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[OpenFOAM-1.5.x.git] / src / dynamicMesh / fvMeshAdder / fvMeshAdderTemplates.C
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1 /*---------------------------------------------------------------------------*\
2   =========                 |
3   \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
4    \\    /   O peration     |
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25 \*---------------------------------------------------------------------------*/
28 #include "volFields.H"
29 #include "surfaceFields.H"
30 #include "emptyFvPatchField.H"
32 // * * * * * * * * * * * * * * * Member Functions  * * * * * * * * * * * * * //
34 template<class Type>
35 void Foam::fvMeshAdder::map
37     const Field<Type>& oldFld,
38     const labelList& oldToNew,
39     Field<Type>& fld
42     forAll(oldFld, cellI)
43     {
44         label newCellI = oldToNew[cellI];
46         if (newCellI >= 0 && newCellI < fld.size())
47         {
48             fld[newCellI] = oldFld[cellI];
49         }
50     }
54 template<class Type>
55 void Foam::fvMeshAdder::MapVolField
57     const mapAddedPolyMesh& meshMap,
59     GeometricField<Type, fvPatchField, volMesh>& fld,
60     const GeometricField<Type, fvPatchField, volMesh>& fldToAdd
63     const fvMesh& mesh = fld.mesh();
65     // Internal field
66     // ~~~~~~~~~~~~~~
68     {
69         // Store old internal field
70         Field<Type> oldInternalField(fld.internalField());
72         // Modify internal field
73         Field<Type>& intFld = fld.internalField();
75         intFld.setSize(mesh.nCells());
77         map(oldInternalField, meshMap.oldCellMap(), intFld);
78         map(fldToAdd.internalField(), meshMap.addedCellMap(), intFld);
79     }
82     // Patch fields from old mesh
83     // ~~~~~~~~~~~~~~~~~~~~~~~~~~
85     {
86         const labelList& oldPatchMap = meshMap.oldPatchMap();
87         const labelList& oldPatchStarts = meshMap.oldPatchStarts();
88         const labelList& oldPatchSizes = meshMap.oldPatchSizes();
90         // Reorder old patches in order of new ones. Put removed patches at end.
92         label unusedPatchI = 0;
94         forAll(oldPatchMap, patchI)
95         {
96             label newPatchI = oldPatchMap[patchI];
98             if (newPatchI != -1)
99             {
100                 unusedPatchI++;
101             }
102         }
104         label nUsedPatches = unusedPatchI;
106         // Reorder list for patchFields
107         labelList oldToNew(oldPatchMap.size());
109         forAll(oldPatchMap, patchI)
110         {
111             label newPatchI = oldPatchMap[patchI];
113             if (newPatchI != -1)
114             {
115                 oldToNew[patchI] = newPatchI;
116             }
117             else
118             {
119                 oldToNew[patchI] = unusedPatchI++;
120             }
121         }
124         // Sort deleted ones last so is now in newPatch ordering
125         fld.boundaryField().reorder(oldToNew);
126         // Extend to covers all patches
127         fld.boundaryField().setSize(mesh.boundaryMesh().size());
128         // Delete unused patches
129         for
130         (
131             label newPatchI = nUsedPatches;
132             newPatchI < fld.boundaryField().size();
133             newPatchI++
134         )
135         {
136             fld.boundaryField().set(newPatchI, NULL);
137         }
140         // Map old values
141         // ~~~~~~~~~~~~~~
143         forAll(oldPatchMap, patchI)
144         {
145             label newPatchI = oldPatchMap[patchI];
147             if (newPatchI != -1)
148             {
149                 labelList newToOld
150                 (   
151                     calcPatchMap
152                     (
153                         oldPatchStarts[patchI],
154                         oldPatchSizes[patchI],
155                         meshMap.oldFaceMap(),
156                         mesh.boundaryMesh()[newPatchI],
157                         0                   // unmapped value
158                     )
159                 );
161                 directFvPatchFieldMapper patchMapper(newToOld);
164                 // Create new patchField with same type as existing one.
165                 // Note:
166                 // - boundaryField already in new order so access with newPatchI
167                 // - fld.boundaryField()[newPatchI] both used for type and old
168                 //   value
169                 // - hope that field mapping allows aliasing since old and new
170                 //   are same memory!
171                 fld.boundaryField().set
172                 (
173                     newPatchI,
174                     fvPatchField<Type>::New
175                     (
176                         fld.boundaryField()[newPatchI], // old field
177                         mesh.boundary()[newPatchI],     // new fvPatch
178                         fld.dimensionedInternalField(), // new internal field
179                         patchMapper                     // mapper (new to old)
180                     )
181                 );
182             }
183         }
184     }
188     // Patch fields from added mesh
189     // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
191     {
192         const labelList& addedPatchMap = meshMap.addedPatchMap();
194         // Add addedMesh patches
195         forAll(addedPatchMap, patchI)
196         {
197             label newPatchI = addedPatchMap[patchI];
199             if (newPatchI != -1)
200             {
201                 const polyPatch& newPatch = mesh.boundaryMesh()[newPatchI];
202                 const polyPatch& oldPatch =
203                     fldToAdd.mesh().boundaryMesh()[patchI];
205                 if (!fld.boundaryField()(newPatchI))
206                 {
207                     // First occurrence of newPatchI. Map from existing
208                     // patchField
210                     // From new patch faces to patch faces on added mesh.
211                     labelList newToAdded
212                     (   
213                         calcPatchMap
214                         (
215                             oldPatch.start(),
216                             oldPatch.size(),
217                             meshMap.addedFaceMap(),
218                             newPatch,
219                             0                       // unmapped values
220                         )
221                     );
223                     directFvPatchFieldMapper patchMapper(newToAdded);
225                     fld.boundaryField().set
226                     (
227                         newPatchI,
228                         fvPatchField<Type>::New
229                         (
230                             fldToAdd.boundaryField()[patchI], // added field
231                             mesh.boundary()[newPatchI],       // new fvPatch
232                             fld.dimensionedInternalField(),   // new int. field
233                             patchMapper                       // mapper
234                         )
235                     );
236                 }
237                 else
238                 {
239                     // PatchField will have correct size already. Just slot in
240                     // my elements.
242                     // From new patch faces to patch faces on added mesh. This
243                     // time keep unmapped elements -1.
244                     labelList newToAdded
245                     (   
246                         calcPatchMap
247                         (
248                             oldPatch.start(),
249                             oldPatch.size(),
250                             meshMap.addedFaceMap(),
251                             newPatch,
252                             -1                      // unmapped values
253                         )
254                     );
256                     const fvPatchField<Type>& addedFld =
257                         fldToAdd.boundaryField()[patchI];
259                     fvPatchField<Type>& newFld = fld.boundaryField()[newPatchI];
261                     forAll(newFld, i)
262                     {
263                         label oldFaceI = newToAdded[i];
265                         if (oldFaceI >= 0 && oldFaceI < addedFld.size())
266                         {
267                             newFld[i] = addedFld[oldFaceI];
268                         }
269                     }
270                 }
271             }
272         }
273     }
277 template<class Type>
278 void Foam::fvMeshAdder::MapVolFields
280     const mapAddedPolyMesh& meshMap,
281     const fvMesh& mesh,
282     const fvMesh& meshToAdd
285     HashTable<const GeometricField<Type, fvPatchField, volMesh>*> fields
286     (
287         mesh.objectRegistry::lookupClass
288         <GeometricField<Type, fvPatchField, volMesh> >
289         ()
290     );
292     HashTable<const GeometricField<Type, fvPatchField, volMesh>*> fieldsToAdd
293     (
294         meshToAdd.objectRegistry::lookupClass
295         <GeometricField<Type, fvPatchField, volMesh> >
296         ()
297     );
299     // It is necessary to enforce that all old-time fields are stored
300     // before the mapping is performed.  Otherwise, if the
301     // old-time-level field is mapped before the field itself, sizes
302     // will not match.  
304     for
305     (
306         typename HashTable<const GeometricField<Type, fvPatchField, volMesh>*>::
307             iterator fieldIter = fields.begin();
308         fieldIter != fields.end();
309         ++fieldIter
310     )
311     {
312         const_cast<GeometricField<Type, fvPatchField, volMesh>*>(fieldIter())
313             ->storeOldTimes();
314     }
317     for
318     (
319         typename HashTable<const GeometricField<Type, fvPatchField, volMesh>*>::
320             iterator fieldIter = fields.begin();
321         fieldIter != fields.end();
322         ++fieldIter
323     )
324     {
325         GeometricField<Type, fvPatchField, volMesh>& fld =
326             const_cast<GeometricField<Type, fvPatchField, volMesh>&>
327             (
328                 *fieldIter()
329             );
331         if (fieldsToAdd.found(fld.name()))
332         {
333             Pout<< "Mapping field " << fld.name() << endl;
335             const GeometricField<Type, fvPatchField, volMesh>& fldToAdd =
336                 *fieldsToAdd[fld.name()];
338             MapVolField<Type>(meshMap, fld, fldToAdd);
339         }
340         else
341         {
342             WarningIn("fvMeshAdder::MapVolFields")
343                 << "Not mapping field " << fld.name()
344                 << " since not present on mesh to add"
345                 << endl;
346         }
347     }
351 template<class Type>
352 void Foam::fvMeshAdder::MapSurfaceField
354     const mapAddedPolyMesh& meshMap,
356     GeometricField<Type, fvsPatchField, surfaceMesh>& fld,
357     const GeometricField<Type, fvsPatchField, surfaceMesh>& fldToAdd
360     const fvMesh& mesh = fld.mesh();
361     const labelList& oldPatchStarts = meshMap.oldPatchStarts();
363     // Internal field
364     // ~~~~~~~~~~~~~~
366     // Store old internal field
367     {
368         Field<Type> oldField(fld);
370         // Modify internal field
371         Field<Type>& intFld = fld.internalField();
373         intFld.setSize(mesh.nInternalFaces());
375         map(oldField, meshMap.oldFaceMap(), intFld);
376         map(fldToAdd, meshMap.addedFaceMap(), intFld);
378         // Faces that were boundary faces but are not anymore.
379         // Use owner value (so lowest numbered cell, i.e. from 'old' not 'added'
380         // mesh)
381         forAll(fld.boundaryField(), patchI)
382         {
383             const fvsPatchField<Type>& pf = fld.boundaryField()[patchI];
385             label start = oldPatchStarts[patchI];
387             forAll(pf, i)
388             {
389                 label newFaceI = meshMap.oldFaceMap()[start + i];
391                 if (newFaceI >= 0 && newFaceI < mesh.nInternalFaces())
392                 {
393                     intFld[newFaceI] = pf[i];
394                 }
395             }
396         }
397     }
400     // Patch fields from old mesh
401     // ~~~~~~~~~~~~~~~~~~~~~~~~~~
403     {
404         const labelList& oldPatchMap = meshMap.oldPatchMap();
405         const labelList& oldPatchSizes = meshMap.oldPatchSizes();
407         // Reorder old patches in order of new ones. Put removed patches at end.
409         label unusedPatchI = 0;
411         forAll(oldPatchMap, patchI)
412         {
413             label newPatchI = oldPatchMap[patchI];
415             if (newPatchI != -1)
416             {
417                 unusedPatchI++;
418             }
419         }
421         label nUsedPatches = unusedPatchI;
423         // Reorder list for patchFields
424         labelList oldToNew(oldPatchMap.size());
426         forAll(oldPatchMap, patchI)
427         {
428             label newPatchI = oldPatchMap[patchI];
430             if (newPatchI != -1)
431             {
432                 oldToNew[patchI] = newPatchI;
433             }
434             else
435             {
436                 oldToNew[patchI] = unusedPatchI++;
437             }
438         }
441         // Sort deleted ones last so is now in newPatch ordering
442         fld.boundaryField().reorder(oldToNew);
443         // Extend to covers all patches
444         fld.boundaryField().setSize(mesh.boundaryMesh().size());
445         // Delete unused patches
446         for
447         (
448             label newPatchI = nUsedPatches;
449             newPatchI < fld.boundaryField().size();
450             newPatchI++
451         )
452         {
453             fld.boundaryField().set(newPatchI, NULL);
454         }
457         // Map old values
458         // ~~~~~~~~~~~~~~
460         forAll(oldPatchMap, patchI)
461         {
462             label newPatchI = oldPatchMap[patchI];
464             if (newPatchI != -1)
465             {
466                 labelList newToOld
467                 (   
468                     calcPatchMap
469                     (
470                         oldPatchStarts[patchI],
471                         oldPatchSizes[patchI],
472                         meshMap.oldFaceMap(),
473                         mesh.boundaryMesh()[newPatchI],
474                         0                   // unmapped value
475                     )
476                 );
478                 directFvPatchFieldMapper patchMapper(newToOld);
481                 // Create new patchField with same type as existing one.
482                 // Note:
483                 // - boundaryField already in new order so access with newPatchI
484                 // - fld.boundaryField()[newPatchI] both used for type and old
485                 //   value
486                 // - hope that field mapping allows aliasing since old and new
487                 //   are same memory!
488                 fld.boundaryField().set
489                 (
490                     newPatchI,
491                     fvsPatchField<Type>::New
492                     (
493                         fld.boundaryField()[newPatchI], // old field
494                         mesh.boundary()[newPatchI],     // new fvPatch
495                         fld.dimensionedInternalField(), // new internal field
496                         patchMapper                     // mapper (new to old)
497                     )
498                 );
499             }
500         }
501     }
505     // Patch fields from added mesh
506     // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
508     {
509         const labelList& addedPatchMap = meshMap.addedPatchMap();
511         // Add addedMesh patches
512         forAll(addedPatchMap, patchI)
513         {
514             label newPatchI = addedPatchMap[patchI];
516             if (newPatchI != -1)
517             {
518                 const polyPatch& newPatch = mesh.boundaryMesh()[newPatchI];
519                 const polyPatch& oldPatch =
520                     fldToAdd.mesh().boundaryMesh()[patchI];
522                 if (!fld.boundaryField()(newPatchI))
523                 {
524                     // First occurrence of newPatchI. Map from existing
525                     // patchField
527                     // From new patch faces to patch faces on added mesh.
528                     labelList newToAdded
529                     (   
530                         calcPatchMap
531                         (
532                             oldPatch.start(),
533                             oldPatch.size(),
534                             meshMap.addedFaceMap(),
535                             newPatch,
536                             0                       // unmapped values
537                         )
538                     );
540                     directFvPatchFieldMapper patchMapper(newToAdded);
542                     fld.boundaryField().set
543                     (
544                         newPatchI,
545                         fvsPatchField<Type>::New
546                         (
547                             fldToAdd.boundaryField()[patchI],// added field
548                             mesh.boundary()[newPatchI],      // new fvPatch
549                             fld.dimensionedInternalField(),  // new int. field
550                             patchMapper                      // mapper
551                         )
552                     );
553                 }
554                 else
555                 {
556                     // PatchField will have correct size already. Just slot in
557                     // my elements.
559                     // From new patch faces to patch faces on added mesh. This
560                     // time keep unmapped elements -1.
561                     labelList newToAdded
562                     (   
563                         calcPatchMap
564                         (
565                             oldPatch.start(),
566                             oldPatch.size(),
567                             meshMap.addedFaceMap(),
568                             newPatch,
569                             -1                      // unmapped values
570                         )
571                     );
573                     const fvsPatchField<Type>& addedFld =
574                         fldToAdd.boundaryField()[patchI];
576                     fvsPatchField<Type>& newFld =
577                         fld.boundaryField()[newPatchI];
579                     forAll(newFld, i)
580                     {
581                         label oldFaceI = newToAdded[i];
583                         if (oldFaceI >= 0 && oldFaceI < addedFld.size())
584                         {
585                             newFld[i] = addedFld[oldFaceI];
586                         }
587                     }
588                 }
589             }
590         }
591     }
595 template<class Type>
596 void Foam::fvMeshAdder::MapSurfaceFields
598     const mapAddedPolyMesh& meshMap,
599     const fvMesh& mesh,
600     const fvMesh& meshToAdd
603     typedef GeometricField<Type, fvsPatchField, surfaceMesh> fldType;
605     HashTable<const fldType*> fields
606     (
607         mesh.objectRegistry::lookupClass<fldType>()
608     );
610     HashTable<const fldType*> fieldsToAdd
611     (
612         meshToAdd.objectRegistry::lookupClass<fldType>()
613     );
615     // It is necessary to enforce that all old-time fields are stored
616     // before the mapping is performed.  Otherwise, if the
617     // old-time-level field is mapped before the field itself, sizes
618     // will not match.  
620     for
621     (
622         typename HashTable<const fldType*>::
623             iterator fieldIter = fields.begin();
624         fieldIter != fields.end();
625         ++fieldIter
626     )
627     {
628         const_cast<fldType*>(fieldIter())
629             ->storeOldTimes();
630     }
633     for
634     (
635         typename HashTable<const fldType*>::
636             iterator fieldIter = fields.begin();
637         fieldIter != fields.end();
638         ++fieldIter
639     )
640     {
641         fldType& fld = const_cast<fldType&>(*fieldIter());
643         if (fieldsToAdd.found(fld.name()))
644         {
645             Pout<< "Mapping field " << fld.name() << endl;
647             const fldType& fldToAdd = *fieldsToAdd[fld.name()];
649             MapSurfaceField<Type>(meshMap, fld, fldToAdd);
650         }
651         else
652         {
653             WarningIn("fvMeshAdder::MapSurfaceFields")
654                 << "Not mapping field " << fld.name()
655                 << " since not present on mesh to add"
656                 << endl;
657         }
658     }
662 // ************************************************************************* //