes / primitiveMesh / primitiveMeshEdges.C
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1 /*---------------------------------------------------------------------------*\
2   =========                 |
3   \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
4    \\    /   O peration     |
5     \\  /    A nd           | Copyright (C) 2011 OpenFOAM Foundation
6      \\/     M anipulation  |
7 -------------------------------------------------------------------------------
8 License
9     This file is part of OpenFOAM.
11     OpenFOAM is free software: you can redistribute it and/or modify it
12     under the terms of the GNU General Public License as published by
13     the Free Software Foundation, either version 3 of the License, or
14     (at your option) any later version.
16     OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
17     ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
18     FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
19     for more details.
21     You should have received a copy of the GNU General Public License
22     along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.
24 \*---------------------------------------------------------------------------*/
26 #include "primitiveMesh.H"
27 #include "DynamicList.H"
28 #include "demandDrivenData.H"
29 #include "SortableList.H"
30 #include "ListOps.H"
32 // * * * * * * * * * * * * * Private Member Functions  * * * * * * * * * * * //
34 // Returns edgeI between two points.
35 Foam::label Foam::primitiveMesh::getEdge
37     List<DynamicList<label> >& pe,
38     DynamicList<edge>& es,
40     const label pointI,
41     const label nextPointI
44     // Find connection between pointI and nextPointI
45     forAll(pe[pointI], ppI)
46     {
47         label eI = pe[pointI][ppI];
49         const edge& e = es[eI];
51         if (e.start() == nextPointI || e.end() == nextPointI)
52         {
53             return eI;
54         }
55     }
57     // Make new edge.
58     label edgeI = es.size();
59     pe[pointI].append(edgeI);
60     pe[nextPointI].append(edgeI);
61     if (pointI < nextPointI)
62     {
63         es.append(edge(pointI, nextPointI));
64     }
65     else
66     {
67         es.append(edge(nextPointI, pointI));
68     }
69     return edgeI;
73 void Foam::primitiveMesh::calcEdges(const bool doFaceEdges) const
75     if (debug)
76     {
77         Pout<< "primitiveMesh::calcEdges(const bool) : "
78             << "calculating edges, pointEdges and optionally faceEdges"
79             << endl;
80     }
82     // It is an error to attempt to recalculate edges
83     // if the pointer is already set
84     if ((edgesPtr_ || pePtr_) || (doFaceEdges && fePtr_))
85     {
86         FatalErrorIn("primitiveMesh::calcEdges(const bool) const")
87             << "edges or pointEdges or faceEdges already calculated"
88             << abort(FatalError);
89     }
90     else
91     {
92         // ALGORITHM:
93         // Go through the faces list. Search pointEdges for existing edge.
94         // If not found create edge and add to pointEdges.
95         // In second loop sort edges in order of increasing neighbouring
96         // point.
97         // This algorithm replaces the one using pointFaces which used more
98         // allocations but less memory and was on practical cases
99         // quite a bit slower.
101         const faceList& fcs = faces();
103         // Size up lists
104         // ~~~~~~~~~~~~~
106         // Estimate pointEdges storage
107         List<DynamicList<label> > pe(nPoints());
108         forAll(pe, pointI)
109         {
110             pe[pointI].setCapacity(primitiveMesh::edgesPerPoint_);
111         }
113         // Estimate edges storage
114         DynamicList<edge> es(pe.size()*primitiveMesh::edgesPerPoint_/2);
116         // Estimate faceEdges storage
117         if (doFaceEdges)
118         {
119             fePtr_ = new labelListList(fcs.size());
120             labelListList& faceEdges = *fePtr_;
121             forAll(fcs, faceI)
122             {
123                 faceEdges[faceI].setSize(fcs[faceI].size());
124             }
125         }
128         // Find consecutive face points in edge list
129         // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
131         // Edges on boundary faces
132         label nExtEdges = 0;
133         // Edges using no boundary point
134         nInternal0Edges_ = 0;
135         // Edges using 1 boundary point
136         label nInt1Edges = 0;
137         // Edges using two boundary points but not on boundary face:
138         // edges.size()-nExtEdges-nInternal0Edges_-nInt1Edges
140         // Ordering is different if points are ordered.
141         if (nInternalPoints_ == -1)
142         {
143             // No ordering. No distinction between types.
144             forAll(fcs, faceI)
145             {
146                 const face& f = fcs[faceI];
148                 forAll(f, fp)
149                 {
150                     label pointI = f[fp];
151                     label nextPointI = f[f.fcIndex(fp)];
153                     label edgeI = getEdge(pe, es, pointI, nextPointI);
155                     if (doFaceEdges)
156                     {
157                         (*fePtr_)[faceI][fp] = edgeI;
158                     }
159                 }
160             }
161             // Assume all edges internal
162             nExtEdges = 0;
163             nInternal0Edges_ = es.size();
164             nInt1Edges = 0;
165         }
166         else
167         {
168             // 1. Do external faces first. This creates external edges.
169             for (label faceI = nInternalFaces_; faceI < fcs.size(); faceI++)
170             {
171                 const face& f = fcs[faceI];
173                 forAll(f, fp)
174                 {
175                     label pointI = f[fp];
176                     label nextPointI = f[f.fcIndex(fp)];
178                     label oldNEdges = es.size();
179                     label edgeI = getEdge(pe, es, pointI, nextPointI);
181                     if (es.size() > oldNEdges)
182                     {
183                         nExtEdges++;
184                     }
185                     if (doFaceEdges)
186                     {
187                         (*fePtr_)[faceI][fp] = edgeI;
188                     }
189                 }
190             }
192             // 2. Do internal faces. This creates internal edges.
193             for (label faceI = 0; faceI < nInternalFaces_; faceI++)
194             {
195                 const face& f = fcs[faceI];
197                 forAll(f, fp)
198                 {
199                     label pointI = f[fp];
200                     label nextPointI = f[f.fcIndex(fp)];
202                     label oldNEdges = es.size();
203                     label edgeI = getEdge(pe, es, pointI, nextPointI);
205                     if (es.size() > oldNEdges)
206                     {
207                         if (pointI < nInternalPoints_)
208                         {
209                             if (nextPointI < nInternalPoints_)
210                             {
211                                 nInternal0Edges_++;
212                             }
213                             else
214                             {
215                                 nInt1Edges++;
216                             }
217                         }
218                         else
219                         {
220                             if (nextPointI < nInternalPoints_)
221                             {
222                                 nInt1Edges++;
223                             }
224                             else
225                             {
226                                 // Internal edge with two points on boundary
227                             }
228                         }
229                     }
230                     if (doFaceEdges)
231                     {
232                         (*fePtr_)[faceI][fp] = edgeI;
233                     }
234                 }
235             }
236         }
239         // For unsorted meshes the edges will be in order of occurrence inside
240         // the faces. For sorted meshes the first nExtEdges will be the external
241         // edges.
243         if (nInternalPoints_ != -1)
244         {
245             nInternalEdges_ = es.size()-nExtEdges;
246             nInternal1Edges_ = nInternal0Edges_+nInt1Edges;
248             //Pout<< "Edge overview:" << nl
249             //    << "    total number of edges           : " << es.size()
250             //    << nl
251             //    << "    boundary edges                  : " << nExtEdges
252             //    << nl
253             //    << "    edges using no boundary point   : "
254             //    << nInternal0Edges_
255             //    << nl
256             //    << "    edges using one boundary points : " << nInt1Edges
257             //   << nl
258             //    << "    edges using two boundary points : "
259             //    << es.size()-nExtEdges-nInternal0Edges_-nInt1Edges << endl;
260         }
263         // Like faces sort edges in order of increasing neigbouring point.
264         // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
265         // Automatically if points are sorted into internal and external points
266         // the edges will be sorted into
267         // - internal point to internal point
268         // - internal point to external point
269         // - external point to external point
270         // The problem is that the last one mixes external edges with internal
271         // edges with two points on the boundary.
274         // Map to sort into new upper-triangular order
275         labelList oldToNew(es.size());
276         if (debug)
277         {
278             oldToNew = -1;
279         }
281         // start of edges with 0 boundary points
282         label internal0EdgeI = 0;
284         // start of edges with 1 boundary points
285         label internal1EdgeI = nInternal0Edges_;
287         // start of edges with 2 boundary points
288         label internal2EdgeI = nInternal1Edges_;
290         // start of external edges
291         label externalEdgeI = nInternalEdges_;
294         // To sort neighbouring points in increasing order. Defined outside
295         // for optimisation reasons: if all connectivity size same will need
296         // no reallocations
297         SortableList<label> nbrPoints(primitiveMesh::edgesPerPoint_);
299         forAll(pe, pointI)
300         {
301             const DynamicList<label>& pEdges = pe[pointI];
303             nbrPoints.setSize(pEdges.size());
305             forAll(pEdges, i)
306             {
307                 const edge& e = es[pEdges[i]];
309                 label nbrPointI = e.otherVertex(pointI);
311                 if (nbrPointI < pointI)
312                 {
313                     nbrPoints[i] = -1;
314                 }
315                 else
316                 {
317                     nbrPoints[i] = nbrPointI;
318                 }
319             }
320             nbrPoints.sort();
323             if (nInternalPoints_ == -1)
324             {
325                 // Sort all upper-triangular
326                 forAll(nbrPoints, i)
327                 {
328                     if (nbrPoints[i] != -1)
329                     {
330                         label edgeI = pEdges[nbrPoints.indices()[i]];
332                         oldToNew[edgeI] = internal0EdgeI++;
333                     }
334                 }
335             }
336             else
337             {
338                 if (pointI < nInternalPoints_)
339                 {
340                     forAll(nbrPoints, i)
341                     {
342                         label nbrPointI = nbrPoints[i];
344                         label edgeI = pEdges[nbrPoints.indices()[i]];
346                         if (nbrPointI != -1)
347                         {
348                             if (edgeI < nExtEdges)
349                             {
350                                 // External edge
351                                 oldToNew[edgeI] = externalEdgeI++;
352                             }
353                             else if (nbrPointI < nInternalPoints_)
354                             {
355                                 // Both points inside
356                                 oldToNew[edgeI] = internal0EdgeI++;
357                             }
358                             else
359                             {
360                                 // One points inside, one outside
361                                 oldToNew[edgeI] = internal1EdgeI++;
362                             }
363                         }
364                     }
365                 }
366                 else
367                 {
368                     forAll(nbrPoints, i)
369                     {
370                         label nbrPointI = nbrPoints[i];
372                         label edgeI = pEdges[nbrPoints.indices()[i]];
374                         if (nbrPointI != -1)
375                         {
376                             if (edgeI < nExtEdges)
377                             {
378                                 // External edge
379                                 oldToNew[edgeI] = externalEdgeI++;
380                             }
381                             else if (nbrPointI < nInternalPoints_)
382                             {
383                                 // Not possible!
384                                 FatalErrorIn("primitiveMesh::calcEdges(..)")
385                                     << abort(FatalError);
386                             }
387                             else
388                             {
389                                 // Both points outside
390                                 oldToNew[edgeI] = internal2EdgeI++;
391                             }
392                         }
393                     }
394                 }
395             }
396         }
399         if (debug)
400         {
401             label edgeI = findIndex(oldToNew, -1);
403             if (edgeI != -1)
404             {
405                 const edge& e = es[edgeI];
407                 FatalErrorIn("primitiveMesh::calcEdges(..)")
408                     << "Did not sort edge " << edgeI << " points:" << e
409                     << " coords:" << points()[e[0]] << points()[e[1]]
410                     << endl
411                     << "Current buckets:" << endl
412                     << "    internal0EdgeI:" << internal0EdgeI << endl
413                     << "    internal1EdgeI:" << internal1EdgeI << endl
414                     << "    internal2EdgeI:" << internal2EdgeI << endl
415                     << "    externalEdgeI:" << externalEdgeI << endl
416                     << abort(FatalError);
417             }
418         }
422         // Renumber and transfer.
424         // Edges
425         edgesPtr_ = new edgeList(es.size());
426         edgeList& edges = *edgesPtr_;
427         forAll(es, edgeI)
428         {
429             edges[oldToNew[edgeI]] = es[edgeI];
430         }
432         // pointEdges
433         pePtr_ = new labelListList(nPoints());
434         labelListList& pointEdges = *pePtr_;
435         forAll(pe, pointI)
436         {
437             DynamicList<label>& pEdges = pe[pointI];
438             pEdges.shrink();
439             inplaceRenumber(oldToNew, pEdges);
440             pointEdges[pointI].transfer(pEdges);
441             Foam::sort(pointEdges[pointI]);
442         }
444         // faceEdges
445         if (doFaceEdges)
446         {
447             labelListList& faceEdges = *fePtr_;
448             forAll(faceEdges, faceI)
449             {
450                 inplaceRenumber(oldToNew, faceEdges[faceI]);
451             }
452         }
453     }
457 Foam::label Foam::primitiveMesh::findFirstCommonElementFromSortedLists
459     const labelList& list1,
460     const labelList& list2
463     label result = -1;
465     labelList::const_iterator iter1 = list1.begin();
466     labelList::const_iterator iter2 = list2.begin();
468     while (iter1 != list1.end() && iter2 != list2.end())
469     {
470         if (*iter1 < *iter2)
471         {
472             ++iter1;
473         }
474         else if (*iter1 > *iter2)
475         {
476             ++iter2;
477         }
478         else
479         {
480             result = *iter1;
481             break;
482         }
483     }
484     if (result == -1)
485     {
486         FatalErrorIn
487         (
488             "primitiveMesh::findFirstCommonElementFromSortedLists"
489             "(const labelList&, const labelList&)"
490         )   << "No common elements in lists " << list1 << " and " << list2
491             << abort(FatalError);
492     }
493     return result;
497 // * * * * * * * * * * * * * * * Member Functions  * * * * * * * * * * * * * //
499 const Foam::edgeList& Foam::primitiveMesh::edges() const
501     if (!edgesPtr_)
502     {
503         //calcEdges(true);
504         calcEdges(false);
505     }
507     return *edgesPtr_;
510 const Foam::labelListList& Foam::primitiveMesh::pointEdges() const
512     if (!pePtr_)
513     {
514         //calcEdges(true);
515         calcEdges(false);
516     }
518     return *pePtr_;
522 const Foam::labelListList& Foam::primitiveMesh::faceEdges() const
524     if (!fePtr_)
525     {
526         if (debug)
527         {
528             Pout<< "primitiveMesh::faceEdges() : "
529                 << "calculating faceEdges" << endl;
530         }
532         //calcEdges(true);
533         const faceList& fcs = faces();
534         const labelListList& pe = pointEdges();
535         const edgeList& es = edges();
537         fePtr_ = new labelListList(fcs.size());
538         labelListList& faceEdges = *fePtr_;
540         forAll(fcs, faceI)
541         {
542             const face& f = fcs[faceI];
544             labelList& fEdges = faceEdges[faceI];
545             fEdges.setSize(f.size());
547             forAll(f, fp)
548             {
549                 label pointI = f[fp];
550                 label nextPointI = f[f.fcIndex(fp)];
552                 // Find edge between pointI, nextPontI
553                 const labelList& pEdges = pe[pointI];
555                 forAll(pEdges, i)
556                 {
557                     label edgeI = pEdges[i];
559                     if (es[edgeI].otherVertex(pointI) == nextPointI)
560                     {
561                         fEdges[fp] = edgeI;
562                         break;
563                     }
564                 }
565             }
566         }
567     }
569     return *fePtr_;
573 void Foam::primitiveMesh::clearOutEdges()
575     deleteDemandDrivenData(edgesPtr_);
576     deleteDemandDrivenData(pePtr_);
577     deleteDemandDrivenData(fePtr_);
578     labels_.clear();
579     labelSet_.clear();
583 const Foam::labelList& Foam::primitiveMesh::faceEdges
585     const label faceI,
586     DynamicList<label>& storage
587 ) const
589     if (hasFaceEdges())
590     {
591         return faceEdges()[faceI];
592     }
593     else
594     {
595         const labelListList& pointEs = pointEdges();
596         const face& f = faces()[faceI];
598         storage.clear();
599         if (f.size() > storage.capacity())
600         {
601             storage.setCapacity(f.size());
602         }
604         forAll(f, fp)
605         {
606             storage.append
607             (
608                 findFirstCommonElementFromSortedLists
609                 (
610                     pointEs[f[fp]],
611                     pointEs[f.nextLabel(fp)]
612                 )
613             );
614         }
616         return storage;
617     }
621 const Foam::labelList& Foam::primitiveMesh::faceEdges(const label faceI) const
623     return faceEdges(faceI, labels_);
627 const Foam::labelList& Foam::primitiveMesh::cellEdges
629     const label cellI,
630     DynamicList<label>& storage
631 ) const
633     if (hasCellEdges())
634     {
635         return cellEdges()[cellI];
636     }
637     else
638     {
639         const labelList& cFaces = cells()[cellI];
641         labelSet_.clear();
643         forAll(cFaces, i)
644         {
645             const labelList& fe = faceEdges(cFaces[i]);
647             forAll(fe, feI)
648             {
649                 labelSet_.insert(fe[feI]);
650             }
651         }
653         storage.clear();
655         if (labelSet_.size() > storage.capacity())
656         {
657             storage.setCapacity(labelSet_.size());
658         }
660         forAllConstIter(labelHashSet, labelSet_, iter)
661         {
662             storage.append(iter.key());
663         }
665         return storage;
666     }
670 const Foam::labelList& Foam::primitiveMesh::cellEdges(const label cellI) const
672     return cellEdges(cellI, labels_);
676 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
678 // ************************************************************************* //